/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model; import java.util.List; import javolution.util.FastList; import silentium.gameserver.model.actor.instance.L2PcInstance; /** * @author Gnacik */ public class PartyMatchWaitingList { private final List<L2PcInstance> _members; protected PartyMatchWaitingList() { _members = new FastList<>(); } public void addPlayer(L2PcInstance player) { if (!_members.contains(player)) _members.add(player); } public void removePlayer(L2PcInstance player) { if (_members.contains(player)) _members.remove(player); } public List<L2PcInstance> getPlayers() { return _members; } public static PartyMatchWaitingList getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final PartyMatchWaitingList _instance = new PartyMatchWaitingList(); } }