/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.L2Character; /** * format dddddd dddh (h) */ public class MagicSkillUse extends L2GameServerPacket { private final int _targetId; private final int _skillId; private final int _skillLevel; private final int _hitTime; private final int _reuseDelay; private final int _charObjId, _x, _y, _z, _targetx, _targety, _targetz; private boolean _success = false; public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay, boolean crit) { this(cha, target, skillId, skillLevel, hitTime, reuseDelay); _success = crit; } public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay) { _charObjId = cha.getObjectId(); _targetId = target.getObjectId(); _skillId = skillId; _skillLevel = skillLevel; _hitTime = hitTime; _reuseDelay = reuseDelay; _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); _targetx = target.getX(); _targety = target.getY(); _targetz = target.getZ(); } public MagicSkillUse(L2Character cha, int skillId, int skillLevel, int hitTime, int reuseDelay) { _charObjId = cha.getObjectId(); _targetId = cha.getTargetId(); _skillId = skillId; _skillLevel = skillLevel; _hitTime = hitTime; _reuseDelay = reuseDelay; _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); _targetx = cha.getX(); _targety = cha.getY(); _targetz = cha.getZ(); } @Override protected final void writeImpl() { writeC(0x48); writeD(_charObjId); writeD(_targetId); writeD(_skillId); writeD(_skillLevel); writeD(_hitTime); writeD(_reuseDelay); writeD(_x); writeD(_y); writeD(_z); if (_success) { writeD(0x01); writeH(0x00); } else writeD(0x00); writeD(_targetx); writeD(_targety); writeD(_targetz); } }