/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.ai.CtrlEvent;
import silentium.gameserver.model.L2CharPosition;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.network.serverpackets.StopMove;
import silentium.gameserver.network.serverpackets.StopRotation;
public final class CannotMoveAnymore extends L2GameClientPacket
{
private int _x;
private int _y;
private int _z;
private int _heading;
@Override
protected void readImpl()
{
_x = readD();
_y = readD();
_z = readD();
_heading = readD();
}
@Override
protected void runImpl()
{
final L2Character player = getClient().getActiveChar();
if (player == null)
return;
player.stopMove(new L2CharPosition(_x, _y, _z, _heading));
player.broadcastPacket(new StopMove(player));
player.broadcastPacket(new StopRotation(player.getObjectId(), _heading, 0));
if (player.hasAI())
player.getAI().notifyEvent(CtrlEvent.EVT_ARRIVED_BLOCKED, new L2CharPosition(_x, _y, _z, _heading));
}
}