/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.gameserver.model.actor.L2Attackable; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.knownlist.FriendlyMobKnownList; import silentium.gameserver.templates.chars.L2NpcTemplate; /** * This class represents Friendly Mobs lying over the world. These friendly mobs should only attack players with karma > 0 and it is always * aggro, since it just attacks players with karma */ public class L2FriendlyMobInstance extends L2Attackable { public L2FriendlyMobInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void initKnownList() { setKnownList(new FriendlyMobKnownList(this)); } @Override public final FriendlyMobKnownList getKnownList() { return (FriendlyMobKnownList) super.getKnownList(); } @Override public boolean isAutoAttackable(L2Character attacker) { if (attacker instanceof L2PcInstance) return ((L2PcInstance) attacker).getKarma() > 0; return false; } @Override public boolean isAggressive() { return true; } }