/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.geo.pathfinding;
public abstract class AbstractNode
{
private AbstractNodeLoc _loc;
private AbstractNode _parent;
public AbstractNode(AbstractNodeLoc loc)
{
_loc = loc;
}
public void setParent(AbstractNode p)
{
_parent = p;
}
public AbstractNode getParent()
{
return _parent;
}
public AbstractNodeLoc getLoc()
{
return _loc;
}
public void setLoc(AbstractNodeLoc l)
{
_loc = l;
}
/**
* @see java.lang.Object#hashCode()
*/
@Override
public int hashCode()
{
final int prime = 31;
int result = 1;
result = prime * result + ((_loc == null) ? 0 : _loc.hashCode());
return result;
}
/**
* @see java.lang.Object#equals(java.lang.Object)
*/
@Override
public boolean equals(Object obj)
{
if (this == obj)
return true;
if (obj == null)
return false;
if (!(obj instanceof AbstractNode))
return false;
final AbstractNode other = (AbstractNode) obj;
if (_loc == null)
{
if (other._loc != null)
return false;
}
else if (!_loc.equals(other._loc))
return false;
return true;
}
}