/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import java.util.List; import javolution.util.FastList; import silentium.gameserver.model.ItemInfo; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.templates.item.L2Item; /** * @author Advi */ public class InventoryUpdate extends L2GameServerPacket { private List<ItemInfo> _items; public InventoryUpdate() { _items = new FastList<>(); } public InventoryUpdate(List<ItemInfo> items) { _items = items; } public void addItem(L2ItemInstance item) { if (item != null) _items.add(new ItemInfo(item)); } public void addNewItem(L2ItemInstance item) { if (item != null) _items.add(new ItemInfo(item, 1)); } public void addModifiedItem(L2ItemInstance item) { if (item != null) _items.add(new ItemInfo(item, 2)); } public void addRemovedItem(L2ItemInstance item) { if (item != null) _items.add(new ItemInfo(item, 3)); } public void addItems(List<L2ItemInstance> items) { if (items != null) for (L2ItemInstance item : items) if (item != null) _items.add(new ItemInfo(item)); } @Override protected final void writeImpl() { writeC(0x27); writeH(_items.size()); L2Item item; for (ItemInfo temp : _items) { if (temp == null || temp.getItem() == null) continue; item = temp.getItem(); writeH(temp.getChange()); writeH(item.getType1()); writeD(temp.getObjectId()); writeD(item.getItemId()); writeD(temp.getCount()); writeH(item.getType2()); writeH(temp.getCustomType1()); writeH(temp.getEquipped()); writeD(item.getBodyPart()); writeH(temp.getEnchant()); writeH(temp.getCustomType2()); writeD(temp.getAugmentationBoni()); writeD(temp.getMana()); } _items.clear(); _items = null; } }