/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.GameTimeController; import silentium.gameserver.model.actor.instance.L2PcInstance; public class CharSelected extends L2GameServerPacket { private final L2PcInstance _activeChar; private final int _sessionId; public CharSelected(L2PcInstance cha, int sessionId) { _activeChar = cha; _sessionId = sessionId; } @Override protected final void writeImpl() { writeC(0x15); writeS(_activeChar.getName()); writeD(_activeChar.getCharId()); writeS(_activeChar.getTitle()); writeD(_sessionId); writeD(_activeChar.getClanId()); writeD(0x00); // unknown writeD(_activeChar.getAppearance().getSex() ? 1 : 0); writeD(_activeChar.getRace().ordinal()); writeD(_activeChar.getClassId().getId()); writeD(0x01); writeD(_activeChar.getX()); writeD(_activeChar.getY()); writeD(_activeChar.getZ()); writeF(_activeChar.getCurrentHp()); writeF(_activeChar.getCurrentMp()); writeD(_activeChar.getSp()); writeQ(_activeChar.getExp()); writeD(_activeChar.getLevel()); writeD(_activeChar.getKarma()); writeD(_activeChar.getPkKills()); writeD(_activeChar.getINT()); writeD(_activeChar.getSTR()); writeD(_activeChar.getCON()); writeD(_activeChar.getMEN()); writeD(_activeChar.getDEX()); writeD(_activeChar.getWIT()); for (int i = 0; i < 30; i++) { writeD(0x00); } writeD(0x00); // c3 work writeD(0x00); // c3 work writeD(GameTimeController.getInstance().getGameTime()); writeD(0x00); // c3 writeD(_activeChar.getClassId().getId()); writeD(0x00); // c3 InspectorBin writeD(0x00); // c3 writeD(0x00); // c3 writeD(0x00); // c3 } }