/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.L2Character;
/**
* Format (ch)ddddd
*
* @author -Wooden-
*/
public class ExFishingStart extends L2GameServerPacket
{
private final L2Character _activeChar;
private final int _x, _y, _z, _fishType;
private final boolean _isNightLure;
public ExFishingStart(L2Character character, int fishType, int x, int y, int z, boolean isNightLure)
{
_activeChar = character;
_fishType = fishType;
_x = x;
_y = y;
_z = z;
_isNightLure = isNightLure;
}
@Override
protected void writeImpl()
{
writeC(0xfe);
writeH(0x13);
writeD(_activeChar.getObjectId());
writeD(_fishType); // fish type
writeD(_x); // x position
writeD(_y); // y position
writeD(_z); // z position
writeC(_isNightLure ? 0x01 : 0x00); // night lure
writeC(0x00); // show fish rank result button
}
}