/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.ai.CtrlEvent; import silentium.gameserver.model.L2CharPosition; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.network.serverpackets.StopMove; import silentium.gameserver.network.serverpackets.StopRotation; public final class CannotMoveAnymore extends L2GameClientPacket { private int _x; private int _y; private int _z; private int _heading; @Override protected void readImpl() { _x = readD(); _y = readD(); _z = readD(); _heading = readD(); } @Override protected void runImpl() { final L2Character player = getClient().getActiveChar(); if (player == null) return; player.stopMove(new L2CharPosition(_x, _y, _z, _heading)); player.broadcastPacket(new StopMove(player)); player.broadcastPacket(new StopRotation(player.getObjectId(), _heading, 0)); if (player.hasAI()) player.getAI().notifyEvent(CtrlEvent.EVT_ARRIVED_BLOCKED, new L2CharPosition(_x, _y, _z, _heading)); } }