/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.handler.SkillHandler; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2DoorInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.actor.instance.L2SiegeFlagInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.StatusUpdate; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.templates.skills.L2SkillType; public class HealPercent implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.HEAL_PERCENT, L2SkillType.MANAHEAL_PERCENT, L2SkillType.CPHEAL_PERCENT }; @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) { // check for other effects final ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(L2SkillType.BUFF); if (handler != null) handler.useSkill(activeChar, skill, targets); boolean cp = false; boolean hp = false; boolean mp = false; switch (skill.getSkillType()) { case CPHEAL_PERCENT: cp = true; break; case HEAL_PERCENT: hp = true; break; case MANAHEAL_PERCENT: mp = true; break; } StatusUpdate su = null; SystemMessage sm; double amount = 0; final boolean full = skill.getPower() == 100.0; boolean targetPlayer = false; for (final L2Character target : (L2Character[]) targets) { if (target == null || target.isDead() || target.isInvul()) continue; // Doors and flags can't be healed in any way if (target instanceof L2DoorInstance || target instanceof L2SiegeFlagInstance) continue; targetPlayer = target instanceof L2PcInstance; // Cursed weapon owner can't heal or be healed if (target != activeChar) { if (activeChar instanceof L2PcInstance && ((L2PcInstance) activeChar).isCursedWeaponEquipped()) continue; if (targetPlayer && ((L2PcInstance) target).isCursedWeaponEquipped()) continue; } if (hp) { amount = Math.min(full ? target.getMaxHp() : target.getMaxHp() * skill.getPower() / 100.0, target.getMaxHp() - target.getCurrentHp()); target.setCurrentHp(amount + target.getCurrentHp()); } else if (mp) { amount = Math.min(full ? target.getMaxMp() : target.getMaxMp() * skill.getPower() / 100.0, target.getMaxMp() - target.getCurrentMp()); target.setCurrentMp(amount + target.getCurrentMp()); } if (targetPlayer) { su = new StatusUpdate(target); if (cp) { amount = Math.min(full ? target.getMaxCp() : target.getMaxCp() * skill.getPower() / 100.0, target.getMaxCp() - target.getCurrentCp()); target.setCurrentCp(amount + target.getCurrentCp()); sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED); sm.addNumber((int) amount); target.sendPacket(sm); su.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp()); } else if (hp) { sm = activeChar != target ? SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_S1).addCharName(activeChar) : SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED); sm.addNumber((int) amount); target.sendPacket(sm); su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp()); } else if (mp) { sm = activeChar != target ? SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_S1).addCharName(activeChar) : SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED); sm.addNumber((int) amount); target.sendPacket(sm); su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp()); } target.sendPacket(su); } } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }