/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.templates.item.L2Weapon; public class GMViewWarehouseWithdrawList extends L2GameServerPacket { private final L2ItemInstance[] _items; private final String _playerName; private L2PcInstance _activeChar; private final int _money; public GMViewWarehouseWithdrawList(L2PcInstance cha) { _activeChar = cha; _items = _activeChar.getWarehouse().getItems(); _playerName = _activeChar.getName(); _money = _activeChar.getWarehouse().getAdena(); } public GMViewWarehouseWithdrawList(L2Clan clan) { _playerName = clan.getLeaderName(); _items = clan.getWarehouse().getItems(); _money = clan.getWarehouse().getAdena(); } @Override protected final void writeImpl() { writeC(0x95); writeS(_playerName); writeD(_money); writeH(_items.length); for (L2ItemInstance item : _items) { writeH(item.getItem().getType1()); writeD(item.getObjectId()); writeD(item.getItemId()); writeD(item.getCount()); writeH(item.getItem().getType2()); writeH(item.getCustomType1()); writeD(item.getItem().getBodyPart()); writeH(item.getEnchantLevel()); writeH(item.isWeapon() ? ((L2Weapon) item.getItem()).getSoulShotCount() : 0x00); writeH(item.isWeapon() ? ((L2Weapon) item.getItem()).getSpiritShotCount() : 0x00); writeD(item.getObjectId()); writeD((item.isWeapon() && item.isAugmented()) ? 0x0000FFFF & item.getAugmentation().getAugmentationId() : 0); writeD((item.isWeapon() && item.isAugmented()) ? item.getAugmentation().getAugmentationId() >> 16 : 0); } } }