/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2ShortCut; /** * format dd d/dd/d d */ public class ShortCutRegister extends L2GameServerPacket { private final L2ShortCut _shortcut; public ShortCutRegister(L2ShortCut shortcut) { _shortcut = shortcut; } @Override protected final void writeImpl() { writeC(0x44); writeD(_shortcut.getType()); writeD(_shortcut.getSlot() + _shortcut.getPage() * 12); // C4 Client switch (_shortcut.getType()) { case L2ShortCut.TYPE_ITEM: // 1 writeD(_shortcut.getId()); writeD(_shortcut.getCharacterType()); writeD(_shortcut.getSharedReuseGroup()); break; case L2ShortCut.TYPE_SKILL: // 2 writeD(_shortcut.getId()); writeD(_shortcut.getLevel()); writeC(0x00); // C5 writeD(_shortcut.getCharacterType()); break; default: writeD(_shortcut.getId()); writeD(_shortcut.getCharacterType()); } } }