/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.GameTimeController;
import silentium.gameserver.model.actor.instance.L2PcInstance;
public class CharSelected extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private final int _sessionId;
public CharSelected(L2PcInstance cha, int sessionId)
{
_activeChar = cha;
_sessionId = sessionId;
}
@Override
protected final void writeImpl()
{
writeC(0x15);
writeS(_activeChar.getName());
writeD(_activeChar.getCharId());
writeS(_activeChar.getTitle());
writeD(_sessionId);
writeD(_activeChar.getClanId());
writeD(0x00); // unknown
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getClassId().getId());
writeD(0x01);
writeD(_activeChar.getX());
writeD(_activeChar.getY());
writeD(_activeChar.getZ());
writeF(_activeChar.getCurrentHp());
writeF(_activeChar.getCurrentMp());
writeD(_activeChar.getSp());
writeQ(_activeChar.getExp());
writeD(_activeChar.getLevel());
writeD(_activeChar.getKarma());
writeD(_activeChar.getPkKills());
writeD(_activeChar.getINT());
writeD(_activeChar.getSTR());
writeD(_activeChar.getCON());
writeD(_activeChar.getMEN());
writeD(_activeChar.getDEX());
writeD(_activeChar.getWIT());
for (int i = 0; i < 30; i++)
{
writeD(0x00);
}
writeD(0x00); // c3 work
writeD(0x00); // c3 work
writeD(GameTimeController.getInstance().getGameTime());
writeD(0x00); // c3
writeD(_activeChar.getClassId().getId());
writeD(0x00); // c3 InspectorBin
writeD(0x00); // c3
writeD(0x00); // c3
writeD(0x00); // c3
}
}