/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2ShortCut;
/**
* format dd d/dd/d d
*/
public class ShortCutRegister extends L2GameServerPacket
{
private final L2ShortCut _shortcut;
public ShortCutRegister(L2ShortCut shortcut)
{
_shortcut = shortcut;
}
@Override
protected final void writeImpl()
{
writeC(0x44);
writeD(_shortcut.getType());
writeD(_shortcut.getSlot() + _shortcut.getPage() * 12); // C4 Client
switch (_shortcut.getType())
{
case L2ShortCut.TYPE_ITEM: // 1
writeD(_shortcut.getId());
writeD(_shortcut.getCharacterType());
writeD(_shortcut.getSharedReuseGroup());
break;
case L2ShortCut.TYPE_SKILL: // 2
writeD(_shortcut.getId());
writeD(_shortcut.getLevel());
writeC(0x00); // C5
writeD(_shortcut.getCharacterType());
break;
default:
writeD(_shortcut.getId());
writeD(_shortcut.getCharacterType());
}
}
}