/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Arrays;
import java.util.Calendar;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.Future;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.ReentrantLock;
import javolution.util.FastList;
import javolution.util.FastMap;
import silentium.commons.database.DatabaseFactory;
import silentium.commons.utils.Point3D;
import silentium.commons.utils.Rnd;
import silentium.gameserver.GameTimeController;
import silentium.gameserver.ItemsAutoDestroy;
import silentium.gameserver.LoginServerThread;
import silentium.gameserver.RecipeController;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.ai.CharacterAI;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.ai.PlayerAI;
import silentium.gameserver.ai.SummonAI;
import silentium.gameserver.board.BB.Forum;
import silentium.gameserver.board.Manager.ForumsBBSManager;
import silentium.gameserver.configs.CustomConfig;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.data.html.HtmCache;
import silentium.gameserver.data.html.StaticHtmPath;
import silentium.gameserver.data.xml.AccessLevelsData;
import silentium.gameserver.data.xml.CharTemplateData;
import silentium.gameserver.data.xml.FishData;
import silentium.gameserver.data.xml.HennaData;
import silentium.gameserver.data.xml.MapRegionData;
import silentium.gameserver.data.xml.SkillTreeData;
import silentium.gameserver.geo.GeoData;
import silentium.gameserver.handler.IItemHandler;
import silentium.gameserver.handler.ItemHandler;
import silentium.gameserver.instancemanager.CastleManager;
import silentium.gameserver.instancemanager.CoupleManager;
import silentium.gameserver.instancemanager.CursedWeaponsManager;
import silentium.gameserver.instancemanager.DimensionalRiftManager;
import silentium.gameserver.instancemanager.DuelManager;
import silentium.gameserver.instancemanager.GrandBossManager;
import silentium.gameserver.instancemanager.ItemsOnGroundManager;
import silentium.gameserver.instancemanager.QuestManager;
import silentium.gameserver.instancemanager.SiegeManager;
import silentium.gameserver.model.*;
import silentium.gameserver.model.L2PetData.L2PetLevelData;
import silentium.gameserver.model.L2Skill.SkillTargetType;
import silentium.gameserver.model.actor.L2Attackable;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.L2Playable;
import silentium.gameserver.model.actor.L2Summon;
import silentium.gameserver.model.actor.L2Vehicle;
import silentium.gameserver.model.actor.appearance.PcAppearance;
import silentium.gameserver.model.actor.knownlist.PcKnownList;
import silentium.gameserver.model.actor.position.PcPosition;
import silentium.gameserver.model.actor.stat.PcStat;
import silentium.gameserver.model.actor.status.PcStatus;
import silentium.gameserver.model.base.ClassId;
import silentium.gameserver.model.base.ClassLevel;
import silentium.gameserver.model.base.Experience;
import silentium.gameserver.model.base.PlayerClass;
import silentium.gameserver.model.base.Race;
import silentium.gameserver.model.base.SubClass;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.model.entity.Duel;
import silentium.gameserver.model.entity.Hero;
import silentium.gameserver.model.entity.Siege;
import silentium.gameserver.model.entity.TvTEvent;
import silentium.gameserver.model.entity.sevensigns.SevenSigns;
import silentium.gameserver.model.entity.sevensigns.SevenSignsFestival;
import silentium.gameserver.model.itemcontainer.Inventory;
import silentium.gameserver.model.itemcontainer.ItemContainer;
import silentium.gameserver.model.itemcontainer.PcFreight;
import silentium.gameserver.model.itemcontainer.PcInventory;
import silentium.gameserver.model.itemcontainer.PcWarehouse;
import silentium.gameserver.model.itemcontainer.PetInventory;
import silentium.gameserver.model.olympiad.OlympiadGameManager;
import silentium.gameserver.model.olympiad.OlympiadGameTask;
import silentium.gameserver.model.olympiad.OlympiadManager;
import silentium.gameserver.model.quest.Quest;
import silentium.gameserver.model.quest.QuestState;
import silentium.gameserver.model.quest.State;
import silentium.gameserver.model.zone.type.L2BossZone;
import silentium.gameserver.network.L2GameClient;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.*;
import silentium.gameserver.skills.Env;
import silentium.gameserver.skills.Formulas;
import silentium.gameserver.skills.Stats;
import silentium.gameserver.skills.effects.EffectTemplate;
import silentium.gameserver.skills.l2skills.L2SkillSiegeFlag;
import silentium.gameserver.skills.l2skills.L2SkillSummon;
import silentium.gameserver.tables.CharNameTable;
import silentium.gameserver.tables.ClanTable;
import silentium.gameserver.tables.GmListTable;
import silentium.gameserver.tables.ItemTable;
import silentium.gameserver.tables.NpcTable;
import silentium.gameserver.tables.PetDataTable;
import silentium.gameserver.tables.SkillTable;
import silentium.gameserver.tables.SkillTable.FrequentSkill;
import silentium.gameserver.taskmanager.AttackStanceTaskManager;
import silentium.gameserver.templates.chars.L2PcTemplate;
import silentium.gameserver.templates.item.L2ActionType;
import silentium.gameserver.templates.item.L2Armor;
import silentium.gameserver.templates.item.L2ArmorType;
import silentium.gameserver.templates.item.L2EtcItemType;
import silentium.gameserver.templates.item.L2Henna;
import silentium.gameserver.templates.item.L2Item;
import silentium.gameserver.templates.item.L2Weapon;
import silentium.gameserver.templates.item.L2WeaponType;
import silentium.gameserver.templates.skills.L2EffectType;
import silentium.gameserver.templates.skills.L2SkillType;
import silentium.gameserver.utils.Broadcast;
import silentium.gameserver.utils.FloodProtectors;
import silentium.gameserver.utils.Util;
import com.google.common.collect.Sets;
/**
* This class represents all player characters in the world. There is always a client-thread connected to this (except if a player-store is
* activated upon logout).
*/
public final class L2PcInstance extends L2Playable
{
// Character Skill SQL String Definitions:
private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=? AND class_index=?";
private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (char_obj_id,skill_id,skill_level,class_index) VALUES (?,?,?,?)";
private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND char_obj_id=? AND class_index=?";
private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND char_obj_id=? AND class_index=?";
private static final String DELETE_CHAR_SKILLS = "DELETE FROM character_skills WHERE char_obj_id=? AND class_index=?";
// Character Skill Save SQL String Definitions:
private static final String ADD_SKILL_SAVE = "INSERT INTO character_skills_save (char_obj_id,skill_id,skill_level,effect_count,effect_cur_time,reuse_delay,systime,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?,?)";
private static final String RESTORE_SKILL_SAVE = "SELECT skill_id,skill_level,effect_count,effect_cur_time, reuse_delay, systime, restore_type FROM character_skills_save WHERE char_obj_id=? AND class_index=? ORDER BY buff_index ASC";
private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE char_obj_id=? AND class_index=?";
// Character SQL String Definitions:
private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,obj_Id,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,pvpkills,pkkills,clanid,race,classid,deletetime,cancraft,title,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,nobless,power_grade,last_recom_date) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)";
private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,pvpkills=?,pkkills=?,rec_have=?,rec_left=?,clanid=?,race=?,classid=?,deletetime=?,title=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,punish_level=?,punish_timer=?,nobless=?,power_grade=?,subpledge=?,last_recom_date=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=? WHERE obj_id=?";
private static final String RESTORE_CHARACTER = "SELECT account_name, obj_Id, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, rec_have, rec_left, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, punish_level, punish_timer, nobless, power_grade, subpledge, last_recom_date, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level FROM characters WHERE obj_id=?";
// Character Subclass SQL String Definitions:
private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE char_obj_id=? ORDER BY class_index ASC";
private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (char_obj_id,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";
private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=? WHERE char_obj_id=? AND class_index =?";
private static final String DELETE_CHAR_SUBCLASS = "DELETE FROM character_subclasses WHERE char_obj_id=? AND class_index=?";
private static final String RESTORE_CHAR_HENNAS = "SELECT slot,symbol_id FROM character_hennas WHERE char_obj_id=? AND class_index=?";
private static final String ADD_CHAR_HENNA = "INSERT INTO character_hennas (char_obj_id,symbol_id,slot,class_index) VALUES (?,?,?,?)";
private static final String DELETE_CHAR_HENNA = "DELETE FROM character_hennas WHERE char_obj_id=? AND slot=? AND class_index=?";
private static final String DELETE_CHAR_HENNAS = "DELETE FROM character_hennas WHERE char_obj_id=? AND class_index=?";
private static final String DELETE_CHAR_SHORTCUTS = "DELETE FROM character_shortcuts WHERE char_obj_id=? AND class_index=?";
private static final String RESTORE_CHAR_RECOMS = "SELECT char_id,target_id FROM character_recommends WHERE char_id=?";
private static final String ADD_CHAR_RECOM = "INSERT INTO character_recommends (char_id,target_id) VALUES (?,?)";
private static final String DELETE_CHAR_RECOMS = "DELETE FROM character_recommends WHERE char_id=?";
private static final String UPDATE_NOBLESS = "UPDATE characters SET nobless=? WHERE obj_Id=?";
private static final String INSERT_PREMIUMSERVICE = "INSERT INTO character_premium (account_name,premium_service,enddate) values(?,?,?)";
private static final String RESTORE_PREMIUMSERVICE = "SELECT premium_service,enddate FROM character_premium WHERE account_name=?";
private static final String UPDATE_PREMIUMSERVICE = "UPDATE character_premium SET premium_service=?,enddate=? WHERE account_name=?";
public static final int REQUEST_TIMEOUT = 15;
public static final int STORE_PRIVATE_NONE = 0;
public static final int STORE_PRIVATE_SELL = 1;
public static final int STORE_PRIVATE_BUY = 3;
public static final int STORE_PRIVATE_MANUFACTURE = 5;
public static final int STORE_PRIVATE_PACKAGE_SELL = 8;
/** The table containing all minimum level needed for each Expertise (None, D, C, B, A, S) */
private static final int[] EXPERTISE_LEVELS = { SkillTreeData.getInstance().getExpertiseLevel(0), // NONE
SkillTreeData.getInstance().getExpertiseLevel(1), // D
SkillTreeData.getInstance().getExpertiseLevel(2), // C
SkillTreeData.getInstance().getExpertiseLevel(3), // B
SkillTreeData.getInstance().getExpertiseLevel(4), // A
SkillTreeData.getInstance().getExpertiseLevel(5), // S
};
private static final int[] COMMON_CRAFT_LEVELS = { 5, 20, 28, 36, 43, 49, 55, 62 };
public class AIAccessor extends L2Character.AIAccessor
{
protected AIAccessor()
{
}
public L2PcInstance getPlayer()
{
return L2PcInstance.this;
}
public void doPickupItem(L2Object object)
{
L2PcInstance.this.doPickupItem(object);
// Schedule a paralyzed task to wait for the animation to finish
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
setIsParalyzed(false);
}
}, 500);
setIsParalyzed(true);
}
public void doInteract(L2Character target)
{
L2PcInstance.this.doInteract(target);
}
@Override
public void doAttack(L2Character target)
{
super.doAttack(target);
// cancel the recent fake-death protection instantly if the player attacks or casts spells
getPlayer().setRecentFakeDeath(false);
}
@Override
public void doCast(L2Skill skill)
{
super.doCast(skill);
// cancel the recent fake-death protection instantly if the player attacks or casts spells
getPlayer().setRecentFakeDeath(false);
}
}
private L2GameClient _client;
private String _accountName;
private long _deleteTimer;
private boolean _isOnline = false;
private long _onlineTime;
private long _onlineBeginTime;
private long _lastAccess;
private long _uptime;
private final ReentrantLock _subclassLock = new ReentrantLock();
protected int _baseClass;
protected int _activeClass;
protected int _classIndex = 0;
private Map<Integer, SubClass> _subClasses;
private PcAppearance _appearance;
private int _charId = 0x00030b7a;
private long _expBeforeDeath;
private int _karma;
private int _pvpKills;
private int _pkKills;
private byte _pvpFlag;
private byte _siegeState = 0;
private int _curWeightPenalty = 0;
private int _lastCompassZone; // the last compass zone update send to the client
private boolean _isIn7sDungeon = false;
private PunishLevel _punishLevel = PunishLevel.NONE;
private long _punishTimer = 0;
private ScheduledFuture<?> _punishTask;
public enum PunishLevel
{
NONE(0, ""), CHAT(1, "chat banned"), JAIL(2, "jailed"), CHAR(3, "banned"), ACC(4, "banned");
private final int punValue;
private final String punString;
PunishLevel(int value, String string)
{
punValue = value;
punString = string;
}
public int value()
{
return punValue;
}
public String string()
{
return punString;
}
}
/** Olympiad */
private boolean _inOlympiadMode = false;
private boolean _OlympiadStart = false;
private int _olympiadGameId = -1;
private int _olympiadSide = -1;
/** Duel */
private boolean _isInDuel = false;
private int _duelState = Duel.DUELSTATE_NODUEL;
private int _duelId = 0;
private SystemMessageId _noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL;
/** Boat */
private L2Vehicle _vehicle = null;
private Point3D _inVehiclePosition;
public ScheduledFuture<?> _taskforfish;
private int _mountType;
private int _mountNpcId;
private int _mountLevel;
private int _mountObjectID = 0;
public int _telemode = 0;
private boolean _inCrystallize;
private boolean _inCraftMode;
/** The table containing all L2RecipeList of the L2PcInstance */
private final Map<Integer, L2RecipeList> _dwarvenRecipeBook = new FastMap<>();
private final Map<Integer, L2RecipeList> _commonRecipeBook = new FastMap<>();
/** True if the L2PcInstance is sitting */
private boolean _waitTypeSitting;
/** Location before entering Observer Mode */
private int _lastX;
private int _lastY;
private int _lastZ;
private boolean _observerMode = false;
/** Stored from last ValidatePosition **/
private final Point3D _lastServerPosition = new Point3D(0, 0, 0);
private int _recomHave; // how much I was recommended by others
private int _recomLeft; // how many recomendations I can give to others
private long _lastRecomUpdate;
private final List<Integer> _recomChars = new FastList<>();
private final PcInventory _inventory = new PcInventory(this);
private PcWarehouse _warehouse;
private PcFreight _freight;
private List<PcFreight> _depositedFreight;
/**
* The Private Store type of the L2PcInstance (STORE_PRIVATE_NONE=0, STORE_PRIVATE_SELL=1, sellmanage=2, STORE_PRIVATE_BUY=3, buymanage=4,
* STORE_PRIVATE_MANUFACTURE=5)
*/
private int _privatestore;
private TradeList _activeTradeList;
private ItemContainer _activeWarehouse;
private L2ManufactureList _createList;
private TradeList _sellList;
private TradeList _buyList;
private int _newbie;
private boolean _noble = false;
private boolean _hero = false;
/** The L2Npc corresponding to the current folk the player is talking with. */
private L2Npc _currentFolkNpc = null;
/** Last NPC Id talked on a quest */
private int _questNpcObject = 0;
/** The table containing all Quests began by the L2PcInstance */
private final Map<String, QuestState> _quests = new FastMap<>();
/** The list containing all shortCuts of this L2PcInstance */
private final ShortCuts _shortCuts = new ShortCuts(this);
/** The list containing all macroses of this L2PcInstance */
private final MacroList _macroses = new MacroList(this);
private final List<L2PcInstance> _snoopListener = new FastList<>();
private final List<L2PcInstance> _snoopedPlayer = new FastList<>();
private ClassId _skillLearningClassId;
// hennas
private final L2Henna[] _henna = new L2Henna[3];
private int _hennaSTR;
private int _hennaINT;
private int _hennaDEX;
private int _hennaMEN;
private int _hennaWIT;
private int _hennaCON;
/** The L2Summon of the L2PcInstance */
private L2Summon _summon = null;
// apparently, a L2PcInstance CAN have both a summon AND a tamed beast at the same time!!
private L2TamedBeastInstance _tamedBeast = null;
// client radar
// TODO: This needs to be better integrated and saved/loaded
private L2Radar _radar;
// these values are only stored temporarily
private int _partyroom = 0;
// Clan related attributes
/** The Clan Identifier of the L2PcInstance */
private int _clanId;
/** The Clan object of the L2PcInstance */
private L2Clan _clan;
/** Apprentice and Sponsor IDs */
private int _apprentice = 0;
private int _sponsor = 0;
private long _clanJoinExpiryTime;
private long _clanCreateExpiryTime;
private int _powerGrade = 0;
private int _clanPrivileges = 0;
/** L2PcInstance's pledge class (knight, Baron, etc.) */
private int _pledgeClass = 0;
private int _pledgeType = 0;
/** Level at which the player joined the clan as an academy member */
private int _lvlJoinedAcademy = 0;
private int _wantsPeace = 0;
// Death Penalty Buff Level
private int _deathPenaltyBuffLevel = 0;
// charges
private final AtomicInteger _charges = new AtomicInteger();
private ScheduledFuture<?> _chargeTask = null;
// WorldPosition used by TARGET_SIGNET_GROUND
private Point3D _currentSkillWorldPosition;
private L2AccessLevel _accessLevel;
private boolean _messageRefusal = false; // message refusal mode
private boolean _tradeRefusal = false; // Trade refusal
private boolean _exchangeRefusal = false; // Exchange refusal
private L2Party _party;
// this is needed to find the inviting player for Party response
// there can only be one active party request at once
private L2PcInstance _activeRequester;
private long _requestExpireTime = 0;
private final L2Request _request = new L2Request(this);
private L2ItemInstance _arrowItem;
// Used for protection after teleport
private long _protectEndTime = 0;
public boolean isSpawnProtected()
{
return _protectEndTime > GameTimeController.getGameTicks();
}
// protects a char from agro mobs when getting up from fake death
private long _recentFakeDeathEndTime = 0;
private boolean _isFakeDeath;
/** The fists L2Weapon of the L2PcInstance (used when no weapon is equipped) */
private L2Weapon _fistsWeaponItem;
private final Map<Integer, String> _chars = new FastMap<>();
/** The current higher Expertise of the L2PcInstance (None=0, D=1, C=2, B=3, A=4, S=5) */
private int _expertiseIndex; // index in EXPERTISE_LEVELS
private int _expertisePenalty = 0;
private L2ItemInstance _activeEnchantItem = null;
protected boolean _inventoryDisable = false;
protected Map<Integer, L2CubicInstance> _cubics = new FastMap<Integer, L2CubicInstance>().shared();
/** Active shots. A FastSet variable would actually suffice but this was changed to fix threading stability... */
protected Set<Integer> _activeSoulShots = Sets.newCopyOnWriteArraySet();
public final ReentrantLock soulShotLock = new ReentrantLock();
private final int _loto[] = new int[5];
private final int _race[] = new int[2];
private final BlockList _blockList = new BlockList(this);
private int _team = 0;
/**
* lvl of alliance with ketra orcs or varka silenos, used in quests and aggro checks [-5,-1] varka, 0 neutral, [1,5] ketra
*/
private int _alliedVarkaKetra = 0;
private L2Fishing _fishCombat;
private boolean _fishing = false;
private int _fishx = 0;
private int _fishy = 0;
private int _fishz = 0;
private ScheduledFuture<?> _taskWater;
/** Bypass validations */
private final List<String> _validBypass = new FastList<>();
private final List<String> _validBypass2 = new FastList<>();
private Forum _forumMail;
private Forum _forumMemo;
/** data for mounted pets */
private boolean _canFeed;
private L2PetData _data;
private L2PetLevelData _leveldata;
private int _controlItemId;
private int _curFeed;
protected Future<?> _mountFeedTask;
private ScheduledFuture<?> _dismountTask;
private boolean _isInSiege;
private SkillDat _currentSkill;
private SkillDat _currentPetSkill;
private SkillDat _queuedSkill;
private int _cursedWeaponEquippedId = 0;
private int _reviveRequested = 0;
private double _revivePower = 0;
private boolean _revivePet = false;
private double _cpUpdateIncCheck = .0;
private double _cpUpdateDecCheck = .0;
private double _cpUpdateInterval = .0;
private double _mpUpdateIncCheck = .0;
private double _mpUpdateDecCheck = .0;
private double _mpUpdateInterval = .0;
/** Char Coords from Client */
private volatile int _clientX;
private volatile int _clientY;
private volatile int _clientZ;
private volatile int _clientHeading;
private int _mailPosition;
// during fall, validation will be disabled for 10 s.
private static final int FALLING_VALIDATION_DELAY = 10000;
private volatile long _fallingTimestamp = 0;
private Future<?> _PvPRegTask;
private long _pvpFlagLasts;
public void setPvpFlagLasts(long time)
{
_pvpFlagLasts = time;
}
public long getPvpFlagLasts()
{
return _pvpFlagLasts;
}
public void startPvPFlag()
{
updatePvPFlag(1);
if (_PvPRegTask == null)
_PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlag(), 1000, 1000);
}
public void stopPvpRegTask()
{
if (_PvPRegTask != null)
{
_PvPRegTask.cancel(true);
_PvPRegTask = null;
}
}
public void stopPvPFlag()
{
stopPvpRegTask();
updatePvPFlag(0);
_PvPRegTask = null;
}
/** Task lauching the function stopPvPFlag() */
private class PvPFlag implements Runnable
{
public PvPFlag()
{
}
@Override
public void run()
{
try
{
if (System.currentTimeMillis() > getPvpFlagLasts())
stopPvPFlag();
else if (System.currentTimeMillis() > (getPvpFlagLasts() - 5000))
updatePvPFlag(2);
else
updatePvPFlag(1);
}
catch (Exception e)
{
_log.warn("error in pvp flag task:", e);
}
}
}
private int _herbstask = 0;
/** Task for Herbs */
private class HerbTask implements Runnable
{
private final String _process;
private final int _itemId;
private final int _count;
private final L2Object _reference;
private final boolean _sendMessage;
HerbTask(String process, int itemId, int count, L2Object reference, boolean sendMessage)
{
_process = process;
_itemId = itemId;
_count = count;
_reference = reference;
_sendMessage = sendMessage;
}
@Override
public void run()
{
try
{
addItem(_process, _itemId, _count, _reference, _sendMessage);
}
catch (Exception e)
{
_log.warn("", e);
}
}
}
/** ShortBuff clearing Task */
ScheduledFuture<?> _shortBuffTask = null;
public int _shortBuffTaskSkillId = 0;
protected class ShortBuffTask implements Runnable
{
@Override
public void run()
{
if (L2PcInstance.this == null)
return;
L2PcInstance.this.sendPacket(new ShortBuffStatusUpdate(0, 0, 0));
setShortBuffTaskSkillId(0);
}
}
// L2JMOD Wedding
private boolean _married = false;
private int _coupleId = 0;
private boolean _marryrequest = false;
private int _requesterId = 0;
/** Skill casting information (used to queue when several skills are cast in a short time) **/
public static class SkillDat
{
private final L2Skill _skill;
private final boolean _ctrlPressed;
private final boolean _shiftPressed;
protected SkillDat(L2Skill skill, boolean ctrlPressed, boolean shiftPressed)
{
_skill = skill;
_ctrlPressed = ctrlPressed;
_shiftPressed = shiftPressed;
}
public boolean isCtrlPressed()
{
return _ctrlPressed;
}
public boolean isShiftPressed()
{
return _shiftPressed;
}
public L2Skill getSkill()
{
return _skill;
}
public int getSkillId()
{
return (getSkill() != null) ? getSkill().getId() : -1;
}
}
// summon friend
private final SummonRequest _summonRequest = new SummonRequest();
protected static class SummonRequest
{
private L2PcInstance _target = null;
private L2Skill _skill = null;
public void setTarget(L2PcInstance destination, L2Skill skill)
{
_target = destination;
_skill = skill;
}
public L2PcInstance getTarget()
{
return _target;
}
public L2Skill getSkill()
{
return _skill;
}
}
// open/close gates
private final GatesRequest _gatesRequest = new GatesRequest();
protected static class GatesRequest
{
private L2DoorInstance _target = null;
public void setTarget(L2DoorInstance door)
{
_target = door;
}
public L2DoorInstance getDoor()
{
return _target;
}
}
public void gatesRequest(L2DoorInstance door)
{
_gatesRequest.setTarget(door);
}
public void gatesAnswer(int answer, int type)
{
if (_gatesRequest.getDoor() == null)
return;
if (answer == 1 && getTarget() == _gatesRequest.getDoor() && type == 1)
_gatesRequest.getDoor().openMe();
else if (answer == 1 && getTarget() == _gatesRequest.getDoor() && type == 0)
_gatesRequest.getDoor().closeMe();
_gatesRequest.setTarget(null);
}
/**
* Create a new L2PcInstance and add it in the characters table of the database.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Create a new L2PcInstance with an account name</li> <li>Set the name, the Hair Style, the Hair Color and the Face type of the
* L2PcInstance</li> <li>Add the player in the characters table of the database</li><BR>
* <BR>
*
* @param objectId
* Identifier of the object to initialized
* @param template
* The L2PcTemplate to apply to the L2PcInstance
* @param accountName
* The name of the L2PcInstance
* @param name
* The name of the L2PcInstance
* @param hairStyle
* The hair style Identifier of the L2PcInstance
* @param hairColor
* The hair color Identifier of the L2PcInstance
* @param face
* The face type Identifier of the L2PcInstance
* @param sex
* The sex type Identifier of the L2PcInstance
* @return The L2PcInstance added to the database or null
*/
public static L2PcInstance create(int objectId, L2PcTemplate template, String accountName, String name, byte hairStyle, byte hairColor, byte face, boolean sex)
{
// Create a new L2PcInstance with an account name
PcAppearance app = new PcAppearance(face, hairColor, hairStyle, sex);
L2PcInstance player = new L2PcInstance(objectId, template, accountName, app);
// Set the name of the L2PcInstance
player.setName(name);
// Set the base class ID to that of the actual class ID.
player.setBaseClass(player.getClassId());
// Add the player in the characters table of the database
boolean ok = player.createDb();
if (!ok)
return null;
return player;
}
public static L2PcInstance createDummyPlayer(int objectId, String name)
{
// Create a new L2PcInstance with an account name
L2PcInstance player = new L2PcInstance(objectId);
player.setName(name);
return player;
}
public String getAccountName()
{
return getClient().getAccountName();
}
public Map<Integer, String> getAccountChars()
{
return _chars;
}
public int getRelation(L2PcInstance target)
{
int result = 0;
// karma and pvp may not be required
if (getPvpFlag() != 0)
result |= RelationChanged.RELATION_PVP_FLAG;
if (getKarma() > 0)
result |= RelationChanged.RELATION_HAS_KARMA;
if (isClanLeader())
result |= RelationChanged.RELATION_LEADER;
if (getSiegeState() != 0)
{
result |= RelationChanged.RELATION_INSIEGE;
if (getSiegeState() != target.getSiegeState())
result |= RelationChanged.RELATION_ENEMY;
else
result |= RelationChanged.RELATION_ALLY;
if (getSiegeState() == 1)
result |= RelationChanged.RELATION_ATTACKER;
}
if (getClan() != null && target.getClan() != null)
{
if (target.getPledgeType() != L2Clan.SUBUNIT_ACADEMY && getPledgeType() != L2Clan.SUBUNIT_ACADEMY && target.getClan().isAtWarWith(getClan().getClanId()))
{
result |= RelationChanged.RELATION_1SIDED_WAR;
if (getClan().isAtWarWith(target.getClan().getClanId()))
result |= RelationChanged.RELATION_MUTUAL_WAR;
}
}
return result;
}
/**
* Retrieve a L2PcInstance from the characters table of the database and add it in _allObjects of the L2world (call restore method).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Retrieve the L2PcInstance from the characters table of the database</li> <li>Add the L2PcInstance object in _allObjects</li> <li>Set
* the x,y,z position of the L2PcInstance and make it invisible</li> <li>Update the overloaded status of the L2PcInstance</li><BR>
* <BR>
*
* @param objectId
* Identifier of the object to initialized
* @return The L2PcInstance loaded from the database
*/
public static L2PcInstance load(int objectId)
{
return restore(objectId);
}
private void initPcStatusUpdateValues()
{
_cpUpdateInterval = getMaxCp() / 352.0;
_cpUpdateIncCheck = getMaxCp();
_cpUpdateDecCheck = getMaxCp() - _cpUpdateInterval;
_mpUpdateInterval = getMaxMp() / 352.0;
_mpUpdateIncCheck = getMaxMp();
_mpUpdateDecCheck = getMaxMp() - _mpUpdateInterval;
}
/**
* Constructor of L2PcInstance (use L2Character constructor).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Call the L2Character constructor to create an empty _skills slot and copy basic Calculator set to this L2PcInstance</li> <li>Set the
* name of the L2PcInstance</li><BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method SET the level of the L2PcInstance to 1</B></FONT><BR>
* <BR>
*
* @param objectId
* Identifier of the object to initialized
* @param template
* The L2PcTemplate to apply to the L2PcInstance
* @param accountName
* The name of the account including this L2PcInstance
* @param app
* The PcAppearance of the L2PcInstance
*/
private L2PcInstance(int objectId, L2PcTemplate template, String accountName, PcAppearance app)
{
super(objectId, template);
super.initCharStatusUpdateValues();
initPcStatusUpdateValues();
_accountName = accountName;
_appearance = app;
// Create an AI
_ai = new PlayerAI(new L2PcInstance.AIAccessor());
// Create a L2Radar object
_radar = new L2Radar(this);
// Retrieve from the database all items of this L2PcInstance and add them to _inventory
getInventory().restore();
getWarehouse();
getFreight();
}
private L2PcInstance(int objectId)
{
super(objectId, null);
super.initCharStatusUpdateValues();
initPcStatusUpdateValues();
}
@Override
public void initKnownList()
{
setKnownList(new PcKnownList(this));
}
@Override
public final PcKnownList getKnownList()
{
return (PcKnownList) super.getKnownList();
}
@Override
public void initCharStat()
{
setStat(new PcStat(this));
}
@Override
public final PcStat getStat()
{
return (PcStat) super.getStat();
}
@Override
public void initCharStatus()
{
setStatus(new PcStatus(this));
}
@Override
public final PcStatus getStatus()
{
return (PcStatus) super.getStatus();
}
@Override
public void initPosition()
{
setObjectPosition(new PcPosition(this));
}
@Override
public PcPosition getPosition()
{
return (PcPosition) super.getPosition();
}
public final PcAppearance getAppearance()
{
return _appearance;
}
/**
* @return the base L2PcTemplate link to the L2PcInstance.
*/
public final L2PcTemplate getBaseTemplate()
{
return CharTemplateData.getInstance().getTemplate(_baseClass);
}
/** Return the L2PcTemplate link to the L2PcInstance. */
@Override
public final L2PcTemplate getTemplate()
{
return (L2PcTemplate) super.getTemplate();
}
public void setTemplate(ClassId newclass)
{
super.setTemplate(CharTemplateData.getInstance().getTemplate(newclass));
}
/**
* Return the AI of the L2PcInstance (create it if necessary).
*/
@Override
public CharacterAI getAI()
{
if (_ai == null)
{
synchronized (this)
{
if (_ai == null)
_ai = new PlayerAI(new L2PcInstance.AIAccessor());
}
}
return _ai;
}
/** Return the Level of the L2PcInstance. */
@Override
public final int getLevel()
{
return getStat().getLevel();
}
/**
* A newbie is the first character of an account reaching level 6.<br>
* He isn't considered newbie anymore at lvl 25.
*
* @return True if newbie.
*/
public boolean isNewbie()
{
return (getLevel() >= 6 && getLevel() <= 25 && getObjectId() == _newbie);
}
public int getNewbieState()
{
return _newbie;
}
public void setNewbieState(int objectId)
{
_newbie = objectId;
}
public void setBaseClass(int baseClass)
{
_baseClass = baseClass;
}
public void setBaseClass(ClassId classId)
{
_baseClass = classId.ordinal();
}
public boolean isInStoreMode()
{
return (getPrivateStoreType() > 0);
}
public boolean isInCraftMode()
{
return _inCraftMode;
}
public void isInCraftMode(boolean b)
{
_inCraftMode = b;
}
/**
* Manage Logout Task
*/
public void logout()
{
logout(true);
}
/**
* Manage Logout Task
*
* @param closeClient
*/
public void logout(boolean closeClient)
{
try
{
closeNetConnection(closeClient);
}
catch (Exception e)
{
_log.warn("Exception on logout(): " + e.getMessage(), e);
}
}
/**
* @return a table containing all Common L2RecipeList of the L2PcInstance.
*/
public L2RecipeList[] getCommonRecipeBook()
{
return _commonRecipeBook.values().toArray(new L2RecipeList[_commonRecipeBook.values().size()]);
}
/**
* @return a table containing all Dwarf L2RecipeList of the L2PcInstance.
*/
public L2RecipeList[] getDwarvenRecipeBook()
{
return _dwarvenRecipeBook.values().toArray(new L2RecipeList[_dwarvenRecipeBook.values().size()]);
}
/**
* Add a new L2RecipList to the table _commonrecipebook containing all L2RecipeList of the L2PcInstance.
*
* @param recipe
* The L2RecipeList to add to the _recipebook
*/
public void registerCommonRecipeList(L2RecipeList recipe)
{
_commonRecipeBook.put(recipe.getId(), recipe);
}
/**
* Add a new L2RecipList to the table _recipebook containing all L2RecipeList of the L2PcInstance.
*
* @param recipe
* The L2RecipeList to add to the _recipebook
*/
public void registerDwarvenRecipeList(L2RecipeList recipe)
{
_dwarvenRecipeBook.put(recipe.getId(), recipe);
}
/**
* @param recipeId
* The Identifier of the L2RecipeList to check in the player's recipe books
* @return <b>TRUE</b> if player has the recipe on Common or Dwarven Recipe book else returns <b>FALSE</b>
*/
public boolean hasRecipeList(int recipeId)
{
if (_dwarvenRecipeBook.containsKey(recipeId))
return true;
else if (_commonRecipeBook.containsKey(recipeId))
return true;
else
return false;
}
/**
* Tries to remove a L2RecipList from the table _DwarvenRecipeBook or from table _CommonRecipeBook, those table contain all L2RecipeList of
* the L2PcInstance.
*
* @param recipeId
* The Identifier of the L2RecipeList to remove from the _recipebook.
*/
public void unregisterRecipeList(int recipeId)
{
if (_dwarvenRecipeBook.containsKey(recipeId))
_dwarvenRecipeBook.remove(recipeId);
else if (_commonRecipeBook.containsKey(recipeId))
_commonRecipeBook.remove(recipeId);
else
_log.warn("Attempted to remove unknown RecipeList: " + recipeId);
L2ShortCut[] allShortCuts = getAllShortCuts();
for (L2ShortCut sc : allShortCuts)
{
if (sc != null && sc.getId() == recipeId && sc.getType() == L2ShortCut.TYPE_RECIPE)
deleteShortCut(sc.getSlot(), sc.getPage());
}
}
/**
* @return the Id for the last talked quest NPC.
*/
public int getLastQuestNpcObject()
{
return _questNpcObject;
}
public void setLastQuestNpcObject(int npcId)
{
_questNpcObject = npcId;
}
/**
* @param quest
* The name of the quest.
* @return The QuestState object corresponding to the quest name.
*/
public QuestState getQuestState(String quest)
{
return _quests.get(quest);
}
/**
* Add a QuestState to the table _quest containing all quests began by the L2PcInstance.
*
* @param qs
* The QuestState to add to _quest.
*/
public void setQuestState(QuestState qs)
{
_quests.put(qs.getQuestName(), qs);
}
/**
* Remove a QuestState from the table _quest containing all quests began by the L2PcInstance.
*
* @param quest
* The name of the quest.
*/
public void delQuestState(String quest)
{
_quests.remove(quest);
}
private static QuestState[] addToQuestStateArray(QuestState[] questStateArray, QuestState state)
{
int len = questStateArray.length;
QuestState[] tmp = new QuestState[len + 1];
for (int i = 0; i < len; i++)
tmp[i] = questStateArray[i];
tmp[len] = state;
return tmp;
}
/**
* @return a table containing all Quest in progress from the table _quests.
*/
public Quest[] getAllActiveQuests()
{
FastList<Quest> quests = new FastList<>();
for (QuestState qs : _quests.values())
{
if (qs == null)
continue;
if (qs.getQuest() == null)
continue;
int questId = qs.getQuest().getQuestIntId();
if ((questId > 999) || (questId < 1))
continue;
if (!qs.isStarted() && !MainConfig.DEVELOPER)
continue;
quests.add(qs.getQuest());
}
return quests.toArray(new Quest[quests.size()]);
}
/**
* Return a table containing all QuestState to modify after a L2Attackable killing.
*
* @param npc
* The attacked L2Npc.
* @return An array of QuestState containing that L2Npc.
*/
public QuestState[] getQuestsForAttacks(L2Npc npc)
{
// Create a QuestState table that will contain all QuestState to modify
QuestState[] states = null;
// Go through the QuestState of the L2PcInstance quests
for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.ON_ATTACK))
{
// Check if the Identifier of the L2Attackable attck is needed for the current quest
if (getQuestState(quest.getName()) != null)
{
// Copy the current L2PcInstance QuestState in the QuestState table
if (states == null)
states = new QuestState[] { getQuestState(quest.getName()) };
else
states = addToQuestStateArray(states, getQuestState(quest.getName()));
}
}
// Return a table containing all QuestState to modify
return states;
}
/**
* Return a table containing all QuestState to modify after a L2Attackable killing.
*
* @param npc
* The killed L2Npc.
* @return An array of QuestState containing that L2Npc.
*/
public QuestState[] getQuestsForKills(L2Npc npc)
{
// Create a QuestState table that will contain all QuestState to modify
QuestState[] states = null;
// Go through the QuestState of the L2PcInstance quests
for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL))
{
// Check if the Identifier of the L2Attackable killed is needed for the current quest
if (getQuestState(quest.getName()) != null)
{
// Copy the current L2PcInstance QuestState in the QuestState table
if (states == null)
states = new QuestState[] { getQuestState(quest.getName()) };
else
states = addToQuestStateArray(states, getQuestState(quest.getName()));
}
}
// Return a table containing all QuestState to modify
return states;
}
/**
* Return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.
*
* @param npcId
* The NPC id to make checks on.
* @return An array of QuestState containing that L2Npc.
*/
public QuestState[] getQuestsForTalk(int npcId)
{
// Create a QuestState table that will contain all QuestState to modify
QuestState[] states = null;
// Go through the QuestState of the L2PcInstance quests
Quest[] quests = NpcTable.getInstance().getTemplate(npcId).getEventQuests(Quest.QuestEventType.ON_TALK);
if (quests != null)
{
for (Quest quest : quests)
{
if (quest != null)
{
// Copy the current L2PcInstance QuestState in the QuestState table
if (getQuestState(quest.getName()) != null)
{
if (states == null)
states = new QuestState[] { getQuestState(quest.getName()) };
else
states = addToQuestStateArray(states, getQuestState(quest.getName()));
}
}
}
}
// Return a table containing all QuestState to modify
return states;
}
public QuestState processQuestEvent(String quest, String event)
{
QuestState retval = null;
if (event == null)
event = "";
if (!_quests.containsKey(quest))
return retval;
QuestState qs = getQuestState(quest);
if (qs == null && event.length() == 0)
return retval;
if (qs == null)
{
Quest q = QuestManager.getInstance().getQuest(quest);
if (q == null)
return retval;
qs = q.newQuestState(this);
}
if (qs != null)
{
if (getLastQuestNpcObject() > 0)
{
L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
if (object instanceof L2Npc && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
{
L2Npc npc = (L2Npc) object;
QuestState[] states = getQuestsForTalk(npc.getNpcId());
if (states != null)
{
for (QuestState state : states)
{
if (state.getQuest().getName().equals(qs.getQuest().getName()))
{
if (qs.getQuest().notifyEvent(event, npc, this))
showQuestWindow(quest, State.getStateName(qs.getState()));
retval = qs;
}
}
}
}
}
}
return retval;
}
private void showQuestWindow(String questId, String stateId)
{
String path = StaticHtmPath.QuestHtmPath + questId + "/" + stateId + ".htm";
String content = HtmCache.getInstance().getHtm(path); // TODO path for quests html
if (content != null)
{
_log.debug("Showing quest window for quest " + questId + " state " + stateId + " html path: " + path);
NpcHtmlMessage npcReply = new NpcHtmlMessage(5);
npcReply.setHtml(content);
sendPacket(npcReply);
}
sendPacket(ActionFailed.STATIC_PACKET);
}
/** List of all QuestState instance that needs to be notified of this L2PcInstance's or its pet's death */
private List<QuestState> _notifyQuestOfDeathList;
/**
* Add QuestState instance that is to be notified of L2PcInstance's death.
*
* @param qs
* The QuestState that subscribe to this event
*/
public void addNotifyQuestOfDeath(QuestState qs)
{
if (qs == null)
return;
if (!getNotifyQuestOfDeath().contains(qs))
getNotifyQuestOfDeath().add(qs);
}
/**
* Remove QuestState instance that is to be notified of L2PcInstance's death.
*
* @param qs
* The QuestState that subscribe to this event
*/
public void removeNotifyQuestOfDeath(QuestState qs)
{
if (qs == null || _notifyQuestOfDeathList == null)
return;
_notifyQuestOfDeathList.remove(qs);
}
/**
* @return A list of QuestStates which registered for notify of death of this L2PcInstance.
*/
public final List<QuestState> getNotifyQuestOfDeath()
{
if (_notifyQuestOfDeathList == null)
{
synchronized (this)
{
if (_notifyQuestOfDeathList == null)
_notifyQuestOfDeathList = new FastList<>();
}
}
return _notifyQuestOfDeathList;
}
public final boolean isNotifyQuestOfDeathEmpty()
{
return _notifyQuestOfDeathList == null || _notifyQuestOfDeathList.isEmpty();
}
/**
* @return A table containing all L2ShortCut of the L2PcInstance.
*/
public L2ShortCut[] getAllShortCuts()
{
return _shortCuts.getAllShortCuts();
}
/**
* @param slot
* The slot in wich the shortCuts is equipped
* @param page
* The page of shortCuts containing the slot
* @return The L2ShortCut of the L2PcInstance corresponding to the position (page-slot).
*/
public L2ShortCut getShortCut(int slot, int page)
{
return _shortCuts.getShortCut(slot, page);
}
/**
* Add a L2shortCut to the L2PcInstance _shortCuts
*
* @param shortcut
* The shortcut to add.
*/
public void registerShortCut(L2ShortCut shortcut)
{
_shortCuts.registerShortCut(shortcut);
}
/**
* Delete the L2ShortCut corresponding to the position (page-slot) from the L2PcInstance _shortCuts.
*
* @param slot
* @param page
*/
public void deleteShortCut(int slot, int page)
{
_shortCuts.deleteShortCut(slot, page);
}
/**
* Add a L2Macro to the L2PcInstance _macroses.
*
* @param macro
* The Macro object to add.
*/
public void registerMacro(L2Macro macro)
{
_macroses.registerMacro(macro);
}
/**
* Delete the L2Macro corresponding to the Identifier from the L2PcInstance _macroses.
*
* @param id
*/
public void deleteMacro(int id)
{
_macroses.deleteMacro(id);
}
/**
* @return all L2Macro of the L2PcInstance.
*/
public MacroList getMacroses()
{
return _macroses;
}
/**
* Set the siege state of the L2PcInstance.
*
* @param siegeState
* 1 = attacker, 2 = defender, 0 = not involved
*/
public void setSiegeState(byte siegeState)
{
_siegeState = siegeState;
}
/**
* @return the siege state of the L2PcInstance.
*/
public byte getSiegeState()
{
return _siegeState;
}
/**
* Set the PvP Flag of the L2PcInstance.
*
* @param pvpFlag
* 0 or 1.
*/
public void setPvpFlag(int pvpFlag)
{
_pvpFlag = (byte) pvpFlag;
}
@Override
public byte getPvpFlag()
{
return _pvpFlag;
}
public void updatePvPFlag(int value)
{
if (getPvpFlag() == value)
return;
setPvpFlag(value);
sendPacket(new UserInfo(this));
if (getPet() != null)
sendPacket(new RelationChanged(getPet(), getRelation(this), false));
broadcastRelationsChanges();
}
@Override
public void revalidateZone(boolean force)
{
// Cannot validate if not in a world region (happens during teleport)
if (getWorldRegion() == null)
return;
// This function is called very often from movement code
if (force)
_zoneValidateCounter = 4;
else
{
_zoneValidateCounter--;
if (_zoneValidateCounter >= 0)
return;
_zoneValidateCounter = 4;
}
getWorldRegion().revalidateZones(this);
if (MainConfig.ALLOW_WATER)
checkWaterState();
if (isInsideZone(ZONE_SIEGE))
{
if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2)
return;
_lastCompassZone = ExSetCompassZoneCode.SIEGEWARZONE2;
sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.SIEGEWARZONE2));
}
else if (isInsideZone(ZONE_PVP))
{
if (_lastCompassZone == ExSetCompassZoneCode.PVPZONE)
return;
_lastCompassZone = ExSetCompassZoneCode.PVPZONE;
sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.PVPZONE));
}
else if (isIn7sDungeon())
{
if (_lastCompassZone == ExSetCompassZoneCode.SEVENSIGNSZONE)
return;
_lastCompassZone = ExSetCompassZoneCode.SEVENSIGNSZONE;
sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.SEVENSIGNSZONE));
}
else if (isInsideZone(ZONE_PEACE))
{
if (_lastCompassZone == ExSetCompassZoneCode.PEACEZONE)
return;
_lastCompassZone = ExSetCompassZoneCode.PEACEZONE;
sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.PEACEZONE));
}
else
{
if (_lastCompassZone == ExSetCompassZoneCode.GENERALZONE)
return;
if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2)
updatePvPStatus();
_lastCompassZone = ExSetCompassZoneCode.GENERALZONE;
sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.GENERALZONE));
}
}
/**
* @return True if the L2PcInstance can Craft Dwarven Recipes.
*/
public boolean hasDwarvenCraft()
{
return getSkillLevel(L2Skill.SKILL_CREATE_DWARVEN) >= 1;
}
public int getDwarvenCraft()
{
return getSkillLevel(L2Skill.SKILL_CREATE_DWARVEN);
}
/**
* @return True if the L2PcInstance can Craft Dwarven Recipes.
*/
public boolean hasCommonCraft()
{
return getSkillLevel(L2Skill.SKILL_CREATE_COMMON) >= 1;
}
public int getCommonCraft()
{
return getSkillLevel(L2Skill.SKILL_CREATE_COMMON);
}
/**
* @return the PK counter of the L2PcInstance.
*/
public int getPkKills()
{
return _pkKills;
}
/**
* Set the PK counter of the L2PcInstance.
*
* @param pkKills
* A number.
*/
public void setPkKills(int pkKills)
{
_pkKills = pkKills;
}
/**
* @return The _deleteTimer of the L2PcInstance.
*/
public long getDeleteTimer()
{
return _deleteTimer;
}
/**
* Set the _deleteTimer of the L2PcInstance.
*
* @param deleteTimer
* Time in ms.
*/
public void setDeleteTimer(long deleteTimer)
{
_deleteTimer = deleteTimer;
}
/**
* @return The current weight of the L2PcInstance.
*/
public int getCurrentLoad()
{
return _inventory.getTotalWeight();
}
/**
* @return The date of last update of recomPoints.
*/
public long getLastRecomUpdate()
{
return _lastRecomUpdate;
}
public void setLastRecomUpdate(long date)
{
_lastRecomUpdate = date;
}
/**
* @return The number of recommandation obtained by the L2PcInstance.
*/
public int getRecomHave()
{
return _recomHave;
}
/**
* Increment the number of recommandation obtained by the L2PcInstance (Max : 255).
*/
protected void incRecomHave()
{
if (_recomHave < 255)
_recomHave++;
}
/**
* Set the number of recommandations obtained by the L2PcInstance (Max : 255).
*
* @param value
* Number of recommandations obtained.
*/
public void setRecomHave(int value)
{
if (value > 255)
_recomHave = 255;
else if (value < 0)
_recomHave = 0;
else
_recomHave = value;
}
/**
* @return The number of recommandation that the L2PcInstance can give.
*/
public int getRecomLeft()
{
return _recomLeft;
}
/**
* Increment the number of recommandation that the L2PcInstance can give.
*/
protected void decRecomLeft()
{
if (_recomLeft > 0)
_recomLeft--;
}
public void giveRecom(L2PcInstance target)
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(ADD_CHAR_RECOM);
statement.setInt(1, getObjectId());
statement.setInt(2, target.getObjectId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not update char recommendations: " + e);
}
target.incRecomHave();
decRecomLeft();
_recomChars.add(target.getObjectId());
}
public boolean canRecom(L2PcInstance target)
{
return !_recomChars.contains(target.getObjectId());
}
/**
* Set the exp of the L2PcInstance before a death
*
* @param exp
*/
public void setExpBeforeDeath(long exp)
{
_expBeforeDeath = exp;
}
public long getExpBeforeDeath()
{
return _expBeforeDeath;
}
/**
* Return the Karma of the L2PcInstance.
*/
@Override
public int getKarma()
{
return _karma;
}
/**
* Set the Karma of the L2PcInstance and send a Server->Client packet StatusUpdate (broadcast).
*
* @param karma
* A value.
*/
public void setKarma(int karma)
{
if (karma < 0)
karma = 0;
if (_karma == 0 && karma > 0)
{
Collection<L2Object> objs = getKnownList().getKnownObjects().values();
for (L2Object object : objs)
{
if (object == null || !(object instanceof L2GuardInstance))
continue;
if (((L2GuardInstance) object).getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
((L2GuardInstance) object).getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null);
}
}
else if (_karma > 0 && karma == 0)
{
sendPacket(new UserInfo(this));
broadcastRelationsChanges();
}
// send message with new karma value
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_KARMA_HAS_BEEN_CHANGED_TO_S1).addNumber(karma));
_karma = karma;
broadcastKarma();
}
/**
* Weight Limit = (CON Modifier*69000)*Skills
*
* @return The max weight that the L2PcInstance can load.
*/
public int getMaxLoad()
{
int con = getCON();
if (con < 1)
return 31000;
if (con > 59)
return 176000;
double baseLoad = Math.pow(1.029993928, con) * 30495.627366;
return (int) calcStat(Stats.MAX_LOAD, baseLoad * PlayersConfig.ALT_WEIGHT_LIMIT, this, null);
}
public int getExpertisePenalty()
{
return _expertisePenalty;
}
public int getWeightPenalty()
{
return _curWeightPenalty;
}
/**
* Update the overloaded status of the L2PcInstance.
*/
public void refreshOverloaded()
{
int maxLoad = getMaxLoad();
if (maxLoad > 0)
{
int weightproc = getCurrentLoad() * 1000 / maxLoad;
int newWeightPenalty;
if (weightproc < 500)
newWeightPenalty = 0;
else if (weightproc < 666)
newWeightPenalty = 1;
else if (weightproc < 800)
newWeightPenalty = 2;
else if (weightproc < 1000)
newWeightPenalty = 3;
else
newWeightPenalty = 4;
if (_curWeightPenalty != newWeightPenalty)
{
_curWeightPenalty = newWeightPenalty;
if (newWeightPenalty > 0)
{
super.addSkill(SkillTable.getInstance().getInfo(4270, newWeightPenalty));
setIsOverloaded(getCurrentLoad() > maxLoad);
}
else
{
super.removeSkill(getKnownSkill(4270));
setIsOverloaded(false);
}
sendPacket(new UserInfo(this));
sendPacket(new EtcStatusUpdate(this));
broadcastCharInfo();
}
}
}
public void refreshExpertisePenalty()
{
int newPenalty = 0;
for (L2ItemInstance item : getInventory().getItems())
{
if (item != null && item.isEquipped())
{
int crystaltype = item.getItem().getCrystalType();
if (crystaltype > newPenalty)
newPenalty = crystaltype;
}
}
newPenalty = newPenalty - getExpertiseIndex();
if (newPenalty <= 0)
newPenalty = 0;
if (getExpertisePenalty() != newPenalty)
{
_expertisePenalty = newPenalty;
if (newPenalty > 0)
super.addSkill(SkillTable.getInstance().getInfo(4267, 1)); // level used to be newPenalty
else
super.removeSkill(getKnownSkill(4267));
sendSkillList();
sendPacket(new EtcStatusUpdate(this));
}
}
/**
* This method cleans charged shots (both ss, sps, and bss)
*
* @param unequipped
* The item which needs to be decharged.
*/
public static void cleanWeaponShots(L2ItemInstance unequipped)
{
if (unequipped == null)
return;
unequipped.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
unequipped.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
}
/**
* Equip or unequip the item.
* <UL>
* <LI>If item is equipped, shots are applied if automation is on.</LI>
* <LI>If item is unequipped, shots are discharged.</LI>
* </UL>
*
* @param item
* The item to charge/discharge.
* @param abortAttack
* If true, the current attack will be aborted in order to equip the item.
*/
public void useEquippableItem(L2ItemInstance item, boolean abortAttack)
{
L2ItemInstance[] items = null;
final boolean isEquipped = item.isEquipped();
final int oldInvLimit = getInventoryLimit();
SystemMessage sm = null;
if ((item.getItem().getBodyPart() & L2Item.SLOT_ALLWEAPON) != 0)
{
L2ItemInstance old = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
cleanWeaponShots(old);
}
if (isEquipped)
{
if (item.getEnchantLevel() > 0)
sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED).addNumber(item.getEnchantLevel()).addItemName(item);
else
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED).addItemName(item);
sendPacket(sm);
int slot = getInventory().getSlotFromItem(item);
items = getInventory().unEquipItemInBodySlotAndRecord(slot);
}
else
{
items = getInventory().equipItemAndRecord(item);
if (item.isEquipped())
{
if (item.getEnchantLevel() > 0)
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_EQUIPPED).addNumber(item.getEnchantLevel()).addItemName(item);
else
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED).addItemName(item);
sendPacket(sm);
// Consume mana - will start a task if required; returns if item is not a shadow item
item.decreaseMana(false);
if ((item.getItem().getBodyPart() & L2Item.SLOT_ALLWEAPON) != 0)
rechargeAutoSoulShot(true, true, false);
}
else
sendPacket(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION);
}
refreshExpertisePenalty();
broadcastUserInfo();
InventoryUpdate iu = new InventoryUpdate();
iu.addItems(Arrays.asList(items));
sendPacket(iu);
if (abortAttack)
abortAttack();
if (getInventoryLimit() != oldInvLimit)
sendPacket(new ExStorageMaxCount(this));
}
/**
* @return PvP Kills of the L2PcInstance (number of player killed during a PvP).
*/
public int getPvpKills()
{
return _pvpKills;
}
/**
* Set PvP Kills of the L2PcInstance (number of player killed during a PvP).
*
* @param pvpKills
* A value.
*/
public void setPvpKills(int pvpKills)
{
_pvpKills = pvpKills;
}
/**
* @return The ClassId object of the L2PcInstance contained in L2PcTemplate.
*/
public ClassId getClassId()
{
return getTemplate().classId;
}
/**
* Set the template of the L2PcInstance.
*
* @param Id
* The Identifier of the L2PcTemplate to set to the L2PcInstance
*/
public void setClassId(int Id)
{
if (!_subclassLock.tryLock())
return;
try
{
if (getLvlJoinedAcademy() != 0 && _clan != null && PlayerClass.values()[Id].getLevel() == ClassLevel.Third)
{
if (getLvlJoinedAcademy() <= 16)
_clan.addReputationScore(400);
else if (getLvlJoinedAcademy() >= 39)
_clan.addReputationScore(170);
else
_clan.addReputationScore((400 - (getLvlJoinedAcademy() - 16) * 10));
setLvlJoinedAcademy(0);
// oust pledge member from the academy, cuz he has finished his 2nd class transfer
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.CLAN_MEMBER_S1_EXPELLED);
msg.addString(getName());
_clan.broadcastToOnlineMembers(msg);
_clan.broadcastToOnlineMembers(new PledgeShowMemberListDelete(getName()));
_clan.removeClanMember(getObjectId(), 0);
sendPacket(SystemMessageId.ACADEMY_MEMBERSHIP_TERMINATED);
// receive graduation gift
getInventory().addItem("Gift", 8181, 1, this, null); // give academy circlet
}
if (isSubClassActive())
getSubClasses().get(_classIndex).setClassId(Id);
broadcastPacket(new MagicSkillUse(this, this, 5103, 1, 1000, 0));
setClassTemplate(Id);
if (getClassId().level() == 3)
sendPacket(SystemMessageId.THIRD_CLASS_TRANSFER);
else
sendPacket(SystemMessageId.CLASS_TRANSFER);
// Update class icon in party and clan
if (isInParty())
getParty().broadcastToPartyMembers(new PartySmallWindowUpdate(this));
if (getClan() != null)
getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdate(this));
if (PlayersConfig.AUTO_LEARN_SKILLS)
rewardSkills();
}
finally
{
_subclassLock.unlock();
}
}
/**
* @return the Experience of the L2PcInstance.
*/
public long getExp()
{
return getStat().getExp();
}
public void setActiveEnchantItem(L2ItemInstance scroll)
{
_activeEnchantItem = scroll;
}
public L2ItemInstance getActiveEnchantItem()
{
return _activeEnchantItem;
}
/**
* Set the fists weapon of the L2PcInstance (used when no weapon is equipped).
*
* @param weaponItem
* The fists L2Weapon to set to the L2PcInstance
*/
public void setFistsWeaponItem(L2Weapon weaponItem)
{
_fistsWeaponItem = weaponItem;
}
/**
* @return The fists weapon of the L2PcInstance (used when no weapon is equipped).
*/
public L2Weapon getFistsWeaponItem()
{
return _fistsWeaponItem;
}
/**
* @param classId
* The classId to test.
* @return The fists weapon of the L2PcInstance Class (used when no weapon is equipped).
*/
public static L2Weapon findFistsWeaponItem(int classId)
{
L2Weapon weaponItem = null;
if ((classId >= 0x00) && (classId <= 0x09))
{
// human fighter fists
L2Item temp = ItemTable.getInstance().getTemplate(246);
weaponItem = (L2Weapon) temp;
}
else if ((classId >= 0x0a) && (classId <= 0x11))
{
// human mage fists
L2Item temp = ItemTable.getInstance().getTemplate(251);
weaponItem = (L2Weapon) temp;
}
else if ((classId >= 0x12) && (classId <= 0x18))
{
// elven fighter fists
L2Item temp = ItemTable.getInstance().getTemplate(244);
weaponItem = (L2Weapon) temp;
}
else if ((classId >= 0x19) && (classId <= 0x1e))
{
// elven mage fists
L2Item temp = ItemTable.getInstance().getTemplate(249);
weaponItem = (L2Weapon) temp;
}
else if ((classId >= 0x1f) && (classId <= 0x25))
{
// dark elven fighter fists
L2Item temp = ItemTable.getInstance().getTemplate(245);
weaponItem = (L2Weapon) temp;
}
else if ((classId >= 0x26) && (classId <= 0x2b))
{
// dark elven mage fists
L2Item temp = ItemTable.getInstance().getTemplate(250);
weaponItem = (L2Weapon) temp;
}
else if ((classId >= 0x2c) && (classId <= 0x30))
{
// orc fighter fists
L2Item temp = ItemTable.getInstance().getTemplate(248);
weaponItem = (L2Weapon) temp;
}
else if ((classId >= 0x31) && (classId <= 0x34))
{
// orc mage fists
L2Item temp = ItemTable.getInstance().getTemplate(252);
weaponItem = (L2Weapon) temp;
}
else if ((classId >= 0x35) && (classId <= 0x39))
{
// dwarven fists
L2Item temp = ItemTable.getInstance().getTemplate(247);
weaponItem = (L2Weapon) temp;
}
return weaponItem;
}
/**
* This method is kinda polymorph :<BR>
* <BR>
* <li>it gives proper Expertise, Dwarven && Common Craft skill level ;</li> <li>it controls the Lucky skill (remove at lvl 10) ;</li> <li>it
* finally sends the skill list.</li>
*/
public void rewardSkills()
{
// Get the Level of the L2PcInstance
int lvl = getLevel();
// Remove the Lucky skill once reached lvl 10.
if (getSkillLevel(L2Skill.SKILL_LUCKY) > 0 && lvl >= 10)
removeSkill(FrequentSkill.LUCKY.getSkill());
// Calculate the current higher Expertise of the L2PcInstance
for (int i = 0; i < EXPERTISE_LEVELS.length; i++)
{
if (lvl >= EXPERTISE_LEVELS[i])
setExpertiseIndex(i);
}
// Add the Expertise skill corresponding to its Expertise level
if (getExpertiseIndex() > 0)
{
L2Skill skill = SkillTable.getInstance().getInfo(239, getExpertiseIndex());
addSkill(skill, true);
}
// Active skill dwarven craft
if (getSkillLevel(1321) < 1 && getClassId().equalsOrChildOf(ClassId.dwarvenFighter))
{
L2Skill skill = FrequentSkill.DWARVEN_CRAFT.getSkill();
addSkill(skill, true);
}
// Active skill common craft
if (getSkillLevel(1322) < 1)
{
L2Skill skill = FrequentSkill.COMMON_CRAFT.getSkill();
addSkill(skill, true);
}
for (int i = 0; i < COMMON_CRAFT_LEVELS.length; i++)
{
if (lvl >= COMMON_CRAFT_LEVELS[i] && getSkillLevel(1320) < (i + 1))
{
L2Skill skill = SkillTable.getInstance().getInfo(1320, (i + 1));
addSkill(skill, true);
}
}
// Auto-Learn skills if activated
if (PlayersConfig.AUTO_LEARN_SKILLS)
giveAvailableSkills();
sendSkillList();
}
/**
* Regive all skills which aren't saved to database, like Noble, Hero, Clan Skills
*/
private void regiveTemporarySkills()
{
// Do not call this on enterworld or char load
// Add noble skills if noble
if (isNoble())
setNoble(true, false);
// Add Hero skills if hero
if (isHero())
setHero(true);
// Add clan skills
if (getClan() != null && getClan().getReputationScore() >= 0)
{
L2Skill[] skills = getClan().getAllSkills();
for (L2Skill sk : skills)
{
if (sk.getMinPledgeClass() <= getPledgeClass())
addSkill(sk, false);
}
}
// Reload passive skills from armors / jewels / weapons
getInventory().reloadEquippedItems();
// Add Death Penalty Buff Level
restoreDeathPenaltyBuffLevel();
}
/**
* Give all available skills to the player.
*
* @return The number of given skills.
*/
public int giveAvailableSkills()
{
int result = 0;
for (L2SkillLearn sl : SkillTreeData.getInstance().getAllAvailableSkills(this, getClassId()))
{
addSkill(SkillTable.getInstance().getInfo(sl.getId(), sl.getLevel()), true);
result++;
}
return result;
}
/**
* Set the Experience value of the L2PcInstance.
*
* @param exp
* A value.
*/
public void setExp(long exp)
{
if (exp < 0)
exp = 0;
getStat().setExp(exp);
}
/**
* @return The Race object of the L2PcInstance.
*/
public Race getRace()
{
if (!isSubClassActive())
return getTemplate().race;
L2PcTemplate charTemp = CharTemplateData.getInstance().getTemplate(_baseClass);
return charTemp.race;
}
public L2Radar getRadar()
{
return _radar;
}
/**
* @return the SP amount of the L2PcInstance.
*/
public int getSp()
{
return getStat().getSp();
}
/**
* Set the SP amount of the L2PcInstance.
*
* @param sp
* A value.
*/
public void setSp(int sp)
{
if (sp < 0)
sp = 0;
super.getStat().setSp(sp);
}
/**
* @param castleId
* The castle to check.
* @return True if this L2PcInstance is a clan leader in ownership of the passed castle.
*/
public boolean isCastleLord(int castleId)
{
L2Clan clan = getClan();
// player has clan and is the clan leader, check the castle info
if ((clan != null) && (clan.getLeader().getPlayerInstance() == this))
{
// if the clan has a castle and it is actually the queried castle, return true
Castle castle = CastleManager.getInstance().getCastleByOwner(clan);
if ((castle != null) && (castle == CastleManager.getInstance().getCastleById(castleId)))
return true;
}
return false;
}
/**
* @return The Clan Identifier of the L2PcInstance.
*/
public int getClanId()
{
return _clanId;
}
/**
* @return The Clan Crest Identifier of the L2PcInstance or 0.
*/
public int getClanCrestId()
{
if (_clan != null)
return _clan.getCrestId();
return 0;
}
/**
* @return The Clan CrestLarge Identifier or 0
*/
public int getClanCrestLargeId()
{
if (_clan != null)
return _clan.getCrestLargeId();
return 0;
}
public long getClanJoinExpiryTime()
{
return _clanJoinExpiryTime;
}
public void setClanJoinExpiryTime(long time)
{
_clanJoinExpiryTime = time;
}
public long getClanCreateExpiryTime()
{
return _clanCreateExpiryTime;
}
public void setClanCreateExpiryTime(long time)
{
_clanCreateExpiryTime = time;
}
public void setOnlineTime(long time)
{
_onlineTime = time;
_onlineBeginTime = System.currentTimeMillis();
}
/**
* Return the PcInventory Inventory of the L2PcInstance contained in _inventory.
*/
@Override
public PcInventory getInventory()
{
return _inventory;
}
/**
* Delete a ShortCut of the L2PcInstance _shortCuts.
*
* @param objectId
* The shortcut id.
*/
public void removeItemFromShortCut(int objectId)
{
_shortCuts.deleteShortCutByObjectId(objectId);
}
/**
* @return True if the L2PcInstance is sitting.
*/
public boolean isSitting()
{
return _waitTypeSitting;
}
/**
* Set _waitTypeSitting to given value.
*
* @param state
* A boolean.
*/
public void setIsSitting(boolean state)
{
_waitTypeSitting = state;
}
/**
* Sit down the L2PcInstance, set the AI Intention to AI_INTENTION_REST and send a Server->Client ChangeWaitType packet (broadcast)
*/
public void sitDown()
{
sitDown(true);
}
public void sitDown(boolean checkCast)
{
if (checkCast && isCastingNow())
return;
if (!_waitTypeSitting && !isAttackingDisabled() && !isOutOfControl() && !isImmobilized())
{
breakAttack();
setIsSitting(true);
broadcastPacket(new ChangeWaitType(this, ChangeWaitType.WT_SITTING));
// Schedule a sit down task to wait for the animation to finish
ThreadPoolManager.getInstance().scheduleGeneral(new SitDownTask(), 2500);
setIsParalyzed(true);
}
}
/**
* Sit down Task
*/
protected class SitDownTask implements Runnable
{
@Override
public void run()
{
setIsParalyzed(false);
getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
}
}
/**
* Stand up Task
*/
protected class StandUpTask implements Runnable
{
@Override
public void run()
{
setIsSitting(false);
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
/**
* Stand up the L2PcInstance, set the AI Intention to AI_INTENTION_IDLE and send a Server->Client ChangeWaitType packet (broadcast)
*/
public void standUp()
{
if (_waitTypeSitting && !isInStoreMode() && !isAlikeDead())
{
if (_effects.isAffected(CharEffectList.EFFECT_FLAG_RELAXING))
stopEffects(L2EffectType.RELAXING);
broadcastPacket(new ChangeWaitType(this, ChangeWaitType.WT_STANDING));
// Schedule a stand up task to wait for the animation to finish
ThreadPoolManager.getInstance().scheduleGeneral(new StandUpTask(), 2500);
}
}
/**
* Stands up and close any opened shop window, if any.
*/
public void forceStandUp()
{
// Cancels any shop types.
if (getPrivateStoreType() != 0)
{
setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
broadcastUserInfo();
}
// Stand up.
if (isSitting())
standUp();
}
/**
* @return The PcWarehouse object of the L2PcInstance.
*/
public PcWarehouse getWarehouse()
{
if (_warehouse == null)
{
_warehouse = new PcWarehouse(this);
_warehouse.restore();
}
return _warehouse;
}
/**
* Free memory used by Warehouse
*/
public void clearWarehouse()
{
if (_warehouse != null)
_warehouse.deleteMe();
_warehouse = null;
}
/**
* @return The PcFreight object of the L2PcInstance.
*/
public PcFreight getFreight()
{
if (_freight == null)
{
_freight = new PcFreight(this);
_freight.restore();
}
return _freight;
}
/**
* Free memory used by Freight
*/
public void clearFreight()
{
if (_freight != null)
_freight.deleteMe();
_freight = null;
}
/**
* @param objectId
* The id of the owner.
* @return deposited PcFreight object for the objectId or create new if not existing.
*/
public PcFreight getDepositedFreight(int objectId)
{
if (_depositedFreight == null)
_depositedFreight = new FastList<>();
else
{
for (PcFreight freight : _depositedFreight)
{
if (freight != null && freight.getOwnerId() == objectId)
return freight;
}
}
PcFreight freight = new PcFreight(null);
freight.doQuickRestore(objectId);
_depositedFreight.add(freight);
return freight;
}
/**
* Clear memory used by deposited freight
*/
public void clearDepositedFreight()
{
if (_depositedFreight == null)
return;
for (PcFreight freight : _depositedFreight)
{
if (freight != null)
freight.deleteMe();
_depositedFreight.clear();
_depositedFreight = null;
}
}
/**
* @return The Identifier of the L2PcInstance.
*/
public int getCharId()
{
return _charId;
}
/**
* Set the Identifier of the L2PcInstance.
*
* @param charId
* The CharId.
*/
public void setCharId(int charId)
{
_charId = charId;
}
/**
* @return The Adena amount of the L2PcInstance.
*/
public int getAdena()
{
return _inventory.getAdena();
}
/**
* @return The Ancient Adena amount of the L2PcInstance.
*/
public int getAncientAdena()
{
return _inventory.getAncientAdena();
}
/**
* Add adena to Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param count
* int Quantity of adena to be added
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
*/
public void addAdena(String process, int count, L2Object reference, boolean sendMessage)
{
if (sendMessage)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA).addNumber(count));
if (count > 0)
{
_inventory.addAdena(process, count, this, reference);
// Send update packet
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(_inventory.getAdenaInstance());
sendPacket(iu);
}
else
sendPacket(new ItemList(this, false));
}
}
/**
* Reduce adena in Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param count
* int Quantity of adena to be reduced
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean reduceAdena(String process, int count, L2Object reference, boolean sendMessage)
{
if (count > getAdena())
{
if (sendMessage)
sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
return false;
}
if (count > 0)
{
L2ItemInstance adenaItem = _inventory.getAdenaInstance();
if (!_inventory.reduceAdena(process, count, this, reference))
return false;
// Send update packet
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(adenaItem);
sendPacket(iu);
}
else
sendPacket(new ItemList(this, false));
if (sendMessage)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED_ADENA).addNumber(count));
}
return true;
}
/**
* Add ancient adena to Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param count
* int Quantity of ancient adena to be added
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
*/
public void addAncientAdena(String process, int count, L2Object reference, boolean sendMessage)
{
if (sendMessage)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(PcInventory.ANCIENT_ADENA_ID).addNumber(count));
if (count > 0)
{
_inventory.addAncientAdena(process, count, this, reference);
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(_inventory.getAncientAdenaInstance());
sendPacket(iu);
}
else
sendPacket(new ItemList(this, false));
}
}
/**
* Reduce ancient adena in Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param count
* int Quantity of ancient adena to be reduced
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean reduceAncientAdena(String process, int count, L2Object reference, boolean sendMessage)
{
if (count > getAncientAdena())
{
if (sendMessage)
sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
return false;
}
if (count > 0)
{
L2ItemInstance ancientAdenaItem = _inventory.getAncientAdenaInstance();
if (!_inventory.reduceAncientAdena(process, count, this, reference))
return false;
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(ancientAdenaItem);
sendPacket(iu);
}
else
sendPacket(new ItemList(this, false));
if (sendMessage)
{
if (count > 1)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED).addItemName(PcInventory.ANCIENT_ADENA_ID).addItemNumber(count));
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(PcInventory.ANCIENT_ADENA_ID));
}
}
return true;
}
/**
* Adds item to inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param item
* L2ItemInstance to be added
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
*/
public void addItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
{
if (item.getCount() > 0)
{
// Sends message to client if requested
if (sendMessage)
{
if (item.getCount() > 1)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2).addItemName(item).addNumber(item.getCount()));
else if (item.getEnchantLevel() > 0)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_A_S1_S2).addNumber(item.getEnchantLevel()).addItemName(item));
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1).addItemName(item));
}
// Add the item to inventory
L2ItemInstance newitem = _inventory.addItem(process, item, this, reference);
// Send inventory update packet
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(newitem);
sendPacket(playerIU);
}
else
sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(this);
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// If over capacity, drop the item
if (!isGM() && !_inventory.validateCapacity(0, item.isQuestItem()) && newitem.isDropable() && (!newitem.isStackable() || newitem.getLastChange() != L2ItemInstance.MODIFIED))
dropItem("InvDrop", newitem, null, true, true);
// Cursed Weapon
else if (CursedWeaponsManager.getInstance().isCursed(newitem.getItemId()))
CursedWeaponsManager.getInstance().activate(this, newitem);
// If you pickup arrows.
if (item.getItem().getItemType() == L2EtcItemType.ARROW)
{
// If a bow is equipped, try to equip them if no arrows is currently equipped.
L2Weapon currentWeapon = getActiveWeaponItem();
if (currentWeapon != null && currentWeapon.getItemType() == L2WeaponType.BOW && getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND) == null)
checkAndEquipArrows();
}
}
}
/**
* Adds item to Inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param itemId
* int Item Identifier of the item to be added
* @param count
* int Quantity of items to be added
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @return The created L2ItemInstance.
*/
public L2ItemInstance addItem(String process, int itemId, int count, L2Object reference, boolean sendMessage)
{
if (count > 0)
{
L2ItemInstance item = null;
if (ItemTable.getInstance().getTemplate(itemId) != null)
item = ItemTable.getInstance().createDummyItem(itemId);
else
{
_log.error("Item doesn't exist so cannot be added. Item ID: " + itemId);
return null;
}
// Sends message to client if requested
if (sendMessage && ((!isCastingNow() && item.getItemType() == L2EtcItemType.HERB) || item.getItemType() != L2EtcItemType.HERB))
{
if (count > 1)
{
if (process.equalsIgnoreCase("sweep") || process.equalsIgnoreCase("Quest"))
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(itemId).addItemNumber(count));
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2).addItemName(itemId).addItemNumber(count));
}
else
{
if (process.equalsIgnoreCase("sweep") || process.equalsIgnoreCase("Quest"))
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1).addItemName(itemId));
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1).addItemName(itemId));
}
}
// Auto use herbs - autoloot
if (item.getItemType() == L2EtcItemType.HERB) // If item is herb dont add it to iv :]
{
if (!isCastingNow())
{
L2ItemInstance herb = new L2ItemInstance(_charId, itemId);
IItemHandler handler = ItemHandler.getInstance().getItemHandler(herb.getEtcItem());
if (handler != null)
{
handler.useItem(this, herb, false);
if (_herbstask >= 100)
_herbstask -= 100;
}
}
else
{
_herbstask += 100;
ThreadPoolManager.getInstance().scheduleAi(new HerbTask(process, itemId, count, reference, sendMessage), _herbstask);
}
}
else
{
// Add the item to inventory
L2ItemInstance createdItem = _inventory.addItem(process, itemId, count, this, reference);
// If over capacity, drop the item
if (!isGM() && !_inventory.validateCapacity(0, item.isQuestItem()) && createdItem.isDropable() && (!createdItem.isStackable() || createdItem.getLastChange() != L2ItemInstance.MODIFIED))
dropItem("InvDrop", createdItem, null, true);
// Cursed Weapon
else if (CursedWeaponsManager.getInstance().isCursed(createdItem.getItemId()))
CursedWeaponsManager.getInstance().activate(this, createdItem);
return createdItem;
}
}
return null;
}
/**
* Destroy item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param item
* L2ItemInstance to be destroyed
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean destroyItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
{
return this.destroyItem(process, item, item.getCount(), reference, sendMessage);
}
/**
* Destroy item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param item
* L2ItemInstance to be destroyed
* @param count
* int Quantity of ancient adena to be reduced
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean destroyItem(String process, L2ItemInstance item, int count, L2Object reference, boolean sendMessage)
{
item = _inventory.destroyItem(process, item, count, this, reference);
if (item == null)
{
if (sendMessage)
sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
// Send inventory update packet
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else
sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(this);
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
{
if (count > 1)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED).addItemName(item).addItemNumber(count));
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(item));
}
return true;
}
/**
* Destroys item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param objectId
* int Item Instance identifier of the item to be destroyed
* @param count
* int Quantity of items to be destroyed
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
@Override
public boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage)
{
L2ItemInstance item = _inventory.getItemByObjectId(objectId);
if (item == null)
{
if (sendMessage)
sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
return this.destroyItem(process, item, count, reference, sendMessage);
}
/**
* Destroys shots from inventory without logging and only occasional saving to database. Sends a Server->Client InventoryUpdate packet to the
* L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param objectId
* int Item Instance identifier of the item to be destroyed
* @param count
* int Quantity of items to be destroyed
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean destroyItemWithoutTrace(String process, int objectId, int count, L2Object reference, boolean sendMessage)
{
L2ItemInstance item = _inventory.getItemByObjectId(objectId);
if (item == null || item.getCount() < count)
{
if (sendMessage)
sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
return this.destroyItem(null, item, count, reference, sendMessage);
}
/**
* Destroy item from inventory by using its <B>itemId</B> and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param itemId
* int Item identifier of the item to be destroyed
* @param count
* int Quantity of items to be destroyed
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
@Override
public boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage)
{
if (itemId == 57)
return reduceAdena(process, count, reference, sendMessage);
L2ItemInstance item = _inventory.getItemByItemId(itemId);
if (item == null || item.getCount() < count || _inventory.destroyItemByItemId(process, itemId, count, this, reference) == null)
{
if (sendMessage)
sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
// Send inventory update packet
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else
sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(this);
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
{
if (count > 1)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED).addItemName(itemId).addItemNumber(count));
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(itemId));
}
return true;
}
/**
* Transfers item to another ItemContainer and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param objectId
* int Item Identifier of the item to be transfered
* @param count
* int Quantity of items to be transfered
* @param target
* Inventory the Inventory target.
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
public L2ItemInstance transferItem(String process, int objectId, int count, Inventory target, L2Object reference)
{
L2ItemInstance oldItem = checkItemManipulation(objectId, count, "transfer");
if (oldItem == null)
return null;
L2ItemInstance newItem = getInventory().transferItem(process, objectId, count, target, this, reference);
if (newItem == null)
return null;
// Send inventory update packet
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
if (oldItem.getCount() > 0 && oldItem != newItem)
playerIU.addModifiedItem(oldItem);
else
playerIU.addRemovedItem(oldItem);
sendPacket(playerIU);
}
else
sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate playerSU = new StatusUpdate(this);
playerSU.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(playerSU);
// Send target update packet
if (target instanceof PcInventory)
{
L2PcInstance targetPlayer = ((PcInventory) target).getOwner();
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
if (newItem.getCount() > count)
playerIU.addModifiedItem(newItem);
else
playerIU.addNewItem(newItem);
targetPlayer.sendPacket(playerIU);
}
else
targetPlayer.sendPacket(new ItemList(targetPlayer, false));
// Update current load as well
playerSU = new StatusUpdate(targetPlayer);
playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
targetPlayer.sendPacket(playerSU);
}
else if (target instanceof PetInventory)
{
PetInventoryUpdate petIU = new PetInventoryUpdate();
if (newItem.getCount() > count)
petIU.addModifiedItem(newItem);
else
petIU.addNewItem(newItem);
((PetInventory) target).getOwner().getOwner().sendPacket(petIU);
}
return newItem;
}
/**
* Drop item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param item
* L2ItemInstance to be dropped
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @param protectItem
* whether or not dropped item must be protected temporary against other players
* @return boolean informing if the action was successfull
*/
public boolean dropItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage, boolean protectItem)
{
item = _inventory.dropItem(process, item, this, reference);
if (item == null)
{
if (sendMessage)
sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
item.dropMe(this, getX() + Rnd.get(50) - 25, getY() + Rnd.get(50) - 25, getZ() + 20);
if (MainConfig.AUTODESTROY_ITEM_AFTER > 0 && MainConfig.DESTROY_DROPPED_PLAYER_ITEM && !MainConfig.LIST_PROTECTED_ITEMS.contains(item.getItemId()))
{
if ((item.isEquipable() && MainConfig.DESTROY_EQUIPABLE_PLAYER_ITEM) || !item.isEquipable())
ItemsAutoDestroy.getInstance().addItem(item);
}
if (MainConfig.DESTROY_DROPPED_PLAYER_ITEM)
{
if (!item.isEquipable() || (item.isEquipable() && MainConfig.DESTROY_EQUIPABLE_PLAYER_ITEM))
item.setProtected(false);
else
item.setProtected(true);
}
else
item.setProtected(true);
// retail drop protection
if (protectItem)
item.getDropProtection().protect(this);
// Send inventory update packet
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else
sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(this);
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DROPPED_S1).addItemName(item));
return true;
}
public boolean dropItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
{
return dropItem(process, item, reference, sendMessage, false);
}
/**
* Drop item from inventory by using its <B>objectID</B> and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process
* String Identifier of process triggering this action
* @param objectId
* int Item Instance identifier of the item to be dropped
* @param count
* int Quantity of items to be dropped
* @param x
* int coordinate for drop X
* @param y
* int coordinate for drop Y
* @param z
* int coordinate for drop Z
* @param reference
* L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage
* boolean Specifies whether to send message to Client about this action
* @param protectItem
* boolean Activates drop protection on that item if true
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
public L2ItemInstance dropItem(String process, int objectId, int count, int x, int y, int z, L2Object reference, boolean sendMessage, boolean protectItem)
{
L2ItemInstance invitem = _inventory.getItemByObjectId(objectId);
L2ItemInstance item = _inventory.dropItem(process, objectId, count, this, reference);
if (item == null)
{
if (sendMessage)
sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return null;
}
item.dropMe(this, x, y, z);
if (MainConfig.AUTODESTROY_ITEM_AFTER > 0 && MainConfig.DESTROY_DROPPED_PLAYER_ITEM && !MainConfig.LIST_PROTECTED_ITEMS.contains(item.getItemId()))
{
if ((item.isEquipable() && MainConfig.DESTROY_EQUIPABLE_PLAYER_ITEM) || !item.isEquipable())
ItemsAutoDestroy.getInstance().addItem(item);
}
if (MainConfig.DESTROY_DROPPED_PLAYER_ITEM)
{
if (!item.isEquipable() || (item.isEquipable() && MainConfig.DESTROY_EQUIPABLE_PLAYER_ITEM))
item.setProtected(false);
else
item.setProtected(true);
}
else
item.setProtected(true);
// retail drop protection
if (protectItem)
item.getDropProtection().protect(this);
// Send inventory update packet
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(invitem);
sendPacket(playerIU);
}
else
sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(this);
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DROPPED_S1).addItemName(item));
return item;
}
public L2ItemInstance checkItemManipulation(int objectId, int count, String action)
{
// TODO: if we remove objects that are not visisble from the L2World, we'll have to remove this check
if (L2World.getInstance().findObject(objectId) == null)
{
_log.debug(getObjectId() + ": player tried to " + action + " item not available in L2World");
return null;
}
L2ItemInstance item = getInventory().getItemByObjectId(objectId);
if (item == null || item.getOwnerId() != getObjectId())
{
_log.debug(getObjectId() + ": player tried to " + action + " item he is not owner of");
return null;
}
if (count < 0 || (count > 1 && !item.isStackable()))
{
_log.debug(getObjectId() + ": player tried to " + action + " item with invalid count: " + count);
return null;
}
if (count > item.getCount())
{
_log.debug(getObjectId() + ": player tried to " + action + " more items than he owns");
return null;
}
// Pet is summoned and not the item that summoned the pet AND not the buggle from strider you're mounting
if (getPet() != null && getPet().getControlItemId() == objectId || getMountObjectID() == objectId)
{
_log.debug(getObjectId() + ": player tried to " + action + " item controling pet");
return null;
}
if (getActiveEnchantItem() != null && getActiveEnchantItem().getObjectId() == objectId)
{
_log.debug(getObjectId() + ":player tried to " + action + " an enchant scroll he was using");
return null;
}
// We cannot put a Weapon with Augmention in WH while casting (Possible Exploit)
if (item.isAugmented() && (isCastingNow() || isCastingSimultaneouslyNow()))
return null;
return item;
}
/**
* Set _protectEndTime according settings.
*
* @param protect
* boolean Drop timer or activate it.
*/
public void setProtection(boolean protect)
{
if (MainConfig.DEVELOPER && (protect || _protectEndTime > 0))
_log.warn(getName() + ": Protection " + (protect ? "ON " + (GameTimeController.getGameTicks() + PlayersConfig.PLAYER_SPAWN_PROTECTION * GameTimeController.TICKS_PER_SECOND) : "OFF") + " (currently " + GameTimeController.getGameTicks() + ")");
_protectEndTime = protect ? GameTimeController.getGameTicks() + PlayersConfig.PLAYER_SPAWN_PROTECTION * GameTimeController.TICKS_PER_SECOND : 0;
}
/**
* Set protection from agro mobs when getting up from fake death, according settings.
*
* @param protect
* boolean Drop timer or activate it.
*/
public void setRecentFakeDeath(boolean protect)
{
_recentFakeDeathEndTime = protect ? GameTimeController.getGameTicks() + PlayersConfig.PLAYER_FAKEDEATH_UP_PROTECTION * GameTimeController.TICKS_PER_SECOND : 0;
}
public boolean isRecentFakeDeath()
{
return _recentFakeDeathEndTime > GameTimeController.getGameTicks();
}
public final boolean isFakeDeath()
{
return _isFakeDeath;
}
public final void setIsFakeDeath(boolean value)
{
_isFakeDeath = value;
}
@Override
public final boolean isAlikeDead()
{
if (super.isAlikeDead())
return true;
return isFakeDeath();
}
/**
* @return The client owner of this char.
*/
public L2GameClient getClient()
{
return _client;
}
public void setClient(L2GameClient client)
{
_client = client;
}
/**
* Close the active connection with the client.
*
* @param closeClient
*/
private void closeNetConnection(boolean closeClient)
{
L2GameClient client = _client;
if (client != null)
{
if (client.isDetached())
client.cleanMe(true);
else
{
if (!client.getConnection().isClosed())
{
if (closeClient)
client.close(LeaveWorld.STATIC_PACKET);
else
client.close(ServerClose.STATIC_PACKET);
}
}
}
}
public Point3D getCurrentSkillWorldPosition()
{
return _currentSkillWorldPosition;
}
public void setCurrentSkillWorldPosition(Point3D worldPosition)
{
_currentSkillWorldPosition = worldPosition;
}
/**
* @see silentium.gameserver.model.actor.L2Character#enableSkill(silentium.gameserver.model.L2Skill)
*/
@Override
public void enableSkill(L2Skill skill)
{
super.enableSkill(skill);
_reuseTimeStamps.remove(skill.getReuseHashCode());
}
/**
* @see silentium.gameserver.model.actor.L2Character#checkDoCastConditions(silentium.gameserver.model.L2Skill)
*/
@Override
protected boolean checkDoCastConditions(L2Skill skill)
{
if (!super.checkDoCastConditions(skill))
return false;
if (skill.getSkillType() == L2SkillType.SUMMON)
{
if (!((L2SkillSummon) skill).isCubic() && (getPet() != null || isMounted()))
{
sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
return false;
}
}
// Can't use Hero and resurrect skills during Olympiad
if (isInOlympiadMode() && (skill.isHeroSkill() || skill.getSkillType() == L2SkillType.RESURRECT))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
return false;
}
// Check if the spell uses charges
final int charges = getCharges();
if (skill.getMaxCharges() == 0 && charges < skill.getNumCharges())
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill));
return false;
}
return true;
}
/**
* Manage actions when a player click on this L2PcInstance.<BR>
* <BR>
* <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR>
* <BR>
* <li>Set the target of the player</li> <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR>
* <BR>
* <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR>
* <BR>
* <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li> <li>If this L2PcInstance has a Private
* Store, notify the player AI with AI_INTENTION_INTERACT</li> <li>If this L2PcInstance is autoAttackable, notify the player AI with
* AI_INTENTION_ATTACK</li><BR>
* <BR>
* <li>If this L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR>
* <BR>
* <B><U> Example of use </U> :</B><BR>
* <BR>
* <li>Client packet : Action, AttackRequest</li><BR>
* <BR>
*
* @param player
* The player that start an action on this L2PcInstance
*/
@Override
public void onAction(L2PcInstance player)
{
// Check if the L2PcInstance is confused
if (player.isOutOfControl())
return;
// Check if the player already target this L2PcInstance
if (player.getTarget() != this)
{
// Set the target of the player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the player
// The color to display in the select window is White
player.sendPacket(new MyTargetSelected(getObjectId(), 0));
if (player != this)
player.sendPacket(new ValidateLocation(this));
}
else
{
if (player != this)
player.sendPacket(new ValidateLocation(this));
// Check if this L2PcInstance has a Private Store
if (getPrivateStoreType() != 0)
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
else
{
// Check if this L2PcInstance is autoAttackable
if (isAutoAttackable(player))
{
// Player with lvl < 21 can't attack a cursed weapon holder
// And a cursed weapon holder can't attack players with lvl < 21
if ((isCursedWeaponEquipped() && player.getLevel() < 21) || (player.isCursedWeaponEquipped() && getLevel() < 21))
player.sendPacket(ActionFailed.STATIC_PACKET);
else
{
if (MainConfig.GEODATA > 0)
{
if (GeoData.getInstance().canSeeTarget(player, this))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
player.onActionRequest();
}
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
player.onActionRequest();
}
}
}
else
{
// avoids to stuck when clicking two or more times
player.sendPacket(ActionFailed.STATIC_PACKET);
if (MainConfig.GEODATA > 0)
{
if (GeoData.getInstance().canSeeTarget(player, this))
player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
}
else
player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
}
}
}
}
/**
* @param barPixels
* @return true if cp update should be done, false if not
*/
private boolean needCpUpdate(int barPixels)
{
double currentCp = getCurrentCp();
if (currentCp <= 1.0 || getMaxCp() < barPixels)
return true;
if (currentCp <= _cpUpdateDecCheck || currentCp >= _cpUpdateIncCheck)
{
if (currentCp == getMaxCp())
{
_cpUpdateIncCheck = currentCp + 1;
_cpUpdateDecCheck = currentCp - _cpUpdateInterval;
}
else
{
double doubleMulti = currentCp / _cpUpdateInterval;
int intMulti = (int) doubleMulti;
_cpUpdateDecCheck = _cpUpdateInterval * (doubleMulti < intMulti ? intMulti-- : intMulti);
_cpUpdateIncCheck = _cpUpdateDecCheck + _cpUpdateInterval;
}
return true;
}
return false;
}
/**
* @param barPixels
* @return true if mp update should be done, false if not
*/
private boolean needMpUpdate(int barPixels)
{
double currentMp = getCurrentMp();
if (currentMp <= 1.0 || getMaxMp() < barPixels)
return true;
if (currentMp <= _mpUpdateDecCheck || currentMp >= _mpUpdateIncCheck)
{
if (currentMp == getMaxMp())
{
_mpUpdateIncCheck = currentMp + 1;
_mpUpdateDecCheck = currentMp - _mpUpdateInterval;
}
else
{
double doubleMulti = currentMp / _mpUpdateInterval;
int intMulti = (int) doubleMulti;
_mpUpdateDecCheck = _mpUpdateInterval * (doubleMulti < intMulti ? intMulti-- : intMulti);
_mpUpdateIncCheck = _mpUpdateDecCheck + _mpUpdateInterval;
}
return true;
}
return false;
}
/**
* Send packet StatusUpdate with current HP,MP and CP to the L2PcInstance and only current HP, MP and Level to all other L2PcInstance of the
* Party.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance</li><BR>
* <li>Send the Server->Client packet PartySmallWindowUpdate with current HP, MP and Level to all other L2PcInstance of the Party</li><BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND current HP and MP to all L2PcInstance of the _statusListener</B></FONT><BR>
* <BR>
*/
@Override
public void broadcastStatusUpdate()
{
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
StatusUpdate su = new StatusUpdate(this);
su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp());
su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
sendPacket(su);
final boolean needCpUpdate = needCpUpdate(352);
final boolean needHpUpdate = needHpUpdate(352);
// Check if a party is in progress and party window update is usefull
L2Party party = _party;
if (party != null && (needCpUpdate || needHpUpdate || needMpUpdate(352)))
{
_log.debug("Send status for party window of " + getObjectId() + "(" + getName() + ") to his party. CP: " + getCurrentCp() + " HP: " + getCurrentHp() + " MP: " + getCurrentMp());
// Send the Server->Client packet PartySmallWindowUpdate with current HP, MP and Level to all other L2PcInstance of
// the Party
PartySmallWindowUpdate update = new PartySmallWindowUpdate(this);
party.broadcastToPartyMembers(this, update);
}
if (isInOlympiadMode() && isOlympiadStart() && (needCpUpdate || needHpUpdate))
{
final OlympiadGameTask game = OlympiadGameManager.getInstance().getOlympiadTask(getOlympiadGameId());
if (game != null && game.isBattleStarted())
game.getZone().broadcastStatusUpdate(this);
}
// In duel, MP updated only with CP or HP
if (isInDuel() && (needCpUpdate || needHpUpdate))
{
ExDuelUpdateUserInfo update = new ExDuelUpdateUserInfo(this);
DuelManager.getInstance().broadcastToOppositeTeam(this, update);
}
}
/**
* Broadcast informations from a user to himself and his knownlist.<BR>
* If player is morphed, it sends informations from the template the player is using.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <li>Send a UserInfo packet (public and private data) to this L2PcInstance.</li> <li>Send a CharInfo packet (public data only) to
* L2PcInstance's knownlist.</li>
*/
public final void broadcastUserInfo()
{
sendPacket(new UserInfo(this));
if (getPoly().isMorphed())
broadcastPacket(new AbstractNpcInfo.PcMorphInfo(this, getPoly().getNpcTemplate()));
else
broadcastCharInfo();
}
public final void broadcastCharInfo()
{
final Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
for (L2PcInstance player : plrs)
{
if (player == null)
continue;
player.sendPacket(new CharInfo(this));
int relation = getRelation(player);
Integer oldrelation = getKnownList().getKnownRelations().get(player.getObjectId());
if (oldrelation != null && oldrelation != relation)
{
player.sendPacket(new RelationChanged(this, relation, isAutoAttackable(player)));
if (getPet() != null)
player.sendPacket(new RelationChanged(getPet(), relation, isAutoAttackable(player)));
}
}
}
/**
* @return the Alliance Identifier of the L2PcInstance.
*/
public int getAllyId()
{
if (_clan == null)
return 0;
return _clan.getAllyId();
}
public int getAllyCrestId()
{
if (getClanId() == 0)
return 0;
if (getClan().getAllyId() == 0)
return 0;
return getClan().getAllyCrestId();
}
/**
* Manage hit process (called by Hit Task of L2Character).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>If the attacker/target is dead or use fake death, notify the AI with EVT_CANCEL and send a Server->Client packet ActionFailed (if
* attacker is a L2PcInstance)</li> <li>If attack isn't aborted, send a message system (critical hit, missed...) to attacker/target if they
* are L2PcInstance</li> <li>If attack isn't aborted and hit isn't missed, reduce HP of the target and calculate reflection damage to reduce
* HP of attacker if necessary</li> <li>if attack isn't aborted and hit isn't missed, manage attack or cast break of the target (calculating
* rate, sending message...)</li><BR>
* <BR>
*
* @param target
* The L2Character targeted
* @param damage
* Nb of HP to reduce
* @param crit
* True if hit is critical
* @param miss
* True if hit is missed
* @param soulshot
* True if SoulShot are charged
* @param shld
* True if shield is efficient
*/
@Override
protected void onHitTimer(L2Character target, int damage, boolean crit, boolean miss, boolean soulshot, byte shld)
{
super.onHitTimer(target, damage, crit, miss, soulshot, shld);
}
/**
* Send a packet to the L2PcInstance.
*/
@Override
public void sendPacket(L2GameServerPacket packet)
{
if (_client != null)
_client.sendPacket(packet);
}
/**
* Send SystemMessage packet.
*
* @param id
* SystemMessageId
*/
public void sendPacket(SystemMessageId id)
{
sendPacket(SystemMessage.getSystemMessage(id));
}
/**
* Manage Interact Task with another L2PcInstance.<BR>
* <BR>
* Turn the character in front of the target.<BR>
* In case of private stores, send the related packet.
*
* @param target
* The L2Character targeted
*/
public void doInteract(L2Character target)
{
if (target instanceof L2PcInstance)
{
L2PcInstance temp = (L2PcInstance) target;
sendPacket(new MoveToPawn(this, temp, L2Npc.INTERACTION_DISTANCE));
switch (temp.getPrivateStoreType())
{
case STORE_PRIVATE_SELL:
case STORE_PRIVATE_PACKAGE_SELL:
sendPacket(new PrivateStoreListSell(this, temp));
break;
case STORE_PRIVATE_BUY:
sendPacket(new PrivateStoreListBuy(this, temp));
break;
case STORE_PRIVATE_MANUFACTURE:
sendPacket(new RecipeShopSellList(this, temp));
break;
}
}
else
{
// _interactTarget=null should never happen but one never knows ^^;
if (target != null)
target.onAction(this);
}
}
/**
* Manage AutoLoot Task.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Send a System Message to the L2PcInstance : YOU_PICKED_UP_S1_ADENA or YOU_PICKED_UP_S1_S2</li> <li>Add the Item to the L2PcInstance
* inventory</li> <li>Send a Server->Client packet InventoryUpdate to this L2PcInstance with NewItem (use a new slot) or ModifiedItem
* (increase amount)</li> <li>Send a Server->Client packet StatusUpdate to this L2PcInstance with current weight</li><BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : If a Party is in progress, distribute Items between party members</B></FONT><BR>
* <BR>
*
* @param target
* The reference Object.
* @param item
* The dropped RewardItem.
*/
public void doAutoLoot(L2Attackable target, L2Attackable.RewardItem item)
{
if (isInParty())
getParty().distributeItem(this, item, false, target);
else if (item.getItemId() == 57)
addAdena("Loot", item.getCount(), target, true);
else
addItem("Loot", item.getItemId(), item.getCount(), target, true);
}
/**
* Manage Pickup Task.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Send a Server->Client packet StopMove to this L2PcInstance</li> <li>Remove the L2ItemInstance from the world and send server->client
* GetItem packets</li> <li>Send a System Message to the L2PcInstance : YOU_PICKED_UP_S1_ADENA or YOU_PICKED_UP_S1_S2</li> <li>Add the Item
* to the L2PcInstance inventory</li> <li>Send a Server->Client packet InventoryUpdate to this L2PcInstance with NewItem (use a new slot) or
* ModifiedItem (increase amount)</li> <li>Send a Server->Client packet StatusUpdate to this L2PcInstance with current weight</li><BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : If a Party is in progress, distribute Items between party members</B></FONT><BR>
* <BR>
*
* @param object
* The L2ItemInstance to pick up
*/
protected void doPickupItem(L2Object object)
{
if (isAlikeDead() || isFakeDeath())
return;
// Set the AI Intention to AI_INTENTION_IDLE
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
// Check if the L2Object to pick up is a L2ItemInstance
if (!(object instanceof L2ItemInstance))
{
// dont try to pickup anything that is not an item :)
_log.warn(this + " have tried to pickup a wrong target: " + getTarget());
return;
}
L2ItemInstance target = (L2ItemInstance) object;
// Send a Server->Client packet ActionFailed to this L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
sendPacket(new StopMove(this));
synchronized (target)
{
// Check if the target to pick up is visible
if (!target.isVisible())
return;
if (!target.getDropProtection().tryPickUp(this))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1).addItemName(target.getItemId()));
return;
}
if (((isInParty() && getParty().getLootDistribution() == L2Party.ITEM_LOOTER) || !isInParty()) && !_inventory.validateCapacity(target))
{
sendPacket(SystemMessageId.SLOTS_FULL);
return;
}
if (getActiveTradeList() != null)
{
sendPacket(SystemMessageId.CANNOT_PICKUP_OR_USE_ITEM_WHILE_TRADING);
return;
}
if (target.getOwnerId() != 0 && target.getOwnerId() != getObjectId() && !isInLooterParty(target.getOwnerId()))
{
if (target.getItemId() == 57)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1_ADENA).addNumber(target.getCount()));
else if (target.getCount() > 1)
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S2_S1_S).addItemName(target).addNumber(target.getCount()));
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1).addItemName(target));
return;
}
if (target.getItemLootShedule() != null && (target.getOwnerId() == getObjectId() || isInLooterParty(target.getOwnerId())))
target.resetOwnerTimer();
// Remove the L2ItemInstance from the world and send server->client GetItem packets
target.pickupMe(this);
if (MainConfig.SAVE_DROPPED_ITEM) // item must be removed from ItemsOnGroundManager if is active
ItemsOnGroundManager.getInstance().removeObject(target);
}
// Auto use herbs - pick up
if (target.getItemType() == L2EtcItemType.HERB)
{
IItemHandler handler = ItemHandler.getInstance().getItemHandler(target.getEtcItem());
if (handler != null)
handler.useItem(this, target, false);
ItemTable.getInstance().destroyItem("Consume", target, this, null);
}
// Cursed Weapons are not distributed
else if (CursedWeaponsManager.getInstance().isCursed(target.getItemId()))
{
addItem("Pickup", target, null, true);
}
else
{
// if item is instance of L2ArmorType or L2WeaponType broadcast an "Attention" system message
if (target.getItemType() instanceof L2ArmorType || target.getItemType() instanceof L2WeaponType)
{
if (target.getEnchantLevel() > 0)
{
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.ATTENTION_S1_PICKED_UP_S2_S3);
msg.addString(getName());
msg.addNumber(target.getEnchantLevel());
msg.addItemName(target.getItemId());
broadcastPacket(msg, 1400);
}
else
{
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.ATTENTION_S1_PICKED_UP_S2);
msg.addString(getName());
msg.addItemName(target.getItemId());
broadcastPacket(msg, 1400);
}
}
// Check if a Party is in progress
if (isInParty())
getParty().distributeItem(this, target);
// Target is adena
else if (target.getItemId() == 57 && getInventory().getAdenaInstance() != null)
{
addAdena("Pickup", target.getCount(), null, true);
ItemTable.getInstance().destroyItem("Pickup", target, this, null);
}
// Target is regular item
else
addItem("Pickup", target, null, true);
}
}
public boolean canOpenPrivateStore()
{
return !isAlikeDead() && !isInOlympiadMode() && !isMounted() && !isInsideZone(ZONE_NOSTORE) && !isCastingNow();
}
public void tryOpenPrivateBuyStore()
{
if (canOpenPrivateStore())
{
if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY || getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY + 1)
setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_NONE)
{
if (isSitting())
standUp();
setPrivateStoreType(L2PcInstance.STORE_PRIVATE_BUY + 1);
sendPacket(new PrivateStoreManageListBuy(this));
}
}
else
{
if (isInsideZone(ZONE_NOSTORE))
sendPacket(SystemMessageId.NO_PRIVATE_STORE_HERE);
sendPacket(ActionFailed.STATIC_PACKET);
}
}
public void tryOpenPrivateSellStore(boolean isPackageSale)
{
if (canOpenPrivateStore())
{
if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL || getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL + 1 || getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_PACKAGE_SELL)
setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_NONE)
{
if (isSitting())
standUp();
setPrivateStoreType(L2PcInstance.STORE_PRIVATE_SELL + 1);
sendPacket(new PrivateStoreManageListSell(this, isPackageSale));
}
}
else
{
if (isInsideZone(ZONE_NOSTORE))
sendPacket(SystemMessageId.NO_PRIVATE_STORE_HERE);
sendPacket(ActionFailed.STATIC_PACKET);
}
}
public void tryOpenWorkshop(boolean isDwarven)
{
if (canOpenPrivateStore())
{
if (getPrivateStoreType() != 0)
setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_NONE)
{
if (isSitting())
standUp();
if (getCreateList() == null)
setCreateList(new L2ManufactureList());
sendPacket(new RecipeShopManageList(this, isDwarven));
}
}
else
{
if (isInsideZone(ZONE_NOSTORE))
sendPacket(SystemMessageId.NO_PRIVATE_WORKSHOP_HERE);
sendPacket(ActionFailed.STATIC_PACKET);
}
}
/**
* Verify if the player can target (he can't if afraid or under confusion).
*
* @return true or false.
*/
public boolean canTarget()
{
if (isOutOfControl())
{
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
return true;
}
/**
* Set a target.
* <ul>
* <li>Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character</li>
* <li>Add the L2PcInstance to the _statusListener of the new target if it's a L2Character</li>
* <li>Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)</li>
* </ul>
*
* @param newTarget
* The L2Object to target
*/
@Override
public void setTarget(L2Object newTarget)
{
if (newTarget != null)
{
boolean isParty = (((newTarget instanceof L2PcInstance) && isInParty() && getParty().getPartyMembers().contains(newTarget)));
// Check if the new target is visible
if (!isParty && (!newTarget.isVisible() || Math.abs(newTarget.getZ() - getZ()) > 1000))
newTarget = null;
}
// Can't target and attack festival monsters if not participant
if ((newTarget instanceof L2FestivalMonsterInstance) && !isFestivalParticipant())
newTarget = null;
// Can't target and attack rift invaders if not in the same room
else if (isInParty() && getParty().isInDimensionalRift())
{
byte riftType = getParty().getDimensionalRift().getType();
byte riftRoom = getParty().getDimensionalRift().getCurrentRoom();
if (newTarget != null && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(newTarget.getX(), newTarget.getY(), newTarget.getZ()))
newTarget = null;
}
// Get the current target
L2Object oldTarget = getTarget();
if (oldTarget != null)
{
if (oldTarget.equals(newTarget))
return; // no target change
// Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character
if (oldTarget instanceof L2Character)
((L2Character) oldTarget).removeStatusListener(this);
}
// Add the L2PcInstance to the _statusListener of the new target if it's a L2Character
if (newTarget instanceof L2Character)
{
((L2Character) newTarget).addStatusListener(this);
Broadcast.toKnownPlayers(this, new TargetSelected(getObjectId(), newTarget.getObjectId(), getX(), getY(), getZ()));
}
if (newTarget == null && getTarget() != null)
{
broadcastPacket(new TargetUnselected(this));
setCurrentFolkNPC(null);
}
else
{
// Rehabilitates that useful check.
if (newTarget instanceof L2NpcInstance)
setCurrentFolkNPC((L2Npc) newTarget);
}
// Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of
// the L2Object)
super.setTarget(newTarget);
}
/**
* Return the active weapon instance (always equipped in the right hand).<BR>
* <BR>
*/
@Override
public L2ItemInstance getActiveWeaponInstance()
{
return getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
}
/**
* Return the active weapon item (always equipped in the right hand).<BR>
* <BR>
*/
@Override
public L2Weapon getActiveWeaponItem()
{
L2ItemInstance weapon = getActiveWeaponInstance();
if (weapon == null)
return getFistsWeaponItem();
return (L2Weapon) weapon.getItem();
}
public L2ItemInstance getChestArmorInstance()
{
return getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
}
public L2Armor getActiveChestArmorItem()
{
L2ItemInstance armor = getChestArmorInstance();
if (armor == null)
return null;
return (L2Armor) armor.getItem();
}
public boolean isWearingHeavyArmor()
{
L2ItemInstance armor = getChestArmorInstance();
if ((L2ArmorType) armor.getItemType() == L2ArmorType.HEAVY)
return true;
return false;
}
public boolean isWearingLightArmor()
{
L2ItemInstance armor = getChestArmorInstance();
if ((L2ArmorType) armor.getItemType() == L2ArmorType.LIGHT)
return true;
return false;
}
public boolean isWearingMagicArmor()
{
L2ItemInstance armor = getChestArmorInstance();
if ((L2ArmorType) armor.getItemType() == L2ArmorType.MAGIC)
return true;
return false;
}
public boolean isMarried()
{
return _married;
}
public void setMarried(boolean state)
{
_married = state;
}
public void setUnderMarryRequest(boolean state)
{
_marryrequest = state;
}
public boolean isUnderMarryRequest()
{
return _marryrequest;
}
public int getCoupleId()
{
return _coupleId;
}
public void setCoupleId(int coupleId)
{
_coupleId = coupleId;
}
public void setRequesterId(int requesterId)
{
_requesterId = requesterId;
}
public void EngageAnswer(int answer)
{
if (!_marryrequest || _requesterId == 0)
return;
L2PcInstance ptarget = L2World.getInstance().getPlayer(_requesterId);
if (ptarget != null)
{
if (answer == 1)
{
// Create the couple
CoupleManager.getInstance().createCouple(ptarget, L2PcInstance.this);
// Then "finish the job"
L2WeddingManagerInstance.justMarried(ptarget, L2PcInstance.this);
}
else
{
setUnderMarryRequest(false);
sendMessage("You declined your partner's marriage request.");
ptarget.setUnderMarryRequest(false);
ptarget.sendMessage("Your partner declined your marriage request.");
}
}
}
/**
* Return the secondary weapon instance (always equipped in the left hand).<BR>
* <BR>
*/
@Override
public L2ItemInstance getSecondaryWeaponInstance()
{
return getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
}
/**
* Return the secondary L2Item item (always equiped in the left hand).<BR>
* Arrows, shield,...<BR>
*/
@Override
public L2Item getSecondaryWeaponItem()
{
L2ItemInstance item = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (item != null)
return item.getItem();
return null;
}
/**
* Kill the L2Character, Apply Death Penalty, Manage gain/loss Karma and Item Drop.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty</li> <li>If necessary, unsummon the Pet of the
* killed L2PcInstance</li> <li>Manage Karma gain for attacker and Karam loss for the killed L2PcInstance</li> <li>If the killed L2PcInstance
* has Karma, manage Drop Item</li> <li>Kill the L2PcInstance</li><BR>
* <BR>
*
* @param killer
* The L2Character who attacks
*/
@Override
public boolean doDie(L2Character killer)
{
// Kill the L2PcInstance
if (!super.doDie(killer))
return false;
if (isMounted())
stopFeed();
synchronized (this)
{
if (isFakeDeath())
stopFakeDeath(true);
}
if (killer != null)
{
L2PcInstance pk = killer.getActingPlayer();
TvTEvent.onKill(killer, this);
broadcastStatusUpdate();
// Clear resurrect xp calculation
setExpBeforeDeath(0);
if (isCursedWeaponEquipped())
CursedWeaponsManager.getInstance().drop(_cursedWeaponEquippedId, killer);
else
{
if (pk == null || !pk.isCursedWeaponEquipped())
{
onDieDropItem(killer); // Check if any item should be dropped
// if the area isn't a pvp zone or a siege zone
if (!(isInsideZone(ZONE_PVP) && !isInsideZone(ZONE_SIEGE)))
{
// if both victim and attacker got clans & aren't academicians
if (pk != null && pk.getClan() != null && getClan() != null && !isAcademyMember() && !pk.isAcademyMember())
{
// if clans got mutual war, then use the reputation calcul
if (_clan.isAtWarWith(pk.getClanId()) && pk.getClan().isAtWarWith(_clan.getClanId()))
{
// when your reputation score is 0 or below, the other clan cannot acquire any reputation points
if (getClan().getReputationScore() > 0)
pk.getClan().addReputationScore(1);
// when the opposing sides reputation score is 0 or below, your clans reputation score doesn't
// decrease
if (pk.getClan().getReputationScore() > 0)
_clan.takeReputationScore(1);
}
}
}
if (PlayersConfig.ALT_GAME_DELEVEL)
{
// Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty
// NOTE: deathPenalty +- Exp will update karma
if (getSkillLevel(L2Skill.SKILL_LUCKY) < 0 || getStat().getLevel() > 9)
deathPenalty((pk != null && getClan() != null && pk.getClan() != null && pk.getClan().isAtWarWith(getClanId())));
}
else
{
if (!(isInsideZone(ZONE_PVP) && !isInSiege()) || pk == null)
onDieUpdateKarma(); // Update karma if delevel is not allowed
}
}
}
}
// Clear the pvp flag
setPvpFlag(0);
// Unsummon Cubics
if (!_cubics.isEmpty())
{
for (L2CubicInstance cubic : _cubics.values())
{
cubic.stopAction();
cubic.cancelDisappear();
}
_cubics.clear();
}
if (_fusionSkill != null)
abortCast();
for (L2Character character : getKnownList().getKnownCharacters())
if (character.getFusionSkill() != null && character.getFusionSkill().getTarget() == this)
character.abortCast();
if (isInParty() && getParty().isInDimensionalRift())
getParty().getDimensionalRift().getDeadMemberList().add(this);
// calculate death penalty buff
calculateDeathPenaltyBuffLevel(killer);
stopWaterTask();
if (isPhoenixBlessed())
reviveRequest(this, null, false);
else if (isAffected(CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE) && isInSiege())
reviveRequest(this, null, false);
// Icons update in order to get retained buffs list
updateEffectIcons();
return true;
}
private void onDieDropItem(L2Character killer)
{
if (killer == null)
return;
L2PcInstance pk = killer.getActingPlayer();
if (getKarma() <= 0 && pk != null && pk.getClan() != null && getClan() != null && pk.getClan().isAtWarWith(getClanId()))
return;
if ((!isInsideZone(ZONE_PVP) || pk == null) && (!isGM() || PlayersConfig.KARMA_DROP_GM))
{
boolean isKarmaDrop = false;
boolean isKillerNpc = (killer instanceof L2Npc);
int pkLimit = PlayersConfig.KARMA_PK_LIMIT;
int dropEquip = 0;
int dropEquipWeapon = 0;
int dropItem = 0;
int dropLimit = 0;
int dropPercent = 0;
if (getKarma() > 0 && getPkKills() >= pkLimit)
{
isKarmaDrop = true;
dropPercent = MainConfig.KARMA_RATE_DROP;
dropEquip = MainConfig.KARMA_RATE_DROP_EQUIP;
dropEquipWeapon = MainConfig.KARMA_RATE_DROP_EQUIP_WEAPON;
dropItem = MainConfig.KARMA_RATE_DROP_ITEM;
dropLimit = MainConfig.KARMA_DROP_LIMIT;
}
else if (isKillerNpc && getLevel() > 4 && !isFestivalParticipant())
{
dropPercent = MainConfig.PLAYER_RATE_DROP;
dropEquip = MainConfig.PLAYER_RATE_DROP_EQUIP;
dropEquipWeapon = MainConfig.PLAYER_RATE_DROP_EQUIP_WEAPON;
dropItem = MainConfig.PLAYER_RATE_DROP_ITEM;
dropLimit = MainConfig.PLAYER_DROP_LIMIT;
}
if (dropPercent > 0 && Rnd.get(100) < dropPercent)
{
int dropCount = 0;
int itemDropPercent = 0;
for (L2ItemInstance itemDrop : getInventory().getItems())
{
// Don't drop those following things
if (!itemDrop.isDropable() || itemDrop.isShadowItem() || itemDrop.getItemId() == 57 || itemDrop.getItem().getType2() == L2Item.TYPE2_QUEST || getPet() != null && getPet().getControlItemId() == itemDrop.getItemId() || Arrays.binarySearch(PlayersConfig.KARMA_LIST_NONDROPPABLE_ITEMS, itemDrop.getItemId()) >= 0 || Arrays.binarySearch(PlayersConfig.KARMA_LIST_NONDROPPABLE_PET_ITEMS, itemDrop.getItemId()) >= 0)
continue;
if (itemDrop.isEquipped())
{
// Set proper chance according to Item type of equipped Item
itemDropPercent = itemDrop.getItem().getType2() == L2Item.TYPE2_WEAPON ? dropEquipWeapon : dropEquip;
getInventory().unEquipItemInSlot(itemDrop.getLocationSlot());
}
else
itemDropPercent = dropItem; // Item in inventory
// NOTE: Each time an item is dropped, the chance of another item being dropped gets lesser (dropCount * 2)
if (Rnd.get(100) < itemDropPercent)
{
dropItem("DieDrop", itemDrop, killer, true);
if (isKarmaDrop)
_log.warn(getName() + " has karma and dropped id = " + itemDrop.getItemId() + ", count = " + itemDrop.getCount());
else
_log.warn(getName() + " dropped id = " + itemDrop.getItemId() + ", count = " + itemDrop.getCount());
if (++dropCount >= dropLimit)
break;
}
}
}
}
}
private void onDieUpdateKarma()
{
// Karma lose for server that does not allow delevel
if (getKarma() > 0)
{
// this formula seems to work relatively well:
// baseKarma * thisLVL * (thisLVL/100)
// Calculate the new Karma of the attacker : newKarma = baseKarma*pkCountMulti*lvlDiffMulti
double karmaLost = PlayersConfig.KARMA_LOST_BASE;
karmaLost *= getLevel(); // multiply by char lvl
karmaLost *= (getLevel() / 100.0); // divide by 0.charLVL
karmaLost = Math.round(karmaLost);
if (karmaLost < 0)
karmaLost = 1;
// Decrease Karma of the L2PcInstance and Send it a Server->Client StatusUpdate packet with Karma and PvP Flag if
// necessary
setKarma(getKarma() - (int) karmaLost);
}
}
public void onKillUpdatePvPKarma(L2Character target)
{
if (target == null)
return;
if (!(target instanceof L2Playable))
return;
L2PcInstance targetPlayer = target.getActingPlayer();
if (targetPlayer == null)
return; // Target player is null
if (targetPlayer == this)
return; // Target player is self
if (isCursedWeaponEquipped())
{
CursedWeaponsManager.getInstance().increaseKills(_cursedWeaponEquippedId);
return;
}
// If in duel and you kill (only can kill l2summon), do nothing
if (isInDuel() && targetPlayer.isInDuel())
return;
// If in Arena, do nothing
if (isInsideZone(ZONE_PVP) || targetPlayer.isInsideZone(ZONE_PVP))
return;
// Check if it's pvp
if ((checkIfPvP(target) && targetPlayer.getPvpFlag() != 0) || (isInsideZone(ZONE_PVP) && targetPlayer.isInsideZone(ZONE_PVP)))
increasePvpKills();
// Target player doesn't have pvp flag set
else
{
// check about wars
if (targetPlayer.getClan() != null && getClan() != null && getClan().isAtWarWith(targetPlayer.getClanId()) && targetPlayer.getClan().isAtWarWith(getClanId()) && targetPlayer.getPledgeType() != L2Clan.SUBUNIT_ACADEMY && getPledgeType() != L2Clan.SUBUNIT_ACADEMY)
{
// 'Both way war' -> 'PvP Kill'
increasePvpKills();
return;
}
// 'No war' or 'One way war' -> 'Normal PK'
if (targetPlayer.getKarma() > 0)
{
if (PlayersConfig.KARMA_AWARD_PK_KILL)
increasePvpKills();
}
else if (targetPlayer.getPvpFlag() == 0)
increasePkKillsAndKarma(targetPlayer.getLevel());
}
}
/**
* Increase the pvp kills count and send the info to the player
*/
public void increasePvpKills()
{
// Add karma to attacker and increase its PK counter
setPvpKills(getPvpKills() + 1);
// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
sendPacket(new UserInfo(this));
}
/**
* Increase pk count, karma and send the info to the player
*
* @param targLVL
* : level of the killed player
*/
public void increasePkKillsAndKarma(int targLVL)
{
int baseKarma = PlayersConfig.KARMA_MIN_KARMA;
int newKarma = baseKarma;
int karmaLimit = PlayersConfig.KARMA_MAX_KARMA;
int pkLVL = getLevel();
int pkPKCount = getPkKills();
int lvlDiffMulti = 0;
int pkCountMulti = 0;
// Check if the attacker has a PK counter greater than 0
if (pkPKCount > 0)
pkCountMulti = pkPKCount / 2;
else
pkCountMulti = 1;
if (pkCountMulti < 1)
pkCountMulti = 1;
// Calculate the level difference Multiplier between attacker and killed L2PcInstance
if (pkLVL > targLVL)
lvlDiffMulti = pkLVL / targLVL;
else
lvlDiffMulti = 1;
if (lvlDiffMulti < 1)
lvlDiffMulti = 1;
// Calculate the new Karma of the attacker : newKarma = baseKarma*pkCountMulti*lvlDiffMulti
newKarma *= pkCountMulti;
newKarma *= lvlDiffMulti;
// Make sure newKarma is less than karmaLimit and higher than baseKarma
if (newKarma < baseKarma)
newKarma = baseKarma;
if (newKarma > karmaLimit)
newKarma = karmaLimit;
// Fix to prevent overflow (=> karma has a max value of 2 147 483 647)
if (getKarma() > (Integer.MAX_VALUE - newKarma))
newKarma = Integer.MAX_VALUE - getKarma();
// Add karma to attacker and increase its PK counter
setPkKills(getPkKills() + 1);
setKarma(getKarma() + newKarma);
// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
sendPacket(new UserInfo(this));
}
public int calculateKarmaLost(long exp)
{
// KARMA LOSS
// When a PKer gets killed by another player or a L2MonsterInstance, it loses a certain amount of Karma based on their
// level.
// this (with defaults) results in a level 1 losing about ~2 karma per death, and a lvl 70 loses about 11760 karma per
// death...
// You lose karma as long as you were not in a pvp zone and you did not kill urself.
// NOTE: exp for death (if delevel is allowed) is based on the players level
long expGained = Math.abs(exp);
expGained /= PlayersConfig.KARMA_XP_DIVIDER;
// FIXME Micht : Maybe this code should be fixed and karma set to a long value
int karmaLost = 0;
if (expGained > Integer.MAX_VALUE)
karmaLost = Integer.MAX_VALUE;
else
karmaLost = (int) expGained;
if (karmaLost < PlayersConfig.KARMA_LOST_BASE)
karmaLost = PlayersConfig.KARMA_LOST_BASE;
if (karmaLost > getKarma())
karmaLost = getKarma();
return karmaLost;
}
public void updatePvPStatus()
{
if (isInsideZone(ZONE_PVP))
return;
setPvpFlagLasts(System.currentTimeMillis() + PlayersConfig.PVP_NORMAL_TIME);
if (getPvpFlag() == 0)
startPvPFlag();
}
public void updatePvPStatus(L2Character target)
{
L2PcInstance player_target = target.getActingPlayer();
if (player_target == null)
return;
if ((isInDuel() && player_target.getDuelId() == getDuelId()))
return;
if ((!isInsideZone(ZONE_PVP) || !player_target.isInsideZone(ZONE_PVP)) && player_target.getKarma() == 0)
{
if (checkIfPvP(player_target))
setPvpFlagLasts(System.currentTimeMillis() + PlayersConfig.PVP_PVP_TIME);
else
setPvpFlagLasts(System.currentTimeMillis() + PlayersConfig.PVP_NORMAL_TIME);
if (getPvpFlag() == 0)
startPvPFlag();
}
}
/**
* Restore the experience this L2PcInstance has lost and sends a Server->Client StatusUpdate packet.
*
* @param restorePercent
* The specified % of restored experience.
*/
public void restoreExp(double restorePercent)
{
if (getExpBeforeDeath() > 0)
{
getStat().addExp((int) Math.round((getExpBeforeDeath() - getExp()) * restorePercent / 100));
setExpBeforeDeath(0);
}
}
/**
* Reduce the Experience (and level if necessary) of the L2PcInstance in function of the calculated Death Penalty.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Calculate the Experience loss</li> <li>Set the value of _expBeforeDeath</li> <li>Set the new Experience value of the L2PcInstance and
* Decrease its level if necessary</li> <li>Send a Server->Client StatusUpdate packet with its new Experience</li><BR>
* <BR>
*
* @param atwar
* If true, use clan war penalty system instead of regular system.
*/
public void deathPenalty(boolean atwar)
{
// Get the level of the L2PcInstance
final int lvl = getLevel();
// The death steal you some Exp
double percentLost = 7.0;
if (getLevel() >= 76)
percentLost = 2.0;
else if (getLevel() >= 40)
percentLost = 4.0;
if (getKarma() > 0)
percentLost *= MainConfig.RATE_KARMA_EXP_LOST;
if (isFestivalParticipant() || atwar || isInsideZone(ZONE_SIEGE))
percentLost /= 4.0;
// Calculate the Experience loss
long lostExp = 0;
if (lvl < Experience.MAX_LEVEL)
lostExp = Math.round((getStat().getExpForLevel(lvl + 1) - getStat().getExpForLevel(lvl)) * percentLost / 100);
else
lostExp = Math.round((getStat().getExpForLevel(Experience.MAX_LEVEL) - getStat().getExpForLevel(Experience.MAX_LEVEL - 1)) * percentLost / 100);
// Get the Experience before applying penalty
setExpBeforeDeath(getExp());
_log.debug(getName() + " died and lost " + lostExp + " experience.");
// Set the new Experience value of the L2PcInstance
getStat().addExp(-lostExp);
}
public boolean isPartyWaiting()
{
return PartyMatchWaitingList.getInstance().getPlayers().contains(this);
}
public void setPartyRoom(int id)
{
_partyroom = id;
}
public int getPartyRoom()
{
return _partyroom;
}
public boolean isInPartyMatchRoom()
{
return _partyroom > 0;
}
/**
* Manage the increase level task of a L2PcInstance (Max MP, Max MP, Recommandation, Expertise and beginner skills...).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Send a Server->Client System Message to the L2PcInstance : YOU_INCREASED_YOUR_LEVEL</li> <li>Send a Server->Client packet StatusUpdate
* to the L2PcInstance with new LEVEL, MAX_HP and MAX_MP</li> <li>Set the current HP and MP of the L2PcInstance, Launch/Stop a HP/MP/CP
* Regeneration Task and send StatusUpdate packet to all other L2PcInstance to inform (exclusive broadcast)</li> <li>Recalculate the party
* level</li> <li>Recalculate the number of Recommandation that the L2PcInstance can give</li> <li>Give Expertise skill of this level and
* remove beginner Lucky skill</li><BR>
* <BR>
*/
public void increaseLevel()
{
// Set the current HP and MP of the L2Character, Launch/Stop a HP/MP/CP Regeneration Task and send StatusUpdate packet to
// all other L2PcInstance to inform (exclusive broadcast)
setCurrentHpMp(getMaxHp(), getMaxMp());
setCurrentCp(getMaxCp());
}
/**
* Stop the HP/MP/CP Regeneration task.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Set the RegenActive flag to False</li> <li>Stop the HP/MP/CP Regeneration task</li><BR>
* <BR>
*/
public void stopAllTimers()
{
stopHpMpRegeneration();
stopWarnUserTakeBreak();
stopWaterTask();
stopFeed();
clearPetData();
storePetFood(_mountNpcId);
stopPvpRegTask();
stopPunishTask(true);
stopChargeTask();
}
/**
* Return the L2Summon of the L2PcInstance or null.
*/
@Override
public L2Summon getPet()
{
return _summon;
}
/**
* @return {@code true} if the player has a pet, {@code false} otherwise
*/
public boolean hasPet()
{
return _summon != null && _summon instanceof L2PetInstance;
}
/**
* @return {@code true} if the player has a summon, {@code false} otherwise
*/
public boolean hasServitor()
{
return _summon != null && _summon instanceof L2SummonInstance;
}
/**
* Set the L2Summon of the L2PcInstance.
*
* @param summon
* The Object.
*/
public void setPet(L2Summon summon)
{
_summon = summon;
}
/**
* @return the L2TamedBeast of the L2PcInstance or null.
*/
public L2TamedBeastInstance getTrainedBeast()
{
return _tamedBeast;
}
/**
* Set the L2TamedBeast of the L2PcInstance.
*
* @param tamedBeast
* The Object.
*/
public void setTrainedBeast(L2TamedBeastInstance tamedBeast)
{
_tamedBeast = tamedBeast;
}
/**
* @return the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
*/
public L2Request getRequest()
{
return _request;
}
/**
* Set the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
*
* @param requester
*/
public void setActiveRequester(L2PcInstance requester)
{
_activeRequester = requester;
}
/**
* @return the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
*/
public L2PcInstance getActiveRequester()
{
L2PcInstance requester = _activeRequester;
if (requester != null)
{
if (requester.isRequestExpired() && _activeTradeList == null)
_activeRequester = null;
}
return _activeRequester;
}
/**
* @return True if a request is in progress.
*/
public boolean isProcessingRequest()
{
return getActiveRequester() != null || _requestExpireTime > GameTimeController.getGameTicks();
}
/**
* @return True if a transaction <B>(trade OR request)</B> is in progress.
*/
public boolean isProcessingTransaction()
{
return getActiveRequester() != null || _activeTradeList != null || _requestExpireTime > GameTimeController.getGameTicks();
}
/**
* Set the _requestExpireTime of that L2PcInstance, and set his partner as the active requester.
*
* @param partner
* The partner to make checks on.
*/
public void onTransactionRequest(L2PcInstance partner)
{
_requestExpireTime = GameTimeController.getGameTicks() + REQUEST_TIMEOUT * GameTimeController.TICKS_PER_SECOND;
partner.setActiveRequester(this);
}
/**
* @return true if last request is expired.
*/
public boolean isRequestExpired()
{
return !(_requestExpireTime > GameTimeController.getGameTicks());
}
/**
* Select the Warehouse to be used in next activity.
*/
public void onTransactionResponse()
{
_requestExpireTime = 0;
}
/**
* Select the Warehouse to be used in next activity.
*
* @param warehouse
* An active warehouse.
*/
public void setActiveWarehouse(ItemContainer warehouse)
{
_activeWarehouse = warehouse;
}
/**
* @return The active Warehouse.
*/
public ItemContainer getActiveWarehouse()
{
return _activeWarehouse;
}
/**
* Set the TradeList to be used in next activity.
*
* @param tradeList
* The TradeList to be used.
*/
public void setActiveTradeList(TradeList tradeList)
{
_activeTradeList = tradeList;
}
/**
* @return The active TradeList.
*/
public TradeList getActiveTradeList()
{
return _activeTradeList;
}
public void onTradeStart(L2PcInstance partner)
{
_activeTradeList = new TradeList(this);
_activeTradeList.setPartner(partner);
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.BEGIN_TRADE_WITH_S1).addString(partner.getName()));
sendPacket(new TradeStart(this));
}
public void onTradeConfirm(L2PcInstance partner)
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CONFIRMED_TRADE).addString(partner.getName()));
partner.sendPacket(TradePressOwnOk.STATIC_PACKET);
sendPacket(TradePressOtherOk.STATIC_PACKET);
}
public void onTradeCancel(L2PcInstance partner)
{
if (_activeTradeList == null)
return;
_activeTradeList.lock();
_activeTradeList = null;
sendPacket(new SendTradeDone(0));
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANCELED_TRADE);
msg.addString(partner.getName());
sendPacket(msg);
}
public void onTradeFinish(boolean successfull)
{
_activeTradeList = null;
sendPacket(new SendTradeDone(1));
if (successfull)
sendPacket(SystemMessageId.TRADE_SUCCESSFUL);
}
public void startTrade(L2PcInstance partner)
{
onTradeStart(partner);
partner.onTradeStart(this);
}
public void cancelActiveTrade()
{
if (_activeTradeList == null)
return;
L2PcInstance partner = _activeTradeList.getPartner();
if (partner != null)
partner.onTradeCancel(this);
onTradeCancel(this);
}
/**
* @return The _createList object of the L2PcInstance.
*/
public L2ManufactureList getCreateList()
{
return _createList;
}
/**
* Set the _createList object of the L2PcInstance.
*
* @param list
*/
public void setCreateList(L2ManufactureList list)
{
_createList = list;
}
/**
* @return The _sellList object of the L2PcInstance.
*/
public TradeList getSellList()
{
if (_sellList == null)
_sellList = new TradeList(this);
return _sellList;
}
/**
* @return the _buyList object of the L2PcInstance.
*/
public TradeList getBuyList()
{
if (_buyList == null)
_buyList = new TradeList(this);
return _buyList;
}
/**
* Set the Private Store type of the L2PcInstance.
*
* @param type
* The value : 0 = none, 1 = sell, 2 = sellmanage, 3 = buy, 4 = buymanage, 5 = manufacture.
*/
public void setPrivateStoreType(int type)
{
_privatestore = type;
}
/**
* @return The Private Store type of the L2PcInstance.
*/
public int getPrivateStoreType()
{
return _privatestore;
}
/**
* Set the _skillLearningClassId object of the L2PcInstance.
*
* @param classId
* The parameter.
*/
public void setSkillLearningClassId(ClassId classId)
{
_skillLearningClassId = classId;
}
/**
* @return The _skillLearningClassId object of the L2PcInstance.
*/
public ClassId getSkillLearningClassId()
{
return _skillLearningClassId;
}
/**
* Set the _clan object, _clanId, _clanLeader Flag and title of the L2PcInstance.
*
* @param clan
* The Clan object which is used to feed L2PcInstance values.
*/
public void setClan(L2Clan clan)
{
_clan = clan;
setTitle("");
if (clan == null)
{
_clanId = 0;
_clanPrivileges = 0;
_pledgeType = 0;
_powerGrade = 0;
_lvlJoinedAcademy = 0;
_apprentice = 0;
_sponsor = 0;
return;
}
if (!clan.isMember(getObjectId()))
{
// char has been kicked from clan
setClan(null);
return;
}
_clanId = clan.getClanId();
}
/**
* @return The _clan object of the L2PcInstance.
*/
public L2Clan getClan()
{
return _clan;
}
/**
* @return True if the L2PcInstance is the leader of its clan.
*/
public boolean isClanLeader()
{
if (getClan() == null)
return false;
return getObjectId() == getClan().getLeaderId();
}
/**
* Reduce the number of arrows owned by the L2PcInstance and send it Server->Client Packet InventoryUpdate or ItemList (to unequip if the
* last arrow was consummed).<BR>
* <BR>
*/
@Override
protected void reduceArrowCount()
{
L2ItemInstance arrows = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (arrows == null)
{
getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND);
_arrowItem = null;
sendPacket(new ItemList(this, false));
return;
}
// Adjust item quantity
if (arrows.getCount() > 1)
{
synchronized (arrows)
{
arrows.changeCountWithoutTrace(-1, this, null);
arrows.setLastChange(L2ItemInstance.MODIFIED);
// could do also without saving, but let's save approx 1 of 10
if (GameTimeController.getGameTicks() % 10 == 0)
arrows.updateDatabase();
_inventory.refreshWeight();
}
}
else
{
// Destroy entire item and save to database
_inventory.destroyItem("Consume", arrows, this, null);
getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND);
_arrowItem = null;
_log.trace("removed arrows count");
sendPacket(new ItemList(this, false));
return;
}
if (!MainConfig.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(arrows);
sendPacket(iu);
}
else
sendPacket(new ItemList(this, false));
}
/**
* Equip arrows needed in left hand and send a Server->Client packet ItemList to the L2PcINstance then return True.<BR>
* <BR>
*/
@Override
protected boolean checkAndEquipArrows()
{
// Check if nothing is equipped in left hand
if (getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND) == null)
{
// Get the L2ItemInstance of the arrows needed for this bow
_arrowItem = getInventory().findArrowForBow(getActiveWeaponItem());
if (_arrowItem != null)
{
// Equip arrows needed in left hand
getInventory().setPaperdollItem(Inventory.PAPERDOLL_LHAND, _arrowItem);
// Send a Server->Client packet ItemList to this L2PcINstance to update left hand equipement
ItemList il = new ItemList(this, false);
sendPacket(il);
}
}
else
{
// Get the L2ItemInstance of arrows equipped in left hand
_arrowItem = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
}
return _arrowItem != null;
}
/**
* Disarm the player's weapon and shield.
*
* @return true if successful, false otherwise.
*/
public boolean disarmWeapons()
{
// Don't allow disarming a cursed weapon
if (isCursedWeaponEquipped())
return false;
// Unequip the weapon
L2ItemInstance wpn = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (wpn != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance itm : unequipped)
iu.addModifiedItem(itm);
sendPacket(iu);
abortAttack();
broadcastUserInfo();
// this can be 0 if the user pressed the right mousebutton twice very fast
if (unequipped.length > 0)
{
SystemMessage sm;
if (unequipped[0].getEnchantLevel() > 0)
sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED).addNumber(unequipped[0].getEnchantLevel()).addItemName(unequipped[0]);
else
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED).addItemName(unequipped[0]);
sendPacket(sm);
}
}
// Unequip the shield
L2ItemInstance sld = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (sld != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(sld.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance itm : unequipped)
iu.addModifiedItem(itm);
sendPacket(iu);
abortAttack();
broadcastUserInfo();
// this can be 0 if the user pressed the right mousebutton twice very fast
if (unequipped.length > 0)
{
SystemMessage sm;
if (unequipped[0].getEnchantLevel() > 0)
sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED).addNumber(unequipped[0].getEnchantLevel()).addItemName(unequipped[0]);
else
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED).addItemName(unequipped[0]);
sendPacket(sm);
}
}
return true;
}
public boolean mount(L2Summon pet)
{
if (!disarmWeapons())
return false;
stopAllToggles();
Ride mount = new Ride(getObjectId(), Ride.ACTION_MOUNT, pet.getTemplate().getNpcId());
setMount(pet.getNpcId(), pet.getLevel(), mount.getMountType());
setMountObjectID(pet.getControlItemId());
clearPetData();
startFeed(pet.getNpcId());
broadcastPacket(mount);
// Notify self and others about speed change
broadcastUserInfo();
pet.unSummon(this);
return true;
}
public boolean mount(int npcId, int controlItemId, boolean useFood)
{
if (!disarmWeapons())
return false;
stopAllToggles();
Ride mount = new Ride(getObjectId(), Ride.ACTION_MOUNT, npcId);
if (setMount(npcId, getLevel(), mount.getMountType()))
{
clearPetData();
setMountObjectID(controlItemId);
broadcastPacket(mount);
// Notify self and others about speed change
broadcastUserInfo();
if (useFood)
startFeed(npcId);
return true;
}
return false;
}
public boolean mountPlayer(L2Summon summon)
{
if (summon != null && summon.isMountable() && !isMounted() && !isBetrayed())
{
if (isDead()) // A strider cannot be ridden when dead.
{
sendPacket(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_DEAD);
return false;
}
else if (summon.isDead()) // A dead strider cannot be ridden.
{
sendPacket(SystemMessageId.DEAD_STRIDER_CANT_BE_RIDDEN);
return false;
}
else if (summon.isInCombat() || summon.isRooted()) // A strider in battle cannot be ridden.
{
sendPacket(SystemMessageId.STRIDER_IN_BATLLE_CANT_BE_RIDDEN);
return false;
}
else if (isInCombat()) // A strider cannot be ridden while in battle
{
sendPacket(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_IN_BATTLE);
return false;
}
else if (isSitting()) // A strider can be ridden only when standing
{
sendPacket(SystemMessageId.STRIDER_CAN_BE_RIDDEN_ONLY_WHILE_STANDING);
return false;
}
else if (isFishing()) // You can't mount, dismount, break and drop items while fishing
{
sendPacket(SystemMessageId.CANNOT_DO_WHILE_FISHING_2);
return false;
}
else if (isCursedWeaponEquipped()) // You can't mount, dismount, break and drop items while weilding a cursed weapon
{
sendPacket(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_IN_BATTLE);
return false;
}
else if (!Util.checkIfInRange(200, this, summon, true))
{
sendPacket(SystemMessageId.TOO_FAR_AWAY_FROM_STRIDER_TO_MOUNT);
return false;
}
else if (summon.isHungry())
{
sendPacket(SystemMessageId.HUNGRY_STRIDER_NOT_MOUNT);
return false;
}
else if (!summon.isDead() && !isMounted())
mount(summon);
}
else if (isMounted())
{
if (getMountType() == 2 && isInsideZone(L2Character.ZONE_NOLANDING))
{
sendPacket(SystemMessageId.NO_DISMOUNT_HERE);
return false;
}
else if (isHungry())
{
sendPacket(SystemMessageId.HUNGRY_STRIDER_NOT_MOUNT);
return false;
}
else
dismount();
}
return true;
}
public boolean dismount()
{
sendPacket(new SetupGauge(3, 0, 0));
int petId = _mountNpcId;
if (setMount(0, 0, 0))
{
stopFeed();
clearPetData();
broadcastPacket(new Ride(getObjectId(), Ride.ACTION_DISMOUNT, 0));
setMountObjectID(0);
storePetFood(petId);
// Notify self and others about speed change
broadcastUserInfo();
return true;
}
return false;
}
public void storePetFood(int petId)
{
if (_controlItemId != 0 && petId != 0)
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("UPDATE pets SET fed=? WHERE item_obj_id = ?");
statement.setInt(1, getCurrentFeed());
statement.setInt(2, _controlItemId);
statement.executeUpdate();
statement.close();
_controlItemId = 0;
}
catch (Exception e)
{
_log.error("Failed to store Pet [NpcId: " + petId + "] data", e);
}
}
}
protected class FeedTask implements Runnable
{
@Override
public void run()
{
try
{
if (!isMounted())
{
stopFeed();
return;
}
if (getCurrentFeed() > getFeedConsume())
{
// eat
setCurrentFeed(getCurrentFeed() - getFeedConsume());
}
else
{
// go back to pet control item, or simply said, unsummon it
setCurrentFeed(0);
stopFeed();
dismount();
sendPacket(SystemMessageId.OUT_OF_FEED_MOUNT_CANCELED);
}
int[] foodIds = getPetData(getMountNpcId()).getFood();
if (foodIds.length == 0)
return;
L2ItemInstance food = null;
for (int id : foodIds)
{
food = getInventory().getItemByItemId(id);
if (food != null)
break;
}
if (food != null && isHungry())
{
IItemHandler handler = ItemHandler.getInstance().getItemHandler(food.getEtcItem());
if (handler != null)
{
handler.useItem(L2PcInstance.this, food, false);
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_TOOK_S1_BECAUSE_HE_WAS_HUNGRY).addItemName(food));
}
}
}
catch (Exception e)
{
_log.error("Mounted Pet [NpcId: " + getMountNpcId() + "] a feed task error has occurred", e);
}
}
}
protected synchronized void startFeed(int npcId)
{
_canFeed = npcId > 0;
if (!isMounted())
return;
if (getPet() != null)
{
setCurrentFeed(((L2PetInstance) getPet()).getCurrentFed());
_controlItemId = getPet().getControlItemId();
sendPacket(new SetupGauge(3, getCurrentFeed() * 10000 / getFeedConsume(), getMaxFeed() * 10000 / getFeedConsume()));
if (!isDead())
_mountFeedTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new FeedTask(), 10000, 10000);
}
else if (_canFeed)
{
setCurrentFeed(getMaxFeed());
sendPacket(new SetupGauge(3, getCurrentFeed() * 10000 / getFeedConsume(), getMaxFeed() * 10000 / getFeedConsume()));
if (!isDead())
_mountFeedTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new FeedTask(), 10000, 10000);
}
}
protected synchronized void stopFeed()
{
if (_mountFeedTask != null)
{
_mountFeedTask.cancel(false);
_mountFeedTask = null;
_log.trace("Pet [#" + _mountNpcId + "] feed task stop");
}
}
private final void clearPetData()
{
_data = null;
}
protected final L2PetData getPetData(int npcId)
{
if (_data == null)
_data = PetDataTable.getInstance().getPetData(npcId);
return _data;
}
private final L2PetLevelData getPetLevelData(int npcId)
{
if (_leveldata == null)
_leveldata = PetDataTable.getInstance().getPetData(npcId).getPetLevelData(getMountLevel());
return _leveldata;
}
public int getCurrentFeed()
{
return _curFeed;
}
protected int getFeedConsume()
{
// if pet is attacking
if (isAttackingNow())
return getPetLevelData(_mountNpcId).getPetFeedBattle();
return getPetLevelData(_mountNpcId).getPetFeedNormal();
}
public void setCurrentFeed(int num)
{
_curFeed = num > getMaxFeed() ? getMaxFeed() : num;
sendPacket(new SetupGauge(3, getCurrentFeed() * 10000 / getFeedConsume(), getMaxFeed() * 10000 / getFeedConsume()));
}
private int getMaxFeed()
{
return getPetLevelData(_mountNpcId).getPetMaxFeed();
}
protected boolean isHungry()
{
return _canFeed ? (getCurrentFeed() < (getPetLevelData(getMountNpcId()).getPetMaxFeed() * 0.55)) : false;
}
/**
* Return True if the L2PcInstance use a dual weapon.<BR>
* <BR>
*/
@Override
public boolean isUsingDualWeapon()
{
L2Weapon weaponItem = getActiveWeaponItem();
if (weaponItem == null)
return false;
if (weaponItem.getItemType() == L2WeaponType.DUAL)
return true;
else if (weaponItem.getItemType() == L2WeaponType.DUALFIST)
return true;
else
return false;
}
public void setUptime(long time)
{
_uptime = time;
}
public long getUptime()
{
return System.currentTimeMillis() - _uptime;
}
/**
* Return True if the L2PcInstance is invulnerable.
*/
@Override
public boolean isInvul()
{
return super.isInvul() || _protectEndTime > GameTimeController.getGameTicks();
}
/**
* Return True if the L2PcInstance has a Party in progress.
*/
@Override
public boolean isInParty()
{
return _party != null;
}
/**
* Set the _party object of the L2PcInstance (without joining it).
*
* @param party
* The object.
*/
public void setParty(L2Party party)
{
_party = party;
}
/**
* Set the _party object of the L2PcInstance AND join it.
*
* @param party
*/
public void joinParty(L2Party party)
{
if (party != null)
{
_party = party;
party.addPartyMember(this);
}
}
/**
* Manage the Leave Party task of the L2PcInstance.
*/
public void leaveParty()
{
if (isInParty())
{
_party.removePartyMember(this);
_party = null;
}
}
/**
* Return the _party object of the L2PcInstance.
*/
@Override
public L2Party getParty()
{
return _party;
}
/**
* Return True if the L2PcInstance is a GM.
*/
@Override
public boolean isGM()
{
return getAccessLevel().isGm();
}
/**
* Set the _accessLevel of the L2PcInstance.
*
* @param level
*/
public void setAccessLevel(int level)
{
if (level == AccessLevelsData._masterAccessLevelNum)
{
_log.warn(getName() + " has logged in with Master access level.");
_accessLevel = AccessLevelsData._masterAccessLevel;
}
else if (level == AccessLevelsData._userAccessLevelNum)
_accessLevel = AccessLevelsData._userAccessLevel;
else
{
L2AccessLevel accessLevel = AccessLevelsData.getInstance().getAccessLevel(level);
if (accessLevel == null)
{
if (level < 0)
{
AccessLevelsData.getInstance().addBanAccessLevel(level);
_accessLevel = AccessLevelsData.getInstance().getAccessLevel(level);
}
else
{
_log.warn("Server tried to set unregistered access level " + level + " to " + getName() + ". His access level have been reseted to user level.");
_accessLevel = AccessLevelsData._userAccessLevel;
}
}
else
{
_accessLevel = accessLevel;
setTitle(_accessLevel.getName());
}
}
getAppearance().setNameColor(_accessLevel.getNameColor());
getAppearance().setTitleColor(_accessLevel.getTitleColor());
broadcastUserInfo();
CharNameTable.getInstance().addName(this);
}
public void setAccountAccesslevel(int level)
{
LoginServerThread.getInstance().sendAccessLevel(getAccountName(), level);
}
/**
* @return the _accessLevel of the L2PcInstance.
*/
public L2AccessLevel getAccessLevel()
{
if (PlayersConfig.EVERYBODY_HAS_ADMIN_RIGHTS)
return AccessLevelsData._masterAccessLevel;
else if (_accessLevel == null) /*
* This is here because inventory etc. is loaded before access level on login, so it is not null
*/
setAccessLevel(AccessLevelsData._userAccessLevelNum);
return _accessLevel;
}
@Override
public double getLevelMod()
{
return (100.0 - 11 + getLevel()) / 100.0;
}
/**
* Update Stats of the L2PcInstance client side by sending Server->Client packet UserInfo/StatusUpdate to this L2PcInstance and
* CharInfo/StatusUpdate to all L2PcInstance in its _KnownPlayers (broadcast).
*
* @param broadcastType
*/
public void updateAndBroadcastStatus(int broadcastType)
{
refreshOverloaded();
refreshExpertisePenalty();
if (broadcastType == 1)
sendPacket(new UserInfo(this));
else if (broadcastType == 2)
broadcastUserInfo();
}
/**
* Send a Server->Client StatusUpdate packet with Karma to the L2PcInstance and all L2PcInstance to inform (broadcast).
*/
public void broadcastKarma()
{
StatusUpdate su = new StatusUpdate(this);
su.addAttribute(StatusUpdate.KARMA, getKarma());
sendPacket(su);
if (getPet() != null)
sendPacket(new RelationChanged(getPet(), getRelation(this), false));
broadcastRelationsChanges();
}
/**
* Set the online Flag to True or False and update the characters table of the database with online status and lastAccess (called when login
* and logout).
*
* @param isOnline
* @param updateInDb
*/
public void setOnlineStatus(boolean isOnline, boolean updateInDb)
{
if (_isOnline != isOnline)
_isOnline = isOnline;
// Update the characters table of the database with online status and lastAccess (called when login and logout)
if (updateInDb)
updateOnlineStatus();
}
public void setIsIn7sDungeon(boolean isIn7sDungeon)
{
_isIn7sDungeon = isIn7sDungeon;
}
/**
* Update the characters table of the database with online status and lastAccess of this L2PcInstance (called when login and logout).
*/
public void updateOnlineStatus()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("UPDATE characters SET online=?, lastAccess=? WHERE obj_id=?");
statement.setInt(1, isOnlineInt());
statement.setLong(2, System.currentTimeMillis());
statement.setInt(3, getObjectId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warn("could not set char online status:" + e);
}
}
/**
* Create a new player in the characters table of the database.
*
* @return true if successful.
*/
private boolean createDb()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(INSERT_CHARACTER);
statement.setString(1, _accountName);
statement.setInt(2, getObjectId());
statement.setString(3, getName());
statement.setInt(4, getLevel());
statement.setInt(5, getMaxHp());
statement.setDouble(6, getCurrentHp());
statement.setInt(7, getMaxCp());
statement.setDouble(8, getCurrentCp());
statement.setInt(9, getMaxMp());
statement.setDouble(10, getCurrentMp());
statement.setInt(11, getAppearance().getFace());
statement.setInt(12, getAppearance().getHairStyle());
statement.setInt(13, getAppearance().getHairColor());
statement.setInt(14, getAppearance().getSex() ? 1 : 0);
statement.setLong(15, getExp());
statement.setInt(16, getSp());
statement.setInt(17, getKarma());
statement.setInt(18, getPvpKills());
statement.setInt(19, getPkKills());
statement.setInt(20, getClanId());
statement.setInt(21, getRace().ordinal());
statement.setInt(22, getClassId().getId());
statement.setLong(23, getDeleteTimer());
statement.setInt(24, hasDwarvenCraft() ? 1 : 0);
statement.setString(25, getTitle());
statement.setInt(26, getAccessLevel().getLevel());
statement.setInt(27, isOnlineInt());
statement.setInt(28, isIn7sDungeon() ? 1 : 0);
statement.setInt(29, getClanPrivileges());
statement.setInt(30, getWantsPeace());
statement.setInt(31, getBaseClass());
statement.setInt(32, isNoble() ? 1 : 0);
statement.setLong(33, 0);
statement.setLong(34, System.currentTimeMillis());
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.error("Could not insert char data: " + e);
return false;
}
return true;
}
/**
* Retrieve a L2PcInstance from the characters table of the database and add it in _allObjects of the L2world.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Retrieve the L2PcInstance from the characters table of the database</li> <li>Add the L2PcInstance object in _allObjects</li> <li>Set
* the x,y,z position of the L2PcInstance and make it invisible</li> <li>Update the overloaded status of the L2PcInstance</li><BR>
* <BR>
*
* @param objectId
* Identifier of the object to initialized
* @return The L2PcInstance loaded from the database
*/
private static L2PcInstance restore(int objectId)
{
L2PcInstance player = null;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(RESTORE_CHARACTER);
statement.setInt(1, objectId);
ResultSet rset = statement.executeQuery();
double currentCp = 0;
double currentHp = 0;
double currentMp = 0;
while (rset.next())
{
final int activeClassId = rset.getInt("classid");
final L2PcTemplate template = CharTemplateData.getInstance().getTemplate(activeClassId);
PcAppearance app = new PcAppearance(rset.getByte("face"), rset.getByte("hairColor"), rset.getByte("hairStyle"), rset.getInt("sex") != 0);
player = new L2PcInstance(objectId, template, rset.getString("account_name"), app);
restorePremServiceData(player, rset.getString("account_name"));
player.setName(rset.getString("char_name"));
player._lastAccess = rset.getLong("lastAccess");
player.getStat().setExp(rset.getLong("exp"));
player.setExpBeforeDeath(rset.getLong("expBeforeDeath"));
player.getStat().setLevel(rset.getByte("level"));
player.getStat().setSp(rset.getInt("sp"));
player.setWantsPeace(rset.getInt("wantspeace"));
player.setHeading(rset.getInt("heading"));
player.setKarma(rset.getInt("karma"));
player.setPvpKills(rset.getInt("pvpkills"));
player.setPkKills(rset.getInt("pkkills"));
player.setOnlineTime(rset.getLong("onlinetime"));
player.setNoble(rset.getInt("nobless") == 1, false);
player.setClanJoinExpiryTime(rset.getLong("clan_join_expiry_time"));
if (player.getClanJoinExpiryTime() < System.currentTimeMillis())
player.setClanJoinExpiryTime(0);
player.setClanCreateExpiryTime(rset.getLong("clan_create_expiry_time"));
if (player.getClanCreateExpiryTime() < System.currentTimeMillis())
player.setClanCreateExpiryTime(0);
player.setPowerGrade((int) rset.getLong("power_grade"));
player.setPledgeType(rset.getInt("subpledge"));
player.setLastRecomUpdate(rset.getLong("last_recom_date"));
int clanId = rset.getInt("clanid");
if (clanId > 0)
player.setClan(ClanTable.getInstance().getClan(clanId));
if (player.getClan() != null)
{
if (player.getClan().getLeaderId() != player.getObjectId())
{
if (player.getPowerGrade() == 0)
player.setPowerGrade(5);
player.setClanPrivileges(player.getClan().getRankPrivs(player.getPowerGrade()));
}
else
{
player.setClanPrivileges(L2Clan.CP_ALL);
player.setPowerGrade(1);
}
int pledgeClass = 0;
pledgeClass = player.getClan().getClanMember(objectId).calculatePledgeClass(player);
if (player.isNoble() && pledgeClass < 5)
pledgeClass = 5;
if (player.isHero() && pledgeClass < 8)
pledgeClass = 8;
player.setPledgeClass(pledgeClass);
}
else
player.setClanPrivileges(L2Clan.CP_NOTHING);
player.setDeleteTimer(rset.getLong("deletetime"));
player.setTitle(rset.getString("title"));
player.setAccessLevel(rset.getInt("accesslevel"));
player.setFistsWeaponItem(findFistsWeaponItem(activeClassId));
player.setUptime(System.currentTimeMillis());
currentHp = rset.getDouble("curHp");
currentCp = rset.getDouble("curCp");
currentMp = rset.getDouble("curMp");
// Check recs
player.checkRecom(rset.getInt("rec_have"), rset.getInt("rec_left"));
player._classIndex = 0;
try
{
player.setBaseClass(rset.getInt("base_class"));
}
catch (Exception e)
{
player.setBaseClass(activeClassId);
}
// Restore Subclass Data (cannot be done earlier in function)
if (restoreSubClassData(player))
{
if (activeClassId != player.getBaseClass())
{
for (SubClass subClass : player.getSubClasses().values())
if (subClass.getClassId() == activeClassId)
player._classIndex = subClass.getClassIndex();
}
}
if (player.getClassIndex() == 0 && activeClassId != player.getBaseClass())
{
// Subclass in use but doesn't exist in DB -
// a possible restart-while-modifysubclass cheat has been attempted.
// Switching to use base class
player.setClassId(player.getBaseClass());
_log.warn("Player " + player.getName() + " reverted to base class. Possibly has tried a relogin exploit while subclassing.");
}
else
player._activeClass = activeClassId;
player.setApprentice(rset.getInt("apprentice"));
player.setSponsor(rset.getInt("sponsor"));
player.setLvlJoinedAcademy(rset.getInt("lvl_joined_academy"));
player.setIsIn7sDungeon(rset.getInt("isin7sdungeon") == 1);
player.setPunishLevel(rset.getInt("punish_level"));
if (player.getPunishLevel() != PunishLevel.NONE)
player.setPunishTimer(rset.getLong("punish_timer"));
else
player.setPunishTimer(0);
CursedWeaponsManager.getInstance().checkPlayer(player);
player.setAllianceWithVarkaKetra(rset.getInt("varka_ketra_ally"));
player.setDeathPenaltyBuffLevel(rset.getInt("death_penalty_level"));
// Set the x,y,z position of the L2PcInstance and make it invisible
player.setXYZInvisible(rset.getInt("x"), rset.getInt("y"), rset.getInt("z"));
// Set Hero status if it applies
if (Hero.getInstance().isActiveHero(objectId))
player.setHero(true);
// Retrieve from the database all secondary data of this L2PcInstance and reward expertise/lucky skills if
// necessary.
// Note that Clan, Noblesse and Hero skills are given separately and not here.
player.restoreCharData();
player.rewardSkills();
// Restore current Cp, HP and MP values
player.setCurrentCp(currentCp);
player.setCurrentHp(currentHp);
player.setCurrentMp(currentMp);
if (currentHp < 0.5)
{
player.setIsDead(true);
player.stopHpMpRegeneration();
}
// Restore pet if exists in the world
player.setPet(L2World.getInstance().getPet(player.getObjectId()));
if (player.getPet() != null)
player.getPet().setOwner(player);
player.refreshOverloaded();
player.refreshExpertisePenalty();
player.restoreFriendList();
// Retrieve the name and ID of the other characters assigned to this account.
PreparedStatement stmt = con.prepareStatement("SELECT obj_Id, char_name FROM characters WHERE account_name=? AND obj_Id<>?");
stmt.setString(1, player._accountName);
stmt.setInt(2, objectId);
ResultSet chars = stmt.executeQuery();
while (chars.next())
player._chars.put(chars.getInt("obj_Id"), chars.getString("char_name"));
chars.close();
stmt.close();
break;
}
rset.close();
statement.close();
}
catch (Exception e)
{
_log.error("Could not restore char data: " + e);
}
return player;
}
/**
* @return
*/
public Forum getMail()
{
if (_forumMail == null)
{
setMail(ForumsBBSManager.getInstance().getForumByName("MailRoot").getChildByName(getName()));
if (_forumMail == null)
{
ForumsBBSManager.getInstance().createNewForum(getName(), ForumsBBSManager.getInstance().getForumByName("MailRoot"), Forum.MAIL, Forum.OWNERONLY, getObjectId());
setMail(ForumsBBSManager.getInstance().getForumByName("MailRoot").getChildByName(getName()));
}
}
return _forumMail;
}
/**
* @param forum
*/
public void setMail(Forum forum)
{
_forumMail = forum;
}
/**
* @return
*/
public Forum getMemo()
{
if (_forumMemo == null)
{
setMemo(ForumsBBSManager.getInstance().getForumByName("MemoRoot").getChildByName(_accountName));
if (_forumMemo == null)
{
ForumsBBSManager.getInstance().createNewForum(_accountName, ForumsBBSManager.getInstance().getForumByName("MemoRoot"), Forum.MEMO, Forum.OWNERONLY, getObjectId());
setMemo(ForumsBBSManager.getInstance().getForumByName("MemoRoot").getChildByName(_accountName));
}
}
return _forumMemo;
}
/**
* @param forum
*/
public void setMemo(Forum forum)
{
_forumMemo = forum;
}
/**
* Restores sub-class data for the L2PcInstance, used to check the current class index for the character.
*
* @param player
* The player to make checks on.
* @return true if successful.
*/
private static boolean restoreSubClassData(L2PcInstance player)
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_SUBCLASSES);
statement.setInt(1, player.getObjectId());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
SubClass subClass = new SubClass();
subClass.setClassId(rset.getInt("class_id"));
subClass.setLevel(rset.getByte("level"));
subClass.setExp(rset.getLong("exp"));
subClass.setSp(rset.getInt("sp"));
subClass.setClassIndex(rset.getInt("class_index"));
// Enforce the correct indexing of _subClasses against their class indexes.
player.getSubClasses().put(subClass.getClassIndex(), subClass);
}
statement.close();
}
catch (Exception e)
{
_log.warn("Could not restore classes for " + player.getName() + ": " + e);
e.printStackTrace();
}
return true;
}
/**
* Restores secondary data for the L2PcInstance, based on the current class index.
*/
private void restoreCharData()
{
// Retrieve from the database all skills of this L2PcInstance and add them to _skills.
restoreSkills();
// Retrieve from the database all macroses of this L2PcInstance and add them to _macroses.
_macroses.restore();
// Retrieve from the database all shortCuts of this L2PcInstance and add them to _shortCuts.
_shortCuts.restore();
// Retrieve from the database all henna of this L2PcInstance and add them to _henna.
restoreHenna();
// Retrieve from the database all recom data of this L2PcInstance and add to _recomChars.
restoreRecom();
// Retrieve from the database the recipe book of this L2PcInstance.
if (!isSubClassActive())
restoreRecipeBook();
}
/**
* Store recipe book data for this L2PcInstance, if not on an active sub-class.
*/
private void storeRecipeBook()
{
// If the player is on a sub-class don't even attempt to store a recipe book.
if (isSubClassActive())
return;
if (getCommonRecipeBook().length == 0 && getDwarvenRecipeBook().length == 0)
return;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("DELETE FROM character_recipebook WHERE char_id=?");
statement.setInt(1, getObjectId());
statement.execute();
statement.close();
L2RecipeList[] recipes = getCommonRecipeBook();
for (L2RecipeList recipe : recipes)
{
statement = con.prepareStatement("INSERT INTO character_recipebook (char_id, id, type) values(?,?,0)");
statement.setInt(1, getObjectId());
statement.setInt(2, recipe.getId());
statement.execute();
statement.close();
}
recipes = getDwarvenRecipeBook();
for (L2RecipeList recipe : recipes)
{
statement = con.prepareStatement("INSERT INTO character_recipebook (char_id, id, type) values(?,?,1)");
statement.setInt(1, getObjectId());
statement.setInt(2, recipe.getId());
statement.execute();
statement.close();
}
}
catch (Exception e)
{
_log.warn("Could not store recipe book data: " + e);
}
}
/**
* Restore recipe book data for this L2PcInstance.
*/
private void restoreRecipeBook()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("SELECT id, type FROM character_recipebook WHERE char_id=?");
statement.setInt(1, getObjectId());
ResultSet rset = statement.executeQuery();
L2RecipeList recipe;
while (rset.next())
{
recipe = RecipeController.getInstance().getRecipeList(rset.getInt("id") - 1);
if (rset.getInt("type") == 1)
registerDwarvenRecipeList(recipe);
else
registerCommonRecipeList(recipe);
}
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not restore recipe book data:" + e);
}
}
/**
* Update L2PcInstance stats in the characters table of the database.
*
* @param storeActiveEffects
*/
public synchronized void store(boolean storeActiveEffects)
{
// update client coords, if these look like true
if (isInsideRadius(getClientX(), getClientY(), 1000, true))
setXYZ(getClientX(), getClientY(), getClientZ());
storeCharBase();
storeCharSub();
storeEffect(storeActiveEffects);
storeRecipeBook();
SevenSigns.getInstance().saveSevenSignsData(getObjectId());
}
public void store()
{
store(true);
}
private void storeCharBase()
{
try (Connection con = DatabaseFactory.getConnection())
{
// Get the exp, level, and sp of base class to store in base table
int currentClassIndex = getClassIndex();
_classIndex = 0;
long exp = getStat().getExp();
int level = getStat().getLevel();
int sp = getStat().getSp();
_classIndex = currentClassIndex;
PreparedStatement statement = con.prepareStatement(UPDATE_CHARACTER);
statement.setInt(1, level);
statement.setInt(2, getMaxHp());
statement.setDouble(3, getCurrentHp());
statement.setInt(4, getMaxCp());
statement.setDouble(5, getCurrentCp());
statement.setInt(6, getMaxMp());
statement.setDouble(7, getCurrentMp());
statement.setInt(8, getAppearance().getFace());
statement.setInt(9, getAppearance().getHairStyle());
statement.setInt(10, getAppearance().getHairColor());
statement.setInt(11, getAppearance().getSex() ? 1 : 0);
statement.setInt(12, getHeading());
statement.setInt(13, _observerMode ? _lastX : getX());
statement.setInt(14, _observerMode ? _lastY : getY());
statement.setInt(15, _observerMode ? _lastZ : getZ());
statement.setLong(16, exp);
statement.setLong(17, getExpBeforeDeath());
statement.setInt(18, sp);
statement.setInt(19, getKarma());
statement.setInt(20, getPvpKills());
statement.setInt(21, getPkKills());
statement.setInt(22, getRecomHave());
statement.setInt(23, getRecomLeft());
statement.setInt(24, getClanId());
statement.setInt(25, getRace().ordinal());
statement.setInt(26, getClassId().getId());
statement.setLong(27, getDeleteTimer());
statement.setString(28, getTitle());
statement.setInt(29, getAccessLevel().getLevel());
statement.setInt(30, isOnlineInt());
statement.setInt(31, isIn7sDungeon() ? 1 : 0);
statement.setInt(32, getClanPrivileges());
statement.setInt(33, getWantsPeace());
statement.setInt(34, getBaseClass());
long totalOnlineTime = _onlineTime;
if (_onlineBeginTime > 0)
totalOnlineTime += (System.currentTimeMillis() - _onlineBeginTime) / 1000;
statement.setLong(35, totalOnlineTime);
statement.setInt(36, getPunishLevel().value());
statement.setLong(37, getPunishTimer());
statement.setInt(38, isNoble() ? 1 : 0);
statement.setLong(39, getPowerGrade());
statement.setInt(40, getPledgeType());
statement.setLong(41, getLastRecomUpdate());
statement.setInt(42, getLvlJoinedAcademy());
statement.setLong(43, getApprentice());
statement.setLong(44, getSponsor());
statement.setInt(45, getAllianceWithVarkaKetra());
statement.setLong(46, getClanJoinExpiryTime());
statement.setLong(47, getClanCreateExpiryTime());
statement.setString(48, getName());
statement.setLong(49, getDeathPenaltyBuffLevel());
statement.setInt(50, getObjectId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not store char base data: " + e);
}
}
private void storeCharSub()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(UPDATE_CHAR_SUBCLASS);
if (getTotalSubClasses() > 0)
{
for (SubClass subClass : getSubClasses().values())
{
statement.setLong(1, subClass.getExp());
statement.setInt(2, subClass.getSp());
statement.setInt(3, subClass.getLevel());
statement.setInt(4, subClass.getClassId());
statement.setInt(5, getObjectId());
statement.setInt(6, subClass.getClassIndex());
statement.execute();
}
}
statement.close();
}
catch (Exception e)
{
_log.warn("Could not store sub class data for " + getName() + ": " + e);
}
}
private void storeEffect(boolean storeEffects)
{
if (!PlayersConfig.STORE_SKILL_COOLTIME)
return;
try (Connection con = DatabaseFactory.getConnection())
{
// Delete all current stored effects for char to avoid dupe
PreparedStatement statement = con.prepareStatement(DELETE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
statement.execute();
statement.close();
int buff_index = 0;
final List<Integer> storedSkills = new FastList<>();
// Store all effect data along with calulated remaining
// reuse delays for matching skills. 'restore_type'= 0.
statement = con.prepareStatement(ADD_SKILL_SAVE);
if (storeEffects)
{
for (L2Effect effect : getAllEffects())
{
if (effect == null)
continue;
switch (effect.getEffectType())
{
case HEAL_OVER_TIME:
case COMBAT_POINT_HEAL_OVER_TIME:
continue;
}
L2Skill skill = effect.getSkill();
if (storedSkills.contains(skill.getReuseHashCode()))
continue;
storedSkills.add(skill.getReuseHashCode());
if (!effect.isHerbEffect() && effect.getInUse() && !skill.isToggle())
{
statement.setInt(1, getObjectId());
statement.setInt(2, skill.getId());
statement.setInt(3, skill.getLevel());
statement.setInt(4, effect.getCount());
statement.setInt(5, effect.getTime());
if (_reuseTimeStamps.containsKey(skill.getReuseHashCode()))
{
TimeStamp t = _reuseTimeStamps.get(skill.getReuseHashCode());
statement.setLong(6, t.hasNotPassed() ? t.getReuse() : 0);
statement.setDouble(7, t.hasNotPassed() ? t.getStamp() : 0);
}
else
{
statement.setLong(6, 0);
statement.setDouble(7, 0);
}
statement.setInt(8, 0);
statement.setInt(9, getClassIndex());
statement.setInt(10, ++buff_index);
statement.execute();
}
}
}
// Store the reuse delays of remaining skills which
// lost effect but still under reuse delay. 'restore_type' 1.
for (int hash : _reuseTimeStamps.keySet())
{
if (storedSkills.contains(hash))
continue;
TimeStamp t = _reuseTimeStamps.get(hash);
if (t != null && t.hasNotPassed())
{
storedSkills.add(hash);
statement.setInt(1, getObjectId());
statement.setInt(2, t.getSkillId());
statement.setInt(3, t.getSkillLvl());
statement.setInt(4, -1);
statement.setInt(5, -1);
statement.setLong(6, t.getReuse());
statement.setDouble(7, t.getStamp());
statement.setInt(8, 1);
statement.setInt(9, getClassIndex());
statement.setInt(10, ++buff_index);
statement.execute();
}
}
statement.close();
}
catch (Exception e)
{
_log.warn("Could not store char effect data: ", e);
}
}
/**
* @return True if the L2PcInstance is online.
*/
public boolean isOnline()
{
return _isOnline;
}
/**
* @return an int interpretation of online status.
*/
public int isOnlineInt()
{
if (_isOnline && getClient() != null)
return getClient().isDetached() ? 2 : 1;
return 0;
}
public boolean isIn7sDungeon()
{
return _isIn7sDungeon;
}
/**
* Add a skill to the L2PcInstance _skills and its Func objects to the calculator set of the L2PcInstance and save update in the
* character_skills table of the database.<BR>
* <BR>
* <B><U> Concept</U> :</B><BR>
* <BR>
* All skills own by a L2PcInstance are identified in <B>_skills</B><BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Replace oldSkill by newSkill or Add the newSkill</li> <li>If an old skill has been replaced, remove all its Func objects of
* L2Character calculator set</li> <li>Add Func objects of newSkill to the calculator set of the L2Character</li><BR>
* <BR>
*
* @param newSkill
* The L2Skill to add to the L2Character
* @param store
* @return The L2Skill replaced or null if just added a new L2Skill
*/
public L2Skill addSkill(L2Skill newSkill, boolean store)
{
// Add a skill to the L2PcInstance _skills and its Func objects to the calculator set of the L2PcInstance
L2Skill oldSkill = super.addSkill(newSkill);
// Add or update a L2PcInstance skill in the character_skills table of the database
if (store)
storeSkill(newSkill, oldSkill, -1);
return oldSkill;
}
@Override
public L2Skill removeSkill(L2Skill skill, boolean store)
{
if (store)
return removeSkill(skill);
return super.removeSkill(skill, true);
}
public L2Skill removeSkill(L2Skill skill, boolean store, boolean cancelEffect)
{
if (store)
return removeSkill(skill);
return super.removeSkill(skill, cancelEffect);
}
/**
* Remove a skill from the L2Character and its Func objects from calculator set of the L2Character and save update in the character_skills
* table of the database.<BR>
* <BR>
* <B><U> Concept</U> :</B><BR>
* <BR>
* All skills own by a L2Character are identified in <B>_skills</B><BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Remove the skill from the L2Character _skills</li> <li>Remove all its Func objects from the L2Character calculator set</li> <BR>
* <BR>
* <B><U> Overriden in </U> :</B><BR>
* <BR>
* <li>L2PcInstance : Save update in the character_skills table of the database</li><BR>
* <BR>
*
* @param skill
* The L2Skill to remove from the L2Character
* @return The L2Skill removed
*/
@Override
public L2Skill removeSkill(L2Skill skill)
{
// Remove a skill from the L2Character and its Func objects from calculator set of the L2Character
L2Skill oldSkill = super.removeSkill(skill);
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(DELETE_SKILL_FROM_CHAR);
if (oldSkill != null)
{
statement.setInt(1, oldSkill.getId());
statement.setInt(2, getObjectId());
statement.setInt(3, getClassIndex());
statement.execute();
}
statement.close();
}
catch (Exception e)
{
_log.warn("Error could not delete skill: " + e);
}
// Don't busy with shortcuts if skill was a passive skill.
if (skill != null && !skill.isPassive())
{
L2ShortCut[] allShortCuts = getAllShortCuts();
for (L2ShortCut sc : allShortCuts)
{
if (sc != null && sc.getId() == skill.getId() && sc.getType() == L2ShortCut.TYPE_SKILL)
deleteShortCut(sc.getSlot(), sc.getPage());
}
}
return oldSkill;
}
/**
* Add or update a L2PcInstance skill in the character_skills table of the database. <BR>
* <BR>
* If newClassIndex > -1, the skill will be stored with that class index, not the current one.
*
* @param newSkill
* @param oldSkill
* @param newClassIndex
*/
private void storeSkill(L2Skill newSkill, L2Skill oldSkill, int newClassIndex)
{
int classIndex = _classIndex;
if (newClassIndex > -1)
classIndex = newClassIndex;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement;
if (oldSkill != null && newSkill != null)
{
statement = con.prepareStatement(UPDATE_CHARACTER_SKILL_LEVEL);
statement.setInt(1, newSkill.getLevel());
statement.setInt(2, oldSkill.getId());
statement.setInt(3, getObjectId());
statement.setInt(4, classIndex);
statement.execute();
statement.close();
}
else if (newSkill != null)
{
statement = con.prepareStatement(ADD_NEW_SKILL);
statement.setInt(1, getObjectId());
statement.setInt(2, newSkill.getId());
statement.setInt(3, newSkill.getLevel());
statement.setInt(4, classIndex);
statement.execute();
statement.close();
}
else
{
_log.warn("storeSkill() couldn't store new skill. It's null type.");
}
}
catch (Exception e)
{
_log.warn("Error could not store char skills: " + e);
}
}
/**
* Retrieve from the database all skills of this L2PcInstance and add them to _skills.
*/
private void restoreSkills()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
ResultSet rset = statement.executeQuery();
// Go though the recordset of this SQL query
while (rset.next())
{
int id = rset.getInt("skill_id");
int level = rset.getInt("skill_level");
if (id > 9000)
continue; // fake skills for base stats
// Create a L2Skill object for each record
L2Skill skill = SkillTable.getInstance().getInfo(id, level);
// Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character
super.addSkill(skill);
}
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not restore character skills: " + e);
}
}
/**
* Retrieve from the database all skill effects of this L2PcInstance and add them to the player.
*/
public void restoreEffects()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(RESTORE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
int effectCount = rset.getInt("effect_count");
int effectCurTime = rset.getInt("effect_cur_time");
long reuseDelay = rset.getLong("reuse_delay");
long systime = rset.getLong("systime");
int restoreType = rset.getInt("restore_type");
final L2Skill skill = SkillTable.getInstance().getInfo(rset.getInt("skill_id"), rset.getInt("skill_level"));
if (skill == null)
continue;
final long remainingTime = systime - System.currentTimeMillis();
if (remainingTime > 10)
{
disableSkill(skill, remainingTime);
addTimeStamp(skill, reuseDelay, systime);
}
/**
* Restore Type 1 The remaning skills lost effect upon logout but were still under a high reuse delay.
*/
if (restoreType > 0)
continue;
/**
* Restore Type 0 These skills were still in effect on the character upon logout. Some of which were self casted and might still
* have a long reuse delay which also is restored.
*/
if (skill.hasEffects())
{
Env env = new Env();
env.player = this;
env.target = this;
env.skill = skill;
L2Effect ef;
for (EffectTemplate et : skill.getEffectTemplates())
{
ef = et.getEffect(env);
if (ef != null)
{
ef.setCount(effectCount);
ef.setFirstTime(effectCurTime);
ef.scheduleEffect();
}
}
}
}
rset.close();
statement.close();
statement = con.prepareStatement(DELETE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not restore " + this + " active effect data: " + e.getMessage(), e);
}
}
/**
* Retrieve from the database all Henna of this L2PcInstance, add them to _henna and calculate stats of the L2PcInstance.
*/
private void restoreHenna()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_HENNAS);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
ResultSet rset = statement.executeQuery();
for (int i = 0; i < 3; i++)
_henna[i] = null;
while (rset.next())
{
int slot = rset.getInt("slot");
if (slot < 1 || slot > 3)
continue;
int symbolId = rset.getInt("symbol_id");
if (symbolId != 0)
{
L2Henna tpl = HennaData.getInstance().getTemplate(symbolId);
if (tpl != null)
_henna[slot - 1] = tpl;
}
}
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warn("could not restore henna: " + e);
}
// Calculate Henna modifiers of this L2PcInstance
recalcHennaStats();
}
/**
* Retrieve from the database all Recommendation data of this L2PcInstance, add to _recomChars and calculate stats of the L2PcInstance.
*/
private void restoreRecom()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_RECOMS);
statement.setInt(1, getObjectId());
ResultSet rset = statement.executeQuery();
while (rset.next())
_recomChars.add(rset.getInt("target_id"));
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warn("could not restore recommendations: " + e);
}
}
/**
* @return the number of Henna empty slot of the L2PcInstance.
*/
public int getHennaEmptySlots()
{
int totalSlots = 0;
if (getClassId().level() == 1)
totalSlots = 2;
else
totalSlots = 3;
for (int i = 0; i < 3; i++)
{
if (_henna[i] != null)
totalSlots--;
}
if (totalSlots <= 0)
return 0;
return totalSlots;
}
/**
* Remove a Henna of the L2PcInstance, save update in the character_hennas table of the database and send Server->Client HennaInfo/UserInfo
* packet to this L2PcInstance.
*
* @param slot
* The slot number to make checks on.
* @return true if successful.
*/
public boolean removeHenna(int slot)
{
if (slot < 1 || slot > 3)
return false;
slot--;
if (_henna[slot] == null)
return false;
L2Henna henna = _henna[slot];
_henna[slot] = null;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(DELETE_CHAR_HENNA);
statement.setInt(1, getObjectId());
statement.setInt(2, slot + 1);
statement.setInt(3, getClassIndex());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warn("could not remove char henna: " + e);
}
// Calculate Henna modifiers of this L2PcInstance
recalcHennaStats();
// Send Server->Client HennaInfo packet to this L2PcInstance
sendPacket(new HennaInfo(this));
// Send Server->Client UserInfo packet to this L2PcInstance
sendPacket(new UserInfo(this));
// Add the recovered dyes to the player's inventory and notify them.
getInventory().addItem("Henna", henna.getDyeId(), L2Henna.getAmountDyeRequire() / 2, this, null);
reduceAdena("Henna", henna.getPrice() / 5, this, false);
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(henna.getDyeId()).addNumber(L2Henna.getAmountDyeRequire() / 2));
sendPacket(SystemMessageId.SYMBOL_DELETED);
return true;
}
/**
* Add a Henna to the L2PcInstance, save update in the character_hennas table of the database and send Server->Client HennaInfo/UserInfo
* packet to this L2PcInstance.
*
* @param henna
* The Henna template to add.
* @return true if successful.
*/
public boolean addHenna(L2Henna henna)
{
for (int i = 0; i < 3; i++)
{
if (_henna[i] == null)
{
_henna[i] = henna;
// Calculate Henna modifiers of this L2PcInstance
recalcHennaStats();
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(ADD_CHAR_HENNA);
statement.setInt(1, getObjectId());
statement.setInt(2, henna.getSymbolId());
statement.setInt(3, i + 1);
statement.setInt(4, getClassIndex());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warn("could not save char henna: " + e);
}
sendPacket(new HennaInfo(this));
sendPacket(new UserInfo(this));
return true;
}
}
return false;
}
/**
* Calculate Henna modifiers of this L2PcInstance.<BR>
* <BR>
*/
private void recalcHennaStats()
{
_hennaINT = 0;
_hennaSTR = 0;
_hennaCON = 0;
_hennaMEN = 0;
_hennaWIT = 0;
_hennaDEX = 0;
for (int i = 0; i < 3; i++)
{
if (_henna[i] == null)
continue;
_hennaINT += _henna[i].getStatINT();
_hennaSTR += _henna[i].getStatSTR();
_hennaMEN += _henna[i].getStatMEN();
_hennaCON += _henna[i].getStatCON();
_hennaWIT += _henna[i].getStatWIT();
_hennaDEX += _henna[i].getStatDEX();
}
if (_hennaINT > 5)
_hennaINT = 5;
if (_hennaSTR > 5)
_hennaSTR = 5;
if (_hennaMEN > 5)
_hennaMEN = 5;
if (_hennaCON > 5)
_hennaCON = 5;
if (_hennaWIT > 5)
_hennaWIT = 5;
if (_hennaDEX > 5)
_hennaDEX = 5;
}
/**
* @param slot
* A slot to check.
* @return the Henna of this L2PcInstance corresponding to the selected slot.
*/
public L2Henna getHenna(int slot)
{
if (slot < 1 || slot > 3)
return null;
return _henna[slot - 1];
}
public int getHennaStatINT()
{
return _hennaINT;
}
public int getHennaStatSTR()
{
return _hennaSTR;
}
public int getHennaStatCON()
{
return _hennaCON;
}
public int getHennaStatMEN()
{
return _hennaMEN;
}
public int getHennaStatWIT()
{
return _hennaWIT;
}
public int getHennaStatDEX()
{
return _hennaDEX;
}
/**
* Return True if the L2PcInstance is autoAttackable.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Check if the attacker isn't the L2PcInstance Pet</li> <li>Check if the attacker is L2MonsterInstance</li> <li>If the attacker is a
* L2PcInstance, check if it is not in the same party</li> <li>Check if the L2PcInstance has Karma</li> <li>If the attacker is a
* L2PcInstance, check if it is not in the same siege clan (Attacker, Defender)</li><BR>
* <BR>
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
// Check if the attacker isn't the L2PcInstance Pet
if (attacker == this || attacker == getPet())
return false;
// TODO: check for friendly mobs
// Check if the attacker is a L2MonsterInstance
if (attacker instanceof L2MonsterInstance)
return true;
// Check if the attacker is not in the same party
if (getParty() != null && getParty().getPartyMembers().contains(attacker))
return false;
// Check if the attacker is in olympia and olympia start
if (attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isInOlympiadMode())
{
if (isInOlympiadMode() && isOlympiadStart() && ((L2PcInstance) attacker).getOlympiadGameId() == getOlympiadGameId())
return true;
return false;
}
// Check if the attacker is not in the same clan
if (getClan() != null && attacker != null && getClan().isMember(attacker.getObjectId()))
return false;
if (attacker instanceof L2Playable && isInsideZone(ZONE_PEACE))
return false;
// Check if the L2PcInstance has Karma
if (getKarma() > 0 || getPvpFlag() > 0)
return true;
// Check if the attacker is in TvT and TvT is started
if (TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(getObjectId()))
return true;
// Check if the attacker is a L2Playable
if (attacker instanceof L2Playable)
{
// Get L2PcInstance
L2PcInstance cha = attacker.getActingPlayer();
// is AutoAttackable if both players are in the same duel and the duel is still going on
if (getDuelState() == Duel.DUELSTATE_DUELLING && getDuelId() == cha.getDuelId())
return true;
// Check if the L2PcInstance is in an arena or a siege area
if (isInsideZone(ZONE_PVP) && cha.isInsideZone(ZONE_PVP))
return true;
if (getClan() != null)
{
Siege siege = SiegeManager.getSiege(getX(), getY(), getZ());
if (siege != null)
{
// Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan
if (siege.checkIsDefender(cha.getClan()) && siege.checkIsDefender(getClan()))
return false;
// Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
if (siege.checkIsAttacker(cha.getClan()) && siege.checkIsAttacker(getClan()))
return false;
}
// Check if clan is at war
if (getClan() != null && cha.getClan() != null && getClan().isAtWarWith(cha.getClanId()) && cha.getClan().isAtWarWith(getClanId()) && getWantsPeace() == 0 && cha.getWantsPeace() == 0 && !isAcademyMember())
return true;
}
}
else if (attacker instanceof L2SiegeGuardInstance)
{
if (getClan() != null)
{
Siege siege = SiegeManager.getSiege(this);
return (siege != null && siege.checkIsAttacker(getClan()));
}
}
return false;
}
/**
* Check if the active L2Skill can be casted.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Check if the skill isn't toggle and is offensive</li> <li>Check if the target is in the skill cast range</li> <li>Check if the skill
* is Spoil type and if the target isn't already spoiled</li> <li>Check if the caster owns enought consummed Item, enough HP and MP to cast
* the skill</li> <li>Check if the caster isn't sitting</li> <li>Check if all skills are enabled and this skill is enabled</li><BR>
* <BR>
* <li>Check if the caster own the weapon needed</li><BR>
* <BR>
* <li>Check if the skill is active</li><BR>
* <BR>
* <li>Check if all casting conditions are completed</li><BR>
* <BR>
* <li>Notify the AI with AI_INTENTION_CAST and target</li><BR>
* <BR>
*
* @param skill
* The L2Skill to use
* @param forceUse
* used to force ATTACK on players
* @param dontMove
* used to prevent movement, if not in range
*/
@Override
public boolean useMagic(L2Skill skill, boolean forceUse, boolean dontMove)
{
// Cancels the use of skills when player uses a cursed weapon or is flying.
if ((isCursedWeaponEquipped() && !skill.isDemonicSkill()) // If CW, allow ONLY demonic skills.
|| (getMountType() == 1 && !skill.isStriderSkill()) // If mounted, allow ONLY Strider skills.
|| (getMountType() == 2 && !skill.isFlyingSkill())) // If flying, allow ONLY Wyvern skills.
{
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// Check if the skill is active
if (skill.isPassive())
{
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// ************************************* Check Casting in Progress *******************************************
// If a skill is currently being used, queue this one if this is not the same
if (isCastingNow())
{
SkillDat currentSkill = getCurrentSkill();
// Check if new skill different from current skill in progress
if (currentSkill != null && skill.getId() == currentSkill.getSkillId())
{
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
if (_log.isDebugEnabled() && getQueuedSkill() != null)
_log.debug(getQueuedSkill().getSkill().getName() + " is already queued for " + getName() + ".");
// Create a new SkillDat object and queue it in the player _queuedSkill
setQueuedSkill(skill, forceUse, dontMove);
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
setIsCastingNow(true);
// Create a new SkillDat object and set the player _currentSkill
setCurrentSkill(skill, forceUse, dontMove);
if (getQueuedSkill() != null) // wiping out previous values, after casting has been aborted
setQueuedSkill(null, false, false);
if (!checkUseMagicConditions(skill, forceUse, dontMove))
{
setIsCastingNow(false);
return false;
}
// Check if the target is correct and Notify the AI with AI_INTENTION_CAST and target
L2Object target = null;
switch (skill.getTargetType())
{
case TARGET_AURA: // AURA, SELF should be cast even if no target has been found
case TARGET_FRONT_AURA:
case TARGET_BEHIND_AURA:
case TARGET_GROUND:
case TARGET_SELF:
target = this;
break;
default:
// Get the first target of the list
target = skill.getFirstOfTargetList(this);
break;
}
// Notify the AI with AI_INTENTION_CAST and target
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill, target);
return true;
}
private boolean checkUseMagicConditions(L2Skill skill, boolean forceUse, boolean dontMove)
{
L2SkillType sklType = skill.getSkillType();
// ************************************* Check Player State *******************************************
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
if (isOutOfControl() || isParalyzed() || isStunned() || isSleeping())
{
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// Check if the player is dead
if (isDead())
{
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
if (isFishing() && (sklType != L2SkillType.PUMPING && sklType != L2SkillType.REELING && sklType != L2SkillType.FISHING))
{
// Only fishing skills are available
sendPacket(SystemMessageId.ONLY_FISHING_SKILLS_NOW);
return false;
}
if (inObserverMode())
{
sendPacket(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE);
abortCast();
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// Check if the caster is sitted. Toggle skills can be only removed, not activated.
if (isSitting())
{
if (skill.isToggle())
{
// Get effects of the skill
L2Effect effect = getFirstEffect(skill.getId());
if (effect != null)
{
effect.exit();
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
// Send a System Message to the caster
sendPacket(SystemMessageId.CANT_MOVE_SITTING);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// Check if the skill type is TOGGLE
if (skill.isToggle())
{
// Get effects of the skill
L2Effect effect = getFirstEffect(skill.getId());
if (effect != null)
{
// If the toggle is different of FakeDeath, you can de-activate it clicking on it.
if (skill.getId() != 60)
effect.exit();
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
// Check if the player uses "Fake Death" skill
if (isFakeDeath())
{
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// ************************************* Check Target *******************************************
// Create and set a L2Object containing the target of the skill
L2Object target = null;
SkillTargetType sklTargetType = skill.getTargetType();
Point3D worldPosition = getCurrentSkillWorldPosition();
if (sklTargetType == SkillTargetType.TARGET_GROUND && worldPosition == null)
{
_log.info("WorldPosition is null for skill: " + skill.getName() + ", player: " + getName() + ".");
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
switch (sklTargetType)
{
// Target the player if skill type is AURA, PARTY, CLAN or SELF
case TARGET_AURA:
case TARGET_FRONT_AURA:
case TARGET_BEHIND_AURA:
case TARGET_PARTY:
case TARGET_ALLY:
case TARGET_CLAN:
case TARGET_GROUND:
case TARGET_SELF:
case TARGET_AREA_SUMMON:
target = this;
break;
case TARGET_PET:
case TARGET_SUMMON:
target = getPet();
break;
default:
target = getTarget();
break;
}
// Check the validity of the target
if (target == null)
{
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
if (target instanceof L2DoorInstance)
{
if (!((L2DoorInstance) target).isAttackable(this) // Siege doors only hittable during siege
|| (((L2DoorInstance) target).isUnlockable() && skill.getSkillType() != L2SkillType.UNLOCK)) // unlockable
// doors
{
sendPacket(SystemMessageId.INCORRECT_TARGET);
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
// Are the target and the player in the same duel?
if (isInDuel())
{
if (target instanceof L2Playable)
{
// Get L2PcInstance
L2PcInstance cha = target.getActingPlayer();
if (cha.getDuelId() != getDuelId())
{
sendPacket(SystemMessageId.INCORRECT_TARGET);
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
}
// ************************************* Check skill availability *******************************************
// Siege summon checks. Both checks send a message to the player if it return false.
if (skill.isSiegeSummonSkill() && (!SiegeManager.checkIfOkToSummon(this) || !SevenSigns.getInstance().checkSummonConditions(this)))
return false;
// Check if this skill is enabled (ex : reuse time)
if (isSkillDisabled(skill))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE).addSkillName(skill));
return false;
}
// ************************************* Check casting conditions *******************************************
// Check if all casting conditions are completed
if (!skill.checkCondition(this, target, false))
{
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// ************************************* Check Skill Type *******************************************
// Check if this is offensive magic skill
if (skill.isOffensive())
{
if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
{
// If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet
// ActionFailed
sendPacket(SystemMessageId.TARGET_IN_PEACEZONE);
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
if (isInOlympiadMode() && !isOlympiadStart())
{
// if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// Check if the target is attackable
if (!target.isAttackable() && !getAccessLevel().allowPeaceAttack())
{
// If target is not attackable, send a Server->Client packet ActionFailed
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// Check if a Forced ATTACK is in progress on non-attackable target
if (!target.isAutoAttackable(this) && !forceUse)
{
switch (sklTargetType)
{
case TARGET_AURA:
case TARGET_FRONT_AURA:
case TARGET_BEHIND_AURA:
case TARGET_CLAN:
case TARGET_ALLY:
case TARGET_PARTY:
case TARGET_SELF:
case TARGET_GROUND:
case TARGET_AREA_SUMMON:
break;
default: // Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
// Check if the target is in the skill cast range
if (dontMove)
{
// Calculate the distance between the L2PcInstance and the target
if (sklTargetType == SkillTargetType.TARGET_GROUND)
{
if (!isInsideRadius(worldPosition.getX(), worldPosition.getY(), worldPosition.getZ(), skill.getCastRange() + getTemplate().getCollisionRadius(), false, false))
{
// Send a System Message to the caster
sendPacket(SystemMessageId.TARGET_TOO_FAR);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
else if (skill.getCastRange() > 0 && !isInsideRadius(target, skill.getCastRange() + getTemplate().getCollisionRadius(), false, false))
{
// Send a System Message to the caster
sendPacket(SystemMessageId.TARGET_TOO_FAR);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
}
// Check if the skill is defensive
if (!skill.isOffensive() && target instanceof L2MonsterInstance && !forceUse)
{
// check if the target is a monster and if force attack is set.. if not then we don't want to cast.
switch (sklTargetType)
{
case TARGET_PET:
case TARGET_SUMMON:
case TARGET_AURA:
case TARGET_FRONT_AURA:
case TARGET_BEHIND_AURA:
case TARGET_CLAN:
case TARGET_SELF:
case TARGET_PARTY:
case TARGET_ALLY:
case TARGET_CORPSE_MOB:
case TARGET_AREA_CORPSE_MOB:
case TARGET_GROUND:
break;
default:
{
switch (sklType)
{
case BEAST_FEED:
case DELUXE_KEY_UNLOCK:
case UNLOCK:
break;
default:
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
break;
}
}
}
// Check if the skill is Spoil type and if the target isn't already spoiled
if (sklType == L2SkillType.SPOIL)
{
if (!(target instanceof L2MonsterInstance))
{
// Send a System Message to the L2PcInstance
sendPacket(SystemMessageId.INCORRECT_TARGET);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
// Check if the skill is Sweep type and if conditions not apply
if (sklType == L2SkillType.SWEEP && target instanceof L2Attackable)
{
int spoilerId = ((L2Attackable) target).getIsSpoiledBy();
if (((L2Attackable) target).isDead())
{
if (!((L2Attackable) target).isSpoil())
{
// Send a System Message to the L2PcInstance
sendPacket(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
if (getObjectId() != spoilerId && !isInLooterParty(spoilerId))
{
// Send a System Message to the L2PcInstance
sendPacket(SystemMessageId.SWEEP_NOT_ALLOWED);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
}
// Check if the skill is Drain Soul (Soul Crystals) and if the target is a MOB
if (sklType == L2SkillType.DRAIN_SOUL)
{
if (!(target instanceof L2MonsterInstance))
{
// Send a System Message to the L2PcInstance
sendPacket(SystemMessageId.INCORRECT_TARGET);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
// Check if this is a Pvp skill and target isn't a non-flagged/non-karma player
switch (sklTargetType)
{
case TARGET_PARTY:
case TARGET_ALLY: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList()
case TARGET_CLAN: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList()
case TARGET_AURA:
case TARGET_FRONT_AURA:
case TARGET_BEHIND_AURA:
case TARGET_GROUND:
case TARGET_SELF:
break;
default:
if (!checkPvpSkill(target, skill) && !getAccessLevel().allowPeaceAttack())
{
// Send a System Message to the L2PcInstance
sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
if ((sklTargetType == SkillTargetType.TARGET_HOLY && !checkIfOkToCastSealOfRule(CastleManager.getInstance().getCastle(this), false, skill)) || (sklType == L2SkillType.SIEGEFLAG && !L2SkillSiegeFlag.checkIfOkToPlaceFlag(this, false)) || (sklType == L2SkillType.STRSIEGEASSAULT && !checkIfOkToUseStriderSiegeAssault(skill)) || (sklType == L2SkillType.SUMMON_FRIEND && !(checkSummonerStatus(this) && checkSummonTargetStatus(target, this))))
{
sendPacket(ActionFailed.STATIC_PACKET);
abortCast();
return false;
}
// GeoData Los Check here
if (skill.getCastRange() > 0)
{
if (sklTargetType == SkillTargetType.TARGET_GROUND)
{
if (!GeoData.getInstance().canSeeTarget(this, worldPosition))
{
sendPacket(SystemMessageId.CANT_SEE_TARGET);
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
else if (!GeoData.getInstance().canSeeTarget(this, target))
{
sendPacket(SystemMessageId.CANT_SEE_TARGET);
sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
}
// finally, after passing all conditions
return true;
}
public boolean checkIfOkToUseStriderSiegeAssault(L2Skill skill)
{
SystemMessage sm;
Castle castle = CastleManager.getInstance().getCastle(this);
if (!isRiding())
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill);
else if (!(getTarget() instanceof L2DoorInstance))
sm = SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET);
else if (castle == null || castle.getCastleId() <= 0)
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill);
else if (!castle.getSiege().getIsInProgress() || castle.getSiege().getAttackerClan(getClan()) == null)
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill);
else
return true;
sendPacket(sm);
return false;
}
public boolean checkIfOkToCastSealOfRule(Castle castle, boolean isCheckOnly, L2Skill skill)
{
SystemMessage sm;
if (castle == null || castle.getCastleId() <= 0)
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill);
else if (!castle.getArtefacts().contains(getTarget()))
sm = SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET);
else if (!castle.getSiege().getIsInProgress())
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill);
else if (!Util.checkIfInRange(200, this, getTarget(), true))
sm = SystemMessage.getSystemMessage(SystemMessageId.DIST_TOO_FAR_CASTING_STOPPED);
else if (!isInsideZone(L2Character.ZONE_CASTONARTIFACT))
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill);
else if (castle.getSiege().getAttackerClan(getClan()) == null)
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill);
else
{
if (!isCheckOnly)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.OPPONENT_STARTED_ENGRAVING);
castle.getSiege().announceToPlayer(sm, false);
}
return true;
}
sendPacket(sm);
return false;
}
public boolean isInLooterParty(int LooterId)
{
L2PcInstance looter = L2World.getInstance().getPlayer(LooterId);
// if L2PcInstance is in a CommandChannel
if (isInParty() && getParty().isInCommandChannel() && looter != null)
return getParty().getCommandChannel().getMembers().contains(looter);
if (isInParty() && looter != null)
return getParty().getPartyMembers().contains(looter);
return false;
}
/**
* Check if the requested casting is a Pc->Pc skill cast and if it's a valid pvp condition
*
* @param target
* L2Object instance containing the target
* @param skill
* L2Skill instance with the skill being casted
* @return False if the skill is a pvpSkill and target is not a valid pvp target
*/
public boolean checkPvpSkill(L2Object target, L2Skill skill)
{
return checkPvpSkill(target, skill, false);
}
/**
* Check if the requested casting is a Pc->Pc skill cast and if it's a valid pvp condition
*
* @param target
* L2Object instance containing the target
* @param skill
* L2Skill instance with the skill being casted
* @param srcIsSummon
* is L2Summon - caster?
* @return False if the skill is a pvpSkill and target is not a valid pvp target
*/
public boolean checkPvpSkill(L2Object target, L2Skill skill, boolean srcIsSummon)
{
// check for PC->PC Pvp status
if (target instanceof L2Summon)
target = target.getActingPlayer();
if (target != null && target != this && target instanceof L2PcInstance && !(isInDuel() && ((L2PcInstance) target).getDuelId() == getDuelId()) && !isInsideZone(ZONE_PVP) && !((L2PcInstance) target).isInsideZone(ZONE_PVP))
{
SkillDat skilldat = getCurrentSkill();
SkillDat skilldatpet = getCurrentPetSkill();
if (skill.isPvpSkill()) // pvp skill
{
// in clan war player can attack whites even with sleep etc.
if (getClan() != null && ((L2PcInstance) target).getClan() != null)
{
if (getClan().isAtWarWith(((L2PcInstance) target).getClan().getClanId()))
return true;
}
// target's pvp flag is not set and target has no karma
if (((L2PcInstance) target).getPvpFlag() == 0 && ((L2PcInstance) target).getKarma() == 0)
return false;
}
else if ((skilldat != null && !skilldat.isCtrlPressed() && skill.isOffensive() && !srcIsSummon) || (skilldatpet != null && !skilldatpet.isCtrlPressed() && skill.isOffensive() && srcIsSummon))
{
// in clan war player can attack whites even with sleep etc.
if (getClan() != null && ((L2PcInstance) target).getClan() != null)
{
if (getClan().isAtWarWith(((L2PcInstance) target).getClan().getClanId()))
return true;
}
// target's pvp flag is not set and target has no karma
if (((L2PcInstance) target).getPvpFlag() == 0 && ((L2PcInstance) target).getKarma() == 0)
return false;
}
}
return true;
}
/**
* @return True if the L2PcInstance is a Mage (based on class templates).
*/
public boolean isMageClass()
{
return getClassId().isMage();
}
public boolean isMounted()
{
return _mountType > 0;
}
/**
* This method allows to :<br>
* - change isRiding/isFlying flags;<br>
* - gift player with Wyvern Breath skill if mount is a wyvern;;<br>
* - send the skillList (faded icons update)
*
* @param npcId
* the npcId of the mount
* @param npcLevel
* The level of the mount
* @param mountType
* 0, 1 or 2 (dismount, strider or wyvern).
* @return always true.
*/
public boolean setMount(int npcId, int npcLevel, int mountType)
{
switch (mountType)
{
case 0: // Dismounted
if (isFlying())
removeSkill(FrequentSkill.WYVERN_BREATH.getSkill());
setIsFlying(false);
setIsRiding(false);
break;
case 1: // Strider
setIsFlying(false);
setIsRiding(true);
break;
case 2: // Flying Wyvern
setIsFlying(true);
setIsRiding(false);
addSkill(FrequentSkill.WYVERN_BREATH.getSkill(), false); // not saved to DB
break;
}
_mountNpcId = npcId;
_mountType = mountType;
_mountLevel = npcLevel;
sendSkillList(); // Update faded icons && eventual added skills.
return true;
}
/**
* @return the type of Pet mounted (0 : none, 1 : Strider, 2 : Wyvern).
*/
public int getMountType()
{
return _mountType;
}
@Override
public final void stopAllEffects()
{
super.stopAllEffects();
updateAndBroadcastStatus(2);
}
@Override
public final void stopAllEffectsExceptThoseThatLastThroughDeath()
{
super.stopAllEffectsExceptThoseThatLastThroughDeath();
updateAndBroadcastStatus(2);
}
/**
* Stop all toggle-type effects
*/
public final void stopAllToggles()
{
_effects.stopAllToggles();
}
public final void stopCubics()
{
if (getCubics() != null)
{
boolean removed = false;
for (L2CubicInstance cubic : getCubics().values())
{
cubic.stopAction();
delCubic(cubic.getId());
removed = true;
}
if (removed)
broadcastUserInfo();
}
}
public final void stopCubicsByOthers()
{
if (getCubics() != null)
{
boolean removed = false;
for (L2CubicInstance cubic : getCubics().values())
{
if (cubic.givenByOther())
{
cubic.stopAction();
delCubic(cubic.getId());
removed = true;
}
}
if (removed)
broadcastUserInfo();
}
}
/**
* Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers.<BR>
* <BR>
* <B><U> Concept</U> :</B><BR>
* <BR>
* Others L2PcInstance in the detection area of the L2PcInstance are identified in <B>_knownPlayers</B>. In order to inform other players of
* this L2PcInstance state modifications, server just need to go through _knownPlayers to send Server->Client Packet<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Send a Server->Client packet UserInfo to this L2PcInstance (Public and Private Data)</li> <li>Send a Server->Client packet CharInfo to
* all L2PcInstance in _KnownPlayers of the L2PcInstance (Public data only)</li><BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : DON'T SEND UserInfo packet to other players instead of CharInfo packet. Indeed, UserInfo packet
* contains PRIVATE DATA as MaxHP, STR, DEX...</B></FONT><BR>
* <BR>
*/
@Override
public void updateAbnormalEffect()
{
broadcastUserInfo();
}
/**
* Disable the Inventory and create a new task to enable it after 1.5s.
*/
public void tempInventoryDisable()
{
_inventoryDisable = true;
ThreadPoolManager.getInstance().scheduleGeneral(new InventoryEnable(), 1500);
}
/**
* @return True if the Inventory is disabled.
*/
public boolean isInventoryDisabled()
{
return _inventoryDisable;
}
protected class InventoryEnable implements Runnable
{
@Override
public void run()
{
_inventoryDisable = false;
}
}
public Map<Integer, L2CubicInstance> getCubics()
{
return _cubics;
}
/**
* Add a L2CubicInstance to the L2PcInstance _cubics.
*
* @param id
* @param level
* @param matk
* @param activationtime
* @param activationchance
* @param totalLifetime
* @param givenByOther
*/
public void addCubic(int id, int level, double matk, int activationtime, int activationchance, int totalLifetime, boolean givenByOther)
{
_log.debug("L2PcInstance(" + getName() + "): addCubic(" + id + "|" + level + "|" + matk + ")");
L2CubicInstance cubic = new L2CubicInstance(this, id, level, (int) matk, activationtime, activationchance, totalLifetime, givenByOther);
_cubics.put(id, cubic);
}
/**
* Remove a L2CubicInstance from the L2PcInstance _cubics.
*
* @param id
*/
public void delCubic(int id)
{
_cubics.remove(id);
}
/**
* @param id
* @return the L2CubicInstance corresponding to the Identifier of the L2PcInstance _cubics.
*/
public L2CubicInstance getCubic(int id)
{
return _cubics.get(id);
}
@Override
public String toString()
{
return "player " + getName();
}
/**
* @return the modifier corresponding to the Enchant Effect of the Active Weapon (Min : 127).
*/
public int getEnchantEffect()
{
L2ItemInstance wpn = getActiveWeaponInstance();
if (wpn == null)
return 0;
return Math.min(127, wpn.getEnchantLevel());
}
/**
* Set the _currentFolkNpc of the player.
*
* @param npc
*/
public void setCurrentFolkNPC(L2Npc npc)
{
_currentFolkNpc = npc;
}
/**
* @return the _currentFolkNpc of the player.
*/
public L2Npc getCurrentFolkNPC()
{
return _currentFolkNpc;
}
/**
* @return True if L2PcInstance is a participant in the Festival of Darkness.
*/
public boolean isFestivalParticipant()
{
return SevenSignsFestival.getInstance().isParticipant(this);
}
public void addAutoSoulShot(int itemId)
{
_activeSoulShots.add(itemId);
}
public boolean removeAutoSoulShot(int itemId)
{
return _activeSoulShots.remove(itemId);
}
public Set<Integer> getAutoSoulShot()
{
return _activeSoulShots;
}
public void rechargeAutoSoulShot(boolean physical, boolean magic, boolean summon)
{
if (_activeSoulShots == null || _activeSoulShots.isEmpty())
return;
L2ItemInstance item;
IItemHandler handler;
for (int itemId : _activeSoulShots)
{
item = getInventory().getItemByItemId(itemId);
if (item != null)
{
if (magic && (item.getItem().getDefaultAction() == (summon ? L2ActionType.summon_spiritshot : L2ActionType.spiritshot)))
{
handler = ItemHandler.getInstance().getItemHandler(item.getEtcItem());
if (handler != null)
handler.useItem(this, item, false);
}
if (physical && (item.getItem().getDefaultAction() == (summon ? L2ActionType.summon_soulshot : L2ActionType.soulshot)))
{
handler = ItemHandler.getInstance().getItemHandler(item.getEtcItem());
if (handler != null)
handler.useItem(this, item, false);
}
}
else
removeAutoSoulShot(itemId);
}
}
/**
* Cancel autoshot use for shot itemId
*
* @param itemId
* int id to disable
* @return true if canceled.
*/
public boolean disableAutoShot(int itemId)
{
if (_activeSoulShots.contains(itemId))
{
removeAutoSoulShot(itemId);
sendPacket(new ExAutoSoulShot(itemId, 0));
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED).addItemName(itemId));
return true;
}
return false;
}
/**
* Cancel all autoshots for player
*/
public void disableAutoShotsAll()
{
for (int itemId : _activeSoulShots)
{
sendPacket(new ExAutoSoulShot(itemId, 0));
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED).addItemName(itemId));
}
_activeSoulShots.clear();
}
private ScheduledFuture<?> _taskWarnUserTakeBreak;
class WarnUserTakeBreak implements Runnable
{
@Override
public void run()
{
if (isOnline())
{
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.PLAYING_FOR_LONG_TIME);
L2PcInstance.this.sendPacket(msg);
}
else
stopWarnUserTakeBreak();
}
}
protected class WaterTask implements Runnable
{
@Override
public void run()
{
double reduceHp = getMaxHp() / 100.0;
if (reduceHp < 1)
reduceHp = 1;
reduceCurrentHp(reduceHp, L2PcInstance.this, false, false, null);
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DROWN_DAMAGE_S1).addNumber((int) reduceHp));
}
}
class LookingForFishTask implements Runnable
{
boolean _isNoob, _isUpperGrade;
int _fishType, _fishGutsCheck;
long _endTaskTime;
protected LookingForFishTask(int fishWaitTime, int fishGutsCheck, int fishType, boolean isNoob, boolean isUpperGrade)
{
_fishGutsCheck = fishGutsCheck;
_endTaskTime = System.currentTimeMillis() + fishWaitTime + 10000;
_fishType = fishType;
_isNoob = isNoob;
_isUpperGrade = isUpperGrade;
}
@Override
public void run()
{
if (System.currentTimeMillis() >= _endTaskTime)
{
endFishing(false);
return;
}
if (_fishType == -1)
return;
int check = Rnd.get(1000);
if (_fishGutsCheck > check)
{
stopLookingForFishTask();
startFishCombat(_isNoob, _isUpperGrade);
}
}
}
public int getClanPrivileges()
{
return _clanPrivileges;
}
public void setClanPrivileges(int n)
{
_clanPrivileges = n;
}
// baron etc
public void setPledgeClass(int classId)
{
_pledgeClass = classId;
}
public int getPledgeClass()
{
return _pledgeClass;
}
public void setPledgeType(int typeId)
{
_pledgeType = typeId;
}
public int getPledgeType()
{
return _pledgeType;
}
public int getApprentice()
{
return _apprentice;
}
public void setApprentice(int apprentice_id)
{
_apprentice = apprentice_id;
}
public int getSponsor()
{
return _sponsor;
}
public void setSponsor(int sponsor_id)
{
_sponsor = sponsor_id;
}
@Override
public void sendMessage(String message)
{
sendPacket(SystemMessage.sendString(message));
}
/**
* Unsummon all types of summons : pets, cubics, normal summons and trained beasts.
*/
public void dropAllSummons()
{
// Delete summons and pets
if (getPet() != null)
getPet().unSummon(this);
// Delete trained beasts
if (getTrainedBeast() != null)
getTrainedBeast().deleteMe();
// Delete any form of cubics
stopCubics();
}
public void enterObserverMode(int x, int y, int z)
{
_lastX = getX();
_lastY = getY();
_lastZ = getZ();
_observerMode = true;
if (isSitting())
standUp();
dropAllSummons();
setTarget(null);
setIsParalyzed(true);
startParalyze();
setIsInvul(true);
getAppearance().setInvisible();
sendPacket(new ObservationMode(x, y, z));
getKnownList().removeAllKnownObjects(); // reinit knownlist
setXYZ(x, y, z);
broadcastUserInfo();
}
public void setLastCords(int x, int y, int z)
{
_lastX = getX();
_lastY = getY();
_lastZ = getZ();
}
public void enterOlympiadObserverMode(Location loc, int id)
{
dropAllSummons();
if (getParty() != null)
getParty().removePartyMember(this, true);
_olympiadGameId = id;
if (isSitting())
standUp();
if (!_observerMode)
{
_lastX = getX();
_lastY = getY();
_lastZ = getZ();
}
_observerMode = true;
setTarget(null);
setIsInvul(true);
getAppearance().setInvisible();
teleToLocation(loc, false);
sendPacket(new ExOlympiadMode(3));
broadcastUserInfo();
}
public void leaveObserverMode()
{
setTarget(null);
getKnownList().removeAllKnownObjects(); // reinit knownlist
setXYZ(_lastX, _lastY, _lastZ);
setIsParalyzed(false);
stopParalyze(false);
getAppearance().setVisible();
setIsInvul(false);
if (hasAI())
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
// prevent receive falling damage
setFalling();
_observerMode = false;
setLastCords(0, 0, 0);
sendPacket(new ObservationReturn(this));
broadcastUserInfo();
}
public void leaveOlympiadObserverMode()
{
if (_olympiadGameId == -1)
return;
_olympiadGameId = -1;
_observerMode = false;
setTarget(null);
sendPacket(new ExOlympiadMode(0));
teleToLocation(_lastX, _lastY, _lastZ, true);
getAppearance().setVisible();
setIsInvul(false);
if (hasAI())
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
setLastCords(0, 0, 0);
broadcastUserInfo();
}
public void setOlympiadSide(int i)
{
_olympiadSide = i;
}
public int getOlympiadSide()
{
return _olympiadSide;
}
public void setOlympiadGameId(int id)
{
_olympiadGameId = id;
}
public int getOlympiadGameId()
{
return _olympiadGameId;
}
public int getLastX()
{
return _lastX;
}
public int getLastY()
{
return _lastY;
}
public int getLastZ()
{
return _lastZ;
}
public boolean inObserverMode()
{
return _observerMode;
}
public int getTeleMode()
{
return _telemode;
}
public void setTeleMode(int mode)
{
_telemode = mode;
}
public void setLoto(int i, int val)
{
_loto[i] = val;
}
public int getLoto(int i)
{
return _loto[i];
}
public void setRace(int i, int val)
{
_race[i] = val;
}
public int getRace(int i)
{
return _race[i];
}
public boolean isInRefusalMode()
{
return _messageRefusal;
}
public void setInRefusalMode(boolean mode)
{
_messageRefusal = mode;
sendPacket(new EtcStatusUpdate(this));
}
public void setTradeRefusal(boolean mode)
{
_tradeRefusal = mode;
}
public boolean getTradeRefusal()
{
return _tradeRefusal;
}
public void setExchangeRefusal(boolean mode)
{
_exchangeRefusal = mode;
}
public boolean getExchangeRefusal()
{
return _exchangeRefusal;
}
public BlockList getBlockList()
{
return _blockList;
}
public void setHero(boolean hero)
{
if (hero && _baseClass == _activeClass)
{
for (L2Skill s : SkillTable.getHeroSkills())
addSkill(s, false); // Dont Save Hero skills to database
}
else
{
for (L2Skill s : SkillTable.getHeroSkills())
super.removeSkill(s); // Just Remove skills from nonHero characters
}
_hero = hero;
sendSkillList();
}
public void setIsInOlympiadMode(boolean b)
{
_inOlympiadMode = b;
}
public void setIsOlympiadStart(boolean b)
{
_OlympiadStart = b;
}
public boolean isOlympiadStart()
{
return _OlympiadStart;
}
public boolean isHero()
{
return _hero;
}
public boolean isInOlympiadMode()
{
return _inOlympiadMode;
}
public boolean isInDuel()
{
return _isInDuel;
}
public int getDuelId()
{
return _duelId;
}
public void setDuelState(int mode)
{
_duelState = mode;
}
public int getDuelState()
{
return _duelState;
}
/**
* Sets up the duel state using a non 0 duelId.
*
* @param duelId
* 0=not in a duel
*/
public void setIsInDuel(int duelId)
{
if (duelId > 0)
{
_isInDuel = true;
_duelState = Duel.DUELSTATE_DUELLING;
_duelId = duelId;
}
else
{
if (_duelState == Duel.DUELSTATE_DEAD)
{
enableAllSkills();
getStatus().startHpMpRegeneration();
}
_isInDuel = false;
_duelState = Duel.DUELSTATE_NODUEL;
_duelId = 0;
}
}
/**
* This returns a SystemMessage stating why the player is not available for duelling.
*
* @return S1_CANNOT_DUEL... message
*/
public SystemMessage getNoDuelReason()
{
SystemMessage sm = SystemMessage.getSystemMessage(_noDuelReason);
sm.addPcName(this);
_noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL;
return sm;
}
/**
* Checks if this player might join / start a duel. To get the reason use getNoDuelReason() after calling this function.
*
* @return true if the player might join/start a duel.
*/
public boolean canDuel()
{
if (isInCombat() || getPunishLevel() == PunishLevel.JAIL)
_noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_ENGAGED_IN_BATTLE;
else if (isDead() || isAlikeDead() || (getCurrentHp() < getMaxHp() / 2 || getCurrentMp() < getMaxMp() / 2))
_noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_HP_OR_MP_IS_BELOW_50_PERCENT;
else if (isInDuel())
_noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_ALREADY_ENGAGED_IN_A_DUEL;
else if (isInOlympiadMode())
_noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_PARTICIPATING_IN_THE_OLYMPIAD;
else if (isCursedWeaponEquipped())
_noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_IN_A_CHAOTIC_STATE;
else if (getPrivateStoreType() != STORE_PRIVATE_NONE)
_noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE;
else if (isMounted() || isInBoat())
_noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_RIDING_A_BOAT_WYVERN_OR_STRIDER;
else if (isFishing())
_noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_FISHING;
else if (isInsideZone(ZONE_PVP) || isInsideZone(ZONE_PEACE) || isInsideZone(ZONE_SIEGE))
_noDuelReason = SystemMessageId.S1_CANNOT_MAKE_A_CHALLANGE_TO_A_DUEL_BECAUSE_S1_IS_CURRENTLY_IN_A_DUEL_PROHIBITED_AREA;
else
return true;
return false;
}
public boolean isNoble()
{
return _noble;
}
/**
* Set Noblesse Status, and reward with nobles' skills.
*
* @param val
* Add skills if setted to true, else remove skills.
* @param store
* Store the status directly in the db if setted to true.
*/
public void setNoble(boolean val, boolean store)
{
if (val)
for (L2Skill s : SkillTable.getNobleSkills())
addSkill(s, false); // Dont Save Noble skills to Sql
else
for (L2Skill s : SkillTable.getNobleSkills())
super.removeSkill(s); // Just Remove skills without deleting from Sql
_noble = val;
sendSkillList();
if (store)
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(UPDATE_NOBLESS);
statement.setBoolean(1, val);
statement.setInt(2, getObjectId());
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not update " + getName() + " nobless status: " + e.getMessage(), e);
}
}
}
public void setLvlJoinedAcademy(int lvl)
{
_lvlJoinedAcademy = lvl;
}
public int getLvlJoinedAcademy()
{
return _lvlJoinedAcademy;
}
public boolean isAcademyMember()
{
return _lvlJoinedAcademy > 0;
}
public void setTeam(int team)
{
_team = team;
}
public int getTeam()
{
return _team;
}
public void setWantsPeace(int wantsPeace)
{
_wantsPeace = wantsPeace;
}
public int getWantsPeace()
{
return _wantsPeace;
}
public boolean isFishing()
{
return _fishing;
}
public void setFishing(boolean fishing)
{
_fishing = fishing;
}
public void setAllianceWithVarkaKetra(int sideAndLvlOfAlliance)
{
_alliedVarkaKetra = sideAndLvlOfAlliance;
}
/**
* [-5,-1] varka, 0 neutral, [1,5] ketra
*
* @return the side faction.
*/
public int getAllianceWithVarkaKetra()
{
return _alliedVarkaKetra;
}
public boolean isAlliedWithVarka()
{
return (_alliedVarkaKetra < 0);
}
public boolean isAlliedWithKetra()
{
return (_alliedVarkaKetra > 0);
}
public void sendSkillList()
{
boolean isDisabled = false;
SkillList sl = new SkillList();
for (L2Skill s : getAllSkills())
{
if (s == null)
continue;
if (s.getId() > 9000 && s.getId() < 9007)
continue; // Fake skills to change base stats
if (getClan() != null)
isDisabled = s.isClanSkill() && getClan().getReputationScore() < 0;
if (isCursedWeaponEquipped()) // Only Demonic skills are available
isDisabled = !s.isDemonicSkill();
else if (isMounted()) // else if, because only ONE state is possible
{
if (getMountType() == 1) // Only Strider skills are available
isDisabled = !s.isStriderSkill();
else if (getMountType() == 2) // Only Wyvern skills are available
isDisabled = !s.isFlyingSkill();
}
sl.addSkill(s.getId(), s.getLevel(), s.isPassive(), isDisabled);
}
sendPacket(sl);
}
/**
* 1. Add the specified class ID as a subclass (up to the maximum number of <b>three</b>) for this character.<BR>
* 2. This method no longer changes the active _classIndex of the player. This is only done by the calling of setActiveClass() method as that
* should be the only way to do so.
*
* @param classId
* @param classIndex
* @return boolean subclassAdded
*/
public boolean addSubClass(int classId, int classIndex)
{
if (!_subclassLock.tryLock())
return false;
try
{
if (getTotalSubClasses() == 3 || classIndex == 0)
return false;
if (getSubClasses().containsKey(classIndex))
return false;
// Note: Never change _classIndex in any method other than setActiveClass().
SubClass newClass = new SubClass();
newClass.setClassId(classId);
newClass.setClassIndex(classIndex);
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(ADD_CHAR_SUBCLASS);
statement.setInt(1, getObjectId());
statement.setInt(2, newClass.getClassId());
statement.setLong(3, newClass.getExp());
statement.setInt(4, newClass.getSp());
statement.setInt(5, newClass.getLevel());
statement.setInt(6, newClass.getClassIndex()); // <-- Added
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warn("WARNING: Could not add character sub class for " + getName() + ": " + e);
return false;
}
// Commit after database INSERT incase exception is thrown.
getSubClasses().put(newClass.getClassIndex(), newClass);
_log.debug(getName() + " added class ID " + classId + " as a sub class at index " + classIndex + ".");
ClassId subTemplate = ClassId.values()[classId];
Collection<L2SkillLearn> skillTree = SkillTreeData.getInstance().getAllowedSkills(subTemplate);
if (skillTree == null)
return true;
Map<Integer, L2Skill> prevSkillList = new FastMap<>();
for (L2SkillLearn skillInfo : skillTree)
{
if (skillInfo.getMinLevel() <= 40)
{
L2Skill prevSkill = prevSkillList.get(skillInfo.getId());
L2Skill newSkill = SkillTable.getInstance().getInfo(skillInfo.getId(), skillInfo.getLevel());
if (prevSkill != null && (prevSkill.getLevel() > newSkill.getLevel()))
continue;
prevSkillList.put(newSkill.getId(), newSkill);
storeSkill(newSkill, prevSkill, classIndex);
}
}
_log.debug(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");
return true;
}
finally
{
_subclassLock.unlock();
}
}
/**
* 1. Completely erase all existance of the subClass linked to the classIndex.<BR>
* 2. Send over the newClassId to addSubClass()to create a new instance on this classIndex.<BR>
* 3. Upon Exception, revert the player to their BaseClass to avoid further problems.<BR>
*
* @param classIndex
* @param newClassId
* @return boolean subclassAdded
*/
public boolean modifySubClass(int classIndex, int newClassId)
{
if (!_subclassLock.tryLock())
return false;
try
{
int oldClassId = getSubClasses().get(classIndex).getClassId();
_log.debug(getName() + " has requested to modify sub class index " + classIndex + " from class ID " + oldClassId + " to " + newClassId + ".");
try (Connection con = DatabaseFactory.getConnection())
{
// Remove all henna info stored for this sub-class.
PreparedStatement statement = con.prepareStatement(DELETE_CHAR_HENNAS);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
// Remove all shortcuts info stored for this sub-class.
statement = con.prepareStatement(DELETE_CHAR_SHORTCUTS);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
// Remove all effects info stored for this sub-class.
statement = con.prepareStatement(DELETE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
// Remove all skill info stored for this sub-class.
statement = con.prepareStatement(DELETE_CHAR_SKILLS);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
// Remove all basic info stored about this sub-class.
statement = con.prepareStatement(DELETE_CHAR_SUBCLASS);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not modify subclass for " + getName() + " to class index " + classIndex + ": " + e);
// This must be done in order to maintain data consistency.
getSubClasses().remove(classIndex);
return false;
}
getSubClasses().remove(classIndex);
}
finally
{
_subclassLock.unlock();
}
return addSubClass(newClassId, classIndex);
}
public boolean isSubClassActive()
{
return _classIndex > 0;
}
public Map<Integer, SubClass> getSubClasses()
{
if (_subClasses == null)
_subClasses = new FastMap<>();
return _subClasses;
}
public int getTotalSubClasses()
{
return getSubClasses().size();
}
public int getBaseClass()
{
return _baseClass;
}
public int getActiveClass()
{
return _activeClass;
}
public int getClassIndex()
{
return _classIndex;
}
private void setClassTemplate(int classId)
{
_activeClass = classId;
L2PcTemplate t = CharTemplateData.getInstance().getTemplate(classId);
if (t == null)
{
_log.error("Missing template for classId: " + classId);
throw new Error();
}
// Set the template of the L2PcInstance
setTemplate(t);
}
/**
* Changes the character's class based on the given class index. <BR>
* <BR>
* An index of zero specifies the character's original (base) class, while indexes 1-3 specifies the character's sub-classes respectively.
*
* @param classIndex
* @return true if successful.
*/
public boolean setActiveClass(int classIndex)
{
if (!_subclassLock.tryLock())
return false;
try
{
// Remove active item skills before saving char to database
// because next time when choosing this class, weared items can be different
for (L2ItemInstance item : getInventory().getAugmentedItems())
{
if (item != null && item.isEquipped())
item.getAugmentation().removeBonus(this);
}
// abort any kind of cast.
abortCast();
// Stop casting for any player that may be casting a force buff on this l2pcinstance.
for (L2Character character : getKnownList().getKnownCharacters())
if (character.getFusionSkill() != null && character.getFusionSkill().getTarget() == this)
character.abortCast();
/*
* 1. Call store() before modifying _classIndex to avoid skill effects rollover. 2. Register the correct _classId against applied
* 'classIndex'.
*/
store();
_reuseTimeStamps.clear();
// clear charges
_charges.set(0);
stopChargeTask();
if (classIndex == 0)
setClassTemplate(getBaseClass());
else
{
try
{
setClassTemplate(getSubClasses().get(classIndex).getClassId());
}
catch (Exception e)
{
_log.info("Could not switch " + getName() + "'s sub class to class index " + classIndex + ": " + e);
return false;
}
}
_classIndex = classIndex;
if (isInParty())
getParty().recalculatePartyLevel();
/*
* Update the character's change in class status. 1. Remove any active cubics from the player. 2. Renovate the characters table in
* the database with the new class info, storing also buff/effect data. 3. Remove all existing skills. 4. Restore all the learned
* skills for the current class from the database. 5. Restore effect/buff data for the new class. 6. Restore henna data for the
* class, applying the new stat modifiers while removing existing ones. 7. Reset HP/MP/CP stats and send Server->Client character
* status packet to reflect changes. 8. Restore shortcut data related to this class. 9. Resend a class change animation effect to
* broadcast to all nearby players. 10.Unsummon any active servitor from the player.
*/
if (getPet() instanceof L2SummonInstance)
getPet().unSummon(this);
for (L2Skill oldSkill : getAllSkills())
super.removeSkill(oldSkill);
stopAllEffectsExceptThoseThatLastThroughDeath();
stopCubics();
if (isSubClassActive())
{
_dwarvenRecipeBook.clear();
_commonRecipeBook.clear();
}
else
{
restoreRecipeBook();
}
// Restore any Death Penalty Buff
restoreDeathPenaltyBuffLevel();
restoreSkills();
rewardSkills();
regiveTemporarySkills();
// Prevents some issues when changing between subclases that shares skills
if (_disabledSkills != null && !_disabledSkills.isEmpty())
_disabledSkills.clear();
restoreEffects();
updateEffectIcons();
sendPacket(new EtcStatusUpdate(this));
// If player has quest "Repent Your Sins", remove it
QuestState st = getQuestState("Q422_RepentYourSins");
if (st != null)
st.exitQuest(true);
for (int i = 0; i < 3; i++)
_henna[i] = null;
restoreHenna();
sendPacket(new HennaInfo(this));
if (getCurrentHp() > getMaxHp())
setCurrentHp(getMaxHp());
if (getCurrentMp() > getMaxMp())
setCurrentMp(getMaxMp());
if (getCurrentCp() > getMaxCp())
setCurrentCp(getMaxCp());
refreshOverloaded();
refreshExpertisePenalty();
broadcastUserInfo();
// Clear resurrect xp calculation
setExpBeforeDeath(0);
_shortCuts.restore();
sendPacket(new ShortCutInit(this));
broadcastPacket(new SocialAction(this, 15));
sendPacket(new SkillCoolTime(this));
return true;
}
finally
{
_subclassLock.unlock();
}
}
public boolean isLocked()
{
return _subclassLock.isLocked();
}
public void stopWarnUserTakeBreak()
{
if (_taskWarnUserTakeBreak != null)
{
_taskWarnUserTakeBreak.cancel(true);
_taskWarnUserTakeBreak = null;
}
}
public void startWarnUserTakeBreak()
{
if (_taskWarnUserTakeBreak == null)
_taskWarnUserTakeBreak = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new WarnUserTakeBreak(), 7200000, 7200000);
}
public void stopWaterTask()
{
if (_taskWater != null)
{
_taskWater.cancel(false);
_taskWater = null;
sendPacket(new SetupGauge(2, 0));
}
}
public void startWaterTask()
{
if (!isDead() && _taskWater == null)
{
int timeinwater = (int) calcStat(Stats.BREATH, 60000, this, null);
sendPacket(new SetupGauge(2, timeinwater));
_taskWater = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new WaterTask(), timeinwater, 1000);
}
}
public boolean isInWater()
{
if (_taskWater != null)
return true;
return false;
}
public void checkWaterState()
{
if (isInsideZone(ZONE_WATER))
startWaterTask();
else
stopWaterTask();
}
public void onPlayerEnter()
{
if (isCursedWeaponEquipped())
CursedWeaponsManager.getInstance().getCursedWeapon(getCursedWeaponEquippedId()).cursedOnLogin();
// Begin the breath task for water.
startWarnUserTakeBreak();
// Teleport player if the Seven Signs period isn't the good one, or if the player isn't in a cabal.
if (isIn7sDungeon() && !isGM())
{
if (SevenSigns.getInstance().isSealValidationPeriod() || SevenSigns.getInstance().isCompResultsPeriod())
{
if (SevenSigns.getInstance().getPlayerCabal(getObjectId()) != SevenSigns.getInstance().getCabalHighestScore())
{
teleToLocation(MapRegionData.TeleportWhereType.Town);
setIsIn7sDungeon(false);
}
}
else if (SevenSigns.getInstance().getPlayerCabal(getObjectId()) == SevenSigns.CABAL_NULL)
{
teleToLocation(MapRegionData.TeleportWhereType.Town);
setIsIn7sDungeon(false);
}
}
// Jail task
updatePunishState();
if (isGM())
{
if (isInvul())
sendMessage("Entering world in Invulnerable mode.");
if (getAppearance().getInvisible())
sendMessage("Entering world in Invisible mode.");
if (isInRefusalMode())
sendMessage("Entering world in Message Refusal mode.");
}
revalidateZone(true);
notifyFriends(true);
}
public long getLastAccess()
{
return _lastAccess;
}
private void checkRecom(int recsHave, int recsLeft)
{
Calendar check = Calendar.getInstance();
check.setTimeInMillis(_lastRecomUpdate);
check.add(Calendar.DAY_OF_MONTH, 1);
Calendar min = Calendar.getInstance();
_recomHave = recsHave;
_recomLeft = recsLeft;
if (getStat().getLevel() < 10 || check.after(min))
return;
restartRecom();
}
public void restartRecom()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement(DELETE_CHAR_RECOMS);
statement.setInt(1, getObjectId());
statement.execute();
statement.close();
_recomChars.clear();
}
catch (Exception e)
{
_log.warn("could not clear char recommendations: " + e);
}
if (getStat().getLevel() < 20)
{
_recomLeft = 3;
_recomHave--;
}
else if (getStat().getLevel() < 40)
{
_recomLeft = 6;
_recomHave -= 2;
}
else
{
_recomLeft = 9;
_recomHave -= 3;
}
if (_recomHave < 0)
_recomHave = 0;
// If we have to update last update time, but it's now before 13, we should set it to yesterday
Calendar update = Calendar.getInstance();
if (update.get(Calendar.HOUR_OF_DAY) < 13)
update.add(Calendar.DAY_OF_MONTH, -1);
update.set(Calendar.HOUR_OF_DAY, 13);
_lastRecomUpdate = update.getTimeInMillis();
}
@Override
public void doRevive()
{
super.doRevive();
stopEffects(L2EffectType.CHARMOFCOURAGE);
sendPacket(new EtcStatusUpdate(this));
_reviveRequested = 0;
_revivePower = 0;
if (isMounted())
startFeed(_mountNpcId);
if (isInParty() && getParty().isInDimensionalRift())
{
if (!DimensionalRiftManager.getInstance().checkIfInPeaceZone(getX(), getY(), getZ()))
getParty().getDimensionalRift().memberRessurected(this);
}
}
@Override
public void doRevive(double revivePower)
{
// Restore the player's lost experience,
// depending on the % return of the skill used (based on its power).
restoreExp(revivePower);
doRevive();
}
public void reviveRequest(L2PcInstance Reviver, L2Skill skill, boolean Pet)
{
if (_reviveRequested == 1)
{
// Resurrection has already been proposed.
if (_revivePet == Pet)
Reviver.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED);
else
{
if (Pet)
// A pet cannot be resurrected while it's owner is in the process of resurrecting.
Reviver.sendPacket(SystemMessageId.CANNOT_RES_PET2);
else
// While a pet is attempting to resurrect, it cannot help in resurrecting its master.
Reviver.sendPacket(SystemMessageId.MASTER_CANNOT_RES);
}
return;
}
if ((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
{
_reviveRequested = 1;
if (isPhoenixBlessed())
_revivePower = 100;
else if (isAffected(CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE))
_revivePower = 0;
else
_revivePower = Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), Reviver);
_revivePet = Pet;
if (isAffected(CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE))
{
sendPacket(new ConfirmDlg(SystemMessageId.DO_YOU_WANT_TO_BE_RESTORED).addTime(60000));
return;
}
sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST_BY_S1).addPcName(Reviver));
}
}
public void reviveAnswer(int answer)
{
if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
return;
if (answer == 0 && isPhoenixBlessed())
stopPhoenixBlessing(null);
else if (answer == 1)
{
if (!_revivePet)
{
if (_revivePower != 0)
doRevive(_revivePower);
else
doRevive();
}
else if (getPet() != null)
{
if (_revivePower != 0)
getPet().doRevive(_revivePower);
else
getPet().doRevive();
}
}
_reviveRequested = 0;
_revivePower = 0;
}
public boolean isReviveRequested()
{
return (_reviveRequested == 1);
}
public boolean isRevivingPet()
{
return _revivePet;
}
public void removeReviving()
{
_reviveRequested = 0;
_revivePower = 0;
}
public void onActionRequest()
{
if (isSpawnProtected())
sendMessage("As you acted, you are no longer under teleport protection.");
setProtection(false);
}
/**
* @param expertiseIndex
* The expertiseIndex to set.
*/
public void setExpertiseIndex(int expertiseIndex)
{
_expertiseIndex = expertiseIndex;
}
/**
* @return Returns the expertiseIndex.
*/
public int getExpertiseIndex()
{
return _expertiseIndex;
}
@Override
public final void onTeleported()
{
super.onTeleported();
// Force a revalidation
revalidateZone(true);
if (PlayersConfig.PLAYER_SPAWN_PROTECTION > 0)
setProtection(true);
// Modify the position of the tamed beast if necessary
if (getTrainedBeast() != null)
{
getTrainedBeast().getAI().stopFollow();
getTrainedBeast().teleToLocation(getPosition().getX(), getPosition().getY(), getPosition().getZ(), false);
getTrainedBeast().getAI().startFollow(this);
}
// Modify the position of the pet if necessary
L2Summon pet = getPet();
if (pet != null)
{
pet.setFollowStatus(false);
pet.teleToLocation(getPosition().getX(), getPosition().getY(), getPosition().getZ(), false);
((SummonAI) pet.getAI()).setStartFollowController(true);
pet.setFollowStatus(true);
}
TvTEvent.onTeleported(this);
}
public void setLastServerPosition(int x, int y, int z)
{
_lastServerPosition.setXYZ(x, y, z);
}
public boolean checkLastServerPosition(int x, int y, int z)
{
return _lastServerPosition.equals(x, y, z);
}
public int getLastServerDistance(int x, int y, int z)
{
double dx = (x - _lastServerPosition.getX());
double dy = (y - _lastServerPosition.getY());
double dz = (z - _lastServerPosition.getZ());
return (int) Math.sqrt(dx * dx + dy * dy + dz * dz);
}
@Override
public void addExpAndSp(long addToExp, int addToSp)
{
if (_expGainOn)
getStat().addExpAndSp(addToExp, addToSp);
else
getStat().addExpAndSp(0, 0);
}
public void removeExpAndSp(long removeExp, int removeSp)
{
getStat().removeExpAndSp(removeExp, removeSp);
}
@Override
public void reduceCurrentHp(double value, L2Character attacker, boolean awake, boolean isDOT, L2Skill skill)
{
if (skill != null)
getStatus().reduceHp(value, attacker, awake, isDOT, skill.isToggle(), skill.getDmgDirectlyToHP());
else
getStatus().reduceHp(value, attacker, awake, isDOT, false, false);
// notify the tamed beast of attacks
if (getTrainedBeast() != null)
getTrainedBeast().onOwnerGotAttacked(attacker);
}
public void broadcastSnoop(int type, String name, String _text)
{
if (_snoopListener.size() > 0)
{
Snoop sn = new Snoop(getObjectId(), getName(), type, name, _text);
for (L2PcInstance pci : _snoopListener)
if (pci != null)
pci.sendPacket(sn);
}
}
public void addSnooper(L2PcInstance pci)
{
if (!_snoopListener.contains(pci))
_snoopListener.add(pci);
}
public void removeSnooper(L2PcInstance pci)
{
_snoopListener.remove(pci);
}
public void addSnooped(L2PcInstance pci)
{
if (!_snoopedPlayer.contains(pci))
_snoopedPlayer.add(pci);
}
public void removeSnooped(L2PcInstance pci)
{
_snoopedPlayer.remove(pci);
}
public synchronized void addBypass(String bypass)
{
if (bypass == null)
return;
_validBypass.add(bypass);
}
public synchronized void addBypass2(String bypass)
{
if (bypass == null)
return;
_validBypass2.add(bypass);
}
public synchronized boolean validateBypass(String cmd)
{
for (String bp : _validBypass)
{
if (bp == null)
continue;
if (bp.equals(cmd))
return true;
}
for (String bp : _validBypass2)
{
if (bp == null)
continue;
if (cmd.startsWith(bp))
return true;
}
_log.debug(getName() + " sent an invalid bypass: '" + cmd + "'.");
return false;
}
public boolean validateItemManipulation(int objectId, String action)
{
L2ItemInstance item = getInventory().getItemByObjectId(objectId);
if (item == null || item.getOwnerId() != getObjectId())
{
_log.debug(getObjectId() + ": player tried to " + action + " item he is not owner of");
return false;
}
// Pet is summoned and not the item that summoned the pet AND not the buggle from strider you're mounting
if (getPet() != null && getPet().getControlItemId() == objectId || getMountObjectID() == objectId)
{
_log.debug(getObjectId() + ": player tried to " + action + " item controling pet");
return false;
}
if (getActiveEnchantItem() != null && getActiveEnchantItem().getObjectId() == objectId)
{
_log.debug(getObjectId() + ":player tried to " + action + " an enchant scroll he was using");
return false;
}
if (CursedWeaponsManager.getInstance().isCursed(item.getItemId()))
{
// can not trade a cursed weapon
return false;
}
return true;
}
public synchronized void clearBypass()
{
_validBypass.clear();
_validBypass2.clear();
}
/**
* @return Returns the inBoat.
*/
public boolean isInBoat()
{
return _vehicle != null && _vehicle.isBoat();
}
/**
* @return
*/
public L2BoatInstance getBoat()
{
return (L2BoatInstance) _vehicle;
}
public L2Vehicle getVehicle()
{
return _vehicle;
}
public void setVehicle(L2Vehicle v)
{
if (v == null && _vehicle != null)
_vehicle.removePassenger(this);
_vehicle = v;
}
public void setInCrystallize(boolean inCrystallize)
{
_inCrystallize = inCrystallize;
}
public boolean isInCrystallize()
{
return _inCrystallize;
}
/**
* @return
*/
public Point3D getInVehiclePosition()
{
return _inVehiclePosition;
}
public void setInVehiclePosition(Point3D pt)
{
_inVehiclePosition = pt;
}
/**
* Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode</li> <li>Set the online
* Flag to True or False and update the characters table of the database with online status and lastAccess</li> <li>Stop the HP/MP/CP
* Regeneration task</li> <li>Cancel Crafting, Attak or Cast</li> <li>Remove the L2PcInstance from the world</li> <li>Stop Party and Unsummon
* Pet</li> <li>Update database with items in its inventory and remove them from the world</li> <li>Remove all L2Object from _knownObjects
* and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI</li> <li>Close the connection with the client</li><BR>
* <BR>
*/
@Override
public void deleteMe()
{
cleanup();
store();
super.deleteMe();
}
private synchronized void cleanup()
{
try
{
if (!isOnline())
_log.error("deleteMe() called on offline character " + this, new RuntimeException());
// Put the online status to false
setOnlineStatus(false, true);
// abort cast & attack and remove the target. Cancels movement aswell.
abortAttack();
abortCast();
stopMove(null);
setTarget(null);
PartyMatchWaitingList.getInstance().removePlayer(this);
if (_partyroom != 0)
{
PartyMatchRoom room = PartyMatchRoomList.getInstance().getRoom(_partyroom);
if (room != null)
room.deleteMember(this);
}
if (isFlying())
removeSkill(SkillTable.getInstance().getInfo(4289, 1));
// Stop all scheduled tasks
stopAllTimers();
RecipeController.getInstance().requestMakeItemAbort(this);
// Cancel the cast of eventual fusion skill users on this target.
for (L2Character character : getKnownList().getKnownCharacters())
if (character.getFusionSkill() != null && character.getFusionSkill().getTarget() == this)
character.abortCast();
// Stop signets & toggles effects.
for (L2Effect effect : getAllEffects())
{
if (effect.getSkill().isToggle())
{
effect.exit();
continue;
}
switch (effect.getEffectType())
{
case SIGNET_GROUND:
case SIGNET_EFFECT:
effect.exit();
break;
}
}
// Remove the L2PcInstance from the world
decayMe();
// Remove from world regions zones
L2WorldRegion oldRegion = getWorldRegion();
if (oldRegion != null)
oldRegion.removeFromZones(this);
// If a party is in progress, leave it
if (isInParty())
leaveParty();
// If the L2PcInstance has Pet, unsummon it
if (getPet() != null)
getPet().unSummon(this);
// Handle removal from olympiad game
if (OlympiadManager.getInstance().isRegistered(this) || getOlympiadGameId() != -1)
OlympiadManager.getInstance().removeDisconnectedCompetitor(this);
// set the status for pledge member list to OFFLINE
if (getClan() != null)
{
L2ClanMember clanMember = getClan().getClanMember(getName());
if (clanMember != null)
clanMember.setPlayerInstance(null);
}
// deals with sudden exit in the middle of transaction
if (getActiveRequester() != null)
{
setActiveRequester(null);
cancelActiveTrade();
}
// If the L2PcInstance is a GM, remove it from the GM List
if (isGM())
GmListTable.getInstance().deleteGm(this);
// Check if the L2PcInstance is in observer mode to set its position to its position
// before entering in observer mode
if (inObserverMode())
setXYZInvisible(_lastX, _lastY, _lastZ);
// Oust player from boat
if (getVehicle() != null)
getVehicle().oustPlayer(this);
// TvT Event removal
try
{
TvTEvent.onLogout(this);
}
catch (Exception e)
{
_log.error("deleteMe()", e);
}
// Update inventory and remove them from the world
getInventory().deleteMe();
// Update warehouse and remove them from the world
clearWarehouse();
// Update freight and remove them from the world
clearFreight();
clearDepositedFreight();
if (isCursedWeaponEquipped())
CursedWeaponsManager.getInstance().getCursedWeapon(_cursedWeaponEquippedId).setPlayer(null);
// Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
getKnownList().removeAllKnownObjects();
if (getClanId() > 0)
getClan().broadcastToOtherOnlineMembers(new PledgeShowMemberListUpdate(this), this);
for (L2PcInstance player : _snoopedPlayer)
player.removeSnooper(this);
for (L2PcInstance player : _snoopListener)
player.removeSnooped(this);
// Remove L2Object object from _allObjects of L2World
L2World.getInstance().removeObject(this);
L2World.getInstance().removeFromAllPlayers(this); // force remove in case of crash during teleport
// friends & blocklist update
notifyFriends(false);
getBlockList().playerLogout();
}
catch (Exception e)
{
_log.warn("Exception on deleteMe()" + e.getMessage(), e);
}
}
private L2FishData _fish;
/*
* startFishing() was stripped of any pre-fishing related checks, namely the fishing zone check. Also worthy of note is the fact the code to
* find the hook landing position was also striped. The stripped code was moved into fishing.java. In my opinion it makes more sense for it
* to be there since all other skill related checks were also there. Last but not least, moving the zone check there, fixed a bug where baits
* would always be consumed no matter if fishing actualy took place. startFishing() now takes up 3 arguments, wich are acurately described as
* being the hook landing coordinates.
*/
public void startFishing(int _x, int _y, int _z)
{
stopMove(null);
setIsImmobilized(true);
_fishing = true;
_fishx = _x;
_fishy = _y;
_fishz = _z;
// Starts fishing
int lvl = getRandomFishLvl();
int group = getRandomGroup();
int type = getRandomFishType(group);
List<L2FishData> fishes = FishData.getInstance().getFishes(lvl, type, group);
if (fishes == null || fishes.isEmpty())
{
sendMessage("Error - Fishes are not defined.");
endFishing(false);
return;
}
// Use a copy constructor else the fish data may be over-written below
_fish = new L2FishData(fishes.get(Rnd.get(fishes.size())));
sendPacket(SystemMessageId.CAST_LINE_AND_START_FISHING);
if (!GameTimeController.getInstance().isNowNight() && _lure.isNightLure())
_fish.setType(-1);
broadcastPacket(new ExFishingStart(this, _fish.getType(), _x, _y, _z, _lure.isNightLure()));
sendPacket(new PlaySound(1, "SF_P_01", 0, 0, 0, 0, 0));
startLookingForFishTask();
}
public void stopLookingForFishTask()
{
if (_taskforfish != null)
{
_taskforfish.cancel(false);
_taskforfish = null;
}
}
public void startLookingForFishTask()
{
if (!isDead() && _taskforfish == null)
{
int checkDelay = 0;
boolean isNoob = false;
boolean isUpperGrade = false;
if (_lure != null)
{
int lureid = _lure.getItemId();
isNoob = _fish.getGroup() == 0;
isUpperGrade = _fish.getGroup() == 2;
if (lureid == 6519 || lureid == 6522 || lureid == 6525 || lureid == 8505 || lureid == 8508 || lureid == 8511) // low
// grade
checkDelay = Math.round((float) (_fish.getGutsCheckTime() * (1.33)));
else if (lureid == 6520 || lureid == 6523 || lureid == 6526 || (lureid >= 8505 && lureid <= 8513) || (lureid >= 7610 && lureid <= 7613) || (lureid >= 7807 && lureid <= 7809) || (lureid >= 8484 && lureid <= 8486)) // medium
// grade,
// beginner,
// prize-winning
// &
// quest
// special
// bait
checkDelay = Math.round((float) (_fish.getGutsCheckTime() * (1.00)));
else if (lureid == 6521 || lureid == 6524 || lureid == 6527 || lureid == 8507 || lureid == 8510 || lureid == 8513) // high
// grade
checkDelay = Math.round((float) (_fish.getGutsCheckTime() * (0.66)));
}
_taskforfish = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new LookingForFishTask(_fish.getWaitTime(), _fish.getFishGuts(), _fish.getType(), isNoob, isUpperGrade), 10000, checkDelay);
}
}
private int getRandomGroup()
{
switch (_lure.getItemId())
{
case 7807: // green for beginners
case 7808: // purple for beginners
case 7809: // yellow for beginners
case 8486: // prize-winning for beginners
return 0;
case 8485: // prize-winning luminous
case 8506: // green luminous
case 8509: // purple luminous
case 8512: // yellow luminous
return 2;
default:
return 1;
}
}
private int getRandomFishType(int group)
{
int check = Rnd.get(100);
int type = 1;
switch (group)
{
case 0: // fish for novices
switch (_lure.getItemId())
{
case 7807: // green lure, preferred by fast-moving (nimble) fish (type 5)
if (check <= 54)
type = 5;
else if (check <= 77)
type = 4;
else
type = 6;
break;
case 7808: // purple lure, preferred by fat fish (type 4)
if (check <= 54)
type = 4;
else if (check <= 77)
type = 6;
else
type = 5;
break;
case 7809: // yellow lure, preferred by ugly fish (type 6)
if (check <= 54)
type = 6;
else if (check <= 77)
type = 5;
else
type = 4;
break;
case 8486: // prize-winning fishing lure for beginners
if (check <= 33)
type = 4;
else if (check <= 66)
type = 5;
else
type = 6;
break;
}
break;
case 1: // normal fish
switch (_lure.getItemId())
{
case 7610:
case 7611:
case 7612:
case 7613:
type = 3;
break;
case 6519: // all theese lures (green) are prefered by fast-moving (nimble) fish (type 1)
case 8505:
case 6520:
case 6521:
case 8507:
if (check <= 54)
type = 1;
else if (check <= 74)
type = 0;
else if (check <= 94)
type = 2;
else
type = 3;
break;
case 6522: // all theese lures (purple) are prefered by fat fish (type 0)
case 8508:
case 6523:
case 6524:
case 8510:
if (check <= 54)
type = 0;
else if (check <= 74)
type = 1;
else if (check <= 94)
type = 2;
else
type = 3;
break;
case 6525: // all theese lures (yellow) are prefered by ugly fish (type 2)
case 8511:
case 6526:
case 6527:
case 8513:
if (check <= 55)
type = 2;
else if (check <= 74)
type = 1;
else if (check <= 94)
type = 0;
else
type = 3;
break;
case 8484: // prize-winning fishing lure
if (check <= 33)
type = 0;
else if (check <= 66)
type = 1;
else
type = 2;
break;
}
break;
case 2: // upper grade fish, luminous lure
switch (_lure.getItemId())
{
case 8506: // green lure, preferred by fast-moving (nimble) fish (type 8)
if (check <= 54)
type = 8;
else if (check <= 77)
type = 7;
else
type = 9;
break;
case 8509: // purple lure, preferred by fat fish (type 7)
if (check <= 54)
type = 7;
else if (check <= 77)
type = 9;
else
type = 8;
break;
case 8512: // yellow lure, preferred by ugly fish (type 9)
if (check <= 54)
type = 9;
else if (check <= 77)
type = 8;
else
type = 7;
break;
case 8485: // prize-winning fishing lure
if (check <= 33)
type = 7;
else if (check <= 66)
type = 8;
else
type = 9;
break;
}
}
return type;
}
private int getRandomFishLvl()
{
int skilllvl = getSkillLevel(1315);
final L2Effect e = getFirstEffect(2274);
if (e != null)
skilllvl = (int) e.getSkill().getPower();
if (skilllvl <= 0)
return 1;
int randomlvl;
final int check = Rnd.get(100);
if (check <= 50)
randomlvl = skilllvl;
else if (check <= 85)
{
randomlvl = skilllvl - 1;
if (randomlvl <= 0)
randomlvl = 1;
}
else
{
randomlvl = skilllvl + 1;
if (randomlvl > 27)
randomlvl = 27;
}
return randomlvl;
}
public void startFishCombat(boolean isNoob, boolean isUpperGrade)
{
_fishCombat = new L2Fishing(this, _fish, isNoob, isUpperGrade);
}
public void endFishing(boolean win)
{
_fishing = false;
_fishx = 0;
_fishy = 0;
_fishz = 0;
if (_fishCombat == null)
sendPacket(SystemMessageId.BAIT_LOST_FISH_GOT_AWAY);
_fishCombat = null;
_lure = null;
// Ends fishing
broadcastPacket(new ExFishingEnd(win, this));
sendPacket(SystemMessageId.REEL_LINE_AND_STOP_FISHING);
setIsImmobilized(false);
stopLookingForFishTask();
}
public L2Fishing getFishCombat()
{
return _fishCombat;
}
public int getFishx()
{
return _fishx;
}
public int getFishy()
{
return _fishy;
}
public int getFishz()
{
return _fishz;
}
public void setLure(L2ItemInstance lure)
{
_lure = lure;
}
public L2ItemInstance getLure()
{
return _lure;
}
public int getInventoryLimit()
{
int ivlim;
if (getRace() == Race.Dwarf)
ivlim = PlayersConfig.INVENTORY_MAXIMUM_DWARF;
else
ivlim = PlayersConfig.INVENTORY_MAXIMUM_NO_DWARF;
ivlim += (int) getStat().calcStat(Stats.INV_LIM, 0, null, null);
return ivlim;
}
/**
* @return
*/
public static int getQuestInventoryLimit()
{
return PlayersConfig.INVENTORY_MAXIMUM_QUEST_ITEMS;
}
public int getWareHouseLimit()
{
int whlim;
if (getRace() == Race.Dwarf)
whlim = PlayersConfig.WAREHOUSE_SLOTS_DWARF;
else
whlim = PlayersConfig.WAREHOUSE_SLOTS_NO_DWARF;
whlim += (int) getStat().calcStat(Stats.WH_LIM, 0, null, null);
return whlim;
}
public int getPrivateSellStoreLimit()
{
int pslim;
if (getRace() == Race.Dwarf)
pslim = PlayersConfig.MAX_PVTSTORE_SLOTS_DWARF;
else
pslim = PlayersConfig.MAX_PVTSTORE_SLOTS_OTHER;
pslim += (int) getStat().calcStat(Stats.P_SELL_LIM, 0, null, null);
return pslim;
}
public int getPrivateBuyStoreLimit()
{
int pblim;
if (getRace() == Race.Dwarf)
pblim = PlayersConfig.MAX_PVTSTORE_SLOTS_DWARF;
else
pblim = PlayersConfig.MAX_PVTSTORE_SLOTS_OTHER;
pblim += (int) getStat().calcStat(Stats.P_BUY_LIM, 0, null, null);
return pblim;
}
public int getFreightLimit()
{
return PlayersConfig.FREIGHT_SLOTS + (int) getStat().calcStat(Stats.FREIGHT_LIM, 0, null, null);
}
public int getDwarfRecipeLimit()
{
int recdlim = PlayersConfig.DWARF_RECIPE_LIMIT;
recdlim += (int) getStat().calcStat(Stats.REC_D_LIM, 0, null, null);
return recdlim;
}
public int getCommonRecipeLimit()
{
int recclim = PlayersConfig.COMMON_RECIPE_LIMIT;
recclim += (int) getStat().calcStat(Stats.REC_C_LIM, 0, null, null);
return recclim;
}
public int getMountNpcId()
{
return _mountNpcId;
}
public int getMountLevel()
{
return _mountLevel;
}
public void setMountObjectID(int newID)
{
_mountObjectID = newID;
}
public int getMountObjectID()
{
return _mountObjectID;
}
private L2ItemInstance _lure = null;
/**
* @return the current skill in use or return null.
*/
public SkillDat getCurrentSkill()
{
return _currentSkill;
}
/**
* Create a new SkillDat object and set the player _currentSkill.
*
* @param currentSkill
* @param ctrlPressed
* @param shiftPressed
*/
public void setCurrentSkill(L2Skill currentSkill, boolean ctrlPressed, boolean shiftPressed)
{
if (currentSkill == null)
{
_log.debug("Setting current skill: NULL for " + getName() + ".");
_currentSkill = null;
return;
}
_log.debug("Setting current skill: " + currentSkill.getName() + " (ID: " + currentSkill.getId() + ") for " + getName() + ".");
_currentSkill = new SkillDat(currentSkill, ctrlPressed, shiftPressed);
}
/**
* @return the current pet skill in use or return null.
*/
public SkillDat getCurrentPetSkill()
{
return _currentPetSkill;
}
/**
* Create a new SkillDat object and set the player _currentPetSkill.
*
* @param currentSkill
* @param ctrlPressed
* @param shiftPressed
*/
public void setCurrentPetSkill(L2Skill currentSkill, boolean ctrlPressed, boolean shiftPressed)
{
if (currentSkill == null)
{
_log.debug("Setting current pet skill: NULL for " + getName() + ".");
_currentPetSkill = null;
return;
}
_log.debug("Setting current Pet skill: " + currentSkill.getName() + " (ID: " + currentSkill.getId() + ") for " + getName() + ".");
_currentPetSkill = new SkillDat(currentSkill, ctrlPressed, shiftPressed);
}
public SkillDat getQueuedSkill()
{
return _queuedSkill;
}
/**
* Create a new SkillDat object and queue it in the player _queuedSkill.
*
* @param queuedSkill
* @param ctrlPressed
* @param shiftPressed
*/
public void setQueuedSkill(L2Skill queuedSkill, boolean ctrlPressed, boolean shiftPressed)
{
if (queuedSkill == null)
{
_log.debug("Setting queued skill: NULL for " + getName() + ".");
_queuedSkill = null;
return;
}
_log.debug("Setting queued skill: " + queuedSkill.getName() + " (ID: " + queuedSkill.getId() + ") for " + getName() + ".");
_queuedSkill = new SkillDat(queuedSkill, ctrlPressed, shiftPressed);
}
/**
* @return the timer to delay animation tasks, based on run speed.
*/
public int getAnimationTimer()
{
int timer = 5000 - getRunSpeed() * 20;
if (timer < 1000)
timer = 1000;
return timer;
}
/**
* @return punishment level of player
*/
public PunishLevel getPunishLevel()
{
return _punishLevel;
}
/**
* @return True if player is jailed
*/
public boolean isInJail()
{
return _punishLevel == PunishLevel.JAIL;
}
/**
* @return True if player is chat banned
*/
public boolean isChatBanned()
{
return _punishLevel == PunishLevel.CHAT;
}
public void setPunishLevel(int state)
{
switch (state)
{
case 0:
_punishLevel = PunishLevel.NONE;
break;
case 1:
_punishLevel = PunishLevel.CHAT;
break;
case 2:
_punishLevel = PunishLevel.JAIL;
break;
case 3:
_punishLevel = PunishLevel.CHAR;
break;
case 4:
_punishLevel = PunishLevel.ACC;
break;
}
}
/**
* Sets punish level for player based on delay
*
* @param state
* @param delayInMinutes
* -- 0 for infinite
*/
public void setPunishLevel(PunishLevel state, int delayInMinutes)
{
long delayInMilliseconds = delayInMinutes * 60000L;
switch (state)
{
case NONE: // Remove Punishments
{
switch (_punishLevel)
{
case CHAT:
{
_punishLevel = state;
stopPunishTask(true);
sendPacket(new EtcStatusUpdate(this));
sendMessage("Chatting is now available.");
sendPacket(new PlaySound("systemmsg_e.345"));
break;
}
case JAIL:
{
_punishLevel = state;
// Open a Html message to inform the player
NpcHtmlMessage htmlMsg = new NpcHtmlMessage(0);
String jailInfos = HtmCache.getInstance().getHtm(StaticHtmPath.NpcHtmPath + "jail_out.htm");
if (jailInfos != null)
htmlMsg.setHtml(jailInfos);
else
htmlMsg.setHtml("<html><body>You are free for now, respect server rules!</body></html>");
sendPacket(htmlMsg);
stopPunishTask(true);
teleToLocation(17836, 170178, -3507, true); // Floran village
break;
}
}
break;
}
case CHAT: // Chat ban
{
// not allow player to escape jail using chat ban
if (_punishLevel == PunishLevel.JAIL)
break;
_punishLevel = state;
_punishTimer = 0;
sendPacket(new EtcStatusUpdate(this));
// Remove the task if any
stopPunishTask(false);
if (delayInMinutes > 0)
{
_punishTimer = delayInMilliseconds;
// start the countdown
_punishTask = ThreadPoolManager.getInstance().scheduleGeneral(new PunishTask(), _punishTimer);
sendMessage("Chatting has been suspended for " + delayInMinutes + " minute(s).");
}
else
sendMessage("Chatting has been suspended.");
// Send same sound packet in both "delay" cases.
sendPacket(new PlaySound("systemmsg_e.346"));
break;
}
case JAIL: // Jail Player
{
_punishLevel = state;
_punishTimer = 0;
// Remove the task if any
stopPunishTask(false);
if (delayInMinutes > 0)
{
_punishTimer = delayInMilliseconds;
// start the countdown
_punishTask = ThreadPoolManager.getInstance().scheduleGeneral(new PunishTask(), _punishTimer);
sendMessage("You are jailed for " + delayInMinutes + " minutes.");
}
if (!TvTEvent.isInactive() && TvTEvent.isPlayerParticipant(getObjectId()))
TvTEvent.removeParticipant(getObjectId());
if (OlympiadManager.getInstance().isRegisteredInComp(this))
OlympiadManager.getInstance().removeDisconnectedCompetitor(this);
// Open a Html message to inform the player
NpcHtmlMessage htmlMsg = new NpcHtmlMessage(0);
String jailInfos = HtmCache.getInstance().getHtm(StaticHtmPath.NpcHtmPath + "jail_in.htm");
if (jailInfos != null)
htmlMsg.setHtml(jailInfos);
else
htmlMsg.setHtml("<html><body>You have been put in jail by an admin.</body></html>");
sendPacket(htmlMsg);
setIsIn7sDungeon(false);
teleToLocation(-114356, -249645, -2984, false); // Jail
break;
}
case CHAR: // Ban Character
{
setAccessLevel(-100);
logout();
break;
}
case ACC: // Ban Account
{
setAccountAccesslevel(-100);
logout();
break;
}
default:
{
_punishLevel = state;
break;
}
}
// store in database
storeCharBase();
}
public long getPunishTimer()
{
return _punishTimer;
}
public void setPunishTimer(long time)
{
_punishTimer = time;
}
private void updatePunishState()
{
if (getPunishLevel() != PunishLevel.NONE)
{
// If punish timer exists, restart punishtask.
if (_punishTimer > 0)
{
_punishTask = ThreadPoolManager.getInstance().scheduleGeneral(new PunishTask(), _punishTimer);
sendMessage("You are still " + getPunishLevel().string() + " for " + Math.round(_punishTimer / 60000f) + " minutes.");
}
if (getPunishLevel() == PunishLevel.JAIL)
{
// If player escaped, put him back in jail
if (!isInsideZone(ZONE_JAIL))
teleToLocation(-114356, -249645, -2984, true);
}
}
}
public void stopPunishTask(boolean save)
{
if (_punishTask != null)
{
if (save)
{
long delay = _punishTask.getDelay(TimeUnit.MILLISECONDS);
if (delay < 0)
delay = 0;
setPunishTimer(delay);
}
_punishTask.cancel(false);
_punishTask = null;
}
}
protected class PunishTask implements Runnable
{
@Override
public void run()
{
L2PcInstance.this.setPunishLevel(PunishLevel.NONE, 0);
}
}
public int getPowerGrade()
{
return _powerGrade;
}
public void setPowerGrade(int power)
{
_powerGrade = power;
}
public boolean isCursedWeaponEquipped()
{
return _cursedWeaponEquippedId != 0;
}
public void setCursedWeaponEquippedId(int value)
{
_cursedWeaponEquippedId = value;
}
public int getCursedWeaponEquippedId()
{
return _cursedWeaponEquippedId;
}
public void shortBuffStatusUpdate(int magicId, int level, int time)
{
if (_shortBuffTask != null)
{
_shortBuffTask.cancel(false);
_shortBuffTask = null;
}
_shortBuffTask = ThreadPoolManager.getInstance().scheduleGeneral(new ShortBuffTask(), time * 1000);
setShortBuffTaskSkillId(magicId);
sendPacket(new ShortBuffStatusUpdate(magicId, level, time));
}
public void setShortBuffTaskSkillId(int id)
{
_shortBuffTaskSkillId = id;
}
public int getDeathPenaltyBuffLevel()
{
return _deathPenaltyBuffLevel;
}
public void setDeathPenaltyBuffLevel(int level)
{
_deathPenaltyBuffLevel = level;
}
public void calculateDeathPenaltyBuffLevel(L2Character killer)
{
if ((getKarma() > 0 || Rnd.get(1, 100) <= PlayersConfig.DEATH_PENALTY_CHANCE) && !(killer instanceof L2PcInstance) && !(isGM()) && !(getCharmOfLuck() && killer.isRaid()) && !isPhoenixBlessed() && !(TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(getObjectId())) && !(isInsideZone(L2Character.ZONE_PVP) || isInsideZone(L2Character.ZONE_SIEGE)))
increaseDeathPenaltyBuffLevel();
}
public void increaseDeathPenaltyBuffLevel()
{
if (getDeathPenaltyBuffLevel() >= 15) // maximum level reached
return;
if (getDeathPenaltyBuffLevel() != 0)
{
L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel());
if (skill != null)
removeSkill(skill, true);
}
_deathPenaltyBuffLevel++;
addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
sendPacket(new EtcStatusUpdate(this));
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED).addNumber(getDeathPenaltyBuffLevel()));
}
public void reduceDeathPenaltyBuffLevel()
{
if (getDeathPenaltyBuffLevel() <= 0)
return;
L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel());
if (skill != null)
removeSkill(skill, true);
_deathPenaltyBuffLevel--;
if (getDeathPenaltyBuffLevel() > 0)
{
addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
sendPacket(new EtcStatusUpdate(this));
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED).addNumber(getDeathPenaltyBuffLevel()));
}
else
{
sendPacket(new EtcStatusUpdate(this));
sendPacket(SystemMessageId.DEATH_PENALTY_LIFTED);
}
}
public void restoreDeathPenaltyBuffLevel()
{
if (getDeathPenaltyBuffLevel() > 0)
addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
}
private final FastMap<Integer, TimeStamp> _reuseTimeStamps = new FastMap<Integer, TimeStamp>().shared();
public Collection<TimeStamp> getReuseTimeStamps()
{
return _reuseTimeStamps.values();
}
public FastMap<Integer, TimeStamp> getReuseTimeStamp()
{
return _reuseTimeStamps;
}
/**
* Simple class containing all neccessary information to maintain valid timestamps and reuse for skills upon relog. Filter this carefully as
* it becomes redundant to store reuse for small delays.
*
* @author Yesod
*/
public static class TimeStamp
{
private final int _skillId;
private final int _skillLvl;
private final long _reuse;
private final long _stamp;
public TimeStamp(L2Skill skill, long reuse)
{
_skillId = skill.getId();
_skillLvl = skill.getLevel();
_reuse = reuse;
_stamp = System.currentTimeMillis() + reuse;
}
public TimeStamp(L2Skill skill, long reuse, long systime)
{
_skillId = skill.getId();
_skillLvl = skill.getLevel();
_reuse = reuse;
_stamp = systime;
}
public long getStamp()
{
return _stamp;
}
public int getSkillId()
{
return _skillId;
}
public int getSkillLvl()
{
return _skillLvl;
}
public long getReuse()
{
return _reuse;
}
public long getRemaining()
{
return Math.max(_stamp - System.currentTimeMillis(), 0);
}
/*
* Check if the reuse delay has passed and if it has not then update the stored reuse time according to what is currently remaining on
* the delay.
*/
public boolean hasNotPassed()
{
return System.currentTimeMillis() < _stamp;
}
}
/**
* Index according to skill id the current timestamp of use.
*
* @param skill
* @param reuse
* delay
*/
@Override
public void addTimeStamp(L2Skill skill, long reuse)
{
_reuseTimeStamps.put(skill.getReuseHashCode(), new TimeStamp(skill, reuse));
}
/**
* Index according to skill this TimeStamp instance for restoration purposes only.
*
* @param skill
* @param reuse
* @param systime
*/
public void addTimeStamp(L2Skill skill, long reuse, long systime)
{
_reuseTimeStamps.put(skill.getReuseHashCode(), new TimeStamp(skill, reuse, systime));
}
@Override
public L2PcInstance getActingPlayer()
{
return this;
}
@Override
public final void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss)
{
// Check if hit is missed
if (miss)
{
sendPacket(SystemMessageId.MISSED_TARGET);
return;
}
// Check if hit is critical
if (pcrit)
sendPacket(SystemMessageId.CRITICAL_HIT);
if (mcrit)
sendPacket(SystemMessageId.CRITICAL_HIT_MAGIC);
if (target.isInvul())
{
if (target.isParalyzed())
sendPacket(SystemMessageId.OPPONENT_PETRIFIED);
else
sendPacket(SystemMessageId.ATTACK_WAS_BLOCKED);
}
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DID_S1_DMG).addNumber(damage));
if (isInOlympiadMode() && target instanceof L2PcInstance && ((L2PcInstance) target).isInOlympiadMode() && ((L2PcInstance) target).getOlympiadGameId() == getOlympiadGameId())
{
OlympiadGameManager.getInstance().notifyCompetitorDamage(this, damage);
}
}
public void checkItemRestriction()
{
for (int i = 0; i < Inventory.PAPERDOLL_TOTALSLOTS; i++)
{
L2ItemInstance equippedItem = getInventory().getPaperdollItem(i);
if (equippedItem != null && !equippedItem.getItem().checkCondition(this, this, false))
{
getInventory().unEquipItemInSlot(i);
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(equippedItem);
sendPacket(iu);
SystemMessage sm = null;
if (equippedItem.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
sm.addNumber(equippedItem.getEnchantLevel());
sm.addItemName(equippedItem);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(equippedItem);
}
sendPacket(sm);
}
}
}
protected class Dismount implements Runnable
{
@Override
public void run()
{
try
{
dismount();
}
catch (Exception e)
{
_log.warn("Exception on dismount(): " + e.getMessage(), e);
}
}
}
public void enteredNoLanding(int delay)
{
_dismountTask = ThreadPoolManager.getInstance().scheduleGeneral(new L2PcInstance.Dismount(), delay * 1000);
}
public void exitedNoLanding()
{
if (_dismountTask != null)
{
_dismountTask.cancel(true);
_dismountTask = null;
}
}
public void setIsInSiege(boolean b)
{
_isInSiege = b;
}
public boolean isInSiege()
{
return _isInSiege;
}
public FloodProtectors getFloodProtectors()
{
return getClient().getFloodProtectors();
}
/**
* Remove player from BossZones (used on char logout/exit)
*/
public void removeFromBossZone()
{
try
{
for (L2BossZone _zone : GrandBossManager.getInstance().getZones())
_zone.removePlayer(this);
}
catch (Exception e)
{
_log.warn("Exception on removeFromBossZone(): " + e.getMessage(), e);
}
}
/**
* Returns the Number of Charges this L2PcInstance got.
*
* @return
*/
public int getCharges()
{
return _charges.get();
}
public synchronized void increaseCharges(int count, int max)
{
if (_charges.get() >= max)
{
sendPacket(SystemMessageId.FORCE_MAXLEVEL_REACHED);
return;
}
// if no charges - start clear task
if (_charges.get() == 0)
restartChargeTask();
if (_charges.addAndGet(count) >= max)
{
_charges.set(max);
sendPacket(SystemMessageId.FORCE_MAXLEVEL_REACHED);
}
else
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1).addNumber(_charges.get()));
sendPacket(new EtcStatusUpdate(this));
}
public synchronized boolean decreaseCharges(int count)
{
if (_charges.get() < count)
return false;
if (_charges.addAndGet(-count) == 0)
stopChargeTask();
sendPacket(new EtcStatusUpdate(this));
return true;
}
public void clearCharges()
{
_charges.set(0);
sendPacket(new EtcStatusUpdate(this));
}
/**
* Starts/Restarts the ChargeTask to Clear Charges after 10 Mins.
*/
private void restartChargeTask()
{
if (_chargeTask != null)
{
_chargeTask.cancel(false);
_chargeTask = null;
}
_chargeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ChargeTask(), 600000);
}
/**
* Stops the Charges Clearing Task.
*/
public void stopChargeTask()
{
if (_chargeTask != null)
{
_chargeTask.cancel(false);
_chargeTask = null;
}
}
protected class ChargeTask implements Runnable
{
@Override
public void run()
{
clearCharges();
}
}
/**
* Signets check used to valid who is affected when he entered in the aoe effect.
*
* @param cha
* The target to make checks on.
* @return true if player can attack the target.
*/
public boolean canAttackCharacter(L2Character cha)
{
if (cha instanceof L2Attackable)
return true;
else if (cha instanceof L2Playable)
{
if (cha.isInsideZone(L2Character.ZONE_PVP) && !cha.isInsideZone(L2Character.ZONE_SIEGE))
return true;
L2PcInstance target;
if (cha instanceof L2Summon)
target = ((L2Summon) cha).getOwner();
else
target = (L2PcInstance) cha;
if (isInDuel() && target.isInDuel() && (target.getDuelId() == getDuelId()))
return true;
else if (isInParty() && target.isInParty())
{
if (getParty() == target.getParty())
return false;
if ((getParty().getCommandChannel() != null || target.getParty().getCommandChannel() != null) && (getParty().getCommandChannel() == target.getParty().getCommandChannel()))
return false;
}
else if (getClan() != null && target.getClan() != null)
{
if (getClanId() == target.getClanId())
return false;
if ((getAllyId() > 0 || target.getAllyId() > 0) && (getAllyId() == target.getAllyId()))
return false;
if (getClan().isAtWarWith(target.getClan().getClanId()) && target.getClan().isAtWarWith(getClan().getClanId()))
return true;
}
else if (getClan() == null || target.getClan() == null)
{
if (target.getPvpFlag() == 0 && target.getKarma() == 0)
return false;
}
}
return true;
}
/**
* Request Teleport
*
* @param requester
* The player who requested the teleport.
* @param skill
* The used skill.
* @return true if successful.
**/
public boolean teleportRequest(L2PcInstance requester, L2Skill skill)
{
if (_summonRequest.getTarget() != null && requester != null)
return false;
_summonRequest.setTarget(requester, skill);
return true;
}
/**
* Action teleport
*
* @param answer
* @param requesterId
**/
public void teleportAnswer(int answer, int requesterId)
{
if (_summonRequest.getTarget() == null)
return;
if (answer == 1 && _summonRequest.getTarget().getObjectId() == requesterId)
teleToTarget(this, _summonRequest.getTarget(), _summonRequest.getSkill());
_summonRequest.setTarget(null, null);
}
public static void teleToTarget(L2PcInstance targetChar, L2PcInstance summonerChar, L2Skill summonSkill)
{
if (targetChar == null || summonerChar == null || summonSkill == null)
return;
if (!checkSummonerStatus(summonerChar))
return;
if (!checkSummonTargetStatus(targetChar, summonerChar))
return;
int itemConsumeId = summonSkill.getTargetConsumeId();
int itemConsumeCount = summonSkill.getTargetConsume();
if (itemConsumeId != 0 && itemConsumeCount != 0)
{
// Delete by rocknow
if (targetChar.getInventory().getInventoryItemCount(itemConsumeId, 0) < itemConsumeCount)
{
targetChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_REQUIRED_FOR_SUMMONING).addItemName(summonSkill.getTargetConsumeId()));
return;
}
targetChar.getInventory().destroyItemByItemId("Consume", itemConsumeId, itemConsumeCount, summonerChar, targetChar);
targetChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(summonSkill.getTargetConsumeId()));
}
targetChar.teleToLocation(summonerChar.getX(), summonerChar.getY(), summonerChar.getZ(), true);
}
public static boolean checkSummonerStatus(L2PcInstance summonerChar)
{
if (summonerChar == null)
return false;
if (summonerChar.isInOlympiadMode() || summonerChar.inObserverMode() || summonerChar.isInsideZone(L2Character.ZONE_NOSUMMONFRIEND) || summonerChar.isMounted())
return false;
if (!TvTEvent.onEscapeUse(summonerChar.getObjectId()))
{
summonerChar.sendPacket(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING);
return false;
}
return true;
}
public static boolean checkSummonTargetStatus(L2Object target, L2PcInstance summonerChar)
{
if (target == null || !(target instanceof L2PcInstance))
return false;
L2PcInstance targetChar = (L2PcInstance) target;
if (targetChar.isAlikeDead())
{
summonerChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED).addPcName(targetChar));
return false;
}
if (targetChar.isInStoreMode())
{
summonerChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CURRENTLY_TRADING_OR_OPERATING_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED).addPcName(targetChar));
return false;
}
if (targetChar.isRooted() || targetChar.isInCombat())
{
summonerChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED).addPcName(targetChar));
return false;
}
if (targetChar.isInOlympiadMode())
{
summonerChar.sendPacket(SystemMessageId.YOU_CANNOT_SUMMON_PLAYERS_WHO_ARE_IN_OLYMPIAD);
return false;
}
if (targetChar.isFestivalParticipant() || targetChar.isMounted())
{
summonerChar.sendPacket(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING);
return false;
}
if (targetChar.inObserverMode() || targetChar.isInsideZone(L2Character.ZONE_NOSUMMONFRIEND))
{
summonerChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_IN_SUMMON_BLOCKING_AREA).addCharName(targetChar));
return false;
}
if (!TvTEvent.onEscapeUse(targetChar.getObjectId()))
{
summonerChar.sendPacket(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING);
return false;
}
return true;
}
public final int getClientX()
{
return _clientX;
}
public final int getClientY()
{
return _clientY;
}
public final int getClientZ()
{
return _clientZ;
}
public final int getClientHeading()
{
return _clientHeading;
}
public final void setClientX(int val)
{
_clientX = val;
}
public final void setClientY(int val)
{
_clientY = val;
}
public final void setClientZ(int val)
{
_clientZ = val;
}
public final void setClientHeading(int val)
{
_clientHeading = val;
}
/**
* @return the mailPosition.
*/
public int getMailPosition()
{
return _mailPosition;
}
/**
* @param mailPosition
* The mailPosition to set.
*/
public void setMailPosition(int mailPosition)
{
_mailPosition = mailPosition;
}
/**
* @param z
* @return true if character falling now On the start of fall return false for correct coord sync !
*/
public final boolean isFalling(int z)
{
if (isDead() || isFlying() || isInsideZone(ZONE_WATER))
return false;
if (System.currentTimeMillis() < _fallingTimestamp)
return true;
final int deltaZ = getZ() - z;
if (deltaZ <= getBaseTemplate().getFallHeight())
return false;
final int damage = (int) Formulas.calcFallDam(this, deltaZ);
if (damage > 0)
{
reduceCurrentHp(Math.min(damage, getCurrentHp() - 1), null, false, true, null);
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FALL_DAMAGE_S1).addNumber(damage));
}
setFalling();
return false;
}
/**
* Set falling timestamp
*/
public final void setFalling()
{
_fallingTimestamp = System.currentTimeMillis() + FALLING_VALIDATION_DELAY;
}
public boolean isAllowedToEnchantSkills()
{
if (isLocked())
return false;
if (AttackStanceTaskManager.getInstance().getAttackStanceTask(this))
return false;
if (isCastingNow() || isCastingSimultaneouslyNow())
return false;
if (isInBoat())
return false;
return true;
}
/**
* Friendlist / selected Friendlist (for community board)
*/
private final List<Integer> _friendList = new FastList<>();
private final List<Integer> _selectedFriendList = new FastList<>();
public List<Integer> getFriendList()
{
return _friendList;
}
public void selectFriend(Integer friendId)
{
_selectedFriendList.add(friendId);
}
public void deselectFriend(Integer friendId)
{
_selectedFriendList.remove(friendId);
}
public List<Integer> getSelectedFriendList()
{
return _selectedFriendList;
}
private void restoreFriendList()
{
_friendList.clear();
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("SELECT friend_id FROM character_friends WHERE char_id = ? AND relation = 0");
statement.setInt(1, getObjectId());
ResultSet rset = statement.executeQuery();
int friendId;
while (rset.next())
{
friendId = rset.getInt("friend_id");
if (friendId == getObjectId())
continue;
_friendList.add(friendId);
}
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warn("Error found in " + getName() + "'s friendlist: " + e.getMessage(), e);
}
}
private void notifyFriends(boolean login)
{
for (int id : _friendList)
{
L2PcInstance friend = L2World.getInstance().getPlayer(id);
if (friend != null)
{
friend.sendPacket(new FriendList(friend));
// friend.sendPacket(new FriendStatus(getObjectId()));
if (login)
friend.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FRIEND_S1_HAS_LOGGED_IN).addPcName(this));
}
}
}
/**
* Test if player inventory is under 80% capaity
*
* @param includeQuestInv
* check also quest inventory
* @return
*/
public boolean isInventoryUnder80(boolean includeQuestInv)
{
if (getInventory().getSize(false) <= (getInventoryLimit() * 0.8))
{
if (includeQuestInv)
{
if (getInventory().getSize(true) <= (getQuestInventoryLimit() * 0.8))
return true;
}
else
return true;
}
return false;
}
public void updateNewbieState()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("UPDATE accounts SET newbie=? WHERE login=?");
statement.setInt(1, getObjectId());
statement.setString(2, getAccountName());
statement.executeUpdate();
statement.close();
setNewbieState(getObjectId());
}
catch (Exception e)
{
_log.warn("Could not update newbie state: " + e.getMessage(), e);
}
}
public void restoreNewbieState()
{
int newbie = 0;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("SELECT newbie FROM accounts WHERE login=?");
statement.setString(1, getAccountName());
ResultSet rset = statement.executeQuery();
if (rset.next())
newbie = rset.getInt("newbie");
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not restore newbie state:" + e.getMessage(), e);
}
setNewbieState(newbie);
}
@Override
public void broadcastRelationsChanges()
{
final Collection<L2PcInstance> knownlist = getKnownList().getKnownPlayers().values();
for (L2PcInstance player : knownlist)
{
if (player == null)
continue;
player.sendPacket(new RelationChanged(this, getRelation(player), isAutoAttackable(player)));
if (getPet() != null)
player.sendPacket(new RelationChanged(getPet(), getRelation(player), isAutoAttackable(player)));
}
}
@Override
public void sendInfo(L2PcInstance activeChar)
{
if (isInBoat())
getPosition().setWorldPosition(getBoat().getPosition().getWorldPosition());
if (getPoly().isMorphed())
activeChar.sendPacket(new AbstractNpcInfo.PcMorphInfo(this, getPoly().getNpcTemplate()));
else
activeChar.sendPacket(new CharInfo(this));
int relation1 = getRelation(activeChar);
int relation2 = activeChar.getRelation(this);
Integer oldrelation = getKnownList().getKnownRelations().get(activeChar.getObjectId());
if (oldrelation != null && oldrelation != relation1)
{
activeChar.sendPacket(new RelationChanged(this, relation1, isAutoAttackable(activeChar)));
if (getPet() != null)
activeChar.sendPacket(new RelationChanged(getPet(), relation1, isAutoAttackable(activeChar)));
}
oldrelation = activeChar.getKnownList().getKnownRelations().get(getObjectId());
if (oldrelation != null && oldrelation != relation2)
{
sendPacket(new RelationChanged(activeChar, relation2, activeChar.isAutoAttackable(this)));
if (activeChar.getPet() != null)
sendPacket(new RelationChanged(activeChar.getPet(), relation2, activeChar.isAutoAttackable(this)));
}
if (isInBoat())
activeChar.sendPacket(new GetOnVehicle(getObjectId(), getBoat().getObjectId(), getInVehiclePosition()));
// No reason to try to broadcast shop message if player isn't in store mode
if (getPrivateStoreType() != STORE_PRIVATE_NONE)
{
switch (getPrivateStoreType())
{
case L2PcInstance.STORE_PRIVATE_SELL:
case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL:
activeChar.sendPacket(new PrivateStoreMsgSell(this));
break;
case L2PcInstance.STORE_PRIVATE_BUY:
activeChar.sendPacket(new PrivateStoreMsgBuy(this));
break;
case L2PcInstance.STORE_PRIVATE_MANUFACTURE:
activeChar.sendPacket(new RecipeShopMsg(this));
break;
}
}
}
private boolean _expGainOn = true;
public void setExpOn(boolean expOn)
{
_expGainOn = expOn;
}
public boolean getExpOn()
{
return _expGainOn;
}
private void createPSdb()
{
Connection con = null;
try
{
con = DatabaseFactory.getConnection();
PreparedStatement statement = con.prepareStatement(INSERT_PREMIUMSERVICE);
statement.setString(1, _accountName);
statement.setInt(2, 0);
statement.setLong(3, 0);
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.warn("Could not insert char data: " + e);
e.printStackTrace();
return;
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
e.printStackTrace();
}
}
}
private static void PStimeOver(String account)
{
Connection con = null;
try
{
con = DatabaseFactory.getConnection();
PreparedStatement statement = con.prepareStatement(UPDATE_PREMIUMSERVICE);
statement.setInt(1, 0);
statement.setLong(2, 0);
statement.setString(3, account);
statement.execute();
statement.close();
}
catch (SQLException e)
{
_log.warn("PremiumService: Could not increase data");
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
e.printStackTrace();
}
}
}
private static void restorePremServiceData(L2PcInstance player, String account)
{
boolean sucess = false;
Connection con = null;
try
{
con = DatabaseFactory.getConnection();
PreparedStatement statement = con.prepareStatement(RESTORE_PREMIUMSERVICE);
statement.setString(1, account);
ResultSet rset = statement.executeQuery();
while (rset.next())
{
sucess = true;
if (CustomConfig.USE_PREMIUMSERVICE)
{
if (rset.getLong("enddate") <= System.currentTimeMillis())
{
PStimeOver(account);
player.setPremiumService(0);
}
else
player.setPremiumService(rset.getInt("premium_service"));
}
else
player.setPremiumService(0);
}
statement.close();
}
catch (Exception e)
{
_log.warn("PremiumService: Could not restore PremiumService data for:" + account + "." + e);
e.printStackTrace();
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
e.printStackTrace();
}
}
if (sucess == false)
{
player.createPSdb();
player.setPremiumService(0);
}
}
public long getItemsCount(int itemId)
{
long count = 0;
for (L2ItemInstance item : getInventory().getItems())
if (item != null && item.getItemId() == itemId)
count += item.getCount();
return count;
}
public void takeItems(int itemId, int count)
{
L2ItemInstance item = getInventory().getItemByItemId(itemId);
if (item == null)
return;
if (count < 0 || count > item.getCount())
count = item.getCount();
if (itemId == 57)
reduceAdena("Other", count, this, true);
else
{
if (item.isEquipped())
{
L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(item.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance itm : unequiped)
iu.addModifiedItem(itm);
sendPacket(iu);
broadcastUserInfo();
}
destroyItemByItemId("Other", itemId, count, this, true);
}
}
public void sendChatMessage(int objectId, int messageType, String charName, String text)
{
sendPacket(new CreatureSay(objectId, messageType, charName, text));
}
}