/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.skills.Env;
/**
* @author mkizub
*/
public class ConditionPlayerState extends Condition
{
public enum CheckPlayerState
{
RESTING, MOVING, RUNNING, RIDING, FLYING, BEHIND, FRONT, OLYMPIAD
}
private final CheckPlayerState _check;
private final boolean _required;
public ConditionPlayerState(CheckPlayerState check, boolean required)
{
_check = check;
_required = required;
}
@Override
public boolean testImpl(Env env)
{
L2PcInstance player;
switch (_check)
{
case RESTING:
if (env.player instanceof L2PcInstance)
return ((L2PcInstance) env.player).isSitting() == _required;
return !_required;
case MOVING:
return env.player.isMoving() == _required;
case RUNNING:
return env.player.isMoving() == _required && env.player.isRunning() == _required;
case RIDING:
return env.player.isRiding() == _required;
case FLYING:
return env.player.isFlying() == _required;
case BEHIND:
return env.player.isBehindTarget() == _required;
case FRONT:
return env.player.isInFrontOfTarget() == _required;
case OLYMPIAD:
player = env.player.getActingPlayer();
if (player != null)
return player.isInOlympiadMode() == _required;
return !_required;
}
return !_required;
}
}