/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.instancemanager; import gnu.trove.map.hash.TIntObjectHashMap; import java.io.File; import java.io.FileInputStream; import java.io.InputStream; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.ArrayList; import java.util.List; import java.util.Properties; import java.util.StringTokenizer; import javolution.util.FastList; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import silentium.commons.database.DatabaseFactory; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.Location; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.model.entity.Siege; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.tables.SkillTable; public class SiegeManager { private static final Logger _log = LoggerFactory.getLogger(SiegeManager.class.getName()); public static final SiegeManager getInstance() { return SingletonHolder._instance; } // Data Field private int _attackerMaxClans = 10; // Max number of clans private int _attackerRespawnDelay = 10000; // Time in ms. private int _defenderMaxClans = 10; // Max number of clans // Siege settings private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList; private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList; private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList; private int _flagMaxCount = 1; private int _siegeClanMinLevel = 4; private int _siegeLength = 120; // Time in minute. protected SiegeManager() { try (InputStream is = new FileInputStream(new File(MainConfig.SIEGE_FILE))) { Properties siegeSettings = new Properties(); siegeSettings.load(is); // Siege settings _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "10")); _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "10000")); _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "10")); _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1")); _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4")); _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120")); // Siege spawns settings _controlTowerSpawnList = new TIntObjectHashMap<>(); _artefactSpawnList = new TIntObjectHashMap<>(); _flameTowerSpawnList = new TIntObjectHashMap<>(); for (Castle castle : CastleManager.getInstance().getCastles()) { FastList<SiegeSpawn> _controlTowersSpawns = new FastList<>(); for (int i = 1; i < 0xFF; i++) { String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + Integer.toString(i), ""); if (_spawnParams.isEmpty()) break; StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ","); try { int x = Integer.parseInt(st.nextToken()); int y = Integer.parseInt(st.nextToken()); int z = Integer.parseInt(st.nextToken()); int npc_id = Integer.parseInt(st.nextToken()); int hp = Integer.parseInt(st.nextToken()); _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp)); } catch (Exception e) { _log.warn("Error while loading control tower(s) for " + castle.getName() + " castle."); } } FastList<SiegeSpawn> _flameTowersSpawns = new FastList<>(); for (int i = 1; i < 0xFF; i++) { String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + Integer.toString(i), ""); if (_spawnParams.isEmpty()) break; StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ","); try { int x = Integer.parseInt(st.nextToken()); int y = Integer.parseInt(st.nextToken()); int z = Integer.parseInt(st.nextToken()); int npc_id = Integer.parseInt(st.nextToken()); int hp = Integer.parseInt(st.nextToken()); _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp)); } catch (Exception e) { _log.warn("Error while loading flame tower(s) for " + castle.getName() + " castle."); } } FastList<SiegeSpawn> _artefactSpawns = new FastList<>(); for (int i = 1; i < 0xFF; i++) { String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + Integer.toString(i), ""); if (_spawnParams.isEmpty()) break; StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ","); try { int x = Integer.parseInt(st.nextToken()); int y = Integer.parseInt(st.nextToken()); int z = Integer.parseInt(st.nextToken()); int heading = Integer.parseInt(st.nextToken()); int npc_id = Integer.parseInt(st.nextToken()); _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id)); } catch (Exception e) { _log.warn("Error while loading artefact(s) for " + castle.getName() + " castle."); } } _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns); _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns); _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns); } } catch (Exception e) { _log.warn("Error while loading siege data: " + e); } } /** * That method verify if the player can summon a siege summon. Following checks are made : * <UL> * <LI>must be on a castle ground;</LI> * <LI>during a siege period;</LI> * <LI>must be an attacker;</LI> * <LI>mustn't be inside a castle (siege zone, but not castle zone)</LI> * </UL> * * @param activeChar * The player who attempt to summon a siege summon. * @return true if the player can summon, false otherwise (send an error message aswell). */ public static final boolean checkIfOkToSummon(L2PcInstance activeChar) { if (activeChar == null) return false; Castle castle = CastleManager.getInstance().getCastle(activeChar); if ((castle == null || castle.getCastleId() <= 0) || (!castle.getSiege().getIsInProgress()) || (activeChar.getClanId() != 0 && castle.getSiege().getAttackerClan(activeChar.getClanId()) == null) || (activeChar.isInSiege() && activeChar.isInsideZone(L2Character.ZONE_CASTLE))) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_CALL_PET_FROM_THIS_LOCATION)); return false; } return true; } /** * Verify if the clan is registered to any siege. * * @param clan * The L2Clan of the player * @return true if the clan is registered or owner of a castle */ public static final boolean checkIsRegistered(L2Clan clan) { if (clan == null || clan.hasCastle()) return true; boolean register = false; try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans WHERE clan_id=?"); statement.setInt(1, clan.getClanId()); ResultSet rs = statement.executeQuery(); while (rs.next()) { register = true; break; } rs.close(); statement.close(); } catch (Exception e) { _log.warn("Exception: checkIsRegistered(): " + e); } return register; } public static final void addSiegeSkills(L2PcInstance character) { for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble())) character.addSkill(sk, false); } public static final void removeSiegeSkills(L2PcInstance character) { for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble())) character.removeSkill(sk); } public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId) { return _artefactSpawnList.get(_castleId); } public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId) { return _controlTowerSpawnList.get(_castleId); } public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId) { return _flameTowerSpawnList.get(_castleId); } public final int getAttackerMaxClans() { return _attackerMaxClans; } public final int getAttackerRespawnDelay() { return _attackerRespawnDelay; } public final int getDefenderMaxClans() { return _defenderMaxClans; } public final int getFlagMaxCount() { return _flagMaxCount; } public static final Siege getSiege(L2Object activeObject) { return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ()); } public static final Siege getSiege(int x, int y, int z) { for (Castle castle : CastleManager.getInstance().getCastles()) if (castle.getSiege().checkIfInZone(x, y, z)) return castle.getSiege(); return null; } public final int getSiegeClanMinLevel() { return _siegeClanMinLevel; } public final int getSiegeLength() { return _siegeLength; } public static final List<Siege> getSieges() { List<Siege> sieges = new ArrayList<>(); for (Castle castle : CastleManager.getInstance().getCastles()) sieges.add(castle.getSiege()); return sieges; } public static class SiegeSpawn { Location _location; private final int _npcId; private final int _heading; private final int _castleId; private int _hp; public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id) { _castleId = castle_id; _location = new Location(x, y, z, heading); _heading = heading; _npcId = npc_id; } public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp) { _castleId = castle_id; _location = new Location(x, y, z, heading); _heading = heading; _npcId = npc_id; _hp = hp; } public int getCastleId() { return _castleId; } public int getNpcId() { return _npcId; } public int getHeading() { return _heading; } public int getHp() { return _hp; } public Location getLocation() { return _location; } } private static class SingletonHolder { protected static final SiegeManager _instance = new SiegeManager(); } }