/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.skill;
import silentium.gameserver.handler.ISkillHandler;
import silentium.gameserver.handler.SkillHandler;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2DoorInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.actor.instance.L2SiegeFlagInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.StatusUpdate;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.templates.skills.L2SkillType;
public class HealPercent implements ISkillHandler {
private static final L2SkillType[] SKILL_IDS = { L2SkillType.HEAL_PERCENT, L2SkillType.MANAHEAL_PERCENT, L2SkillType.CPHEAL_PERCENT };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) {
// check for other effects
final ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(L2SkillType.BUFF);
if (handler != null)
handler.useSkill(activeChar, skill, targets);
boolean cp = false;
boolean hp = false;
boolean mp = false;
switch (skill.getSkillType()) {
case CPHEAL_PERCENT:
cp = true;
break;
case HEAL_PERCENT:
hp = true;
break;
case MANAHEAL_PERCENT:
mp = true;
break;
}
StatusUpdate su = null;
SystemMessage sm;
double amount = 0;
final boolean full = skill.getPower() == 100.0;
boolean targetPlayer = false;
for (final L2Character target : (L2Character[]) targets) {
if (target == null || target.isDead() || target.isInvul())
continue;
// Doors and flags can't be healed in any way
if (target instanceof L2DoorInstance || target instanceof L2SiegeFlagInstance)
continue;
targetPlayer = target instanceof L2PcInstance;
// Cursed weapon owner can't heal or be healed
if (target != activeChar) {
if (activeChar instanceof L2PcInstance && ((L2PcInstance) activeChar).isCursedWeaponEquipped())
continue;
if (targetPlayer && ((L2PcInstance) target).isCursedWeaponEquipped())
continue;
}
if (hp) {
amount = Math.min(full ? target.getMaxHp() : target.getMaxHp() * skill.getPower() / 100.0, target.getMaxHp() - target.getCurrentHp());
target.setCurrentHp(amount + target.getCurrentHp());
} else if (mp) {
amount = Math.min(full ? target.getMaxMp() : target.getMaxMp() * skill.getPower() / 100.0, target.getMaxMp() - target.getCurrentMp());
target.setCurrentMp(amount + target.getCurrentMp());
}
if (targetPlayer) {
su = new StatusUpdate(target);
if (cp) {
amount = Math.min(full ? target.getMaxCp() : target.getMaxCp() * skill.getPower() / 100.0, target.getMaxCp() - target.getCurrentCp());
target.setCurrentCp(amount + target.getCurrentCp());
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
sm.addNumber((int) amount);
target.sendPacket(sm);
su.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
} else if (hp) {
sm = activeChar != target ? SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_S1).addCharName(activeChar) : SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
sm.addNumber((int) amount);
target.sendPacket(sm);
su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp());
} else if (mp) {
sm = activeChar != target ? SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_S1).addCharName(activeChar) : SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
sm.addNumber((int) amount);
target.sendPacket(sm);
su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
}
target.sendPacket(su);
}
}
}
@Override
public L2SkillType[] getSkillIds() {
return SKILL_IDS;
}
}