/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import silentium.gameserver.model.actor.L2Attackable;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.knownlist.FriendlyMobKnownList;
import silentium.gameserver.templates.chars.L2NpcTemplate;
/**
* This class represents Friendly Mobs lying over the world. These friendly mobs should only attack players with karma > 0 and it is always
* aggro, since it just attacks players with karma
*/
public class L2FriendlyMobInstance extends L2Attackable
{
public L2FriendlyMobInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void initKnownList()
{
setKnownList(new FriendlyMobKnownList(this));
}
@Override
public final FriendlyMobKnownList getKnownList()
{
return (FriendlyMobKnownList) super.getKnownList();
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
if (attacker instanceof L2PcInstance)
return ((L2PcInstance) attacker).getKarma() > 0;
return false;
}
@Override
public boolean isAggressive()
{
return true;
}
}