/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.instance.L2PcInstance;
public class GMViewSkillInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private L2Skill[] _skills;
public GMViewSkillInfo(L2PcInstance cha)
{
_activeChar = cha;
_skills = _activeChar.getAllSkills();
if (_skills.length == 0)
_skills = new L2Skill[0];
}
@Override
protected final void writeImpl()
{
writeC(0x91);
writeS(_activeChar.getName());
writeD(_skills.length);
boolean isDisabled = false;
if (_activeChar.getClan() != null)
isDisabled = _activeChar.getClan().getReputationScore() < 0;
for (L2Skill skill : _skills)
{
writeD(skill.isPassive() ? 1 : 0);
writeD(skill.getLevel());
writeD(skill.getId());
writeC(isDisabled && skill.isClanSkill() ? 1 : 0);
}
}
}