/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.user;
import silentium.gameserver.GameTimeController;
import silentium.gameserver.handler.IUserCommandHandler;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
public class Time implements IUserCommandHandler {
private static final int[] COMMAND_IDS = { 77 };
@Override
public boolean useUserCommand(final int id, final L2PcInstance activeChar) {
if (COMMAND_IDS[0] != id)
return false;
final int t = GameTimeController.getInstance().getGameTime();
final int h = t / 60 % 24;
final String m;
m = t % 60 < 10 ? "0" + t % 60 : String.valueOf(t % 60);
final SystemMessage sm;
if (GameTimeController.getInstance().isNowNight()) {
sm = SystemMessage.getSystemMessage(SystemMessageId.TIME_S1_S2_IN_THE_NIGHT);
sm.addNumber(h);
sm.addString(m);
} else {
sm = SystemMessage.getSystemMessage(SystemMessageId.TIME_S1_S2_IN_THE_DAY);
sm.addNumber(h);
sm.addString(m);
}
activeChar.sendPacket(sm);
return true;
}
@Override
public int[] getUserCommandList() {
return COMMAND_IDS;
}
}