/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.user; import silentium.gameserver.GameTimeController; import silentium.gameserver.handler.IUserCommandHandler; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; public class Time implements IUserCommandHandler { private static final int[] COMMAND_IDS = { 77 }; @Override public boolean useUserCommand(final int id, final L2PcInstance activeChar) { if (COMMAND_IDS[0] != id) return false; final int t = GameTimeController.getInstance().getGameTime(); final int h = t / 60 % 24; final String m; m = t % 60 < 10 ? "0" + t % 60 : String.valueOf(t % 60); final SystemMessage sm; if (GameTimeController.getInstance().isNowNight()) { sm = SystemMessage.getSystemMessage(SystemMessageId.TIME_S1_S2_IN_THE_NIGHT); sm.addNumber(h); sm.addString(m); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.TIME_S1_S2_IN_THE_DAY); sm.addNumber(h); sm.addString(m); } activeChar.sendPacket(sm); return true; } @Override public int[] getUserCommandList() { return COMMAND_IDS; } }