/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2ItemInstance; public class DropItem extends L2GameServerPacket { private final L2ItemInstance _item; private final int _charObjId; public DropItem(L2ItemInstance item, int playerObjId) { _item = item; _charObjId = playerObjId; } @Override protected final void writeImpl() { writeC(0x0c); writeD(_charObjId); writeD(_item.getObjectId()); writeD(_item.getItemId()); writeD(_item.getX()); writeD(_item.getY()); writeD(_item.getZ()); // only show item count if it is a stackable item if (_item.isStackable()) writeD(0x01); else writeD(0x00); writeD(_item.getCount()); writeD(1); // unknown } }