/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.authserver.network.clientpackets; import silentium.authserver.L2LoginClient.LoginClientState; import silentium.authserver.network.serverpackets.GGAuth; import silentium.authserver.network.serverpackets.LoginFail.LoginFailReason; /** * @author -Wooden- Format: ddddd */ public class AuthGameGuard extends L2LoginClientPacket { private int _sessionId; private int _data1; private int _data2; private int _data3; private int _data4; public int getSessionId() { return _sessionId; } public int getData1() { return _data1; } public int getData2() { return _data2; } public int getData3() { return _data3; } public int getData4() { return _data4; } /** * @see silentium.authserver.network.clientpackets.L2LoginClientPacket readImpl() */ @Override protected boolean readImpl() { if (_buf.remaining() >= 20) { _sessionId = readD(); _data1 = readD(); _data2 = readD(); _data3 = readD(); _data4 = readD(); return true; } return false; } @Override public void run() { if (_sessionId == getClient().getSessionId()) { getClient().setState(LoginClientState.AUTHED_GG); getClient().sendPacket(new GGAuth(getClient().getSessionId())); } else getClient().close(LoginFailReason.REASON_ACCESS_FAILED); } }