/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.L2Character;
/**
* format dddddd dddh (h)
*/
public class MagicSkillUse extends L2GameServerPacket
{
private final int _targetId;
private final int _skillId;
private final int _skillLevel;
private final int _hitTime;
private final int _reuseDelay;
private final int _charObjId, _x, _y, _z, _targetx, _targety, _targetz;
private boolean _success = false;
public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay, boolean crit)
{
this(cha, target, skillId, skillLevel, hitTime, reuseDelay);
_success = crit;
}
public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay)
{
_charObjId = cha.getObjectId();
_targetId = target.getObjectId();
_skillId = skillId;
_skillLevel = skillLevel;
_hitTime = hitTime;
_reuseDelay = reuseDelay;
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
_targetx = target.getX();
_targety = target.getY();
_targetz = target.getZ();
}
public MagicSkillUse(L2Character cha, int skillId, int skillLevel, int hitTime, int reuseDelay)
{
_charObjId = cha.getObjectId();
_targetId = cha.getTargetId();
_skillId = skillId;
_skillLevel = skillLevel;
_hitTime = hitTime;
_reuseDelay = reuseDelay;
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
_targetx = cha.getX();
_targety = cha.getY();
_targetz = cha.getZ();
}
@Override
protected final void writeImpl()
{
writeC(0x48);
writeD(_charObjId);
writeD(_targetId);
writeD(_skillId);
writeD(_skillLevel);
writeD(_hitTime);
writeD(_reuseDelay);
writeD(_x);
writeD(_y);
writeD(_z);
if (_success)
{
writeD(0x01);
writeH(0x00);
}
else
writeD(0x00);
writeD(_targetx);
writeD(_targety);
writeD(_targetz);
}
}