/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.instance.L2DoorInstance; public class DoorStatusUpdate extends L2GameServerPacket { private final L2DoorInstance _door; public DoorStatusUpdate(L2DoorInstance door) { _door = door; } @Override protected final void writeImpl() { writeC(0x4d); writeD(_door.getObjectId()); writeD(_door.getOpen() ? 0 : 1); writeD(_door.getDamage()); writeD(_door.isEnemy() ? 1 : 0); writeD(_door.getDoorId()); writeD(_door.getMaxHp()); writeD((int) _door.getCurrentHp()); } }