/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.authserver.network.clientpackets;
import silentium.authserver.L2LoginClient.LoginClientState;
import silentium.authserver.network.serverpackets.GGAuth;
import silentium.authserver.network.serverpackets.LoginFail.LoginFailReason;
/**
* @author -Wooden- Format: ddddd
*/
public class AuthGameGuard extends L2LoginClientPacket {
private int _sessionId;
private int _data1;
private int _data2;
private int _data3;
private int _data4;
public int getSessionId() {
return _sessionId;
}
public int getData1() {
return _data1;
}
public int getData2() {
return _data2;
}
public int getData3() {
return _data3;
}
public int getData4() {
return _data4;
}
/**
* @see silentium.authserver.network.clientpackets.L2LoginClientPacket readImpl()
*/
@Override
protected boolean readImpl() {
if (_buf.remaining() >= 20) {
_sessionId = readD();
_data1 = readD();
_data2 = readD();
_data3 = readD();
_data4 = readD();
return true;
}
return false;
}
@Override
public void run() {
if (_sessionId == getClient().getSessionId()) {
getClient().setState(LoginClientState.AUTHED_GG);
getClient().sendPacket(new GGAuth(getClient().getSessionId()));
} else
getClient().close(LoginFailReason.REASON_ACCESS_FAILED);
}
}