/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.instance.L2PcInstance; public class GMViewSkillInfo extends L2GameServerPacket { private final L2PcInstance _activeChar; private L2Skill[] _skills; public GMViewSkillInfo(L2PcInstance cha) { _activeChar = cha; _skills = _activeChar.getAllSkills(); if (_skills.length == 0) _skills = new L2Skill[0]; } @Override protected final void writeImpl() { writeC(0x91); writeS(_activeChar.getName()); writeD(_skills.length); boolean isDisabled = false; if (_activeChar.getClan() != null) isDisabled = _activeChar.getClan().getReputationScore() < 0; for (L2Skill skill : _skills) { writeD(skill.isPassive() ? 1 : 0); writeD(skill.getLevel()); writeD(skill.getId()); writeC(isDisabled && skill.isClanSkill() ? 1 : 0); } } }