/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2ItemInstance;
public class DropItem extends L2GameServerPacket
{
private final L2ItemInstance _item;
private final int _charObjId;
public DropItem(L2ItemInstance item, int playerObjId)
{
_item = item;
_charObjId = playerObjId;
}
@Override
protected final void writeImpl()
{
writeC(0x0c);
writeD(_charObjId);
writeD(_item.getObjectId());
writeD(_item.getItemId());
writeD(_item.getX());
writeD(_item.getY());
writeD(_item.getZ());
// only show item count if it is a stackable item
if (_item.isStackable())
writeD(0x01);
else
writeD(0x00);
writeD(_item.getCount());
writeD(1); // unknown
}
}