/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model;
import java.util.List;
import javolution.util.FastList;
import silentium.gameserver.model.actor.instance.L2PcInstance;
/**
* @author Gnacik
*/
public class PartyMatchWaitingList
{
private final List<L2PcInstance> _members;
protected PartyMatchWaitingList()
{
_members = new FastList<>();
}
public void addPlayer(L2PcInstance player)
{
if (!_members.contains(player))
_members.add(player);
}
public void removePlayer(L2PcInstance player)
{
if (_members.contains(player))
_members.remove(player);
}
public List<L2PcInstance> getPlayers()
{
return _members;
}
public static PartyMatchWaitingList getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final PartyMatchWaitingList _instance = new PartyMatchWaitingList();
}
}