/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2Macro; /** * packet type id 0xe7 sample e7 d // unknown change of Macro edit,add,delete c // unknown c //count of Macros c // unknown d // id S // macro * name S // desc S // acronym c // icon c // count c // entry c // type d // skill id c // shortcut id S // command name format: cdhcdSSScc * (ccdcS) */ public class SendMacroList extends L2GameServerPacket { private final int _rev; private final int _count; private final L2Macro _macro; public SendMacroList(int rev, int count, L2Macro macro) { _rev = rev; _count = count; _macro = macro; } @Override protected final void writeImpl() { writeC(0xE7); writeD(_rev); // macro change revision (changes after each macro edition) writeC(0); // unknown writeC(_count); // count of Macros writeC(_macro != null ? 1 : 0); // unknown if (_macro != null) { writeD(_macro.id); // Macro ID writeS(_macro.name); // Macro Name writeS(_macro.descr); // Desc writeS(_macro.acronym); // acronym writeC(_macro.icon); // icon writeC(_macro.commands.length); // count for (int i = 0; i < _macro.commands.length; i++) { L2Macro.L2MacroCmd cmd = _macro.commands[i]; writeC(i + 1); // i of count writeC(cmd.type); // type 1 = skill, 3 = action, 4 = shortcut writeD(cmd.d1); // skill id writeC(cmd.d2); // shortcut id writeS(cmd.cmd); // command name } } } }