/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.skills.Env; /** * @author mkizub */ public class ConditionPlayerState extends Condition { public enum CheckPlayerState { RESTING, MOVING, RUNNING, RIDING, FLYING, BEHIND, FRONT, OLYMPIAD } private final CheckPlayerState _check; private final boolean _required; public ConditionPlayerState(CheckPlayerState check, boolean required) { _check = check; _required = required; } @Override public boolean testImpl(Env env) { L2PcInstance player; switch (_check) { case RESTING: if (env.player instanceof L2PcInstance) return ((L2PcInstance) env.player).isSitting() == _required; return !_required; case MOVING: return env.player.isMoving() == _required; case RUNNING: return env.player.isMoving() == _required && env.player.isRunning() == _required; case RIDING: return env.player.isRiding() == _required; case FLYING: return env.player.isFlying() == _required; case BEHIND: return env.player.isBehindTarget() == _required; case FRONT: return env.player.isInFrontOfTarget() == _required; case OLYMPIAD: player = env.player.getActingPlayer(); if (player != null) return player.isInOlympiadMode() == _required; return !_required; } return !_required; } }