/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.user;
import silentium.gameserver.handler.IUserCommandHandler;
import silentium.gameserver.model.L2CommandChannel;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
/**
* @author Chris
*/
public class ChannelDelete implements IUserCommandHandler {
private static final int[] COMMAND_IDS = { 93 };
@Override
public boolean useUserCommand(final int id, final L2PcInstance activeChar) {
if (id != COMMAND_IDS[0])
return false;
if (activeChar.isInParty()) {
if (activeChar.getParty().isLeader(activeChar) && activeChar.getParty().isInCommandChannel() && activeChar.getParty().getCommandChannel().getChannelLeader().equals(activeChar)) {
final L2CommandChannel channel = activeChar.getParty().getCommandChannel();
channel.broadcastToChannelMembers(SystemMessage.getSystemMessage(SystemMessageId.COMMAND_CHANNEL_DISBANDED));
channel.disbandChannel();
return true;
}
}
return false;
}
@Override
public int[] getUserCommandList() {
return COMMAND_IDS;
}
}