/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.skill;
import silentium.gameserver.handler.ISkillHandler;
import silentium.gameserver.instancemanager.CastleManager;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.templates.skills.L2SkillType;
/**
* @author _drunk_
*/
public class TakeCastle implements ISkillHandler {
private static final L2SkillType[] SKILL_IDS = { L2SkillType.TAKECASTLE };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) {
if (!(activeChar instanceof L2PcInstance))
return;
final L2PcInstance player = (L2PcInstance) activeChar;
if (!player.isClanLeader())
return;
final Castle castle = CastleManager.getInstance().getCastle(player);
if (castle == null || !player.checkIfOkToCastSealOfRule(castle, true, skill))
return;
castle.engrave(player.getClan(), targets[0]);
}
@Override
public L2SkillType[] getSkillIds() {
return SKILL_IDS;
}
}