/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
import silentium.gameserver.templates.skills.L2SkillType;
/**
* @author Gnat
*/
public class EffectNegate extends L2Effect
{
public EffectNegate(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.NEGATE;
}
@Override
public boolean onStart()
{
L2Skill skill = getSkill();
for (int negateSkillId : skill.getNegateId())
{
if (negateSkillId != 0)
getEffected().stopSkillEffects(negateSkillId);
}
for (L2SkillType negateSkillType : skill.getNegateStats())
{
getEffected().stopSkillEffects(negateSkillType, skill.getNegateLvl());
}
return true;
}
@Override
public boolean onActionTime()
{
return false;
}
}