/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.skills.Env;
/**
* The Class Condition.
*
* @author mkizub
*/
public abstract class Condition implements ConditionListener
{
private ConditionListener _listener;
private String _msg;
private int _msgId;
private boolean _addName = false;
private boolean _result;
/**
* Sets the message.
*
* @param msg
* the new message
*/
public final void setMessage(String msg)
{
_msg = msg;
}
/**
* Gets the message.
*
* @return the message
*/
public final String getMessage()
{
return _msg;
}
/**
* Sets the message id.
*
* @param msgId
* the new message id
*/
public final void setMessageId(int msgId)
{
_msgId = msgId;
}
/**
* Gets the message id.
*
* @return the message id
*/
public final int getMessageId()
{
return _msgId;
}
/**
* Adds the name.
*/
public final void addName()
{
_addName = true;
}
/**
* Checks if is adds the name.
*
* @return true, if is adds the name
*/
public final boolean isAddName()
{
return _addName;
}
/**
* Sets the listener.
*
* @param listener
* the new listener
*/
void setListener(ConditionListener listener)
{
_listener = listener;
notifyChanged();
}
/**
* Gets the listener.
*
* @return the listener
*/
final ConditionListener getListener()
{
return _listener;
}
/**
* Test.
*
* @param env
* the env
* @return true, if successful
*/
public final boolean test(Env env)
{
boolean res = testImpl(env);
if (_listener != null && res != _result)
{
_result = res;
notifyChanged();
}
return res;
}
/**
* Test impl.
*
* @param env
* the env
* @return true, if successful
*/
abstract boolean testImpl(Env env);
/*
* (non-Javadoc)
* @see silentium.gameserver.skills.conditions.ConditionListener#notifyChanged()
*/
@Override
public void notifyChanged()
{
if (_listener != null)
_listener.notifyChanged();
}
}