/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.Arrays; import java.util.Calendar; import java.util.Collection; import java.util.List; import java.util.Map; import java.util.Set; import java.util.concurrent.Future; import java.util.concurrent.ScheduledFuture; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicInteger; import java.util.concurrent.locks.ReentrantLock; import javolution.util.FastList; import javolution.util.FastMap; import silentium.commons.database.DatabaseFactory; import silentium.commons.utils.Point3D; import silentium.commons.utils.Rnd; import silentium.gameserver.GameTimeController; import silentium.gameserver.ItemsAutoDestroy; import silentium.gameserver.LoginServerThread; import silentium.gameserver.RecipeController; import silentium.gameserver.ThreadPoolManager; import silentium.gameserver.ai.CharacterAI; import silentium.gameserver.ai.CtrlIntention; import silentium.gameserver.ai.PlayerAI; import silentium.gameserver.ai.SummonAI; import silentium.gameserver.board.BB.Forum; import silentium.gameserver.board.Manager.ForumsBBSManager; import silentium.gameserver.configs.CustomConfig; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.data.html.HtmCache; import silentium.gameserver.data.html.StaticHtmPath; import silentium.gameserver.data.xml.AccessLevelsData; import silentium.gameserver.data.xml.CharTemplateData; import silentium.gameserver.data.xml.FishData; import silentium.gameserver.data.xml.HennaData; import silentium.gameserver.data.xml.MapRegionData; import silentium.gameserver.data.xml.SkillTreeData; import silentium.gameserver.geo.GeoData; import silentium.gameserver.handler.IItemHandler; import silentium.gameserver.handler.ItemHandler; import silentium.gameserver.instancemanager.CastleManager; import silentium.gameserver.instancemanager.CoupleManager; import silentium.gameserver.instancemanager.CursedWeaponsManager; import silentium.gameserver.instancemanager.DimensionalRiftManager; import silentium.gameserver.instancemanager.DuelManager; import silentium.gameserver.instancemanager.GrandBossManager; import silentium.gameserver.instancemanager.ItemsOnGroundManager; import silentium.gameserver.instancemanager.QuestManager; import silentium.gameserver.instancemanager.SiegeManager; import silentium.gameserver.model.*; import silentium.gameserver.model.L2PetData.L2PetLevelData; import silentium.gameserver.model.L2Skill.SkillTargetType; import silentium.gameserver.model.actor.L2Attackable; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.actor.L2Summon; import silentium.gameserver.model.actor.L2Vehicle; import silentium.gameserver.model.actor.appearance.PcAppearance; import silentium.gameserver.model.actor.knownlist.PcKnownList; import silentium.gameserver.model.actor.position.PcPosition; import silentium.gameserver.model.actor.stat.PcStat; import silentium.gameserver.model.actor.status.PcStatus; import silentium.gameserver.model.base.ClassId; import silentium.gameserver.model.base.ClassLevel; import silentium.gameserver.model.base.Experience; import silentium.gameserver.model.base.PlayerClass; import silentium.gameserver.model.base.Race; import silentium.gameserver.model.base.SubClass; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.model.entity.Duel; import silentium.gameserver.model.entity.Hero; import silentium.gameserver.model.entity.Siege; import silentium.gameserver.model.entity.TvTEvent; import silentium.gameserver.model.entity.sevensigns.SevenSigns; import silentium.gameserver.model.entity.sevensigns.SevenSignsFestival; import silentium.gameserver.model.itemcontainer.Inventory; import silentium.gameserver.model.itemcontainer.ItemContainer; import silentium.gameserver.model.itemcontainer.PcFreight; import silentium.gameserver.model.itemcontainer.PcInventory; import silentium.gameserver.model.itemcontainer.PcWarehouse; import silentium.gameserver.model.itemcontainer.PetInventory; import silentium.gameserver.model.olympiad.OlympiadGameManager; import silentium.gameserver.model.olympiad.OlympiadGameTask; import silentium.gameserver.model.olympiad.OlympiadManager; import silentium.gameserver.model.quest.Quest; import silentium.gameserver.model.quest.QuestState; import silentium.gameserver.model.quest.State; import silentium.gameserver.model.zone.type.L2BossZone; import silentium.gameserver.network.L2GameClient; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.*; import silentium.gameserver.skills.Env; import silentium.gameserver.skills.Formulas; import silentium.gameserver.skills.Stats; import silentium.gameserver.skills.effects.EffectTemplate; import silentium.gameserver.skills.l2skills.L2SkillSiegeFlag; import silentium.gameserver.skills.l2skills.L2SkillSummon; import silentium.gameserver.tables.CharNameTable; import silentium.gameserver.tables.ClanTable; import silentium.gameserver.tables.GmListTable; import silentium.gameserver.tables.ItemTable; import silentium.gameserver.tables.NpcTable; import silentium.gameserver.tables.PetDataTable; import silentium.gameserver.tables.SkillTable; import silentium.gameserver.tables.SkillTable.FrequentSkill; import silentium.gameserver.taskmanager.AttackStanceTaskManager; import silentium.gameserver.templates.chars.L2PcTemplate; import silentium.gameserver.templates.item.L2ActionType; import silentium.gameserver.templates.item.L2Armor; import silentium.gameserver.templates.item.L2ArmorType; import silentium.gameserver.templates.item.L2EtcItemType; import silentium.gameserver.templates.item.L2Henna; import silentium.gameserver.templates.item.L2Item; import silentium.gameserver.templates.item.L2Weapon; import silentium.gameserver.templates.item.L2WeaponType; import silentium.gameserver.templates.skills.L2EffectType; import silentium.gameserver.templates.skills.L2SkillType; import silentium.gameserver.utils.Broadcast; import silentium.gameserver.utils.FloodProtectors; import silentium.gameserver.utils.Util; import com.google.common.collect.Sets; /** * This class represents all player characters in the world. There is always a client-thread connected to this (except if a player-store is * activated upon logout). */ public final class L2PcInstance extends L2Playable { // Character Skill SQL String Definitions: private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=? AND class_index=?"; private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (char_obj_id,skill_id,skill_level,class_index) VALUES (?,?,?,?)"; private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND char_obj_id=? AND class_index=?"; private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND char_obj_id=? AND class_index=?"; private static final String DELETE_CHAR_SKILLS = "DELETE FROM character_skills WHERE char_obj_id=? AND class_index=?"; // Character Skill Save SQL String Definitions: private static final String ADD_SKILL_SAVE = "INSERT INTO character_skills_save (char_obj_id,skill_id,skill_level,effect_count,effect_cur_time,reuse_delay,systime,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?,?)"; private static final String RESTORE_SKILL_SAVE = "SELECT skill_id,skill_level,effect_count,effect_cur_time, reuse_delay, systime, restore_type FROM character_skills_save WHERE char_obj_id=? AND class_index=? ORDER BY buff_index ASC"; private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE char_obj_id=? AND class_index=?"; // Character SQL String Definitions: private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,obj_Id,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,pvpkills,pkkills,clanid,race,classid,deletetime,cancraft,title,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,nobless,power_grade,last_recom_date) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)"; private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,pvpkills=?,pkkills=?,rec_have=?,rec_left=?,clanid=?,race=?,classid=?,deletetime=?,title=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,punish_level=?,punish_timer=?,nobless=?,power_grade=?,subpledge=?,last_recom_date=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=? WHERE obj_id=?"; private static final String RESTORE_CHARACTER = "SELECT account_name, obj_Id, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, rec_have, rec_left, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, punish_level, punish_timer, nobless, power_grade, subpledge, last_recom_date, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level FROM characters WHERE obj_id=?"; // Character Subclass SQL String Definitions: private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE char_obj_id=? ORDER BY class_index ASC"; private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (char_obj_id,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)"; private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=? WHERE char_obj_id=? AND class_index =?"; private static final String DELETE_CHAR_SUBCLASS = "DELETE FROM character_subclasses WHERE char_obj_id=? AND class_index=?"; private static final String RESTORE_CHAR_HENNAS = "SELECT slot,symbol_id FROM character_hennas WHERE char_obj_id=? AND class_index=?"; private static final String ADD_CHAR_HENNA = "INSERT INTO character_hennas (char_obj_id,symbol_id,slot,class_index) VALUES (?,?,?,?)"; private static final String DELETE_CHAR_HENNA = "DELETE FROM character_hennas WHERE char_obj_id=? AND slot=? AND class_index=?"; private static final String DELETE_CHAR_HENNAS = "DELETE FROM character_hennas WHERE char_obj_id=? AND class_index=?"; private static final String DELETE_CHAR_SHORTCUTS = "DELETE FROM character_shortcuts WHERE char_obj_id=? AND class_index=?"; private static final String RESTORE_CHAR_RECOMS = "SELECT char_id,target_id FROM character_recommends WHERE char_id=?"; private static final String ADD_CHAR_RECOM = "INSERT INTO character_recommends (char_id,target_id) VALUES (?,?)"; private static final String DELETE_CHAR_RECOMS = "DELETE FROM character_recommends WHERE char_id=?"; private static final String UPDATE_NOBLESS = "UPDATE characters SET nobless=? WHERE obj_Id=?"; private static final String INSERT_PREMIUMSERVICE = "INSERT INTO character_premium (account_name,premium_service,enddate) values(?,?,?)"; private static final String RESTORE_PREMIUMSERVICE = "SELECT premium_service,enddate FROM character_premium WHERE account_name=?"; private static final String UPDATE_PREMIUMSERVICE = "UPDATE character_premium SET premium_service=?,enddate=? WHERE account_name=?"; public static final int REQUEST_TIMEOUT = 15; public static final int STORE_PRIVATE_NONE = 0; public static final int STORE_PRIVATE_SELL = 1; public static final int STORE_PRIVATE_BUY = 3; public static final int STORE_PRIVATE_MANUFACTURE = 5; public static final int STORE_PRIVATE_PACKAGE_SELL = 8; /** The table containing all minimum level needed for each Expertise (None, D, C, B, A, S) */ private static final int[] EXPERTISE_LEVELS = { SkillTreeData.getInstance().getExpertiseLevel(0), // NONE SkillTreeData.getInstance().getExpertiseLevel(1), // D SkillTreeData.getInstance().getExpertiseLevel(2), // C SkillTreeData.getInstance().getExpertiseLevel(3), // B SkillTreeData.getInstance().getExpertiseLevel(4), // A SkillTreeData.getInstance().getExpertiseLevel(5), // S }; private static final int[] COMMON_CRAFT_LEVELS = { 5, 20, 28, 36, 43, 49, 55, 62 }; public class AIAccessor extends L2Character.AIAccessor { protected AIAccessor() { } public L2PcInstance getPlayer() { return L2PcInstance.this; } public void doPickupItem(L2Object object) { L2PcInstance.this.doPickupItem(object); // Schedule a paralyzed task to wait for the animation to finish ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { @Override public void run() { setIsParalyzed(false); } }, 500); setIsParalyzed(true); } public void doInteract(L2Character target) { L2PcInstance.this.doInteract(target); } @Override public void doAttack(L2Character target) { super.doAttack(target); // cancel the recent fake-death protection instantly if the player attacks or casts spells getPlayer().setRecentFakeDeath(false); } @Override public void doCast(L2Skill skill) { super.doCast(skill); // cancel the recent fake-death protection instantly if the player attacks or casts spells getPlayer().setRecentFakeDeath(false); } } private L2GameClient _client; private String _accountName; private long _deleteTimer; private boolean _isOnline = false; private long _onlineTime; private long _onlineBeginTime; private long _lastAccess; private long _uptime; private final ReentrantLock _subclassLock = new ReentrantLock(); protected int _baseClass; protected int _activeClass; protected int _classIndex = 0; private Map<Integer, SubClass> _subClasses; private PcAppearance _appearance; private int _charId = 0x00030b7a; private long _expBeforeDeath; private int _karma; private int _pvpKills; private int _pkKills; private byte _pvpFlag; private byte _siegeState = 0; private int _curWeightPenalty = 0; private int _lastCompassZone; // the last compass zone update send to the client private boolean _isIn7sDungeon = false; private PunishLevel _punishLevel = PunishLevel.NONE; private long _punishTimer = 0; private ScheduledFuture<?> _punishTask; public enum PunishLevel { NONE(0, ""), CHAT(1, "chat banned"), JAIL(2, "jailed"), CHAR(3, "banned"), ACC(4, "banned"); private final int punValue; private final String punString; PunishLevel(int value, String string) { punValue = value; punString = string; } public int value() { return punValue; } public String string() { return punString; } } /** Olympiad */ private boolean _inOlympiadMode = false; private boolean _OlympiadStart = false; private int _olympiadGameId = -1; private int _olympiadSide = -1; /** Duel */ private boolean _isInDuel = false; private int _duelState = Duel.DUELSTATE_NODUEL; private int _duelId = 0; private SystemMessageId _noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL; /** Boat */ private L2Vehicle _vehicle = null; private Point3D _inVehiclePosition; public ScheduledFuture<?> _taskforfish; private int _mountType; private int _mountNpcId; private int _mountLevel; private int _mountObjectID = 0; public int _telemode = 0; private boolean _inCrystallize; private boolean _inCraftMode; /** The table containing all L2RecipeList of the L2PcInstance */ private final Map<Integer, L2RecipeList> _dwarvenRecipeBook = new FastMap<>(); private final Map<Integer, L2RecipeList> _commonRecipeBook = new FastMap<>(); /** True if the L2PcInstance is sitting */ private boolean _waitTypeSitting; /** Location before entering Observer Mode */ private int _lastX; private int _lastY; private int _lastZ; private boolean _observerMode = false; /** Stored from last ValidatePosition **/ private final Point3D _lastServerPosition = new Point3D(0, 0, 0); private int _recomHave; // how much I was recommended by others private int _recomLeft; // how many recomendations I can give to others private long _lastRecomUpdate; private final List<Integer> _recomChars = new FastList<>(); private final PcInventory _inventory = new PcInventory(this); private PcWarehouse _warehouse; private PcFreight _freight; private List<PcFreight> _depositedFreight; /** * The Private Store type of the L2PcInstance (STORE_PRIVATE_NONE=0, STORE_PRIVATE_SELL=1, sellmanage=2, STORE_PRIVATE_BUY=3, buymanage=4, * STORE_PRIVATE_MANUFACTURE=5) */ private int _privatestore; private TradeList _activeTradeList; private ItemContainer _activeWarehouse; private L2ManufactureList _createList; private TradeList _sellList; private TradeList _buyList; private int _newbie; private boolean _noble = false; private boolean _hero = false; /** The L2Npc corresponding to the current folk the player is talking with. */ private L2Npc _currentFolkNpc = null; /** Last NPC Id talked on a quest */ private int _questNpcObject = 0; /** The table containing all Quests began by the L2PcInstance */ private final Map<String, QuestState> _quests = new FastMap<>(); /** The list containing all shortCuts of this L2PcInstance */ private final ShortCuts _shortCuts = new ShortCuts(this); /** The list containing all macroses of this L2PcInstance */ private final MacroList _macroses = new MacroList(this); private final List<L2PcInstance> _snoopListener = new FastList<>(); private final List<L2PcInstance> _snoopedPlayer = new FastList<>(); private ClassId _skillLearningClassId; // hennas private final L2Henna[] _henna = new L2Henna[3]; private int _hennaSTR; private int _hennaINT; private int _hennaDEX; private int _hennaMEN; private int _hennaWIT; private int _hennaCON; /** The L2Summon of the L2PcInstance */ private L2Summon _summon = null; // apparently, a L2PcInstance CAN have both a summon AND a tamed beast at the same time!! private L2TamedBeastInstance _tamedBeast = null; // client radar // TODO: This needs to be better integrated and saved/loaded private L2Radar _radar; // these values are only stored temporarily private int _partyroom = 0; // Clan related attributes /** The Clan Identifier of the L2PcInstance */ private int _clanId; /** The Clan object of the L2PcInstance */ private L2Clan _clan; /** Apprentice and Sponsor IDs */ private int _apprentice = 0; private int _sponsor = 0; private long _clanJoinExpiryTime; private long _clanCreateExpiryTime; private int _powerGrade = 0; private int _clanPrivileges = 0; /** L2PcInstance's pledge class (knight, Baron, etc.) */ private int _pledgeClass = 0; private int _pledgeType = 0; /** Level at which the player joined the clan as an academy member */ private int _lvlJoinedAcademy = 0; private int _wantsPeace = 0; // Death Penalty Buff Level private int _deathPenaltyBuffLevel = 0; // charges private final AtomicInteger _charges = new AtomicInteger(); private ScheduledFuture<?> _chargeTask = null; // WorldPosition used by TARGET_SIGNET_GROUND private Point3D _currentSkillWorldPosition; private L2AccessLevel _accessLevel; private boolean _messageRefusal = false; // message refusal mode private boolean _tradeRefusal = false; // Trade refusal private boolean _exchangeRefusal = false; // Exchange refusal private L2Party _party; // this is needed to find the inviting player for Party response // there can only be one active party request at once private L2PcInstance _activeRequester; private long _requestExpireTime = 0; private final L2Request _request = new L2Request(this); private L2ItemInstance _arrowItem; // Used for protection after teleport private long _protectEndTime = 0; public boolean isSpawnProtected() { return _protectEndTime > GameTimeController.getGameTicks(); } // protects a char from agro mobs when getting up from fake death private long _recentFakeDeathEndTime = 0; private boolean _isFakeDeath; /** The fists L2Weapon of the L2PcInstance (used when no weapon is equipped) */ private L2Weapon _fistsWeaponItem; private final Map<Integer, String> _chars = new FastMap<>(); /** The current higher Expertise of the L2PcInstance (None=0, D=1, C=2, B=3, A=4, S=5) */ private int _expertiseIndex; // index in EXPERTISE_LEVELS private int _expertisePenalty = 0; private L2ItemInstance _activeEnchantItem = null; protected boolean _inventoryDisable = false; protected Map<Integer, L2CubicInstance> _cubics = new FastMap<Integer, L2CubicInstance>().shared(); /** Active shots. A FastSet variable would actually suffice but this was changed to fix threading stability... */ protected Set<Integer> _activeSoulShots = Sets.newCopyOnWriteArraySet(); public final ReentrantLock soulShotLock = new ReentrantLock(); private final int _loto[] = new int[5]; private final int _race[] = new int[2]; private final BlockList _blockList = new BlockList(this); private int _team = 0; /** * lvl of alliance with ketra orcs or varka silenos, used in quests and aggro checks [-5,-1] varka, 0 neutral, [1,5] ketra */ private int _alliedVarkaKetra = 0; private L2Fishing _fishCombat; private boolean _fishing = false; private int _fishx = 0; private int _fishy = 0; private int _fishz = 0; private ScheduledFuture<?> _taskWater; /** Bypass validations */ private final List<String> _validBypass = new FastList<>(); private final List<String> _validBypass2 = new FastList<>(); private Forum _forumMail; private Forum _forumMemo; /** data for mounted pets */ private boolean _canFeed; private L2PetData _data; private L2PetLevelData _leveldata; private int _controlItemId; private int _curFeed; protected Future<?> _mountFeedTask; private ScheduledFuture<?> _dismountTask; private boolean _isInSiege; private SkillDat _currentSkill; private SkillDat _currentPetSkill; private SkillDat _queuedSkill; private int _cursedWeaponEquippedId = 0; private int _reviveRequested = 0; private double _revivePower = 0; private boolean _revivePet = false; private double _cpUpdateIncCheck = .0; private double _cpUpdateDecCheck = .0; private double _cpUpdateInterval = .0; private double _mpUpdateIncCheck = .0; private double _mpUpdateDecCheck = .0; private double _mpUpdateInterval = .0; /** Char Coords from Client */ private volatile int _clientX; private volatile int _clientY; private volatile int _clientZ; private volatile int _clientHeading; private int _mailPosition; // during fall, validation will be disabled for 10 s. private static final int FALLING_VALIDATION_DELAY = 10000; private volatile long _fallingTimestamp = 0; private Future<?> _PvPRegTask; private long _pvpFlagLasts; public void setPvpFlagLasts(long time) { _pvpFlagLasts = time; } public long getPvpFlagLasts() { return _pvpFlagLasts; } public void startPvPFlag() { updatePvPFlag(1); if (_PvPRegTask == null) _PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlag(), 1000, 1000); } public void stopPvpRegTask() { if (_PvPRegTask != null) { _PvPRegTask.cancel(true); _PvPRegTask = null; } } public void stopPvPFlag() { stopPvpRegTask(); updatePvPFlag(0); _PvPRegTask = null; } /** Task lauching the function stopPvPFlag() */ private class PvPFlag implements Runnable { public PvPFlag() { } @Override public void run() { try { if (System.currentTimeMillis() > getPvpFlagLasts()) stopPvPFlag(); else if (System.currentTimeMillis() > (getPvpFlagLasts() - 5000)) updatePvPFlag(2); else updatePvPFlag(1); } catch (Exception e) { _log.warn("error in pvp flag task:", e); } } } private int _herbstask = 0; /** Task for Herbs */ private class HerbTask implements Runnable { private final String _process; private final int _itemId; private final int _count; private final L2Object _reference; private final boolean _sendMessage; HerbTask(String process, int itemId, int count, L2Object reference, boolean sendMessage) { _process = process; _itemId = itemId; _count = count; _reference = reference; _sendMessage = sendMessage; } @Override public void run() { try { addItem(_process, _itemId, _count, _reference, _sendMessage); } catch (Exception e) { _log.warn("", e); } } } /** ShortBuff clearing Task */ ScheduledFuture<?> _shortBuffTask = null; public int _shortBuffTaskSkillId = 0; protected class ShortBuffTask implements Runnable { @Override public void run() { if (L2PcInstance.this == null) return; L2PcInstance.this.sendPacket(new ShortBuffStatusUpdate(0, 0, 0)); setShortBuffTaskSkillId(0); } } // L2JMOD Wedding private boolean _married = false; private int _coupleId = 0; private boolean _marryrequest = false; private int _requesterId = 0; /** Skill casting information (used to queue when several skills are cast in a short time) **/ public static class SkillDat { private final L2Skill _skill; private final boolean _ctrlPressed; private final boolean _shiftPressed; protected SkillDat(L2Skill skill, boolean ctrlPressed, boolean shiftPressed) { _skill = skill; _ctrlPressed = ctrlPressed; _shiftPressed = shiftPressed; } public boolean isCtrlPressed() { return _ctrlPressed; } public boolean isShiftPressed() { return _shiftPressed; } public L2Skill getSkill() { return _skill; } public int getSkillId() { return (getSkill() != null) ? getSkill().getId() : -1; } } // summon friend private final SummonRequest _summonRequest = new SummonRequest(); protected static class SummonRequest { private L2PcInstance _target = null; private L2Skill _skill = null; public void setTarget(L2PcInstance destination, L2Skill skill) { _target = destination; _skill = skill; } public L2PcInstance getTarget() { return _target; } public L2Skill getSkill() { return _skill; } } // open/close gates private final GatesRequest _gatesRequest = new GatesRequest(); protected static class GatesRequest { private L2DoorInstance _target = null; public void setTarget(L2DoorInstance door) { _target = door; } public L2DoorInstance getDoor() { return _target; } } public void gatesRequest(L2DoorInstance door) { _gatesRequest.setTarget(door); } public void gatesAnswer(int answer, int type) { if (_gatesRequest.getDoor() == null) return; if (answer == 1 && getTarget() == _gatesRequest.getDoor() && type == 1) _gatesRequest.getDoor().openMe(); else if (answer == 1 && getTarget() == _gatesRequest.getDoor() && type == 0) _gatesRequest.getDoor().closeMe(); _gatesRequest.setTarget(null); } /** * Create a new L2PcInstance and add it in the characters table of the database.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Create a new L2PcInstance with an account name</li> <li>Set the name, the Hair Style, the Hair Color and the Face type of the * L2PcInstance</li> <li>Add the player in the characters table of the database</li><BR> * <BR> * * @param objectId * Identifier of the object to initialized * @param template * The L2PcTemplate to apply to the L2PcInstance * @param accountName * The name of the L2PcInstance * @param name * The name of the L2PcInstance * @param hairStyle * The hair style Identifier of the L2PcInstance * @param hairColor * The hair color Identifier of the L2PcInstance * @param face * The face type Identifier of the L2PcInstance * @param sex * The sex type Identifier of the L2PcInstance * @return The L2PcInstance added to the database or null */ public static L2PcInstance create(int objectId, L2PcTemplate template, String accountName, String name, byte hairStyle, byte hairColor, byte face, boolean sex) { // Create a new L2PcInstance with an account name PcAppearance app = new PcAppearance(face, hairColor, hairStyle, sex); L2PcInstance player = new L2PcInstance(objectId, template, accountName, app); // Set the name of the L2PcInstance player.setName(name); // Set the base class ID to that of the actual class ID. player.setBaseClass(player.getClassId()); // Add the player in the characters table of the database boolean ok = player.createDb(); if (!ok) return null; return player; } public static L2PcInstance createDummyPlayer(int objectId, String name) { // Create a new L2PcInstance with an account name L2PcInstance player = new L2PcInstance(objectId); player.setName(name); return player; } public String getAccountName() { return getClient().getAccountName(); } public Map<Integer, String> getAccountChars() { return _chars; } public int getRelation(L2PcInstance target) { int result = 0; // karma and pvp may not be required if (getPvpFlag() != 0) result |= RelationChanged.RELATION_PVP_FLAG; if (getKarma() > 0) result |= RelationChanged.RELATION_HAS_KARMA; if (isClanLeader()) result |= RelationChanged.RELATION_LEADER; if (getSiegeState() != 0) { result |= RelationChanged.RELATION_INSIEGE; if (getSiegeState() != target.getSiegeState()) result |= RelationChanged.RELATION_ENEMY; else result |= RelationChanged.RELATION_ALLY; if (getSiegeState() == 1) result |= RelationChanged.RELATION_ATTACKER; } if (getClan() != null && target.getClan() != null) { if (target.getPledgeType() != L2Clan.SUBUNIT_ACADEMY && getPledgeType() != L2Clan.SUBUNIT_ACADEMY && target.getClan().isAtWarWith(getClan().getClanId())) { result |= RelationChanged.RELATION_1SIDED_WAR; if (getClan().isAtWarWith(target.getClan().getClanId())) result |= RelationChanged.RELATION_MUTUAL_WAR; } } return result; } /** * Retrieve a L2PcInstance from the characters table of the database and add it in _allObjects of the L2world (call restore method).<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Retrieve the L2PcInstance from the characters table of the database</li> <li>Add the L2PcInstance object in _allObjects</li> <li>Set * the x,y,z position of the L2PcInstance and make it invisible</li> <li>Update the overloaded status of the L2PcInstance</li><BR> * <BR> * * @param objectId * Identifier of the object to initialized * @return The L2PcInstance loaded from the database */ public static L2PcInstance load(int objectId) { return restore(objectId); } private void initPcStatusUpdateValues() { _cpUpdateInterval = getMaxCp() / 352.0; _cpUpdateIncCheck = getMaxCp(); _cpUpdateDecCheck = getMaxCp() - _cpUpdateInterval; _mpUpdateInterval = getMaxMp() / 352.0; _mpUpdateIncCheck = getMaxMp(); _mpUpdateDecCheck = getMaxMp() - _mpUpdateInterval; } /** * Constructor of L2PcInstance (use L2Character constructor).<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Call the L2Character constructor to create an empty _skills slot and copy basic Calculator set to this L2PcInstance</li> <li>Set the * name of the L2PcInstance</li><BR> * <BR> * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method SET the level of the L2PcInstance to 1</B></FONT><BR> * <BR> * * @param objectId * Identifier of the object to initialized * @param template * The L2PcTemplate to apply to the L2PcInstance * @param accountName * The name of the account including this L2PcInstance * @param app * The PcAppearance of the L2PcInstance */ private L2PcInstance(int objectId, L2PcTemplate template, String accountName, PcAppearance app) { super(objectId, template); super.initCharStatusUpdateValues(); initPcStatusUpdateValues(); _accountName = accountName; _appearance = app; // Create an AI _ai = new PlayerAI(new L2PcInstance.AIAccessor()); // Create a L2Radar object _radar = new L2Radar(this); // Retrieve from the database all items of this L2PcInstance and add them to _inventory getInventory().restore(); getWarehouse(); getFreight(); } private L2PcInstance(int objectId) { super(objectId, null); super.initCharStatusUpdateValues(); initPcStatusUpdateValues(); } @Override public void initKnownList() { setKnownList(new PcKnownList(this)); } @Override public final PcKnownList getKnownList() { return (PcKnownList) super.getKnownList(); } @Override public void initCharStat() { setStat(new PcStat(this)); } @Override public final PcStat getStat() { return (PcStat) super.getStat(); } @Override public void initCharStatus() { setStatus(new PcStatus(this)); } @Override public final PcStatus getStatus() { return (PcStatus) super.getStatus(); } @Override public void initPosition() { setObjectPosition(new PcPosition(this)); } @Override public PcPosition getPosition() { return (PcPosition) super.getPosition(); } public final PcAppearance getAppearance() { return _appearance; } /** * @return the base L2PcTemplate link to the L2PcInstance. */ public final L2PcTemplate getBaseTemplate() { return CharTemplateData.getInstance().getTemplate(_baseClass); } /** Return the L2PcTemplate link to the L2PcInstance. */ @Override public final L2PcTemplate getTemplate() { return (L2PcTemplate) super.getTemplate(); } public void setTemplate(ClassId newclass) { super.setTemplate(CharTemplateData.getInstance().getTemplate(newclass)); } /** * Return the AI of the L2PcInstance (create it if necessary). */ @Override public CharacterAI getAI() { if (_ai == null) { synchronized (this) { if (_ai == null) _ai = new PlayerAI(new L2PcInstance.AIAccessor()); } } return _ai; } /** Return the Level of the L2PcInstance. */ @Override public final int getLevel() { return getStat().getLevel(); } /** * A newbie is the first character of an account reaching level 6.<br> * He isn't considered newbie anymore at lvl 25. * * @return True if newbie. */ public boolean isNewbie() { return (getLevel() >= 6 && getLevel() <= 25 && getObjectId() == _newbie); } public int getNewbieState() { return _newbie; } public void setNewbieState(int objectId) { _newbie = objectId; } public void setBaseClass(int baseClass) { _baseClass = baseClass; } public void setBaseClass(ClassId classId) { _baseClass = classId.ordinal(); } public boolean isInStoreMode() { return (getPrivateStoreType() > 0); } public boolean isInCraftMode() { return _inCraftMode; } public void isInCraftMode(boolean b) { _inCraftMode = b; } /** * Manage Logout Task */ public void logout() { logout(true); } /** * Manage Logout Task * * @param closeClient */ public void logout(boolean closeClient) { try { closeNetConnection(closeClient); } catch (Exception e) { _log.warn("Exception on logout(): " + e.getMessage(), e); } } /** * @return a table containing all Common L2RecipeList of the L2PcInstance. */ public L2RecipeList[] getCommonRecipeBook() { return _commonRecipeBook.values().toArray(new L2RecipeList[_commonRecipeBook.values().size()]); } /** * @return a table containing all Dwarf L2RecipeList of the L2PcInstance. */ public L2RecipeList[] getDwarvenRecipeBook() { return _dwarvenRecipeBook.values().toArray(new L2RecipeList[_dwarvenRecipeBook.values().size()]); } /** * Add a new L2RecipList to the table _commonrecipebook containing all L2RecipeList of the L2PcInstance. * * @param recipe * The L2RecipeList to add to the _recipebook */ public void registerCommonRecipeList(L2RecipeList recipe) { _commonRecipeBook.put(recipe.getId(), recipe); } /** * Add a new L2RecipList to the table _recipebook containing all L2RecipeList of the L2PcInstance. * * @param recipe * The L2RecipeList to add to the _recipebook */ public void registerDwarvenRecipeList(L2RecipeList recipe) { _dwarvenRecipeBook.put(recipe.getId(), recipe); } /** * @param recipeId * The Identifier of the L2RecipeList to check in the player's recipe books * @return <b>TRUE</b> if player has the recipe on Common or Dwarven Recipe book else returns <b>FALSE</b> */ public boolean hasRecipeList(int recipeId) { if (_dwarvenRecipeBook.containsKey(recipeId)) return true; else if (_commonRecipeBook.containsKey(recipeId)) return true; else return false; } /** * Tries to remove a L2RecipList from the table _DwarvenRecipeBook or from table _CommonRecipeBook, those table contain all L2RecipeList of * the L2PcInstance. * * @param recipeId * The Identifier of the L2RecipeList to remove from the _recipebook. */ public void unregisterRecipeList(int recipeId) { if (_dwarvenRecipeBook.containsKey(recipeId)) _dwarvenRecipeBook.remove(recipeId); else if (_commonRecipeBook.containsKey(recipeId)) _commonRecipeBook.remove(recipeId); else _log.warn("Attempted to remove unknown RecipeList: " + recipeId); L2ShortCut[] allShortCuts = getAllShortCuts(); for (L2ShortCut sc : allShortCuts) { if (sc != null && sc.getId() == recipeId && sc.getType() == L2ShortCut.TYPE_RECIPE) deleteShortCut(sc.getSlot(), sc.getPage()); } } /** * @return the Id for the last talked quest NPC. */ public int getLastQuestNpcObject() { return _questNpcObject; } public void setLastQuestNpcObject(int npcId) { _questNpcObject = npcId; } /** * @param quest * The name of the quest. * @return The QuestState object corresponding to the quest name. */ public QuestState getQuestState(String quest) { return _quests.get(quest); } /** * Add a QuestState to the table _quest containing all quests began by the L2PcInstance. * * @param qs * The QuestState to add to _quest. */ public void setQuestState(QuestState qs) { _quests.put(qs.getQuestName(), qs); } /** * Remove a QuestState from the table _quest containing all quests began by the L2PcInstance. * * @param quest * The name of the quest. */ public void delQuestState(String quest) { _quests.remove(quest); } private static QuestState[] addToQuestStateArray(QuestState[] questStateArray, QuestState state) { int len = questStateArray.length; QuestState[] tmp = new QuestState[len + 1]; for (int i = 0; i < len; i++) tmp[i] = questStateArray[i]; tmp[len] = state; return tmp; } /** * @return a table containing all Quest in progress from the table _quests. */ public Quest[] getAllActiveQuests() { FastList<Quest> quests = new FastList<>(); for (QuestState qs : _quests.values()) { if (qs == null) continue; if (qs.getQuest() == null) continue; int questId = qs.getQuest().getQuestIntId(); if ((questId > 999) || (questId < 1)) continue; if (!qs.isStarted() && !MainConfig.DEVELOPER) continue; quests.add(qs.getQuest()); } return quests.toArray(new Quest[quests.size()]); } /** * Return a table containing all QuestState to modify after a L2Attackable killing. * * @param npc * The attacked L2Npc. * @return An array of QuestState containing that L2Npc. */ public QuestState[] getQuestsForAttacks(L2Npc npc) { // Create a QuestState table that will contain all QuestState to modify QuestState[] states = null; // Go through the QuestState of the L2PcInstance quests for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.ON_ATTACK)) { // Check if the Identifier of the L2Attackable attck is needed for the current quest if (getQuestState(quest.getName()) != null) { // Copy the current L2PcInstance QuestState in the QuestState table if (states == null) states = new QuestState[] { getQuestState(quest.getName()) }; else states = addToQuestStateArray(states, getQuestState(quest.getName())); } } // Return a table containing all QuestState to modify return states; } /** * Return a table containing all QuestState to modify after a L2Attackable killing. * * @param npc * The killed L2Npc. * @return An array of QuestState containing that L2Npc. */ public QuestState[] getQuestsForKills(L2Npc npc) { // Create a QuestState table that will contain all QuestState to modify QuestState[] states = null; // Go through the QuestState of the L2PcInstance quests for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL)) { // Check if the Identifier of the L2Attackable killed is needed for the current quest if (getQuestState(quest.getName()) != null) { // Copy the current L2PcInstance QuestState in the QuestState table if (states == null) states = new QuestState[] { getQuestState(quest.getName()) }; else states = addToQuestStateArray(states, getQuestState(quest.getName())); } } // Return a table containing all QuestState to modify return states; } /** * Return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC. * * @param npcId * The NPC id to make checks on. * @return An array of QuestState containing that L2Npc. */ public QuestState[] getQuestsForTalk(int npcId) { // Create a QuestState table that will contain all QuestState to modify QuestState[] states = null; // Go through the QuestState of the L2PcInstance quests Quest[] quests = NpcTable.getInstance().getTemplate(npcId).getEventQuests(Quest.QuestEventType.ON_TALK); if (quests != null) { for (Quest quest : quests) { if (quest != null) { // Copy the current L2PcInstance QuestState in the QuestState table if (getQuestState(quest.getName()) != null) { if (states == null) states = new QuestState[] { getQuestState(quest.getName()) }; else states = addToQuestStateArray(states, getQuestState(quest.getName())); } } } } // Return a table containing all QuestState to modify return states; } public QuestState processQuestEvent(String quest, String event) { QuestState retval = null; if (event == null) event = ""; if (!_quests.containsKey(quest)) return retval; QuestState qs = getQuestState(quest); if (qs == null && event.length() == 0) return retval; if (qs == null) { Quest q = QuestManager.getInstance().getQuest(quest); if (q == null) return retval; qs = q.newQuestState(this); } if (qs != null) { if (getLastQuestNpcObject() > 0) { L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject()); if (object instanceof L2Npc && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false)) { L2Npc npc = (L2Npc) object; QuestState[] states = getQuestsForTalk(npc.getNpcId()); if (states != null) { for (QuestState state : states) { if (state.getQuest().getName().equals(qs.getQuest().getName())) { if (qs.getQuest().notifyEvent(event, npc, this)) showQuestWindow(quest, State.getStateName(qs.getState())); retval = qs; } } } } } } return retval; } private void showQuestWindow(String questId, String stateId) { String path = StaticHtmPath.QuestHtmPath + questId + "/" + stateId + ".htm"; String content = HtmCache.getInstance().getHtm(path); // TODO path for quests html if (content != null) { _log.debug("Showing quest window for quest " + questId + " state " + stateId + " html path: " + path); NpcHtmlMessage npcReply = new NpcHtmlMessage(5); npcReply.setHtml(content); sendPacket(npcReply); } sendPacket(ActionFailed.STATIC_PACKET); } /** List of all QuestState instance that needs to be notified of this L2PcInstance's or its pet's death */ private List<QuestState> _notifyQuestOfDeathList; /** * Add QuestState instance that is to be notified of L2PcInstance's death. * * @param qs * The QuestState that subscribe to this event */ public void addNotifyQuestOfDeath(QuestState qs) { if (qs == null) return; if (!getNotifyQuestOfDeath().contains(qs)) getNotifyQuestOfDeath().add(qs); } /** * Remove QuestState instance that is to be notified of L2PcInstance's death. * * @param qs * The QuestState that subscribe to this event */ public void removeNotifyQuestOfDeath(QuestState qs) { if (qs == null || _notifyQuestOfDeathList == null) return; _notifyQuestOfDeathList.remove(qs); } /** * @return A list of QuestStates which registered for notify of death of this L2PcInstance. */ public final List<QuestState> getNotifyQuestOfDeath() { if (_notifyQuestOfDeathList == null) { synchronized (this) { if (_notifyQuestOfDeathList == null) _notifyQuestOfDeathList = new FastList<>(); } } return _notifyQuestOfDeathList; } public final boolean isNotifyQuestOfDeathEmpty() { return _notifyQuestOfDeathList == null || _notifyQuestOfDeathList.isEmpty(); } /** * @return A table containing all L2ShortCut of the L2PcInstance. */ public L2ShortCut[] getAllShortCuts() { return _shortCuts.getAllShortCuts(); } /** * @param slot * The slot in wich the shortCuts is equipped * @param page * The page of shortCuts containing the slot * @return The L2ShortCut of the L2PcInstance corresponding to the position (page-slot). */ public L2ShortCut getShortCut(int slot, int page) { return _shortCuts.getShortCut(slot, page); } /** * Add a L2shortCut to the L2PcInstance _shortCuts * * @param shortcut * The shortcut to add. */ public void registerShortCut(L2ShortCut shortcut) { _shortCuts.registerShortCut(shortcut); } /** * Delete the L2ShortCut corresponding to the position (page-slot) from the L2PcInstance _shortCuts. * * @param slot * @param page */ public void deleteShortCut(int slot, int page) { _shortCuts.deleteShortCut(slot, page); } /** * Add a L2Macro to the L2PcInstance _macroses. * * @param macro * The Macro object to add. */ public void registerMacro(L2Macro macro) { _macroses.registerMacro(macro); } /** * Delete the L2Macro corresponding to the Identifier from the L2PcInstance _macroses. * * @param id */ public void deleteMacro(int id) { _macroses.deleteMacro(id); } /** * @return all L2Macro of the L2PcInstance. */ public MacroList getMacroses() { return _macroses; } /** * Set the siege state of the L2PcInstance. * * @param siegeState * 1 = attacker, 2 = defender, 0 = not involved */ public void setSiegeState(byte siegeState) { _siegeState = siegeState; } /** * @return the siege state of the L2PcInstance. */ public byte getSiegeState() { return _siegeState; } /** * Set the PvP Flag of the L2PcInstance. * * @param pvpFlag * 0 or 1. */ public void setPvpFlag(int pvpFlag) { _pvpFlag = (byte) pvpFlag; } @Override public byte getPvpFlag() { return _pvpFlag; } public void updatePvPFlag(int value) { if (getPvpFlag() == value) return; setPvpFlag(value); sendPacket(new UserInfo(this)); if (getPet() != null) sendPacket(new RelationChanged(getPet(), getRelation(this), false)); broadcastRelationsChanges(); } @Override public void revalidateZone(boolean force) { // Cannot validate if not in a world region (happens during teleport) if (getWorldRegion() == null) return; // This function is called very often from movement code if (force) _zoneValidateCounter = 4; else { _zoneValidateCounter--; if (_zoneValidateCounter >= 0) return; _zoneValidateCounter = 4; } getWorldRegion().revalidateZones(this); if (MainConfig.ALLOW_WATER) checkWaterState(); if (isInsideZone(ZONE_SIEGE)) { if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2) return; _lastCompassZone = ExSetCompassZoneCode.SIEGEWARZONE2; sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.SIEGEWARZONE2)); } else if (isInsideZone(ZONE_PVP)) { if (_lastCompassZone == ExSetCompassZoneCode.PVPZONE) return; _lastCompassZone = ExSetCompassZoneCode.PVPZONE; sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.PVPZONE)); } else if (isIn7sDungeon()) { if (_lastCompassZone == ExSetCompassZoneCode.SEVENSIGNSZONE) return; _lastCompassZone = ExSetCompassZoneCode.SEVENSIGNSZONE; sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.SEVENSIGNSZONE)); } else if (isInsideZone(ZONE_PEACE)) { if (_lastCompassZone == ExSetCompassZoneCode.PEACEZONE) return; _lastCompassZone = ExSetCompassZoneCode.PEACEZONE; sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.PEACEZONE)); } else { if (_lastCompassZone == ExSetCompassZoneCode.GENERALZONE) return; if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2) updatePvPStatus(); _lastCompassZone = ExSetCompassZoneCode.GENERALZONE; sendPacket(new ExSetCompassZoneCode(ExSetCompassZoneCode.GENERALZONE)); } } /** * @return True if the L2PcInstance can Craft Dwarven Recipes. */ public boolean hasDwarvenCraft() { return getSkillLevel(L2Skill.SKILL_CREATE_DWARVEN) >= 1; } public int getDwarvenCraft() { return getSkillLevel(L2Skill.SKILL_CREATE_DWARVEN); } /** * @return True if the L2PcInstance can Craft Dwarven Recipes. */ public boolean hasCommonCraft() { return getSkillLevel(L2Skill.SKILL_CREATE_COMMON) >= 1; } public int getCommonCraft() { return getSkillLevel(L2Skill.SKILL_CREATE_COMMON); } /** * @return the PK counter of the L2PcInstance. */ public int getPkKills() { return _pkKills; } /** * Set the PK counter of the L2PcInstance. * * @param pkKills * A number. */ public void setPkKills(int pkKills) { _pkKills = pkKills; } /** * @return The _deleteTimer of the L2PcInstance. */ public long getDeleteTimer() { return _deleteTimer; } /** * Set the _deleteTimer of the L2PcInstance. * * @param deleteTimer * Time in ms. */ public void setDeleteTimer(long deleteTimer) { _deleteTimer = deleteTimer; } /** * @return The current weight of the L2PcInstance. */ public int getCurrentLoad() { return _inventory.getTotalWeight(); } /** * @return The date of last update of recomPoints. */ public long getLastRecomUpdate() { return _lastRecomUpdate; } public void setLastRecomUpdate(long date) { _lastRecomUpdate = date; } /** * @return The number of recommandation obtained by the L2PcInstance. */ public int getRecomHave() { return _recomHave; } /** * Increment the number of recommandation obtained by the L2PcInstance (Max : 255). */ protected void incRecomHave() { if (_recomHave < 255) _recomHave++; } /** * Set the number of recommandations obtained by the L2PcInstance (Max : 255). * * @param value * Number of recommandations obtained. */ public void setRecomHave(int value) { if (value > 255) _recomHave = 255; else if (value < 0) _recomHave = 0; else _recomHave = value; } /** * @return The number of recommandation that the L2PcInstance can give. */ public int getRecomLeft() { return _recomLeft; } /** * Increment the number of recommandation that the L2PcInstance can give. */ protected void decRecomLeft() { if (_recomLeft > 0) _recomLeft--; } public void giveRecom(L2PcInstance target) { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(ADD_CHAR_RECOM); statement.setInt(1, getObjectId()); statement.setInt(2, target.getObjectId()); statement.execute(); statement.close(); } catch (Exception e) { _log.warn("Could not update char recommendations: " + e); } target.incRecomHave(); decRecomLeft(); _recomChars.add(target.getObjectId()); } public boolean canRecom(L2PcInstance target) { return !_recomChars.contains(target.getObjectId()); } /** * Set the exp of the L2PcInstance before a death * * @param exp */ public void setExpBeforeDeath(long exp) { _expBeforeDeath = exp; } public long getExpBeforeDeath() { return _expBeforeDeath; } /** * Return the Karma of the L2PcInstance. */ @Override public int getKarma() { return _karma; } /** * Set the Karma of the L2PcInstance and send a Server->Client packet StatusUpdate (broadcast). * * @param karma * A value. */ public void setKarma(int karma) { if (karma < 0) karma = 0; if (_karma == 0 && karma > 0) { Collection<L2Object> objs = getKnownList().getKnownObjects().values(); for (L2Object object : objs) { if (object == null || !(object instanceof L2GuardInstance)) continue; if (((L2GuardInstance) object).getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE) ((L2GuardInstance) object).getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null); } } else if (_karma > 0 && karma == 0) { sendPacket(new UserInfo(this)); broadcastRelationsChanges(); } // send message with new karma value sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_KARMA_HAS_BEEN_CHANGED_TO_S1).addNumber(karma)); _karma = karma; broadcastKarma(); } /** * Weight Limit = (CON Modifier*69000)*Skills * * @return The max weight that the L2PcInstance can load. */ public int getMaxLoad() { int con = getCON(); if (con < 1) return 31000; if (con > 59) return 176000; double baseLoad = Math.pow(1.029993928, con) * 30495.627366; return (int) calcStat(Stats.MAX_LOAD, baseLoad * PlayersConfig.ALT_WEIGHT_LIMIT, this, null); } public int getExpertisePenalty() { return _expertisePenalty; } public int getWeightPenalty() { return _curWeightPenalty; } /** * Update the overloaded status of the L2PcInstance. */ public void refreshOverloaded() { int maxLoad = getMaxLoad(); if (maxLoad > 0) { int weightproc = getCurrentLoad() * 1000 / maxLoad; int newWeightPenalty; if (weightproc < 500) newWeightPenalty = 0; else if (weightproc < 666) newWeightPenalty = 1; else if (weightproc < 800) newWeightPenalty = 2; else if (weightproc < 1000) newWeightPenalty = 3; else newWeightPenalty = 4; if (_curWeightPenalty != newWeightPenalty) { _curWeightPenalty = newWeightPenalty; if (newWeightPenalty > 0) { super.addSkill(SkillTable.getInstance().getInfo(4270, newWeightPenalty)); setIsOverloaded(getCurrentLoad() > maxLoad); } else { super.removeSkill(getKnownSkill(4270)); setIsOverloaded(false); } sendPacket(new UserInfo(this)); sendPacket(new EtcStatusUpdate(this)); broadcastCharInfo(); } } } public void refreshExpertisePenalty() { int newPenalty = 0; for (L2ItemInstance item : getInventory().getItems()) { if (item != null && item.isEquipped()) { int crystaltype = item.getItem().getCrystalType(); if (crystaltype > newPenalty) newPenalty = crystaltype; } } newPenalty = newPenalty - getExpertiseIndex(); if (newPenalty <= 0) newPenalty = 0; if (getExpertisePenalty() != newPenalty) { _expertisePenalty = newPenalty; if (newPenalty > 0) super.addSkill(SkillTable.getInstance().getInfo(4267, 1)); // level used to be newPenalty else super.removeSkill(getKnownSkill(4267)); sendSkillList(); sendPacket(new EtcStatusUpdate(this)); } } /** * This method cleans charged shots (both ss, sps, and bss) * * @param unequipped * The item which needs to be decharged. */ public static void cleanWeaponShots(L2ItemInstance unequipped) { if (unequipped == null) return; unequipped.setChargedSoulshot(L2ItemInstance.CHARGED_NONE); unequipped.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE); } /** * Equip or unequip the item. * <UL> * <LI>If item is equipped, shots are applied if automation is on.</LI> * <LI>If item is unequipped, shots are discharged.</LI> * </UL> * * @param item * The item to charge/discharge. * @param abortAttack * If true, the current attack will be aborted in order to equip the item. */ public void useEquippableItem(L2ItemInstance item, boolean abortAttack) { L2ItemInstance[] items = null; final boolean isEquipped = item.isEquipped(); final int oldInvLimit = getInventoryLimit(); SystemMessage sm = null; if ((item.getItem().getBodyPart() & L2Item.SLOT_ALLWEAPON) != 0) { L2ItemInstance old = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); cleanWeaponShots(old); } if (isEquipped) { if (item.getEnchantLevel() > 0) sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED).addNumber(item.getEnchantLevel()).addItemName(item); else sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED).addItemName(item); sendPacket(sm); int slot = getInventory().getSlotFromItem(item); items = getInventory().unEquipItemInBodySlotAndRecord(slot); } else { items = getInventory().equipItemAndRecord(item); if (item.isEquipped()) { if (item.getEnchantLevel() > 0) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_EQUIPPED).addNumber(item.getEnchantLevel()).addItemName(item); else sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED).addItemName(item); sendPacket(sm); // Consume mana - will start a task if required; returns if item is not a shadow item item.decreaseMana(false); if ((item.getItem().getBodyPart() & L2Item.SLOT_ALLWEAPON) != 0) rechargeAutoSoulShot(true, true, false); } else sendPacket(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION); } refreshExpertisePenalty(); broadcastUserInfo(); InventoryUpdate iu = new InventoryUpdate(); iu.addItems(Arrays.asList(items)); sendPacket(iu); if (abortAttack) abortAttack(); if (getInventoryLimit() != oldInvLimit) sendPacket(new ExStorageMaxCount(this)); } /** * @return PvP Kills of the L2PcInstance (number of player killed during a PvP). */ public int getPvpKills() { return _pvpKills; } /** * Set PvP Kills of the L2PcInstance (number of player killed during a PvP). * * @param pvpKills * A value. */ public void setPvpKills(int pvpKills) { _pvpKills = pvpKills; } /** * @return The ClassId object of the L2PcInstance contained in L2PcTemplate. */ public ClassId getClassId() { return getTemplate().classId; } /** * Set the template of the L2PcInstance. * * @param Id * The Identifier of the L2PcTemplate to set to the L2PcInstance */ public void setClassId(int Id) { if (!_subclassLock.tryLock()) return; try { if (getLvlJoinedAcademy() != 0 && _clan != null && PlayerClass.values()[Id].getLevel() == ClassLevel.Third) { if (getLvlJoinedAcademy() <= 16) _clan.addReputationScore(400); else if (getLvlJoinedAcademy() >= 39) _clan.addReputationScore(170); else _clan.addReputationScore((400 - (getLvlJoinedAcademy() - 16) * 10)); setLvlJoinedAcademy(0); // oust pledge member from the academy, cuz he has finished his 2nd class transfer SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.CLAN_MEMBER_S1_EXPELLED); msg.addString(getName()); _clan.broadcastToOnlineMembers(msg); _clan.broadcastToOnlineMembers(new PledgeShowMemberListDelete(getName())); _clan.removeClanMember(getObjectId(), 0); sendPacket(SystemMessageId.ACADEMY_MEMBERSHIP_TERMINATED); // receive graduation gift getInventory().addItem("Gift", 8181, 1, this, null); // give academy circlet } if (isSubClassActive()) getSubClasses().get(_classIndex).setClassId(Id); broadcastPacket(new MagicSkillUse(this, this, 5103, 1, 1000, 0)); setClassTemplate(Id); if (getClassId().level() == 3) sendPacket(SystemMessageId.THIRD_CLASS_TRANSFER); else sendPacket(SystemMessageId.CLASS_TRANSFER); // Update class icon in party and clan if (isInParty()) getParty().broadcastToPartyMembers(new PartySmallWindowUpdate(this)); if (getClan() != null) getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdate(this)); if (PlayersConfig.AUTO_LEARN_SKILLS) rewardSkills(); } finally { _subclassLock.unlock(); } } /** * @return the Experience of the L2PcInstance. */ public long getExp() { return getStat().getExp(); } public void setActiveEnchantItem(L2ItemInstance scroll) { _activeEnchantItem = scroll; } public L2ItemInstance getActiveEnchantItem() { return _activeEnchantItem; } /** * Set the fists weapon of the L2PcInstance (used when no weapon is equipped). * * @param weaponItem * The fists L2Weapon to set to the L2PcInstance */ public void setFistsWeaponItem(L2Weapon weaponItem) { _fistsWeaponItem = weaponItem; } /** * @return The fists weapon of the L2PcInstance (used when no weapon is equipped). */ public L2Weapon getFistsWeaponItem() { return _fistsWeaponItem; } /** * @param classId * The classId to test. * @return The fists weapon of the L2PcInstance Class (used when no weapon is equipped). */ public static L2Weapon findFistsWeaponItem(int classId) { L2Weapon weaponItem = null; if ((classId >= 0x00) && (classId <= 0x09)) { // human fighter fists L2Item temp = ItemTable.getInstance().getTemplate(246); weaponItem = (L2Weapon) temp; } else if ((classId >= 0x0a) && (classId <= 0x11)) { // human mage fists L2Item temp = ItemTable.getInstance().getTemplate(251); weaponItem = (L2Weapon) temp; } else if ((classId >= 0x12) && (classId <= 0x18)) { // elven fighter fists L2Item temp = ItemTable.getInstance().getTemplate(244); weaponItem = (L2Weapon) temp; } else if ((classId >= 0x19) && (classId <= 0x1e)) { // elven mage fists L2Item temp = ItemTable.getInstance().getTemplate(249); weaponItem = (L2Weapon) temp; } else if ((classId >= 0x1f) && (classId <= 0x25)) { // dark elven fighter fists L2Item temp = ItemTable.getInstance().getTemplate(245); weaponItem = (L2Weapon) temp; } else if ((classId >= 0x26) && (classId <= 0x2b)) { // dark elven mage fists L2Item temp = ItemTable.getInstance().getTemplate(250); weaponItem = (L2Weapon) temp; } else if ((classId >= 0x2c) && (classId <= 0x30)) { // orc fighter fists L2Item temp = ItemTable.getInstance().getTemplate(248); weaponItem = (L2Weapon) temp; } else if ((classId >= 0x31) && (classId <= 0x34)) { // orc mage fists L2Item temp = ItemTable.getInstance().getTemplate(252); weaponItem = (L2Weapon) temp; } else if ((classId >= 0x35) && (classId <= 0x39)) { // dwarven fists L2Item temp = ItemTable.getInstance().getTemplate(247); weaponItem = (L2Weapon) temp; } return weaponItem; } /** * This method is kinda polymorph :<BR> * <BR> * <li>it gives proper Expertise, Dwarven && Common Craft skill level ;</li> <li>it controls the Lucky skill (remove at lvl 10) ;</li> <li>it * finally sends the skill list.</li> */ public void rewardSkills() { // Get the Level of the L2PcInstance int lvl = getLevel(); // Remove the Lucky skill once reached lvl 10. if (getSkillLevel(L2Skill.SKILL_LUCKY) > 0 && lvl >= 10) removeSkill(FrequentSkill.LUCKY.getSkill()); // Calculate the current higher Expertise of the L2PcInstance for (int i = 0; i < EXPERTISE_LEVELS.length; i++) { if (lvl >= EXPERTISE_LEVELS[i]) setExpertiseIndex(i); } // Add the Expertise skill corresponding to its Expertise level if (getExpertiseIndex() > 0) { L2Skill skill = SkillTable.getInstance().getInfo(239, getExpertiseIndex()); addSkill(skill, true); } // Active skill dwarven craft if (getSkillLevel(1321) < 1 && getClassId().equalsOrChildOf(ClassId.dwarvenFighter)) { L2Skill skill = FrequentSkill.DWARVEN_CRAFT.getSkill(); addSkill(skill, true); } // Active skill common craft if (getSkillLevel(1322) < 1) { L2Skill skill = FrequentSkill.COMMON_CRAFT.getSkill(); addSkill(skill, true); } for (int i = 0; i < COMMON_CRAFT_LEVELS.length; i++) { if (lvl >= COMMON_CRAFT_LEVELS[i] && getSkillLevel(1320) < (i + 1)) { L2Skill skill = SkillTable.getInstance().getInfo(1320, (i + 1)); addSkill(skill, true); } } // Auto-Learn skills if activated if (PlayersConfig.AUTO_LEARN_SKILLS) giveAvailableSkills(); sendSkillList(); } /** * Regive all skills which aren't saved to database, like Noble, Hero, Clan Skills */ private void regiveTemporarySkills() { // Do not call this on enterworld or char load // Add noble skills if noble if (isNoble()) setNoble(true, false); // Add Hero skills if hero if (isHero()) setHero(true); // Add clan skills if (getClan() != null && getClan().getReputationScore() >= 0) { L2Skill[] skills = getClan().getAllSkills(); for (L2Skill sk : skills) { if (sk.getMinPledgeClass() <= getPledgeClass()) addSkill(sk, false); } } // Reload passive skills from armors / jewels / weapons getInventory().reloadEquippedItems(); // Add Death Penalty Buff Level restoreDeathPenaltyBuffLevel(); } /** * Give all available skills to the player. * * @return The number of given skills. */ public int giveAvailableSkills() { int result = 0; for (L2SkillLearn sl : SkillTreeData.getInstance().getAllAvailableSkills(this, getClassId())) { addSkill(SkillTable.getInstance().getInfo(sl.getId(), sl.getLevel()), true); result++; } return result; } /** * Set the Experience value of the L2PcInstance. * * @param exp * A value. */ public void setExp(long exp) { if (exp < 0) exp = 0; getStat().setExp(exp); } /** * @return The Race object of the L2PcInstance. */ public Race getRace() { if (!isSubClassActive()) return getTemplate().race; L2PcTemplate charTemp = CharTemplateData.getInstance().getTemplate(_baseClass); return charTemp.race; } public L2Radar getRadar() { return _radar; } /** * @return the SP amount of the L2PcInstance. */ public int getSp() { return getStat().getSp(); } /** * Set the SP amount of the L2PcInstance. * * @param sp * A value. */ public void setSp(int sp) { if (sp < 0) sp = 0; super.getStat().setSp(sp); } /** * @param castleId * The castle to check. * @return True if this L2PcInstance is a clan leader in ownership of the passed castle. */ public boolean isCastleLord(int castleId) { L2Clan clan = getClan(); // player has clan and is the clan leader, check the castle info if ((clan != null) && (clan.getLeader().getPlayerInstance() == this)) { // if the clan has a castle and it is actually the queried castle, return true Castle castle = CastleManager.getInstance().getCastleByOwner(clan); if ((castle != null) && (castle == CastleManager.getInstance().getCastleById(castleId))) return true; } return false; } /** * @return The Clan Identifier of the L2PcInstance. */ public int getClanId() { return _clanId; } /** * @return The Clan Crest Identifier of the L2PcInstance or 0. */ public int getClanCrestId() { if (_clan != null) return _clan.getCrestId(); return 0; } /** * @return The Clan CrestLarge Identifier or 0 */ public int getClanCrestLargeId() { if (_clan != null) return _clan.getCrestLargeId(); return 0; } public long getClanJoinExpiryTime() { return _clanJoinExpiryTime; } public void setClanJoinExpiryTime(long time) { _clanJoinExpiryTime = time; } public long getClanCreateExpiryTime() { return _clanCreateExpiryTime; } public void setClanCreateExpiryTime(long time) { _clanCreateExpiryTime = time; } public void setOnlineTime(long time) { _onlineTime = time; _onlineBeginTime = System.currentTimeMillis(); } /** * Return the PcInventory Inventory of the L2PcInstance contained in _inventory. */ @Override public PcInventory getInventory() { return _inventory; } /** * Delete a ShortCut of the L2PcInstance _shortCuts. * * @param objectId * The shortcut id. */ public void removeItemFromShortCut(int objectId) { _shortCuts.deleteShortCutByObjectId(objectId); } /** * @return True if the L2PcInstance is sitting. */ public boolean isSitting() { return _waitTypeSitting; } /** * Set _waitTypeSitting to given value. * * @param state * A boolean. */ public void setIsSitting(boolean state) { _waitTypeSitting = state; } /** * Sit down the L2PcInstance, set the AI Intention to AI_INTENTION_REST and send a Server->Client ChangeWaitType packet (broadcast) */ public void sitDown() { sitDown(true); } public void sitDown(boolean checkCast) { if (checkCast && isCastingNow()) return; if (!_waitTypeSitting && !isAttackingDisabled() && !isOutOfControl() && !isImmobilized()) { breakAttack(); setIsSitting(true); broadcastPacket(new ChangeWaitType(this, ChangeWaitType.WT_SITTING)); // Schedule a sit down task to wait for the animation to finish ThreadPoolManager.getInstance().scheduleGeneral(new SitDownTask(), 2500); setIsParalyzed(true); } } /** * Sit down Task */ protected class SitDownTask implements Runnable { @Override public void run() { setIsParalyzed(false); getAI().setIntention(CtrlIntention.AI_INTENTION_REST); } } /** * Stand up Task */ protected class StandUpTask implements Runnable { @Override public void run() { setIsSitting(false); getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } } /** * Stand up the L2PcInstance, set the AI Intention to AI_INTENTION_IDLE and send a Server->Client ChangeWaitType packet (broadcast) */ public void standUp() { if (_waitTypeSitting && !isInStoreMode() && !isAlikeDead()) { if (_effects.isAffected(CharEffectList.EFFECT_FLAG_RELAXING)) stopEffects(L2EffectType.RELAXING); broadcastPacket(new ChangeWaitType(this, ChangeWaitType.WT_STANDING)); // Schedule a stand up task to wait for the animation to finish ThreadPoolManager.getInstance().scheduleGeneral(new StandUpTask(), 2500); } } /** * Stands up and close any opened shop window, if any. */ public void forceStandUp() { // Cancels any shop types. if (getPrivateStoreType() != 0) { setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE); broadcastUserInfo(); } // Stand up. if (isSitting()) standUp(); } /** * @return The PcWarehouse object of the L2PcInstance. */ public PcWarehouse getWarehouse() { if (_warehouse == null) { _warehouse = new PcWarehouse(this); _warehouse.restore(); } return _warehouse; } /** * Free memory used by Warehouse */ public void clearWarehouse() { if (_warehouse != null) _warehouse.deleteMe(); _warehouse = null; } /** * @return The PcFreight object of the L2PcInstance. */ public PcFreight getFreight() { if (_freight == null) { _freight = new PcFreight(this); _freight.restore(); } return _freight; } /** * Free memory used by Freight */ public void clearFreight() { if (_freight != null) _freight.deleteMe(); _freight = null; } /** * @param objectId * The id of the owner. * @return deposited PcFreight object for the objectId or create new if not existing. */ public PcFreight getDepositedFreight(int objectId) { if (_depositedFreight == null) _depositedFreight = new FastList<>(); else { for (PcFreight freight : _depositedFreight) { if (freight != null && freight.getOwnerId() == objectId) return freight; } } PcFreight freight = new PcFreight(null); freight.doQuickRestore(objectId); _depositedFreight.add(freight); return freight; } /** * Clear memory used by deposited freight */ public void clearDepositedFreight() { if (_depositedFreight == null) return; for (PcFreight freight : _depositedFreight) { if (freight != null) freight.deleteMe(); _depositedFreight.clear(); _depositedFreight = null; } } /** * @return The Identifier of the L2PcInstance. */ public int getCharId() { return _charId; } /** * Set the Identifier of the L2PcInstance. * * @param charId * The CharId. */ public void setCharId(int charId) { _charId = charId; } /** * @return The Adena amount of the L2PcInstance. */ public int getAdena() { return _inventory.getAdena(); } /** * @return The Ancient Adena amount of the L2PcInstance. */ public int getAncientAdena() { return _inventory.getAncientAdena(); } /** * Add adena to Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param count * int Quantity of adena to be added * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action */ public void addAdena(String process, int count, L2Object reference, boolean sendMessage) { if (sendMessage) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA).addNumber(count)); if (count > 0) { _inventory.addAdena(process, count, this, reference); // Send update packet if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate iu = new InventoryUpdate(); iu.addItem(_inventory.getAdenaInstance()); sendPacket(iu); } else sendPacket(new ItemList(this, false)); } } /** * Reduce adena in Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param count * int Quantity of adena to be reduced * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @return boolean informing if the action was successfull */ public boolean reduceAdena(String process, int count, L2Object reference, boolean sendMessage) { if (count > getAdena()) { if (sendMessage) sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA); return false; } if (count > 0) { L2ItemInstance adenaItem = _inventory.getAdenaInstance(); if (!_inventory.reduceAdena(process, count, this, reference)) return false; // Send update packet if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate iu = new InventoryUpdate(); iu.addItem(adenaItem); sendPacket(iu); } else sendPacket(new ItemList(this, false)); if (sendMessage) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED_ADENA).addNumber(count)); } return true; } /** * Add ancient adena to Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param count * int Quantity of ancient adena to be added * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action */ public void addAncientAdena(String process, int count, L2Object reference, boolean sendMessage) { if (sendMessage) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(PcInventory.ANCIENT_ADENA_ID).addNumber(count)); if (count > 0) { _inventory.addAncientAdena(process, count, this, reference); if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate iu = new InventoryUpdate(); iu.addItem(_inventory.getAncientAdenaInstance()); sendPacket(iu); } else sendPacket(new ItemList(this, false)); } } /** * Reduce ancient adena in Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param count * int Quantity of ancient adena to be reduced * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @return boolean informing if the action was successfull */ public boolean reduceAncientAdena(String process, int count, L2Object reference, boolean sendMessage) { if (count > getAncientAdena()) { if (sendMessage) sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA); return false; } if (count > 0) { L2ItemInstance ancientAdenaItem = _inventory.getAncientAdenaInstance(); if (!_inventory.reduceAncientAdena(process, count, this, reference)) return false; if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate iu = new InventoryUpdate(); iu.addItem(ancientAdenaItem); sendPacket(iu); } else sendPacket(new ItemList(this, false)); if (sendMessage) { if (count > 1) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED).addItemName(PcInventory.ANCIENT_ADENA_ID).addItemNumber(count)); else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(PcInventory.ANCIENT_ADENA_ID)); } } return true; } /** * Adds item to inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param item * L2ItemInstance to be added * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action */ public void addItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage) { if (item.getCount() > 0) { // Sends message to client if requested if (sendMessage) { if (item.getCount() > 1) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2).addItemName(item).addNumber(item.getCount())); else if (item.getEnchantLevel() > 0) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_A_S1_S2).addNumber(item.getEnchantLevel()).addItemName(item)); else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1).addItemName(item)); } // Add the item to inventory L2ItemInstance newitem = _inventory.addItem(process, item, this, reference); // Send inventory update packet if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); playerIU.addItem(newitem); sendPacket(playerIU); } else sendPacket(new ItemList(this, false)); // Update current load as well StatusUpdate su = new StatusUpdate(this); su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad()); sendPacket(su); // If over capacity, drop the item if (!isGM() && !_inventory.validateCapacity(0, item.isQuestItem()) && newitem.isDropable() && (!newitem.isStackable() || newitem.getLastChange() != L2ItemInstance.MODIFIED)) dropItem("InvDrop", newitem, null, true, true); // Cursed Weapon else if (CursedWeaponsManager.getInstance().isCursed(newitem.getItemId())) CursedWeaponsManager.getInstance().activate(this, newitem); // If you pickup arrows. if (item.getItem().getItemType() == L2EtcItemType.ARROW) { // If a bow is equipped, try to equip them if no arrows is currently equipped. L2Weapon currentWeapon = getActiveWeaponItem(); if (currentWeapon != null && currentWeapon.getItemType() == L2WeaponType.BOW && getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND) == null) checkAndEquipArrows(); } } } /** * Adds item to Inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param itemId * int Item Identifier of the item to be added * @param count * int Quantity of items to be added * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @return The created L2ItemInstance. */ public L2ItemInstance addItem(String process, int itemId, int count, L2Object reference, boolean sendMessage) { if (count > 0) { L2ItemInstance item = null; if (ItemTable.getInstance().getTemplate(itemId) != null) item = ItemTable.getInstance().createDummyItem(itemId); else { _log.error("Item doesn't exist so cannot be added. Item ID: " + itemId); return null; } // Sends message to client if requested if (sendMessage && ((!isCastingNow() && item.getItemType() == L2EtcItemType.HERB) || item.getItemType() != L2EtcItemType.HERB)) { if (count > 1) { if (process.equalsIgnoreCase("sweep") || process.equalsIgnoreCase("Quest")) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(itemId).addItemNumber(count)); else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2).addItemName(itemId).addItemNumber(count)); } else { if (process.equalsIgnoreCase("sweep") || process.equalsIgnoreCase("Quest")) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1).addItemName(itemId)); else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1).addItemName(itemId)); } } // Auto use herbs - autoloot if (item.getItemType() == L2EtcItemType.HERB) // If item is herb dont add it to iv :] { if (!isCastingNow()) { L2ItemInstance herb = new L2ItemInstance(_charId, itemId); IItemHandler handler = ItemHandler.getInstance().getItemHandler(herb.getEtcItem()); if (handler != null) { handler.useItem(this, herb, false); if (_herbstask >= 100) _herbstask -= 100; } } else { _herbstask += 100; ThreadPoolManager.getInstance().scheduleAi(new HerbTask(process, itemId, count, reference, sendMessage), _herbstask); } } else { // Add the item to inventory L2ItemInstance createdItem = _inventory.addItem(process, itemId, count, this, reference); // If over capacity, drop the item if (!isGM() && !_inventory.validateCapacity(0, item.isQuestItem()) && createdItem.isDropable() && (!createdItem.isStackable() || createdItem.getLastChange() != L2ItemInstance.MODIFIED)) dropItem("InvDrop", createdItem, null, true); // Cursed Weapon else if (CursedWeaponsManager.getInstance().isCursed(createdItem.getItemId())) CursedWeaponsManager.getInstance().activate(this, createdItem); return createdItem; } } return null; } /** * Destroy item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param item * L2ItemInstance to be destroyed * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @return boolean informing if the action was successfull */ public boolean destroyItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage) { return this.destroyItem(process, item, item.getCount(), reference, sendMessage); } /** * Destroy item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param item * L2ItemInstance to be destroyed * @param count * int Quantity of ancient adena to be reduced * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @return boolean informing if the action was successfull */ public boolean destroyItem(String process, L2ItemInstance item, int count, L2Object reference, boolean sendMessage) { item = _inventory.destroyItem(process, item, count, this, reference); if (item == null) { if (sendMessage) sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } // Send inventory update packet if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); playerIU.addItem(item); sendPacket(playerIU); } else sendPacket(new ItemList(this, false)); // Update current load as well StatusUpdate su = new StatusUpdate(this); su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad()); sendPacket(su); // Sends message to client if requested if (sendMessage) { if (count > 1) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED).addItemName(item).addItemNumber(count)); else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(item)); } return true; } /** * Destroys item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param objectId * int Item Instance identifier of the item to be destroyed * @param count * int Quantity of items to be destroyed * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @return boolean informing if the action was successfull */ @Override public boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage) { L2ItemInstance item = _inventory.getItemByObjectId(objectId); if (item == null) { if (sendMessage) sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } return this.destroyItem(process, item, count, reference, sendMessage); } /** * Destroys shots from inventory without logging and only occasional saving to database. Sends a Server->Client InventoryUpdate packet to the * L2PcInstance. * * @param process * String Identifier of process triggering this action * @param objectId * int Item Instance identifier of the item to be destroyed * @param count * int Quantity of items to be destroyed * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @return boolean informing if the action was successfull */ public boolean destroyItemWithoutTrace(String process, int objectId, int count, L2Object reference, boolean sendMessage) { L2ItemInstance item = _inventory.getItemByObjectId(objectId); if (item == null || item.getCount() < count) { if (sendMessage) sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } return this.destroyItem(null, item, count, reference, sendMessage); } /** * Destroy item from inventory by using its <B>itemId</B> and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param itemId * int Item identifier of the item to be destroyed * @param count * int Quantity of items to be destroyed * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @return boolean informing if the action was successfull */ @Override public boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage) { if (itemId == 57) return reduceAdena(process, count, reference, sendMessage); L2ItemInstance item = _inventory.getItemByItemId(itemId); if (item == null || item.getCount() < count || _inventory.destroyItemByItemId(process, itemId, count, this, reference) == null) { if (sendMessage) sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } // Send inventory update packet if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); playerIU.addItem(item); sendPacket(playerIU); } else sendPacket(new ItemList(this, false)); // Update current load as well StatusUpdate su = new StatusUpdate(this); su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad()); sendPacket(su); // Sends message to client if requested if (sendMessage) { if (count > 1) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED).addItemName(itemId).addItemNumber(count)); else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(itemId)); } return true; } /** * Transfers item to another ItemContainer and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param objectId * int Item Identifier of the item to be transfered * @param count * int Quantity of items to be transfered * @param target * Inventory the Inventory target. * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance transferItem(String process, int objectId, int count, Inventory target, L2Object reference) { L2ItemInstance oldItem = checkItemManipulation(objectId, count, "transfer"); if (oldItem == null) return null; L2ItemInstance newItem = getInventory().transferItem(process, objectId, count, target, this, reference); if (newItem == null) return null; // Send inventory update packet if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); if (oldItem.getCount() > 0 && oldItem != newItem) playerIU.addModifiedItem(oldItem); else playerIU.addRemovedItem(oldItem); sendPacket(playerIU); } else sendPacket(new ItemList(this, false)); // Update current load as well StatusUpdate playerSU = new StatusUpdate(this); playerSU.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad()); sendPacket(playerSU); // Send target update packet if (target instanceof PcInventory) { L2PcInstance targetPlayer = ((PcInventory) target).getOwner(); if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); if (newItem.getCount() > count) playerIU.addModifiedItem(newItem); else playerIU.addNewItem(newItem); targetPlayer.sendPacket(playerIU); } else targetPlayer.sendPacket(new ItemList(targetPlayer, false)); // Update current load as well playerSU = new StatusUpdate(targetPlayer); playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad()); targetPlayer.sendPacket(playerSU); } else if (target instanceof PetInventory) { PetInventoryUpdate petIU = new PetInventoryUpdate(); if (newItem.getCount() > count) petIU.addModifiedItem(newItem); else petIU.addNewItem(newItem); ((PetInventory) target).getOwner().getOwner().sendPacket(petIU); } return newItem; } /** * Drop item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param item * L2ItemInstance to be dropped * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @param protectItem * whether or not dropped item must be protected temporary against other players * @return boolean informing if the action was successfull */ public boolean dropItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage, boolean protectItem) { item = _inventory.dropItem(process, item, this, reference); if (item == null) { if (sendMessage) sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } item.dropMe(this, getX() + Rnd.get(50) - 25, getY() + Rnd.get(50) - 25, getZ() + 20); if (MainConfig.AUTODESTROY_ITEM_AFTER > 0 && MainConfig.DESTROY_DROPPED_PLAYER_ITEM && !MainConfig.LIST_PROTECTED_ITEMS.contains(item.getItemId())) { if ((item.isEquipable() && MainConfig.DESTROY_EQUIPABLE_PLAYER_ITEM) || !item.isEquipable()) ItemsAutoDestroy.getInstance().addItem(item); } if (MainConfig.DESTROY_DROPPED_PLAYER_ITEM) { if (!item.isEquipable() || (item.isEquipable() && MainConfig.DESTROY_EQUIPABLE_PLAYER_ITEM)) item.setProtected(false); else item.setProtected(true); } else item.setProtected(true); // retail drop protection if (protectItem) item.getDropProtection().protect(this); // Send inventory update packet if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); playerIU.addItem(item); sendPacket(playerIU); } else sendPacket(new ItemList(this, false)); // Update current load as well StatusUpdate su = new StatusUpdate(this); su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad()); sendPacket(su); // Sends message to client if requested if (sendMessage) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DROPPED_S1).addItemName(item)); return true; } public boolean dropItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage) { return dropItem(process, item, reference, sendMessage, false); } /** * Drop item from inventory by using its <B>objectID</B> and send a Server->Client InventoryUpdate packet to the L2PcInstance. * * @param process * String Identifier of process triggering this action * @param objectId * int Item Instance identifier of the item to be dropped * @param count * int Quantity of items to be dropped * @param x * int coordinate for drop X * @param y * int coordinate for drop Y * @param z * int coordinate for drop Z * @param reference * L2Object Object referencing current action like NPC selling item or previous item in transformation * @param sendMessage * boolean Specifies whether to send message to Client about this action * @param protectItem * boolean Activates drop protection on that item if true * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance dropItem(String process, int objectId, int count, int x, int y, int z, L2Object reference, boolean sendMessage, boolean protectItem) { L2ItemInstance invitem = _inventory.getItemByObjectId(objectId); L2ItemInstance item = _inventory.dropItem(process, objectId, count, this, reference); if (item == null) { if (sendMessage) sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return null; } item.dropMe(this, x, y, z); if (MainConfig.AUTODESTROY_ITEM_AFTER > 0 && MainConfig.DESTROY_DROPPED_PLAYER_ITEM && !MainConfig.LIST_PROTECTED_ITEMS.contains(item.getItemId())) { if ((item.isEquipable() && MainConfig.DESTROY_EQUIPABLE_PLAYER_ITEM) || !item.isEquipable()) ItemsAutoDestroy.getInstance().addItem(item); } if (MainConfig.DESTROY_DROPPED_PLAYER_ITEM) { if (!item.isEquipable() || (item.isEquipable() && MainConfig.DESTROY_EQUIPABLE_PLAYER_ITEM)) item.setProtected(false); else item.setProtected(true); } else item.setProtected(true); // retail drop protection if (protectItem) item.getDropProtection().protect(this); // Send inventory update packet if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); playerIU.addItem(invitem); sendPacket(playerIU); } else sendPacket(new ItemList(this, false)); // Update current load as well StatusUpdate su = new StatusUpdate(this); su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad()); sendPacket(su); // Sends message to client if requested if (sendMessage) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DROPPED_S1).addItemName(item)); return item; } public L2ItemInstance checkItemManipulation(int objectId, int count, String action) { // TODO: if we remove objects that are not visisble from the L2World, we'll have to remove this check if (L2World.getInstance().findObject(objectId) == null) { _log.debug(getObjectId() + ": player tried to " + action + " item not available in L2World"); return null; } L2ItemInstance item = getInventory().getItemByObjectId(objectId); if (item == null || item.getOwnerId() != getObjectId()) { _log.debug(getObjectId() + ": player tried to " + action + " item he is not owner of"); return null; } if (count < 0 || (count > 1 && !item.isStackable())) { _log.debug(getObjectId() + ": player tried to " + action + " item with invalid count: " + count); return null; } if (count > item.getCount()) { _log.debug(getObjectId() + ": player tried to " + action + " more items than he owns"); return null; } // Pet is summoned and not the item that summoned the pet AND not the buggle from strider you're mounting if (getPet() != null && getPet().getControlItemId() == objectId || getMountObjectID() == objectId) { _log.debug(getObjectId() + ": player tried to " + action + " item controling pet"); return null; } if (getActiveEnchantItem() != null && getActiveEnchantItem().getObjectId() == objectId) { _log.debug(getObjectId() + ":player tried to " + action + " an enchant scroll he was using"); return null; } // We cannot put a Weapon with Augmention in WH while casting (Possible Exploit) if (item.isAugmented() && (isCastingNow() || isCastingSimultaneouslyNow())) return null; return item; } /** * Set _protectEndTime according settings. * * @param protect * boolean Drop timer or activate it. */ public void setProtection(boolean protect) { if (MainConfig.DEVELOPER && (protect || _protectEndTime > 0)) _log.warn(getName() + ": Protection " + (protect ? "ON " + (GameTimeController.getGameTicks() + PlayersConfig.PLAYER_SPAWN_PROTECTION * GameTimeController.TICKS_PER_SECOND) : "OFF") + " (currently " + GameTimeController.getGameTicks() + ")"); _protectEndTime = protect ? GameTimeController.getGameTicks() + PlayersConfig.PLAYER_SPAWN_PROTECTION * GameTimeController.TICKS_PER_SECOND : 0; } /** * Set protection from agro mobs when getting up from fake death, according settings. * * @param protect * boolean Drop timer or activate it. */ public void setRecentFakeDeath(boolean protect) { _recentFakeDeathEndTime = protect ? GameTimeController.getGameTicks() + PlayersConfig.PLAYER_FAKEDEATH_UP_PROTECTION * GameTimeController.TICKS_PER_SECOND : 0; } public boolean isRecentFakeDeath() { return _recentFakeDeathEndTime > GameTimeController.getGameTicks(); } public final boolean isFakeDeath() { return _isFakeDeath; } public final void setIsFakeDeath(boolean value) { _isFakeDeath = value; } @Override public final boolean isAlikeDead() { if (super.isAlikeDead()) return true; return isFakeDeath(); } /** * @return The client owner of this char. */ public L2GameClient getClient() { return _client; } public void setClient(L2GameClient client) { _client = client; } /** * Close the active connection with the client. * * @param closeClient */ private void closeNetConnection(boolean closeClient) { L2GameClient client = _client; if (client != null) { if (client.isDetached()) client.cleanMe(true); else { if (!client.getConnection().isClosed()) { if (closeClient) client.close(LeaveWorld.STATIC_PACKET); else client.close(ServerClose.STATIC_PACKET); } } } } public Point3D getCurrentSkillWorldPosition() { return _currentSkillWorldPosition; } public void setCurrentSkillWorldPosition(Point3D worldPosition) { _currentSkillWorldPosition = worldPosition; } /** * @see silentium.gameserver.model.actor.L2Character#enableSkill(silentium.gameserver.model.L2Skill) */ @Override public void enableSkill(L2Skill skill) { super.enableSkill(skill); _reuseTimeStamps.remove(skill.getReuseHashCode()); } /** * @see silentium.gameserver.model.actor.L2Character#checkDoCastConditions(silentium.gameserver.model.L2Skill) */ @Override protected boolean checkDoCastConditions(L2Skill skill) { if (!super.checkDoCastConditions(skill)) return false; if (skill.getSkillType() == L2SkillType.SUMMON) { if (!((L2SkillSummon) skill).isCubic() && (getPet() != null || isMounted())) { sendPacket(SystemMessageId.SUMMON_ONLY_ONE); return false; } } // Can't use Hero and resurrect skills during Olympiad if (isInOlympiadMode() && (skill.isHeroSkill() || skill.getSkillType() == L2SkillType.RESURRECT)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT)); return false; } // Check if the spell uses charges final int charges = getCharges(); if (skill.getMaxCharges() == 0 && charges < skill.getNumCharges()) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill)); return false; } return true; } /** * Manage actions when a player click on this L2PcInstance.<BR> * <BR> * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR> * <BR> * <li>Set the target of the player</li> <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR> * <BR> * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR> * <BR> * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li> <li>If this L2PcInstance has a Private * Store, notify the player AI with AI_INTENTION_INTERACT</li> <li>If this L2PcInstance is autoAttackable, notify the player AI with * AI_INTENTION_ATTACK</li><BR> * <BR> * <li>If this L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR> * <BR> * <B><U> Example of use </U> :</B><BR> * <BR> * <li>Client packet : Action, AttackRequest</li><BR> * <BR> * * @param player * The player that start an action on this L2PcInstance */ @Override public void onAction(L2PcInstance player) { // Check if the L2PcInstance is confused if (player.isOutOfControl()) return; // Check if the player already target this L2PcInstance if (player.getTarget() != this) { // Set the target of the player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the player // The color to display in the select window is White player.sendPacket(new MyTargetSelected(getObjectId(), 0)); if (player != this) player.sendPacket(new ValidateLocation(this)); } else { if (player != this) player.sendPacket(new ValidateLocation(this)); // Check if this L2PcInstance has a Private Store if (getPrivateStoreType() != 0) player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); else { // Check if this L2PcInstance is autoAttackable if (isAutoAttackable(player)) { // Player with lvl < 21 can't attack a cursed weapon holder // And a cursed weapon holder can't attack players with lvl < 21 if ((isCursedWeaponEquipped() && player.getLevel() < 21) || (player.isCursedWeaponEquipped() && getLevel() < 21)) player.sendPacket(ActionFailed.STATIC_PACKET); else { if (MainConfig.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(player, this)) { player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this); player.onActionRequest(); } } else { player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this); player.onActionRequest(); } } } else { // avoids to stuck when clicking two or more times player.sendPacket(ActionFailed.STATIC_PACKET); if (MainConfig.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(player, this)) player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this); } else player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this); } } } } /** * @param barPixels * @return true if cp update should be done, false if not */ private boolean needCpUpdate(int barPixels) { double currentCp = getCurrentCp(); if (currentCp <= 1.0 || getMaxCp() < barPixels) return true; if (currentCp <= _cpUpdateDecCheck || currentCp >= _cpUpdateIncCheck) { if (currentCp == getMaxCp()) { _cpUpdateIncCheck = currentCp + 1; _cpUpdateDecCheck = currentCp - _cpUpdateInterval; } else { double doubleMulti = currentCp / _cpUpdateInterval; int intMulti = (int) doubleMulti; _cpUpdateDecCheck = _cpUpdateInterval * (doubleMulti < intMulti ? intMulti-- : intMulti); _cpUpdateIncCheck = _cpUpdateDecCheck + _cpUpdateInterval; } return true; } return false; } /** * @param barPixels * @return true if mp update should be done, false if not */ private boolean needMpUpdate(int barPixels) { double currentMp = getCurrentMp(); if (currentMp <= 1.0 || getMaxMp() < barPixels) return true; if (currentMp <= _mpUpdateDecCheck || currentMp >= _mpUpdateIncCheck) { if (currentMp == getMaxMp()) { _mpUpdateIncCheck = currentMp + 1; _mpUpdateDecCheck = currentMp - _mpUpdateInterval; } else { double doubleMulti = currentMp / _mpUpdateInterval; int intMulti = (int) doubleMulti; _mpUpdateDecCheck = _mpUpdateInterval * (doubleMulti < intMulti ? intMulti-- : intMulti); _mpUpdateIncCheck = _mpUpdateDecCheck + _mpUpdateInterval; } return true; } return false; } /** * Send packet StatusUpdate with current HP,MP and CP to the L2PcInstance and only current HP, MP and Level to all other L2PcInstance of the * Party.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance</li><BR> * <li>Send the Server->Client packet PartySmallWindowUpdate with current HP, MP and Level to all other L2PcInstance of the Party</li><BR> * <BR> * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND current HP and MP to all L2PcInstance of the _statusListener</B></FONT><BR> * <BR> */ @Override public void broadcastStatusUpdate() { // Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance StatusUpdate su = new StatusUpdate(this); su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp()); su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp()); su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp()); su.addAttribute(StatusUpdate.MAX_CP, getMaxCp()); sendPacket(su); final boolean needCpUpdate = needCpUpdate(352); final boolean needHpUpdate = needHpUpdate(352); // Check if a party is in progress and party window update is usefull L2Party party = _party; if (party != null && (needCpUpdate || needHpUpdate || needMpUpdate(352))) { _log.debug("Send status for party window of " + getObjectId() + "(" + getName() + ") to his party. CP: " + getCurrentCp() + " HP: " + getCurrentHp() + " MP: " + getCurrentMp()); // Send the Server->Client packet PartySmallWindowUpdate with current HP, MP and Level to all other L2PcInstance of // the Party PartySmallWindowUpdate update = new PartySmallWindowUpdate(this); party.broadcastToPartyMembers(this, update); } if (isInOlympiadMode() && isOlympiadStart() && (needCpUpdate || needHpUpdate)) { final OlympiadGameTask game = OlympiadGameManager.getInstance().getOlympiadTask(getOlympiadGameId()); if (game != null && game.isBattleStarted()) game.getZone().broadcastStatusUpdate(this); } // In duel, MP updated only with CP or HP if (isInDuel() && (needCpUpdate || needHpUpdate)) { ExDuelUpdateUserInfo update = new ExDuelUpdateUserInfo(this); DuelManager.getInstance().broadcastToOppositeTeam(this, update); } } /** * Broadcast informations from a user to himself and his knownlist.<BR> * If player is morphed, it sends informations from the template the player is using.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <li>Send a UserInfo packet (public and private data) to this L2PcInstance.</li> <li>Send a CharInfo packet (public data only) to * L2PcInstance's knownlist.</li> */ public final void broadcastUserInfo() { sendPacket(new UserInfo(this)); if (getPoly().isMorphed()) broadcastPacket(new AbstractNpcInfo.PcMorphInfo(this, getPoly().getNpcTemplate())); else broadcastCharInfo(); } public final void broadcastCharInfo() { final Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values(); for (L2PcInstance player : plrs) { if (player == null) continue; player.sendPacket(new CharInfo(this)); int relation = getRelation(player); Integer oldrelation = getKnownList().getKnownRelations().get(player.getObjectId()); if (oldrelation != null && oldrelation != relation) { player.sendPacket(new RelationChanged(this, relation, isAutoAttackable(player))); if (getPet() != null) player.sendPacket(new RelationChanged(getPet(), relation, isAutoAttackable(player))); } } } /** * @return the Alliance Identifier of the L2PcInstance. */ public int getAllyId() { if (_clan == null) return 0; return _clan.getAllyId(); } public int getAllyCrestId() { if (getClanId() == 0) return 0; if (getClan().getAllyId() == 0) return 0; return getClan().getAllyCrestId(); } /** * Manage hit process (called by Hit Task of L2Character).<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>If the attacker/target is dead or use fake death, notify the AI with EVT_CANCEL and send a Server->Client packet ActionFailed (if * attacker is a L2PcInstance)</li> <li>If attack isn't aborted, send a message system (critical hit, missed...) to attacker/target if they * are L2PcInstance</li> <li>If attack isn't aborted and hit isn't missed, reduce HP of the target and calculate reflection damage to reduce * HP of attacker if necessary</li> <li>if attack isn't aborted and hit isn't missed, manage attack or cast break of the target (calculating * rate, sending message...)</li><BR> * <BR> * * @param target * The L2Character targeted * @param damage * Nb of HP to reduce * @param crit * True if hit is critical * @param miss * True if hit is missed * @param soulshot * True if SoulShot are charged * @param shld * True if shield is efficient */ @Override protected void onHitTimer(L2Character target, int damage, boolean crit, boolean miss, boolean soulshot, byte shld) { super.onHitTimer(target, damage, crit, miss, soulshot, shld); } /** * Send a packet to the L2PcInstance. */ @Override public void sendPacket(L2GameServerPacket packet) { if (_client != null) _client.sendPacket(packet); } /** * Send SystemMessage packet. * * @param id * SystemMessageId */ public void sendPacket(SystemMessageId id) { sendPacket(SystemMessage.getSystemMessage(id)); } /** * Manage Interact Task with another L2PcInstance.<BR> * <BR> * Turn the character in front of the target.<BR> * In case of private stores, send the related packet. * * @param target * The L2Character targeted */ public void doInteract(L2Character target) { if (target instanceof L2PcInstance) { L2PcInstance temp = (L2PcInstance) target; sendPacket(new MoveToPawn(this, temp, L2Npc.INTERACTION_DISTANCE)); switch (temp.getPrivateStoreType()) { case STORE_PRIVATE_SELL: case STORE_PRIVATE_PACKAGE_SELL: sendPacket(new PrivateStoreListSell(this, temp)); break; case STORE_PRIVATE_BUY: sendPacket(new PrivateStoreListBuy(this, temp)); break; case STORE_PRIVATE_MANUFACTURE: sendPacket(new RecipeShopSellList(this, temp)); break; } } else { // _interactTarget=null should never happen but one never knows ^^; if (target != null) target.onAction(this); } } /** * Manage AutoLoot Task.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Send a System Message to the L2PcInstance : YOU_PICKED_UP_S1_ADENA or YOU_PICKED_UP_S1_S2</li> <li>Add the Item to the L2PcInstance * inventory</li> <li>Send a Server->Client packet InventoryUpdate to this L2PcInstance with NewItem (use a new slot) or ModifiedItem * (increase amount)</li> <li>Send a Server->Client packet StatusUpdate to this L2PcInstance with current weight</li><BR> * <BR> * <FONT COLOR=#FF0000><B> <U>Caution</U> : If a Party is in progress, distribute Items between party members</B></FONT><BR> * <BR> * * @param target * The reference Object. * @param item * The dropped RewardItem. */ public void doAutoLoot(L2Attackable target, L2Attackable.RewardItem item) { if (isInParty()) getParty().distributeItem(this, item, false, target); else if (item.getItemId() == 57) addAdena("Loot", item.getCount(), target, true); else addItem("Loot", item.getItemId(), item.getCount(), target, true); } /** * Manage Pickup Task.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Send a Server->Client packet StopMove to this L2PcInstance</li> <li>Remove the L2ItemInstance from the world and send server->client * GetItem packets</li> <li>Send a System Message to the L2PcInstance : YOU_PICKED_UP_S1_ADENA or YOU_PICKED_UP_S1_S2</li> <li>Add the Item * to the L2PcInstance inventory</li> <li>Send a Server->Client packet InventoryUpdate to this L2PcInstance with NewItem (use a new slot) or * ModifiedItem (increase amount)</li> <li>Send a Server->Client packet StatusUpdate to this L2PcInstance with current weight</li><BR> * <BR> * <FONT COLOR=#FF0000><B> <U>Caution</U> : If a Party is in progress, distribute Items between party members</B></FONT><BR> * <BR> * * @param object * The L2ItemInstance to pick up */ protected void doPickupItem(L2Object object) { if (isAlikeDead() || isFakeDeath()) return; // Set the AI Intention to AI_INTENTION_IDLE getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); // Check if the L2Object to pick up is a L2ItemInstance if (!(object instanceof L2ItemInstance)) { // dont try to pickup anything that is not an item :) _log.warn(this + " have tried to pickup a wrong target: " + getTarget()); return; } L2ItemInstance target = (L2ItemInstance) object; // Send a Server->Client packet ActionFailed to this L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); sendPacket(new StopMove(this)); synchronized (target) { // Check if the target to pick up is visible if (!target.isVisible()) return; if (!target.getDropProtection().tryPickUp(this)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1).addItemName(target.getItemId())); return; } if (((isInParty() && getParty().getLootDistribution() == L2Party.ITEM_LOOTER) || !isInParty()) && !_inventory.validateCapacity(target)) { sendPacket(SystemMessageId.SLOTS_FULL); return; } if (getActiveTradeList() != null) { sendPacket(SystemMessageId.CANNOT_PICKUP_OR_USE_ITEM_WHILE_TRADING); return; } if (target.getOwnerId() != 0 && target.getOwnerId() != getObjectId() && !isInLooterParty(target.getOwnerId())) { if (target.getItemId() == 57) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1_ADENA).addNumber(target.getCount())); else if (target.getCount() > 1) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S2_S1_S).addItemName(target).addNumber(target.getCount())); else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1).addItemName(target)); return; } if (target.getItemLootShedule() != null && (target.getOwnerId() == getObjectId() || isInLooterParty(target.getOwnerId()))) target.resetOwnerTimer(); // Remove the L2ItemInstance from the world and send server->client GetItem packets target.pickupMe(this); if (MainConfig.SAVE_DROPPED_ITEM) // item must be removed from ItemsOnGroundManager if is active ItemsOnGroundManager.getInstance().removeObject(target); } // Auto use herbs - pick up if (target.getItemType() == L2EtcItemType.HERB) { IItemHandler handler = ItemHandler.getInstance().getItemHandler(target.getEtcItem()); if (handler != null) handler.useItem(this, target, false); ItemTable.getInstance().destroyItem("Consume", target, this, null); } // Cursed Weapons are not distributed else if (CursedWeaponsManager.getInstance().isCursed(target.getItemId())) { addItem("Pickup", target, null, true); } else { // if item is instance of L2ArmorType or L2WeaponType broadcast an "Attention" system message if (target.getItemType() instanceof L2ArmorType || target.getItemType() instanceof L2WeaponType) { if (target.getEnchantLevel() > 0) { SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.ATTENTION_S1_PICKED_UP_S2_S3); msg.addString(getName()); msg.addNumber(target.getEnchantLevel()); msg.addItemName(target.getItemId()); broadcastPacket(msg, 1400); } else { SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.ATTENTION_S1_PICKED_UP_S2); msg.addString(getName()); msg.addItemName(target.getItemId()); broadcastPacket(msg, 1400); } } // Check if a Party is in progress if (isInParty()) getParty().distributeItem(this, target); // Target is adena else if (target.getItemId() == 57 && getInventory().getAdenaInstance() != null) { addAdena("Pickup", target.getCount(), null, true); ItemTable.getInstance().destroyItem("Pickup", target, this, null); } // Target is regular item else addItem("Pickup", target, null, true); } } public boolean canOpenPrivateStore() { return !isAlikeDead() && !isInOlympiadMode() && !isMounted() && !isInsideZone(ZONE_NOSTORE) && !isCastingNow(); } public void tryOpenPrivateBuyStore() { if (canOpenPrivateStore()) { if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY || getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY + 1) setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE); if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_NONE) { if (isSitting()) standUp(); setPrivateStoreType(L2PcInstance.STORE_PRIVATE_BUY + 1); sendPacket(new PrivateStoreManageListBuy(this)); } } else { if (isInsideZone(ZONE_NOSTORE)) sendPacket(SystemMessageId.NO_PRIVATE_STORE_HERE); sendPacket(ActionFailed.STATIC_PACKET); } } public void tryOpenPrivateSellStore(boolean isPackageSale) { if (canOpenPrivateStore()) { if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL || getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL + 1 || getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_PACKAGE_SELL) setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE); if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_NONE) { if (isSitting()) standUp(); setPrivateStoreType(L2PcInstance.STORE_PRIVATE_SELL + 1); sendPacket(new PrivateStoreManageListSell(this, isPackageSale)); } } else { if (isInsideZone(ZONE_NOSTORE)) sendPacket(SystemMessageId.NO_PRIVATE_STORE_HERE); sendPacket(ActionFailed.STATIC_PACKET); } } public void tryOpenWorkshop(boolean isDwarven) { if (canOpenPrivateStore()) { if (getPrivateStoreType() != 0) setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE); if (getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_NONE) { if (isSitting()) standUp(); if (getCreateList() == null) setCreateList(new L2ManufactureList()); sendPacket(new RecipeShopManageList(this, isDwarven)); } } else { if (isInsideZone(ZONE_NOSTORE)) sendPacket(SystemMessageId.NO_PRIVATE_WORKSHOP_HERE); sendPacket(ActionFailed.STATIC_PACKET); } } /** * Verify if the player can target (he can't if afraid or under confusion). * * @return true or false. */ public boolean canTarget() { if (isOutOfControl()) { sendPacket(ActionFailed.STATIC_PACKET); return false; } return true; } /** * Set a target. * <ul> * <li>Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character</li> * <li>Add the L2PcInstance to the _statusListener of the new target if it's a L2Character</li> * <li>Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)</li> * </ul> * * @param newTarget * The L2Object to target */ @Override public void setTarget(L2Object newTarget) { if (newTarget != null) { boolean isParty = (((newTarget instanceof L2PcInstance) && isInParty() && getParty().getPartyMembers().contains(newTarget))); // Check if the new target is visible if (!isParty && (!newTarget.isVisible() || Math.abs(newTarget.getZ() - getZ()) > 1000)) newTarget = null; } // Can't target and attack festival monsters if not participant if ((newTarget instanceof L2FestivalMonsterInstance) && !isFestivalParticipant()) newTarget = null; // Can't target and attack rift invaders if not in the same room else if (isInParty() && getParty().isInDimensionalRift()) { byte riftType = getParty().getDimensionalRift().getType(); byte riftRoom = getParty().getDimensionalRift().getCurrentRoom(); if (newTarget != null && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(newTarget.getX(), newTarget.getY(), newTarget.getZ())) newTarget = null; } // Get the current target L2Object oldTarget = getTarget(); if (oldTarget != null) { if (oldTarget.equals(newTarget)) return; // no target change // Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character if (oldTarget instanceof L2Character) ((L2Character) oldTarget).removeStatusListener(this); } // Add the L2PcInstance to the _statusListener of the new target if it's a L2Character if (newTarget instanceof L2Character) { ((L2Character) newTarget).addStatusListener(this); Broadcast.toKnownPlayers(this, new TargetSelected(getObjectId(), newTarget.getObjectId(), getX(), getY(), getZ())); } if (newTarget == null && getTarget() != null) { broadcastPacket(new TargetUnselected(this)); setCurrentFolkNPC(null); } else { // Rehabilitates that useful check. if (newTarget instanceof L2NpcInstance) setCurrentFolkNPC((L2Npc) newTarget); } // Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of // the L2Object) super.setTarget(newTarget); } /** * Return the active weapon instance (always equipped in the right hand).<BR> * <BR> */ @Override public L2ItemInstance getActiveWeaponInstance() { return getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); } /** * Return the active weapon item (always equipped in the right hand).<BR> * <BR> */ @Override public L2Weapon getActiveWeaponItem() { L2ItemInstance weapon = getActiveWeaponInstance(); if (weapon == null) return getFistsWeaponItem(); return (L2Weapon) weapon.getItem(); } public L2ItemInstance getChestArmorInstance() { return getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST); } public L2Armor getActiveChestArmorItem() { L2ItemInstance armor = getChestArmorInstance(); if (armor == null) return null; return (L2Armor) armor.getItem(); } public boolean isWearingHeavyArmor() { L2ItemInstance armor = getChestArmorInstance(); if ((L2ArmorType) armor.getItemType() == L2ArmorType.HEAVY) return true; return false; } public boolean isWearingLightArmor() { L2ItemInstance armor = getChestArmorInstance(); if ((L2ArmorType) armor.getItemType() == L2ArmorType.LIGHT) return true; return false; } public boolean isWearingMagicArmor() { L2ItemInstance armor = getChestArmorInstance(); if ((L2ArmorType) armor.getItemType() == L2ArmorType.MAGIC) return true; return false; } public boolean isMarried() { return _married; } public void setMarried(boolean state) { _married = state; } public void setUnderMarryRequest(boolean state) { _marryrequest = state; } public boolean isUnderMarryRequest() { return _marryrequest; } public int getCoupleId() { return _coupleId; } public void setCoupleId(int coupleId) { _coupleId = coupleId; } public void setRequesterId(int requesterId) { _requesterId = requesterId; } public void EngageAnswer(int answer) { if (!_marryrequest || _requesterId == 0) return; L2PcInstance ptarget = L2World.getInstance().getPlayer(_requesterId); if (ptarget != null) { if (answer == 1) { // Create the couple CoupleManager.getInstance().createCouple(ptarget, L2PcInstance.this); // Then "finish the job" L2WeddingManagerInstance.justMarried(ptarget, L2PcInstance.this); } else { setUnderMarryRequest(false); sendMessage("You declined your partner's marriage request."); ptarget.setUnderMarryRequest(false); ptarget.sendMessage("Your partner declined your marriage request."); } } } /** * Return the secondary weapon instance (always equipped in the left hand).<BR> * <BR> */ @Override public L2ItemInstance getSecondaryWeaponInstance() { return getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); } /** * Return the secondary L2Item item (always equiped in the left hand).<BR> * Arrows, shield,...<BR> */ @Override public L2Item getSecondaryWeaponItem() { L2ItemInstance item = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (item != null) return item.getItem(); return null; } /** * Kill the L2Character, Apply Death Penalty, Manage gain/loss Karma and Item Drop.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty</li> <li>If necessary, unsummon the Pet of the * killed L2PcInstance</li> <li>Manage Karma gain for attacker and Karam loss for the killed L2PcInstance</li> <li>If the killed L2PcInstance * has Karma, manage Drop Item</li> <li>Kill the L2PcInstance</li><BR> * <BR> * * @param killer * The L2Character who attacks */ @Override public boolean doDie(L2Character killer) { // Kill the L2PcInstance if (!super.doDie(killer)) return false; if (isMounted()) stopFeed(); synchronized (this) { if (isFakeDeath()) stopFakeDeath(true); } if (killer != null) { L2PcInstance pk = killer.getActingPlayer(); TvTEvent.onKill(killer, this); broadcastStatusUpdate(); // Clear resurrect xp calculation setExpBeforeDeath(0); if (isCursedWeaponEquipped()) CursedWeaponsManager.getInstance().drop(_cursedWeaponEquippedId, killer); else { if (pk == null || !pk.isCursedWeaponEquipped()) { onDieDropItem(killer); // Check if any item should be dropped // if the area isn't a pvp zone or a siege zone if (!(isInsideZone(ZONE_PVP) && !isInsideZone(ZONE_SIEGE))) { // if both victim and attacker got clans & aren't academicians if (pk != null && pk.getClan() != null && getClan() != null && !isAcademyMember() && !pk.isAcademyMember()) { // if clans got mutual war, then use the reputation calcul if (_clan.isAtWarWith(pk.getClanId()) && pk.getClan().isAtWarWith(_clan.getClanId())) { // when your reputation score is 0 or below, the other clan cannot acquire any reputation points if (getClan().getReputationScore() > 0) pk.getClan().addReputationScore(1); // when the opposing sides reputation score is 0 or below, your clans reputation score doesn't // decrease if (pk.getClan().getReputationScore() > 0) _clan.takeReputationScore(1); } } } if (PlayersConfig.ALT_GAME_DELEVEL) { // Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty // NOTE: deathPenalty +- Exp will update karma if (getSkillLevel(L2Skill.SKILL_LUCKY) < 0 || getStat().getLevel() > 9) deathPenalty((pk != null && getClan() != null && pk.getClan() != null && pk.getClan().isAtWarWith(getClanId()))); } else { if (!(isInsideZone(ZONE_PVP) && !isInSiege()) || pk == null) onDieUpdateKarma(); // Update karma if delevel is not allowed } } } } // Clear the pvp flag setPvpFlag(0); // Unsummon Cubics if (!_cubics.isEmpty()) { for (L2CubicInstance cubic : _cubics.values()) { cubic.stopAction(); cubic.cancelDisappear(); } _cubics.clear(); } if (_fusionSkill != null) abortCast(); for (L2Character character : getKnownList().getKnownCharacters()) if (character.getFusionSkill() != null && character.getFusionSkill().getTarget() == this) character.abortCast(); if (isInParty() && getParty().isInDimensionalRift()) getParty().getDimensionalRift().getDeadMemberList().add(this); // calculate death penalty buff calculateDeathPenaltyBuffLevel(killer); stopWaterTask(); if (isPhoenixBlessed()) reviveRequest(this, null, false); else if (isAffected(CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE) && isInSiege()) reviveRequest(this, null, false); // Icons update in order to get retained buffs list updateEffectIcons(); return true; } private void onDieDropItem(L2Character killer) { if (killer == null) return; L2PcInstance pk = killer.getActingPlayer(); if (getKarma() <= 0 && pk != null && pk.getClan() != null && getClan() != null && pk.getClan().isAtWarWith(getClanId())) return; if ((!isInsideZone(ZONE_PVP) || pk == null) && (!isGM() || PlayersConfig.KARMA_DROP_GM)) { boolean isKarmaDrop = false; boolean isKillerNpc = (killer instanceof L2Npc); int pkLimit = PlayersConfig.KARMA_PK_LIMIT; int dropEquip = 0; int dropEquipWeapon = 0; int dropItem = 0; int dropLimit = 0; int dropPercent = 0; if (getKarma() > 0 && getPkKills() >= pkLimit) { isKarmaDrop = true; dropPercent = MainConfig.KARMA_RATE_DROP; dropEquip = MainConfig.KARMA_RATE_DROP_EQUIP; dropEquipWeapon = MainConfig.KARMA_RATE_DROP_EQUIP_WEAPON; dropItem = MainConfig.KARMA_RATE_DROP_ITEM; dropLimit = MainConfig.KARMA_DROP_LIMIT; } else if (isKillerNpc && getLevel() > 4 && !isFestivalParticipant()) { dropPercent = MainConfig.PLAYER_RATE_DROP; dropEquip = MainConfig.PLAYER_RATE_DROP_EQUIP; dropEquipWeapon = MainConfig.PLAYER_RATE_DROP_EQUIP_WEAPON; dropItem = MainConfig.PLAYER_RATE_DROP_ITEM; dropLimit = MainConfig.PLAYER_DROP_LIMIT; } if (dropPercent > 0 && Rnd.get(100) < dropPercent) { int dropCount = 0; int itemDropPercent = 0; for (L2ItemInstance itemDrop : getInventory().getItems()) { // Don't drop those following things if (!itemDrop.isDropable() || itemDrop.isShadowItem() || itemDrop.getItemId() == 57 || itemDrop.getItem().getType2() == L2Item.TYPE2_QUEST || getPet() != null && getPet().getControlItemId() == itemDrop.getItemId() || Arrays.binarySearch(PlayersConfig.KARMA_LIST_NONDROPPABLE_ITEMS, itemDrop.getItemId()) >= 0 || Arrays.binarySearch(PlayersConfig.KARMA_LIST_NONDROPPABLE_PET_ITEMS, itemDrop.getItemId()) >= 0) continue; if (itemDrop.isEquipped()) { // Set proper chance according to Item type of equipped Item itemDropPercent = itemDrop.getItem().getType2() == L2Item.TYPE2_WEAPON ? dropEquipWeapon : dropEquip; getInventory().unEquipItemInSlot(itemDrop.getLocationSlot()); } else itemDropPercent = dropItem; // Item in inventory // NOTE: Each time an item is dropped, the chance of another item being dropped gets lesser (dropCount * 2) if (Rnd.get(100) < itemDropPercent) { dropItem("DieDrop", itemDrop, killer, true); if (isKarmaDrop) _log.warn(getName() + " has karma and dropped id = " + itemDrop.getItemId() + ", count = " + itemDrop.getCount()); else _log.warn(getName() + " dropped id = " + itemDrop.getItemId() + ", count = " + itemDrop.getCount()); if (++dropCount >= dropLimit) break; } } } } } private void onDieUpdateKarma() { // Karma lose for server that does not allow delevel if (getKarma() > 0) { // this formula seems to work relatively well: // baseKarma * thisLVL * (thisLVL/100) // Calculate the new Karma of the attacker : newKarma = baseKarma*pkCountMulti*lvlDiffMulti double karmaLost = PlayersConfig.KARMA_LOST_BASE; karmaLost *= getLevel(); // multiply by char lvl karmaLost *= (getLevel() / 100.0); // divide by 0.charLVL karmaLost = Math.round(karmaLost); if (karmaLost < 0) karmaLost = 1; // Decrease Karma of the L2PcInstance and Send it a Server->Client StatusUpdate packet with Karma and PvP Flag if // necessary setKarma(getKarma() - (int) karmaLost); } } public void onKillUpdatePvPKarma(L2Character target) { if (target == null) return; if (!(target instanceof L2Playable)) return; L2PcInstance targetPlayer = target.getActingPlayer(); if (targetPlayer == null) return; // Target player is null if (targetPlayer == this) return; // Target player is self if (isCursedWeaponEquipped()) { CursedWeaponsManager.getInstance().increaseKills(_cursedWeaponEquippedId); return; } // If in duel and you kill (only can kill l2summon), do nothing if (isInDuel() && targetPlayer.isInDuel()) return; // If in Arena, do nothing if (isInsideZone(ZONE_PVP) || targetPlayer.isInsideZone(ZONE_PVP)) return; // Check if it's pvp if ((checkIfPvP(target) && targetPlayer.getPvpFlag() != 0) || (isInsideZone(ZONE_PVP) && targetPlayer.isInsideZone(ZONE_PVP))) increasePvpKills(); // Target player doesn't have pvp flag set else { // check about wars if (targetPlayer.getClan() != null && getClan() != null && getClan().isAtWarWith(targetPlayer.getClanId()) && targetPlayer.getClan().isAtWarWith(getClanId()) && targetPlayer.getPledgeType() != L2Clan.SUBUNIT_ACADEMY && getPledgeType() != L2Clan.SUBUNIT_ACADEMY) { // 'Both way war' -> 'PvP Kill' increasePvpKills(); return; } // 'No war' or 'One way war' -> 'Normal PK' if (targetPlayer.getKarma() > 0) { if (PlayersConfig.KARMA_AWARD_PK_KILL) increasePvpKills(); } else if (targetPlayer.getPvpFlag() == 0) increasePkKillsAndKarma(targetPlayer.getLevel()); } } /** * Increase the pvp kills count and send the info to the player */ public void increasePvpKills() { // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } /** * Increase pk count, karma and send the info to the player * * @param targLVL * : level of the killed player */ public void increasePkKillsAndKarma(int targLVL) { int baseKarma = PlayersConfig.KARMA_MIN_KARMA; int newKarma = baseKarma; int karmaLimit = PlayersConfig.KARMA_MAX_KARMA; int pkLVL = getLevel(); int pkPKCount = getPkKills(); int lvlDiffMulti = 0; int pkCountMulti = 0; // Check if the attacker has a PK counter greater than 0 if (pkPKCount > 0) pkCountMulti = pkPKCount / 2; else pkCountMulti = 1; if (pkCountMulti < 1) pkCountMulti = 1; // Calculate the level difference Multiplier between attacker and killed L2PcInstance if (pkLVL > targLVL) lvlDiffMulti = pkLVL / targLVL; else lvlDiffMulti = 1; if (lvlDiffMulti < 1) lvlDiffMulti = 1; // Calculate the new Karma of the attacker : newKarma = baseKarma*pkCountMulti*lvlDiffMulti newKarma *= pkCountMulti; newKarma *= lvlDiffMulti; // Make sure newKarma is less than karmaLimit and higher than baseKarma if (newKarma < baseKarma) newKarma = baseKarma; if (newKarma > karmaLimit) newKarma = karmaLimit; // Fix to prevent overflow (=> karma has a max value of 2 147 483 647) if (getKarma() > (Integer.MAX_VALUE - newKarma)) newKarma = Integer.MAX_VALUE - getKarma(); // Add karma to attacker and increase its PK counter setPkKills(getPkKills() + 1); setKarma(getKarma() + newKarma); // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } public int calculateKarmaLost(long exp) { // KARMA LOSS // When a PKer gets killed by another player or a L2MonsterInstance, it loses a certain amount of Karma based on their // level. // this (with defaults) results in a level 1 losing about ~2 karma per death, and a lvl 70 loses about 11760 karma per // death... // You lose karma as long as you were not in a pvp zone and you did not kill urself. // NOTE: exp for death (if delevel is allowed) is based on the players level long expGained = Math.abs(exp); expGained /= PlayersConfig.KARMA_XP_DIVIDER; // FIXME Micht : Maybe this code should be fixed and karma set to a long value int karmaLost = 0; if (expGained > Integer.MAX_VALUE) karmaLost = Integer.MAX_VALUE; else karmaLost = (int) expGained; if (karmaLost < PlayersConfig.KARMA_LOST_BASE) karmaLost = PlayersConfig.KARMA_LOST_BASE; if (karmaLost > getKarma()) karmaLost = getKarma(); return karmaLost; } public void updatePvPStatus() { if (isInsideZone(ZONE_PVP)) return; setPvpFlagLasts(System.currentTimeMillis() + PlayersConfig.PVP_NORMAL_TIME); if (getPvpFlag() == 0) startPvPFlag(); } public void updatePvPStatus(L2Character target) { L2PcInstance player_target = target.getActingPlayer(); if (player_target == null) return; if ((isInDuel() && player_target.getDuelId() == getDuelId())) return; if ((!isInsideZone(ZONE_PVP) || !player_target.isInsideZone(ZONE_PVP)) && player_target.getKarma() == 0) { if (checkIfPvP(player_target)) setPvpFlagLasts(System.currentTimeMillis() + PlayersConfig.PVP_PVP_TIME); else setPvpFlagLasts(System.currentTimeMillis() + PlayersConfig.PVP_NORMAL_TIME); if (getPvpFlag() == 0) startPvPFlag(); } } /** * Restore the experience this L2PcInstance has lost and sends a Server->Client StatusUpdate packet. * * @param restorePercent * The specified % of restored experience. */ public void restoreExp(double restorePercent) { if (getExpBeforeDeath() > 0) { getStat().addExp((int) Math.round((getExpBeforeDeath() - getExp()) * restorePercent / 100)); setExpBeforeDeath(0); } } /** * Reduce the Experience (and level if necessary) of the L2PcInstance in function of the calculated Death Penalty.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Calculate the Experience loss</li> <li>Set the value of _expBeforeDeath</li> <li>Set the new Experience value of the L2PcInstance and * Decrease its level if necessary</li> <li>Send a Server->Client StatusUpdate packet with its new Experience</li><BR> * <BR> * * @param atwar * If true, use clan war penalty system instead of regular system. */ public void deathPenalty(boolean atwar) { // Get the level of the L2PcInstance final int lvl = getLevel(); // The death steal you some Exp double percentLost = 7.0; if (getLevel() >= 76) percentLost = 2.0; else if (getLevel() >= 40) percentLost = 4.0; if (getKarma() > 0) percentLost *= MainConfig.RATE_KARMA_EXP_LOST; if (isFestivalParticipant() || atwar || isInsideZone(ZONE_SIEGE)) percentLost /= 4.0; // Calculate the Experience loss long lostExp = 0; if (lvl < Experience.MAX_LEVEL) lostExp = Math.round((getStat().getExpForLevel(lvl + 1) - getStat().getExpForLevel(lvl)) * percentLost / 100); else lostExp = Math.round((getStat().getExpForLevel(Experience.MAX_LEVEL) - getStat().getExpForLevel(Experience.MAX_LEVEL - 1)) * percentLost / 100); // Get the Experience before applying penalty setExpBeforeDeath(getExp()); _log.debug(getName() + " died and lost " + lostExp + " experience."); // Set the new Experience value of the L2PcInstance getStat().addExp(-lostExp); } public boolean isPartyWaiting() { return PartyMatchWaitingList.getInstance().getPlayers().contains(this); } public void setPartyRoom(int id) { _partyroom = id; } public int getPartyRoom() { return _partyroom; } public boolean isInPartyMatchRoom() { return _partyroom > 0; } /** * Manage the increase level task of a L2PcInstance (Max MP, Max MP, Recommandation, Expertise and beginner skills...).<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Send a Server->Client System Message to the L2PcInstance : YOU_INCREASED_YOUR_LEVEL</li> <li>Send a Server->Client packet StatusUpdate * to the L2PcInstance with new LEVEL, MAX_HP and MAX_MP</li> <li>Set the current HP and MP of the L2PcInstance, Launch/Stop a HP/MP/CP * Regeneration Task and send StatusUpdate packet to all other L2PcInstance to inform (exclusive broadcast)</li> <li>Recalculate the party * level</li> <li>Recalculate the number of Recommandation that the L2PcInstance can give</li> <li>Give Expertise skill of this level and * remove beginner Lucky skill</li><BR> * <BR> */ public void increaseLevel() { // Set the current HP and MP of the L2Character, Launch/Stop a HP/MP/CP Regeneration Task and send StatusUpdate packet to // all other L2PcInstance to inform (exclusive broadcast) setCurrentHpMp(getMaxHp(), getMaxMp()); setCurrentCp(getMaxCp()); } /** * Stop the HP/MP/CP Regeneration task.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Set the RegenActive flag to False</li> <li>Stop the HP/MP/CP Regeneration task</li><BR> * <BR> */ public void stopAllTimers() { stopHpMpRegeneration(); stopWarnUserTakeBreak(); stopWaterTask(); stopFeed(); clearPetData(); storePetFood(_mountNpcId); stopPvpRegTask(); stopPunishTask(true); stopChargeTask(); } /** * Return the L2Summon of the L2PcInstance or null. */ @Override public L2Summon getPet() { return _summon; } /** * @return {@code true} if the player has a pet, {@code false} otherwise */ public boolean hasPet() { return _summon != null && _summon instanceof L2PetInstance; } /** * @return {@code true} if the player has a summon, {@code false} otherwise */ public boolean hasServitor() { return _summon != null && _summon instanceof L2SummonInstance; } /** * Set the L2Summon of the L2PcInstance. * * @param summon * The Object. */ public void setPet(L2Summon summon) { _summon = summon; } /** * @return the L2TamedBeast of the L2PcInstance or null. */ public L2TamedBeastInstance getTrainedBeast() { return _tamedBeast; } /** * Set the L2TamedBeast of the L2PcInstance. * * @param tamedBeast * The Object. */ public void setTrainedBeast(L2TamedBeastInstance tamedBeast) { _tamedBeast = tamedBeast; } /** * @return the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...). */ public L2Request getRequest() { return _request; } /** * Set the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...). * * @param requester */ public void setActiveRequester(L2PcInstance requester) { _activeRequester = requester; } /** * @return the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...). */ public L2PcInstance getActiveRequester() { L2PcInstance requester = _activeRequester; if (requester != null) { if (requester.isRequestExpired() && _activeTradeList == null) _activeRequester = null; } return _activeRequester; } /** * @return True if a request is in progress. */ public boolean isProcessingRequest() { return getActiveRequester() != null || _requestExpireTime > GameTimeController.getGameTicks(); } /** * @return True if a transaction <B>(trade OR request)</B> is in progress. */ public boolean isProcessingTransaction() { return getActiveRequester() != null || _activeTradeList != null || _requestExpireTime > GameTimeController.getGameTicks(); } /** * Set the _requestExpireTime of that L2PcInstance, and set his partner as the active requester. * * @param partner * The partner to make checks on. */ public void onTransactionRequest(L2PcInstance partner) { _requestExpireTime = GameTimeController.getGameTicks() + REQUEST_TIMEOUT * GameTimeController.TICKS_PER_SECOND; partner.setActiveRequester(this); } /** * @return true if last request is expired. */ public boolean isRequestExpired() { return !(_requestExpireTime > GameTimeController.getGameTicks()); } /** * Select the Warehouse to be used in next activity. */ public void onTransactionResponse() { _requestExpireTime = 0; } /** * Select the Warehouse to be used in next activity. * * @param warehouse * An active warehouse. */ public void setActiveWarehouse(ItemContainer warehouse) { _activeWarehouse = warehouse; } /** * @return The active Warehouse. */ public ItemContainer getActiveWarehouse() { return _activeWarehouse; } /** * Set the TradeList to be used in next activity. * * @param tradeList * The TradeList to be used. */ public void setActiveTradeList(TradeList tradeList) { _activeTradeList = tradeList; } /** * @return The active TradeList. */ public TradeList getActiveTradeList() { return _activeTradeList; } public void onTradeStart(L2PcInstance partner) { _activeTradeList = new TradeList(this); _activeTradeList.setPartner(partner); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.BEGIN_TRADE_WITH_S1).addString(partner.getName())); sendPacket(new TradeStart(this)); } public void onTradeConfirm(L2PcInstance partner) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CONFIRMED_TRADE).addString(partner.getName())); partner.sendPacket(TradePressOwnOk.STATIC_PACKET); sendPacket(TradePressOtherOk.STATIC_PACKET); } public void onTradeCancel(L2PcInstance partner) { if (_activeTradeList == null) return; _activeTradeList.lock(); _activeTradeList = null; sendPacket(new SendTradeDone(0)); SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANCELED_TRADE); msg.addString(partner.getName()); sendPacket(msg); } public void onTradeFinish(boolean successfull) { _activeTradeList = null; sendPacket(new SendTradeDone(1)); if (successfull) sendPacket(SystemMessageId.TRADE_SUCCESSFUL); } public void startTrade(L2PcInstance partner) { onTradeStart(partner); partner.onTradeStart(this); } public void cancelActiveTrade() { if (_activeTradeList == null) return; L2PcInstance partner = _activeTradeList.getPartner(); if (partner != null) partner.onTradeCancel(this); onTradeCancel(this); } /** * @return The _createList object of the L2PcInstance. */ public L2ManufactureList getCreateList() { return _createList; } /** * Set the _createList object of the L2PcInstance. * * @param list */ public void setCreateList(L2ManufactureList list) { _createList = list; } /** * @return The _sellList object of the L2PcInstance. */ public TradeList getSellList() { if (_sellList == null) _sellList = new TradeList(this); return _sellList; } /** * @return the _buyList object of the L2PcInstance. */ public TradeList getBuyList() { if (_buyList == null) _buyList = new TradeList(this); return _buyList; } /** * Set the Private Store type of the L2PcInstance. * * @param type * The value : 0 = none, 1 = sell, 2 = sellmanage, 3 = buy, 4 = buymanage, 5 = manufacture. */ public void setPrivateStoreType(int type) { _privatestore = type; } /** * @return The Private Store type of the L2PcInstance. */ public int getPrivateStoreType() { return _privatestore; } /** * Set the _skillLearningClassId object of the L2PcInstance. * * @param classId * The parameter. */ public void setSkillLearningClassId(ClassId classId) { _skillLearningClassId = classId; } /** * @return The _skillLearningClassId object of the L2PcInstance. */ public ClassId getSkillLearningClassId() { return _skillLearningClassId; } /** * Set the _clan object, _clanId, _clanLeader Flag and title of the L2PcInstance. * * @param clan * The Clan object which is used to feed L2PcInstance values. */ public void setClan(L2Clan clan) { _clan = clan; setTitle(""); if (clan == null) { _clanId = 0; _clanPrivileges = 0; _pledgeType = 0; _powerGrade = 0; _lvlJoinedAcademy = 0; _apprentice = 0; _sponsor = 0; return; } if (!clan.isMember(getObjectId())) { // char has been kicked from clan setClan(null); return; } _clanId = clan.getClanId(); } /** * @return The _clan object of the L2PcInstance. */ public L2Clan getClan() { return _clan; } /** * @return True if the L2PcInstance is the leader of its clan. */ public boolean isClanLeader() { if (getClan() == null) return false; return getObjectId() == getClan().getLeaderId(); } /** * Reduce the number of arrows owned by the L2PcInstance and send it Server->Client Packet InventoryUpdate or ItemList (to unequip if the * last arrow was consummed).<BR> * <BR> */ @Override protected void reduceArrowCount() { L2ItemInstance arrows = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (arrows == null) { getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND); _arrowItem = null; sendPacket(new ItemList(this, false)); return; } // Adjust item quantity if (arrows.getCount() > 1) { synchronized (arrows) { arrows.changeCountWithoutTrace(-1, this, null); arrows.setLastChange(L2ItemInstance.MODIFIED); // could do also without saving, but let's save approx 1 of 10 if (GameTimeController.getGameTicks() % 10 == 0) arrows.updateDatabase(); _inventory.refreshWeight(); } } else { // Destroy entire item and save to database _inventory.destroyItem("Consume", arrows, this, null); getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND); _arrowItem = null; _log.trace("removed arrows count"); sendPacket(new ItemList(this, false)); return; } if (!MainConfig.FORCE_INVENTORY_UPDATE) { InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(arrows); sendPacket(iu); } else sendPacket(new ItemList(this, false)); } /** * Equip arrows needed in left hand and send a Server->Client packet ItemList to the L2PcINstance then return True.<BR> * <BR> */ @Override protected boolean checkAndEquipArrows() { // Check if nothing is equipped in left hand if (getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND) == null) { // Get the L2ItemInstance of the arrows needed for this bow _arrowItem = getInventory().findArrowForBow(getActiveWeaponItem()); if (_arrowItem != null) { // Equip arrows needed in left hand getInventory().setPaperdollItem(Inventory.PAPERDOLL_LHAND, _arrowItem); // Send a Server->Client packet ItemList to this L2PcINstance to update left hand equipement ItemList il = new ItemList(this, false); sendPacket(il); } } else { // Get the L2ItemInstance of arrows equipped in left hand _arrowItem = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); } return _arrowItem != null; } /** * Disarm the player's weapon and shield. * * @return true if successful, false otherwise. */ public boolean disarmWeapons() { // Don't allow disarming a cursed weapon if (isCursedWeaponEquipped()) return false; // Unequip the weapon L2ItemInstance wpn = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (wpn != null) { L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart()); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance itm : unequipped) iu.addModifiedItem(itm); sendPacket(iu); abortAttack(); broadcastUserInfo(); // this can be 0 if the user pressed the right mousebutton twice very fast if (unequipped.length > 0) { SystemMessage sm; if (unequipped[0].getEnchantLevel() > 0) sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED).addNumber(unequipped[0].getEnchantLevel()).addItemName(unequipped[0]); else sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED).addItemName(unequipped[0]); sendPacket(sm); } } // Unequip the shield L2ItemInstance sld = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (sld != null) { L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(sld.getItem().getBodyPart()); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance itm : unequipped) iu.addModifiedItem(itm); sendPacket(iu); abortAttack(); broadcastUserInfo(); // this can be 0 if the user pressed the right mousebutton twice very fast if (unequipped.length > 0) { SystemMessage sm; if (unequipped[0].getEnchantLevel() > 0) sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED).addNumber(unequipped[0].getEnchantLevel()).addItemName(unequipped[0]); else sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED).addItemName(unequipped[0]); sendPacket(sm); } } return true; } public boolean mount(L2Summon pet) { if (!disarmWeapons()) return false; stopAllToggles(); Ride mount = new Ride(getObjectId(), Ride.ACTION_MOUNT, pet.getTemplate().getNpcId()); setMount(pet.getNpcId(), pet.getLevel(), mount.getMountType()); setMountObjectID(pet.getControlItemId()); clearPetData(); startFeed(pet.getNpcId()); broadcastPacket(mount); // Notify self and others about speed change broadcastUserInfo(); pet.unSummon(this); return true; } public boolean mount(int npcId, int controlItemId, boolean useFood) { if (!disarmWeapons()) return false; stopAllToggles(); Ride mount = new Ride(getObjectId(), Ride.ACTION_MOUNT, npcId); if (setMount(npcId, getLevel(), mount.getMountType())) { clearPetData(); setMountObjectID(controlItemId); broadcastPacket(mount); // Notify self and others about speed change broadcastUserInfo(); if (useFood) startFeed(npcId); return true; } return false; } public boolean mountPlayer(L2Summon summon) { if (summon != null && summon.isMountable() && !isMounted() && !isBetrayed()) { if (isDead()) // A strider cannot be ridden when dead. { sendPacket(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_DEAD); return false; } else if (summon.isDead()) // A dead strider cannot be ridden. { sendPacket(SystemMessageId.DEAD_STRIDER_CANT_BE_RIDDEN); return false; } else if (summon.isInCombat() || summon.isRooted()) // A strider in battle cannot be ridden. { sendPacket(SystemMessageId.STRIDER_IN_BATLLE_CANT_BE_RIDDEN); return false; } else if (isInCombat()) // A strider cannot be ridden while in battle { sendPacket(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_IN_BATTLE); return false; } else if (isSitting()) // A strider can be ridden only when standing { sendPacket(SystemMessageId.STRIDER_CAN_BE_RIDDEN_ONLY_WHILE_STANDING); return false; } else if (isFishing()) // You can't mount, dismount, break and drop items while fishing { sendPacket(SystemMessageId.CANNOT_DO_WHILE_FISHING_2); return false; } else if (isCursedWeaponEquipped()) // You can't mount, dismount, break and drop items while weilding a cursed weapon { sendPacket(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_IN_BATTLE); return false; } else if (!Util.checkIfInRange(200, this, summon, true)) { sendPacket(SystemMessageId.TOO_FAR_AWAY_FROM_STRIDER_TO_MOUNT); return false; } else if (summon.isHungry()) { sendPacket(SystemMessageId.HUNGRY_STRIDER_NOT_MOUNT); return false; } else if (!summon.isDead() && !isMounted()) mount(summon); } else if (isMounted()) { if (getMountType() == 2 && isInsideZone(L2Character.ZONE_NOLANDING)) { sendPacket(SystemMessageId.NO_DISMOUNT_HERE); return false; } else if (isHungry()) { sendPacket(SystemMessageId.HUNGRY_STRIDER_NOT_MOUNT); return false; } else dismount(); } return true; } public boolean dismount() { sendPacket(new SetupGauge(3, 0, 0)); int petId = _mountNpcId; if (setMount(0, 0, 0)) { stopFeed(); clearPetData(); broadcastPacket(new Ride(getObjectId(), Ride.ACTION_DISMOUNT, 0)); setMountObjectID(0); storePetFood(petId); // Notify self and others about speed change broadcastUserInfo(); return true; } return false; } public void storePetFood(int petId) { if (_controlItemId != 0 && petId != 0) { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("UPDATE pets SET fed=? WHERE item_obj_id = ?"); statement.setInt(1, getCurrentFeed()); statement.setInt(2, _controlItemId); statement.executeUpdate(); statement.close(); _controlItemId = 0; } catch (Exception e) { _log.error("Failed to store Pet [NpcId: " + petId + "] data", e); } } } protected class FeedTask implements Runnable { @Override public void run() { try { if (!isMounted()) { stopFeed(); return; } if (getCurrentFeed() > getFeedConsume()) { // eat setCurrentFeed(getCurrentFeed() - getFeedConsume()); } else { // go back to pet control item, or simply said, unsummon it setCurrentFeed(0); stopFeed(); dismount(); sendPacket(SystemMessageId.OUT_OF_FEED_MOUNT_CANCELED); } int[] foodIds = getPetData(getMountNpcId()).getFood(); if (foodIds.length == 0) return; L2ItemInstance food = null; for (int id : foodIds) { food = getInventory().getItemByItemId(id); if (food != null) break; } if (food != null && isHungry()) { IItemHandler handler = ItemHandler.getInstance().getItemHandler(food.getEtcItem()); if (handler != null) { handler.useItem(L2PcInstance.this, food, false); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_TOOK_S1_BECAUSE_HE_WAS_HUNGRY).addItemName(food)); } } } catch (Exception e) { _log.error("Mounted Pet [NpcId: " + getMountNpcId() + "] a feed task error has occurred", e); } } } protected synchronized void startFeed(int npcId) { _canFeed = npcId > 0; if (!isMounted()) return; if (getPet() != null) { setCurrentFeed(((L2PetInstance) getPet()).getCurrentFed()); _controlItemId = getPet().getControlItemId(); sendPacket(new SetupGauge(3, getCurrentFeed() * 10000 / getFeedConsume(), getMaxFeed() * 10000 / getFeedConsume())); if (!isDead()) _mountFeedTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new FeedTask(), 10000, 10000); } else if (_canFeed) { setCurrentFeed(getMaxFeed()); sendPacket(new SetupGauge(3, getCurrentFeed() * 10000 / getFeedConsume(), getMaxFeed() * 10000 / getFeedConsume())); if (!isDead()) _mountFeedTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new FeedTask(), 10000, 10000); } } protected synchronized void stopFeed() { if (_mountFeedTask != null) { _mountFeedTask.cancel(false); _mountFeedTask = null; _log.trace("Pet [#" + _mountNpcId + "] feed task stop"); } } private final void clearPetData() { _data = null; } protected final L2PetData getPetData(int npcId) { if (_data == null) _data = PetDataTable.getInstance().getPetData(npcId); return _data; } private final L2PetLevelData getPetLevelData(int npcId) { if (_leveldata == null) _leveldata = PetDataTable.getInstance().getPetData(npcId).getPetLevelData(getMountLevel()); return _leveldata; } public int getCurrentFeed() { return _curFeed; } protected int getFeedConsume() { // if pet is attacking if (isAttackingNow()) return getPetLevelData(_mountNpcId).getPetFeedBattle(); return getPetLevelData(_mountNpcId).getPetFeedNormal(); } public void setCurrentFeed(int num) { _curFeed = num > getMaxFeed() ? getMaxFeed() : num; sendPacket(new SetupGauge(3, getCurrentFeed() * 10000 / getFeedConsume(), getMaxFeed() * 10000 / getFeedConsume())); } private int getMaxFeed() { return getPetLevelData(_mountNpcId).getPetMaxFeed(); } protected boolean isHungry() { return _canFeed ? (getCurrentFeed() < (getPetLevelData(getMountNpcId()).getPetMaxFeed() * 0.55)) : false; } /** * Return True if the L2PcInstance use a dual weapon.<BR> * <BR> */ @Override public boolean isUsingDualWeapon() { L2Weapon weaponItem = getActiveWeaponItem(); if (weaponItem == null) return false; if (weaponItem.getItemType() == L2WeaponType.DUAL) return true; else if (weaponItem.getItemType() == L2WeaponType.DUALFIST) return true; else return false; } public void setUptime(long time) { _uptime = time; } public long getUptime() { return System.currentTimeMillis() - _uptime; } /** * Return True if the L2PcInstance is invulnerable. */ @Override public boolean isInvul() { return super.isInvul() || _protectEndTime > GameTimeController.getGameTicks(); } /** * Return True if the L2PcInstance has a Party in progress. */ @Override public boolean isInParty() { return _party != null; } /** * Set the _party object of the L2PcInstance (without joining it). * * @param party * The object. */ public void setParty(L2Party party) { _party = party; } /** * Set the _party object of the L2PcInstance AND join it. * * @param party */ public void joinParty(L2Party party) { if (party != null) { _party = party; party.addPartyMember(this); } } /** * Manage the Leave Party task of the L2PcInstance. */ public void leaveParty() { if (isInParty()) { _party.removePartyMember(this); _party = null; } } /** * Return the _party object of the L2PcInstance. */ @Override public L2Party getParty() { return _party; } /** * Return True if the L2PcInstance is a GM. */ @Override public boolean isGM() { return getAccessLevel().isGm(); } /** * Set the _accessLevel of the L2PcInstance. * * @param level */ public void setAccessLevel(int level) { if (level == AccessLevelsData._masterAccessLevelNum) { _log.warn(getName() + " has logged in with Master access level."); _accessLevel = AccessLevelsData._masterAccessLevel; } else if (level == AccessLevelsData._userAccessLevelNum) _accessLevel = AccessLevelsData._userAccessLevel; else { L2AccessLevel accessLevel = AccessLevelsData.getInstance().getAccessLevel(level); if (accessLevel == null) { if (level < 0) { AccessLevelsData.getInstance().addBanAccessLevel(level); _accessLevel = AccessLevelsData.getInstance().getAccessLevel(level); } else { _log.warn("Server tried to set unregistered access level " + level + " to " + getName() + ". His access level have been reseted to user level."); _accessLevel = AccessLevelsData._userAccessLevel; } } else { _accessLevel = accessLevel; setTitle(_accessLevel.getName()); } } getAppearance().setNameColor(_accessLevel.getNameColor()); getAppearance().setTitleColor(_accessLevel.getTitleColor()); broadcastUserInfo(); CharNameTable.getInstance().addName(this); } public void setAccountAccesslevel(int level) { LoginServerThread.getInstance().sendAccessLevel(getAccountName(), level); } /** * @return the _accessLevel of the L2PcInstance. */ public L2AccessLevel getAccessLevel() { if (PlayersConfig.EVERYBODY_HAS_ADMIN_RIGHTS) return AccessLevelsData._masterAccessLevel; else if (_accessLevel == null) /* * This is here because inventory etc. is loaded before access level on login, so it is not null */ setAccessLevel(AccessLevelsData._userAccessLevelNum); return _accessLevel; } @Override public double getLevelMod() { return (100.0 - 11 + getLevel()) / 100.0; } /** * Update Stats of the L2PcInstance client side by sending Server->Client packet UserInfo/StatusUpdate to this L2PcInstance and * CharInfo/StatusUpdate to all L2PcInstance in its _KnownPlayers (broadcast). * * @param broadcastType */ public void updateAndBroadcastStatus(int broadcastType) { refreshOverloaded(); refreshExpertisePenalty(); if (broadcastType == 1) sendPacket(new UserInfo(this)); else if (broadcastType == 2) broadcastUserInfo(); } /** * Send a Server->Client StatusUpdate packet with Karma to the L2PcInstance and all L2PcInstance to inform (broadcast). */ public void broadcastKarma() { StatusUpdate su = new StatusUpdate(this); su.addAttribute(StatusUpdate.KARMA, getKarma()); sendPacket(su); if (getPet() != null) sendPacket(new RelationChanged(getPet(), getRelation(this), false)); broadcastRelationsChanges(); } /** * Set the online Flag to True or False and update the characters table of the database with online status and lastAccess (called when login * and logout). * * @param isOnline * @param updateInDb */ public void setOnlineStatus(boolean isOnline, boolean updateInDb) { if (_isOnline != isOnline) _isOnline = isOnline; // Update the characters table of the database with online status and lastAccess (called when login and logout) if (updateInDb) updateOnlineStatus(); } public void setIsIn7sDungeon(boolean isIn7sDungeon) { _isIn7sDungeon = isIn7sDungeon; } /** * Update the characters table of the database with online status and lastAccess of this L2PcInstance (called when login and logout). */ public void updateOnlineStatus() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("UPDATE characters SET online=?, lastAccess=? WHERE obj_id=?"); statement.setInt(1, isOnlineInt()); statement.setLong(2, System.currentTimeMillis()); statement.setInt(3, getObjectId()); statement.execute(); statement.close(); } catch (Exception e) { _log.warn("could not set char online status:" + e); } } /** * Create a new player in the characters table of the database. * * @return true if successful. */ private boolean createDb() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(INSERT_CHARACTER); statement.setString(1, _accountName); statement.setInt(2, getObjectId()); statement.setString(3, getName()); statement.setInt(4, getLevel()); statement.setInt(5, getMaxHp()); statement.setDouble(6, getCurrentHp()); statement.setInt(7, getMaxCp()); statement.setDouble(8, getCurrentCp()); statement.setInt(9, getMaxMp()); statement.setDouble(10, getCurrentMp()); statement.setInt(11, getAppearance().getFace()); statement.setInt(12, getAppearance().getHairStyle()); statement.setInt(13, getAppearance().getHairColor()); statement.setInt(14, getAppearance().getSex() ? 1 : 0); statement.setLong(15, getExp()); statement.setInt(16, getSp()); statement.setInt(17, getKarma()); statement.setInt(18, getPvpKills()); statement.setInt(19, getPkKills()); statement.setInt(20, getClanId()); statement.setInt(21, getRace().ordinal()); statement.setInt(22, getClassId().getId()); statement.setLong(23, getDeleteTimer()); statement.setInt(24, hasDwarvenCraft() ? 1 : 0); statement.setString(25, getTitle()); statement.setInt(26, getAccessLevel().getLevel()); statement.setInt(27, isOnlineInt()); statement.setInt(28, isIn7sDungeon() ? 1 : 0); statement.setInt(29, getClanPrivileges()); statement.setInt(30, getWantsPeace()); statement.setInt(31, getBaseClass()); statement.setInt(32, isNoble() ? 1 : 0); statement.setLong(33, 0); statement.setLong(34, System.currentTimeMillis()); statement.executeUpdate(); statement.close(); } catch (Exception e) { _log.error("Could not insert char data: " + e); return false; } return true; } /** * Retrieve a L2PcInstance from the characters table of the database and add it in _allObjects of the L2world.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Retrieve the L2PcInstance from the characters table of the database</li> <li>Add the L2PcInstance object in _allObjects</li> <li>Set * the x,y,z position of the L2PcInstance and make it invisible</li> <li>Update the overloaded status of the L2PcInstance</li><BR> * <BR> * * @param objectId * Identifier of the object to initialized * @return The L2PcInstance loaded from the database */ private static L2PcInstance restore(int objectId) { L2PcInstance player = null; try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(RESTORE_CHARACTER); statement.setInt(1, objectId); ResultSet rset = statement.executeQuery(); double currentCp = 0; double currentHp = 0; double currentMp = 0; while (rset.next()) { final int activeClassId = rset.getInt("classid"); final L2PcTemplate template = CharTemplateData.getInstance().getTemplate(activeClassId); PcAppearance app = new PcAppearance(rset.getByte("face"), rset.getByte("hairColor"), rset.getByte("hairStyle"), rset.getInt("sex") != 0); player = new L2PcInstance(objectId, template, rset.getString("account_name"), app); restorePremServiceData(player, rset.getString("account_name")); player.setName(rset.getString("char_name")); player._lastAccess = rset.getLong("lastAccess"); player.getStat().setExp(rset.getLong("exp")); player.setExpBeforeDeath(rset.getLong("expBeforeDeath")); player.getStat().setLevel(rset.getByte("level")); player.getStat().setSp(rset.getInt("sp")); player.setWantsPeace(rset.getInt("wantspeace")); player.setHeading(rset.getInt("heading")); player.setKarma(rset.getInt("karma")); player.setPvpKills(rset.getInt("pvpkills")); player.setPkKills(rset.getInt("pkkills")); player.setOnlineTime(rset.getLong("onlinetime")); player.setNoble(rset.getInt("nobless") == 1, false); player.setClanJoinExpiryTime(rset.getLong("clan_join_expiry_time")); if (player.getClanJoinExpiryTime() < System.currentTimeMillis()) player.setClanJoinExpiryTime(0); player.setClanCreateExpiryTime(rset.getLong("clan_create_expiry_time")); if (player.getClanCreateExpiryTime() < System.currentTimeMillis()) player.setClanCreateExpiryTime(0); player.setPowerGrade((int) rset.getLong("power_grade")); player.setPledgeType(rset.getInt("subpledge")); player.setLastRecomUpdate(rset.getLong("last_recom_date")); int clanId = rset.getInt("clanid"); if (clanId > 0) player.setClan(ClanTable.getInstance().getClan(clanId)); if (player.getClan() != null) { if (player.getClan().getLeaderId() != player.getObjectId()) { if (player.getPowerGrade() == 0) player.setPowerGrade(5); player.setClanPrivileges(player.getClan().getRankPrivs(player.getPowerGrade())); } else { player.setClanPrivileges(L2Clan.CP_ALL); player.setPowerGrade(1); } int pledgeClass = 0; pledgeClass = player.getClan().getClanMember(objectId).calculatePledgeClass(player); if (player.isNoble() && pledgeClass < 5) pledgeClass = 5; if (player.isHero() && pledgeClass < 8) pledgeClass = 8; player.setPledgeClass(pledgeClass); } else player.setClanPrivileges(L2Clan.CP_NOTHING); player.setDeleteTimer(rset.getLong("deletetime")); player.setTitle(rset.getString("title")); player.setAccessLevel(rset.getInt("accesslevel")); player.setFistsWeaponItem(findFistsWeaponItem(activeClassId)); player.setUptime(System.currentTimeMillis()); currentHp = rset.getDouble("curHp"); currentCp = rset.getDouble("curCp"); currentMp = rset.getDouble("curMp"); // Check recs player.checkRecom(rset.getInt("rec_have"), rset.getInt("rec_left")); player._classIndex = 0; try { player.setBaseClass(rset.getInt("base_class")); } catch (Exception e) { player.setBaseClass(activeClassId); } // Restore Subclass Data (cannot be done earlier in function) if (restoreSubClassData(player)) { if (activeClassId != player.getBaseClass()) { for (SubClass subClass : player.getSubClasses().values()) if (subClass.getClassId() == activeClassId) player._classIndex = subClass.getClassIndex(); } } if (player.getClassIndex() == 0 && activeClassId != player.getBaseClass()) { // Subclass in use but doesn't exist in DB - // a possible restart-while-modifysubclass cheat has been attempted. // Switching to use base class player.setClassId(player.getBaseClass()); _log.warn("Player " + player.getName() + " reverted to base class. Possibly has tried a relogin exploit while subclassing."); } else player._activeClass = activeClassId; player.setApprentice(rset.getInt("apprentice")); player.setSponsor(rset.getInt("sponsor")); player.setLvlJoinedAcademy(rset.getInt("lvl_joined_academy")); player.setIsIn7sDungeon(rset.getInt("isin7sdungeon") == 1); player.setPunishLevel(rset.getInt("punish_level")); if (player.getPunishLevel() != PunishLevel.NONE) player.setPunishTimer(rset.getLong("punish_timer")); else player.setPunishTimer(0); CursedWeaponsManager.getInstance().checkPlayer(player); player.setAllianceWithVarkaKetra(rset.getInt("varka_ketra_ally")); player.setDeathPenaltyBuffLevel(rset.getInt("death_penalty_level")); // Set the x,y,z position of the L2PcInstance and make it invisible player.setXYZInvisible(rset.getInt("x"), rset.getInt("y"), rset.getInt("z")); // Set Hero status if it applies if (Hero.getInstance().isActiveHero(objectId)) player.setHero(true); // Retrieve from the database all secondary data of this L2PcInstance and reward expertise/lucky skills if // necessary. // Note that Clan, Noblesse and Hero skills are given separately and not here. player.restoreCharData(); player.rewardSkills(); // Restore current Cp, HP and MP values player.setCurrentCp(currentCp); player.setCurrentHp(currentHp); player.setCurrentMp(currentMp); if (currentHp < 0.5) { player.setIsDead(true); player.stopHpMpRegeneration(); } // Restore pet if exists in the world player.setPet(L2World.getInstance().getPet(player.getObjectId())); if (player.getPet() != null) player.getPet().setOwner(player); player.refreshOverloaded(); player.refreshExpertisePenalty(); player.restoreFriendList(); // Retrieve the name and ID of the other characters assigned to this account. PreparedStatement stmt = con.prepareStatement("SELECT obj_Id, char_name FROM characters WHERE account_name=? AND obj_Id<>?"); stmt.setString(1, player._accountName); stmt.setInt(2, objectId); ResultSet chars = stmt.executeQuery(); while (chars.next()) player._chars.put(chars.getInt("obj_Id"), chars.getString("char_name")); chars.close(); stmt.close(); break; } rset.close(); statement.close(); } catch (Exception e) { _log.error("Could not restore char data: " + e); } return player; } /** * @return */ public Forum getMail() { if (_forumMail == null) { setMail(ForumsBBSManager.getInstance().getForumByName("MailRoot").getChildByName(getName())); if (_forumMail == null) { ForumsBBSManager.getInstance().createNewForum(getName(), ForumsBBSManager.getInstance().getForumByName("MailRoot"), Forum.MAIL, Forum.OWNERONLY, getObjectId()); setMail(ForumsBBSManager.getInstance().getForumByName("MailRoot").getChildByName(getName())); } } return _forumMail; } /** * @param forum */ public void setMail(Forum forum) { _forumMail = forum; } /** * @return */ public Forum getMemo() { if (_forumMemo == null) { setMemo(ForumsBBSManager.getInstance().getForumByName("MemoRoot").getChildByName(_accountName)); if (_forumMemo == null) { ForumsBBSManager.getInstance().createNewForum(_accountName, ForumsBBSManager.getInstance().getForumByName("MemoRoot"), Forum.MEMO, Forum.OWNERONLY, getObjectId()); setMemo(ForumsBBSManager.getInstance().getForumByName("MemoRoot").getChildByName(_accountName)); } } return _forumMemo; } /** * @param forum */ public void setMemo(Forum forum) { _forumMemo = forum; } /** * Restores sub-class data for the L2PcInstance, used to check the current class index for the character. * * @param player * The player to make checks on. * @return true if successful. */ private static boolean restoreSubClassData(L2PcInstance player) { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_SUBCLASSES); statement.setInt(1, player.getObjectId()); ResultSet rset = statement.executeQuery(); while (rset.next()) { SubClass subClass = new SubClass(); subClass.setClassId(rset.getInt("class_id")); subClass.setLevel(rset.getByte("level")); subClass.setExp(rset.getLong("exp")); subClass.setSp(rset.getInt("sp")); subClass.setClassIndex(rset.getInt("class_index")); // Enforce the correct indexing of _subClasses against their class indexes. player.getSubClasses().put(subClass.getClassIndex(), subClass); } statement.close(); } catch (Exception e) { _log.warn("Could not restore classes for " + player.getName() + ": " + e); e.printStackTrace(); } return true; } /** * Restores secondary data for the L2PcInstance, based on the current class index. */ private void restoreCharData() { // Retrieve from the database all skills of this L2PcInstance and add them to _skills. restoreSkills(); // Retrieve from the database all macroses of this L2PcInstance and add them to _macroses. _macroses.restore(); // Retrieve from the database all shortCuts of this L2PcInstance and add them to _shortCuts. _shortCuts.restore(); // Retrieve from the database all henna of this L2PcInstance and add them to _henna. restoreHenna(); // Retrieve from the database all recom data of this L2PcInstance and add to _recomChars. restoreRecom(); // Retrieve from the database the recipe book of this L2PcInstance. if (!isSubClassActive()) restoreRecipeBook(); } /** * Store recipe book data for this L2PcInstance, if not on an active sub-class. */ private void storeRecipeBook() { // If the player is on a sub-class don't even attempt to store a recipe book. if (isSubClassActive()) return; if (getCommonRecipeBook().length == 0 && getDwarvenRecipeBook().length == 0) return; try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("DELETE FROM character_recipebook WHERE char_id=?"); statement.setInt(1, getObjectId()); statement.execute(); statement.close(); L2RecipeList[] recipes = getCommonRecipeBook(); for (L2RecipeList recipe : recipes) { statement = con.prepareStatement("INSERT INTO character_recipebook (char_id, id, type) values(?,?,0)"); statement.setInt(1, getObjectId()); statement.setInt(2, recipe.getId()); statement.execute(); statement.close(); } recipes = getDwarvenRecipeBook(); for (L2RecipeList recipe : recipes) { statement = con.prepareStatement("INSERT INTO character_recipebook (char_id, id, type) values(?,?,1)"); statement.setInt(1, getObjectId()); statement.setInt(2, recipe.getId()); statement.execute(); statement.close(); } } catch (Exception e) { _log.warn("Could not store recipe book data: " + e); } } /** * Restore recipe book data for this L2PcInstance. */ private void restoreRecipeBook() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("SELECT id, type FROM character_recipebook WHERE char_id=?"); statement.setInt(1, getObjectId()); ResultSet rset = statement.executeQuery(); L2RecipeList recipe; while (rset.next()) { recipe = RecipeController.getInstance().getRecipeList(rset.getInt("id") - 1); if (rset.getInt("type") == 1) registerDwarvenRecipeList(recipe); else registerCommonRecipeList(recipe); } rset.close(); statement.close(); } catch (Exception e) { _log.warn("Could not restore recipe book data:" + e); } } /** * Update L2PcInstance stats in the characters table of the database. * * @param storeActiveEffects */ public synchronized void store(boolean storeActiveEffects) { // update client coords, if these look like true if (isInsideRadius(getClientX(), getClientY(), 1000, true)) setXYZ(getClientX(), getClientY(), getClientZ()); storeCharBase(); storeCharSub(); storeEffect(storeActiveEffects); storeRecipeBook(); SevenSigns.getInstance().saveSevenSignsData(getObjectId()); } public void store() { store(true); } private void storeCharBase() { try (Connection con = DatabaseFactory.getConnection()) { // Get the exp, level, and sp of base class to store in base table int currentClassIndex = getClassIndex(); _classIndex = 0; long exp = getStat().getExp(); int level = getStat().getLevel(); int sp = getStat().getSp(); _classIndex = currentClassIndex; PreparedStatement statement = con.prepareStatement(UPDATE_CHARACTER); statement.setInt(1, level); statement.setInt(2, getMaxHp()); statement.setDouble(3, getCurrentHp()); statement.setInt(4, getMaxCp()); statement.setDouble(5, getCurrentCp()); statement.setInt(6, getMaxMp()); statement.setDouble(7, getCurrentMp()); statement.setInt(8, getAppearance().getFace()); statement.setInt(9, getAppearance().getHairStyle()); statement.setInt(10, getAppearance().getHairColor()); statement.setInt(11, getAppearance().getSex() ? 1 : 0); statement.setInt(12, getHeading()); statement.setInt(13, _observerMode ? _lastX : getX()); statement.setInt(14, _observerMode ? _lastY : getY()); statement.setInt(15, _observerMode ? _lastZ : getZ()); statement.setLong(16, exp); statement.setLong(17, getExpBeforeDeath()); statement.setInt(18, sp); statement.setInt(19, getKarma()); statement.setInt(20, getPvpKills()); statement.setInt(21, getPkKills()); statement.setInt(22, getRecomHave()); statement.setInt(23, getRecomLeft()); statement.setInt(24, getClanId()); statement.setInt(25, getRace().ordinal()); statement.setInt(26, getClassId().getId()); statement.setLong(27, getDeleteTimer()); statement.setString(28, getTitle()); statement.setInt(29, getAccessLevel().getLevel()); statement.setInt(30, isOnlineInt()); statement.setInt(31, isIn7sDungeon() ? 1 : 0); statement.setInt(32, getClanPrivileges()); statement.setInt(33, getWantsPeace()); statement.setInt(34, getBaseClass()); long totalOnlineTime = _onlineTime; if (_onlineBeginTime > 0) totalOnlineTime += (System.currentTimeMillis() - _onlineBeginTime) / 1000; statement.setLong(35, totalOnlineTime); statement.setInt(36, getPunishLevel().value()); statement.setLong(37, getPunishTimer()); statement.setInt(38, isNoble() ? 1 : 0); statement.setLong(39, getPowerGrade()); statement.setInt(40, getPledgeType()); statement.setLong(41, getLastRecomUpdate()); statement.setInt(42, getLvlJoinedAcademy()); statement.setLong(43, getApprentice()); statement.setLong(44, getSponsor()); statement.setInt(45, getAllianceWithVarkaKetra()); statement.setLong(46, getClanJoinExpiryTime()); statement.setLong(47, getClanCreateExpiryTime()); statement.setString(48, getName()); statement.setLong(49, getDeathPenaltyBuffLevel()); statement.setInt(50, getObjectId()); statement.execute(); statement.close(); } catch (Exception e) { _log.warn("Could not store char base data: " + e); } } private void storeCharSub() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(UPDATE_CHAR_SUBCLASS); if (getTotalSubClasses() > 0) { for (SubClass subClass : getSubClasses().values()) { statement.setLong(1, subClass.getExp()); statement.setInt(2, subClass.getSp()); statement.setInt(3, subClass.getLevel()); statement.setInt(4, subClass.getClassId()); statement.setInt(5, getObjectId()); statement.setInt(6, subClass.getClassIndex()); statement.execute(); } } statement.close(); } catch (Exception e) { _log.warn("Could not store sub class data for " + getName() + ": " + e); } } private void storeEffect(boolean storeEffects) { if (!PlayersConfig.STORE_SKILL_COOLTIME) return; try (Connection con = DatabaseFactory.getConnection()) { // Delete all current stored effects for char to avoid dupe PreparedStatement statement = con.prepareStatement(DELETE_SKILL_SAVE); statement.setInt(1, getObjectId()); statement.setInt(2, getClassIndex()); statement.execute(); statement.close(); int buff_index = 0; final List<Integer> storedSkills = new FastList<>(); // Store all effect data along with calulated remaining // reuse delays for matching skills. 'restore_type'= 0. statement = con.prepareStatement(ADD_SKILL_SAVE); if (storeEffects) { for (L2Effect effect : getAllEffects()) { if (effect == null) continue; switch (effect.getEffectType()) { case HEAL_OVER_TIME: case COMBAT_POINT_HEAL_OVER_TIME: continue; } L2Skill skill = effect.getSkill(); if (storedSkills.contains(skill.getReuseHashCode())) continue; storedSkills.add(skill.getReuseHashCode()); if (!effect.isHerbEffect() && effect.getInUse() && !skill.isToggle()) { statement.setInt(1, getObjectId()); statement.setInt(2, skill.getId()); statement.setInt(3, skill.getLevel()); statement.setInt(4, effect.getCount()); statement.setInt(5, effect.getTime()); if (_reuseTimeStamps.containsKey(skill.getReuseHashCode())) { TimeStamp t = _reuseTimeStamps.get(skill.getReuseHashCode()); statement.setLong(6, t.hasNotPassed() ? t.getReuse() : 0); statement.setDouble(7, t.hasNotPassed() ? t.getStamp() : 0); } else { statement.setLong(6, 0); statement.setDouble(7, 0); } statement.setInt(8, 0); statement.setInt(9, getClassIndex()); statement.setInt(10, ++buff_index); statement.execute(); } } } // Store the reuse delays of remaining skills which // lost effect but still under reuse delay. 'restore_type' 1. for (int hash : _reuseTimeStamps.keySet()) { if (storedSkills.contains(hash)) continue; TimeStamp t = _reuseTimeStamps.get(hash); if (t != null && t.hasNotPassed()) { storedSkills.add(hash); statement.setInt(1, getObjectId()); statement.setInt(2, t.getSkillId()); statement.setInt(3, t.getSkillLvl()); statement.setInt(4, -1); statement.setInt(5, -1); statement.setLong(6, t.getReuse()); statement.setDouble(7, t.getStamp()); statement.setInt(8, 1); statement.setInt(9, getClassIndex()); statement.setInt(10, ++buff_index); statement.execute(); } } statement.close(); } catch (Exception e) { _log.warn("Could not store char effect data: ", e); } } /** * @return True if the L2PcInstance is online. */ public boolean isOnline() { return _isOnline; } /** * @return an int interpretation of online status. */ public int isOnlineInt() { if (_isOnline && getClient() != null) return getClient().isDetached() ? 2 : 1; return 0; } public boolean isIn7sDungeon() { return _isIn7sDungeon; } /** * Add a skill to the L2PcInstance _skills and its Func objects to the calculator set of the L2PcInstance and save update in the * character_skills table of the database.<BR> * <BR> * <B><U> Concept</U> :</B><BR> * <BR> * All skills own by a L2PcInstance are identified in <B>_skills</B><BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Replace oldSkill by newSkill or Add the newSkill</li> <li>If an old skill has been replaced, remove all its Func objects of * L2Character calculator set</li> <li>Add Func objects of newSkill to the calculator set of the L2Character</li><BR> * <BR> * * @param newSkill * The L2Skill to add to the L2Character * @param store * @return The L2Skill replaced or null if just added a new L2Skill */ public L2Skill addSkill(L2Skill newSkill, boolean store) { // Add a skill to the L2PcInstance _skills and its Func objects to the calculator set of the L2PcInstance L2Skill oldSkill = super.addSkill(newSkill); // Add or update a L2PcInstance skill in the character_skills table of the database if (store) storeSkill(newSkill, oldSkill, -1); return oldSkill; } @Override public L2Skill removeSkill(L2Skill skill, boolean store) { if (store) return removeSkill(skill); return super.removeSkill(skill, true); } public L2Skill removeSkill(L2Skill skill, boolean store, boolean cancelEffect) { if (store) return removeSkill(skill); return super.removeSkill(skill, cancelEffect); } /** * Remove a skill from the L2Character and its Func objects from calculator set of the L2Character and save update in the character_skills * table of the database.<BR> * <BR> * <B><U> Concept</U> :</B><BR> * <BR> * All skills own by a L2Character are identified in <B>_skills</B><BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Remove the skill from the L2Character _skills</li> <li>Remove all its Func objects from the L2Character calculator set</li> <BR> * <BR> * <B><U> Overriden in </U> :</B><BR> * <BR> * <li>L2PcInstance : Save update in the character_skills table of the database</li><BR> * <BR> * * @param skill * The L2Skill to remove from the L2Character * @return The L2Skill removed */ @Override public L2Skill removeSkill(L2Skill skill) { // Remove a skill from the L2Character and its Func objects from calculator set of the L2Character L2Skill oldSkill = super.removeSkill(skill); try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(DELETE_SKILL_FROM_CHAR); if (oldSkill != null) { statement.setInt(1, oldSkill.getId()); statement.setInt(2, getObjectId()); statement.setInt(3, getClassIndex()); statement.execute(); } statement.close(); } catch (Exception e) { _log.warn("Error could not delete skill: " + e); } // Don't busy with shortcuts if skill was a passive skill. if (skill != null && !skill.isPassive()) { L2ShortCut[] allShortCuts = getAllShortCuts(); for (L2ShortCut sc : allShortCuts) { if (sc != null && sc.getId() == skill.getId() && sc.getType() == L2ShortCut.TYPE_SKILL) deleteShortCut(sc.getSlot(), sc.getPage()); } } return oldSkill; } /** * Add or update a L2PcInstance skill in the character_skills table of the database. <BR> * <BR> * If newClassIndex > -1, the skill will be stored with that class index, not the current one. * * @param newSkill * @param oldSkill * @param newClassIndex */ private void storeSkill(L2Skill newSkill, L2Skill oldSkill, int newClassIndex) { int classIndex = _classIndex; if (newClassIndex > -1) classIndex = newClassIndex; try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement; if (oldSkill != null && newSkill != null) { statement = con.prepareStatement(UPDATE_CHARACTER_SKILL_LEVEL); statement.setInt(1, newSkill.getLevel()); statement.setInt(2, oldSkill.getId()); statement.setInt(3, getObjectId()); statement.setInt(4, classIndex); statement.execute(); statement.close(); } else if (newSkill != null) { statement = con.prepareStatement(ADD_NEW_SKILL); statement.setInt(1, getObjectId()); statement.setInt(2, newSkill.getId()); statement.setInt(3, newSkill.getLevel()); statement.setInt(4, classIndex); statement.execute(); statement.close(); } else { _log.warn("storeSkill() couldn't store new skill. It's null type."); } } catch (Exception e) { _log.warn("Error could not store char skills: " + e); } } /** * Retrieve from the database all skills of this L2PcInstance and add them to _skills. */ private void restoreSkills() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR); statement.setInt(1, getObjectId()); statement.setInt(2, getClassIndex()); ResultSet rset = statement.executeQuery(); // Go though the recordset of this SQL query while (rset.next()) { int id = rset.getInt("skill_id"); int level = rset.getInt("skill_level"); if (id > 9000) continue; // fake skills for base stats // Create a L2Skill object for each record L2Skill skill = SkillTable.getInstance().getInfo(id, level); // Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character super.addSkill(skill); } rset.close(); statement.close(); } catch (Exception e) { _log.warn("Could not restore character skills: " + e); } } /** * Retrieve from the database all skill effects of this L2PcInstance and add them to the player. */ public void restoreEffects() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(RESTORE_SKILL_SAVE); statement.setInt(1, getObjectId()); statement.setInt(2, getClassIndex()); ResultSet rset = statement.executeQuery(); while (rset.next()) { int effectCount = rset.getInt("effect_count"); int effectCurTime = rset.getInt("effect_cur_time"); long reuseDelay = rset.getLong("reuse_delay"); long systime = rset.getLong("systime"); int restoreType = rset.getInt("restore_type"); final L2Skill skill = SkillTable.getInstance().getInfo(rset.getInt("skill_id"), rset.getInt("skill_level")); if (skill == null) continue; final long remainingTime = systime - System.currentTimeMillis(); if (remainingTime > 10) { disableSkill(skill, remainingTime); addTimeStamp(skill, reuseDelay, systime); } /** * Restore Type 1 The remaning skills lost effect upon logout but were still under a high reuse delay. */ if (restoreType > 0) continue; /** * Restore Type 0 These skills were still in effect on the character upon logout. Some of which were self casted and might still * have a long reuse delay which also is restored. */ if (skill.hasEffects()) { Env env = new Env(); env.player = this; env.target = this; env.skill = skill; L2Effect ef; for (EffectTemplate et : skill.getEffectTemplates()) { ef = et.getEffect(env); if (ef != null) { ef.setCount(effectCount); ef.setFirstTime(effectCurTime); ef.scheduleEffect(); } } } } rset.close(); statement.close(); statement = con.prepareStatement(DELETE_SKILL_SAVE); statement.setInt(1, getObjectId()); statement.setInt(2, getClassIndex()); statement.executeUpdate(); statement.close(); } catch (Exception e) { _log.warn("Could not restore " + this + " active effect data: " + e.getMessage(), e); } } /** * Retrieve from the database all Henna of this L2PcInstance, add them to _henna and calculate stats of the L2PcInstance. */ private void restoreHenna() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_HENNAS); statement.setInt(1, getObjectId()); statement.setInt(2, getClassIndex()); ResultSet rset = statement.executeQuery(); for (int i = 0; i < 3; i++) _henna[i] = null; while (rset.next()) { int slot = rset.getInt("slot"); if (slot < 1 || slot > 3) continue; int symbolId = rset.getInt("symbol_id"); if (symbolId != 0) { L2Henna tpl = HennaData.getInstance().getTemplate(symbolId); if (tpl != null) _henna[slot - 1] = tpl; } } rset.close(); statement.close(); } catch (Exception e) { _log.warn("could not restore henna: " + e); } // Calculate Henna modifiers of this L2PcInstance recalcHennaStats(); } /** * Retrieve from the database all Recommendation data of this L2PcInstance, add to _recomChars and calculate stats of the L2PcInstance. */ private void restoreRecom() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_RECOMS); statement.setInt(1, getObjectId()); ResultSet rset = statement.executeQuery(); while (rset.next()) _recomChars.add(rset.getInt("target_id")); rset.close(); statement.close(); } catch (Exception e) { _log.warn("could not restore recommendations: " + e); } } /** * @return the number of Henna empty slot of the L2PcInstance. */ public int getHennaEmptySlots() { int totalSlots = 0; if (getClassId().level() == 1) totalSlots = 2; else totalSlots = 3; for (int i = 0; i < 3; i++) { if (_henna[i] != null) totalSlots--; } if (totalSlots <= 0) return 0; return totalSlots; } /** * Remove a Henna of the L2PcInstance, save update in the character_hennas table of the database and send Server->Client HennaInfo/UserInfo * packet to this L2PcInstance. * * @param slot * The slot number to make checks on. * @return true if successful. */ public boolean removeHenna(int slot) { if (slot < 1 || slot > 3) return false; slot--; if (_henna[slot] == null) return false; L2Henna henna = _henna[slot]; _henna[slot] = null; try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(DELETE_CHAR_HENNA); statement.setInt(1, getObjectId()); statement.setInt(2, slot + 1); statement.setInt(3, getClassIndex()); statement.execute(); statement.close(); } catch (Exception e) { _log.warn("could not remove char henna: " + e); } // Calculate Henna modifiers of this L2PcInstance recalcHennaStats(); // Send Server->Client HennaInfo packet to this L2PcInstance sendPacket(new HennaInfo(this)); // Send Server->Client UserInfo packet to this L2PcInstance sendPacket(new UserInfo(this)); // Add the recovered dyes to the player's inventory and notify them. getInventory().addItem("Henna", henna.getDyeId(), L2Henna.getAmountDyeRequire() / 2, this, null); reduceAdena("Henna", henna.getPrice() / 5, this, false); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(henna.getDyeId()).addNumber(L2Henna.getAmountDyeRequire() / 2)); sendPacket(SystemMessageId.SYMBOL_DELETED); return true; } /** * Add a Henna to the L2PcInstance, save update in the character_hennas table of the database and send Server->Client HennaInfo/UserInfo * packet to this L2PcInstance. * * @param henna * The Henna template to add. * @return true if successful. */ public boolean addHenna(L2Henna henna) { for (int i = 0; i < 3; i++) { if (_henna[i] == null) { _henna[i] = henna; // Calculate Henna modifiers of this L2PcInstance recalcHennaStats(); try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(ADD_CHAR_HENNA); statement.setInt(1, getObjectId()); statement.setInt(2, henna.getSymbolId()); statement.setInt(3, i + 1); statement.setInt(4, getClassIndex()); statement.execute(); statement.close(); } catch (Exception e) { _log.warn("could not save char henna: " + e); } sendPacket(new HennaInfo(this)); sendPacket(new UserInfo(this)); return true; } } return false; } /** * Calculate Henna modifiers of this L2PcInstance.<BR> * <BR> */ private void recalcHennaStats() { _hennaINT = 0; _hennaSTR = 0; _hennaCON = 0; _hennaMEN = 0; _hennaWIT = 0; _hennaDEX = 0; for (int i = 0; i < 3; i++) { if (_henna[i] == null) continue; _hennaINT += _henna[i].getStatINT(); _hennaSTR += _henna[i].getStatSTR(); _hennaMEN += _henna[i].getStatMEN(); _hennaCON += _henna[i].getStatCON(); _hennaWIT += _henna[i].getStatWIT(); _hennaDEX += _henna[i].getStatDEX(); } if (_hennaINT > 5) _hennaINT = 5; if (_hennaSTR > 5) _hennaSTR = 5; if (_hennaMEN > 5) _hennaMEN = 5; if (_hennaCON > 5) _hennaCON = 5; if (_hennaWIT > 5) _hennaWIT = 5; if (_hennaDEX > 5) _hennaDEX = 5; } /** * @param slot * A slot to check. * @return the Henna of this L2PcInstance corresponding to the selected slot. */ public L2Henna getHenna(int slot) { if (slot < 1 || slot > 3) return null; return _henna[slot - 1]; } public int getHennaStatINT() { return _hennaINT; } public int getHennaStatSTR() { return _hennaSTR; } public int getHennaStatCON() { return _hennaCON; } public int getHennaStatMEN() { return _hennaMEN; } public int getHennaStatWIT() { return _hennaWIT; } public int getHennaStatDEX() { return _hennaDEX; } /** * Return True if the L2PcInstance is autoAttackable.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Check if the attacker isn't the L2PcInstance Pet</li> <li>Check if the attacker is L2MonsterInstance</li> <li>If the attacker is a * L2PcInstance, check if it is not in the same party</li> <li>Check if the L2PcInstance has Karma</li> <li>If the attacker is a * L2PcInstance, check if it is not in the same siege clan (Attacker, Defender)</li><BR> * <BR> */ @Override public boolean isAutoAttackable(L2Character attacker) { // Check if the attacker isn't the L2PcInstance Pet if (attacker == this || attacker == getPet()) return false; // TODO: check for friendly mobs // Check if the attacker is a L2MonsterInstance if (attacker instanceof L2MonsterInstance) return true; // Check if the attacker is not in the same party if (getParty() != null && getParty().getPartyMembers().contains(attacker)) return false; // Check if the attacker is in olympia and olympia start if (attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isInOlympiadMode()) { if (isInOlympiadMode() && isOlympiadStart() && ((L2PcInstance) attacker).getOlympiadGameId() == getOlympiadGameId()) return true; return false; } // Check if the attacker is not in the same clan if (getClan() != null && attacker != null && getClan().isMember(attacker.getObjectId())) return false; if (attacker instanceof L2Playable && isInsideZone(ZONE_PEACE)) return false; // Check if the L2PcInstance has Karma if (getKarma() > 0 || getPvpFlag() > 0) return true; // Check if the attacker is in TvT and TvT is started if (TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(getObjectId())) return true; // Check if the attacker is a L2Playable if (attacker instanceof L2Playable) { // Get L2PcInstance L2PcInstance cha = attacker.getActingPlayer(); // is AutoAttackable if both players are in the same duel and the duel is still going on if (getDuelState() == Duel.DUELSTATE_DUELLING && getDuelId() == cha.getDuelId()) return true; // Check if the L2PcInstance is in an arena or a siege area if (isInsideZone(ZONE_PVP) && cha.isInsideZone(ZONE_PVP)) return true; if (getClan() != null) { Siege siege = SiegeManager.getSiege(getX(), getY(), getZ()); if (siege != null) { // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan if (siege.checkIsDefender(cha.getClan()) && siege.checkIsDefender(getClan())) return false; // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan if (siege.checkIsAttacker(cha.getClan()) && siege.checkIsAttacker(getClan())) return false; } // Check if clan is at war if (getClan() != null && cha.getClan() != null && getClan().isAtWarWith(cha.getClanId()) && cha.getClan().isAtWarWith(getClanId()) && getWantsPeace() == 0 && cha.getWantsPeace() == 0 && !isAcademyMember()) return true; } } else if (attacker instanceof L2SiegeGuardInstance) { if (getClan() != null) { Siege siege = SiegeManager.getSiege(this); return (siege != null && siege.checkIsAttacker(getClan())); } } return false; } /** * Check if the active L2Skill can be casted.<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Check if the skill isn't toggle and is offensive</li> <li>Check if the target is in the skill cast range</li> <li>Check if the skill * is Spoil type and if the target isn't already spoiled</li> <li>Check if the caster owns enought consummed Item, enough HP and MP to cast * the skill</li> <li>Check if the caster isn't sitting</li> <li>Check if all skills are enabled and this skill is enabled</li><BR> * <BR> * <li>Check if the caster own the weapon needed</li><BR> * <BR> * <li>Check if the skill is active</li><BR> * <BR> * <li>Check if all casting conditions are completed</li><BR> * <BR> * <li>Notify the AI with AI_INTENTION_CAST and target</li><BR> * <BR> * * @param skill * The L2Skill to use * @param forceUse * used to force ATTACK on players * @param dontMove * used to prevent movement, if not in range */ @Override public boolean useMagic(L2Skill skill, boolean forceUse, boolean dontMove) { // Cancels the use of skills when player uses a cursed weapon or is flying. if ((isCursedWeaponEquipped() && !skill.isDemonicSkill()) // If CW, allow ONLY demonic skills. || (getMountType() == 1 && !skill.isStriderSkill()) // If mounted, allow ONLY Strider skills. || (getMountType() == 2 && !skill.isFlyingSkill())) // If flying, allow ONLY Wyvern skills. { sendPacket(ActionFailed.STATIC_PACKET); return false; } // Check if the skill is active if (skill.isPassive()) { sendPacket(ActionFailed.STATIC_PACKET); return false; } // ************************************* Check Casting in Progress ******************************************* // If a skill is currently being used, queue this one if this is not the same if (isCastingNow()) { SkillDat currentSkill = getCurrentSkill(); // Check if new skill different from current skill in progress if (currentSkill != null && skill.getId() == currentSkill.getSkillId()) { sendPacket(ActionFailed.STATIC_PACKET); return false; } if (_log.isDebugEnabled() && getQueuedSkill() != null) _log.debug(getQueuedSkill().getSkill().getName() + " is already queued for " + getName() + "."); // Create a new SkillDat object and queue it in the player _queuedSkill setQueuedSkill(skill, forceUse, dontMove); sendPacket(ActionFailed.STATIC_PACKET); return false; } setIsCastingNow(true); // Create a new SkillDat object and set the player _currentSkill setCurrentSkill(skill, forceUse, dontMove); if (getQueuedSkill() != null) // wiping out previous values, after casting has been aborted setQueuedSkill(null, false, false); if (!checkUseMagicConditions(skill, forceUse, dontMove)) { setIsCastingNow(false); return false; } // Check if the target is correct and Notify the AI with AI_INTENTION_CAST and target L2Object target = null; switch (skill.getTargetType()) { case TARGET_AURA: // AURA, SELF should be cast even if no target has been found case TARGET_FRONT_AURA: case TARGET_BEHIND_AURA: case TARGET_GROUND: case TARGET_SELF: target = this; break; default: // Get the first target of the list target = skill.getFirstOfTargetList(this); break; } // Notify the AI with AI_INTENTION_CAST and target getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill, target); return true; } private boolean checkUseMagicConditions(L2Skill skill, boolean forceUse, boolean dontMove) { L2SkillType sklType = skill.getSkillType(); // ************************************* Check Player State ******************************************* // Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic() if (isOutOfControl() || isParalyzed() || isStunned() || isSleeping()) { sendPacket(ActionFailed.STATIC_PACKET); return false; } // Check if the player is dead if (isDead()) { // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } if (isFishing() && (sklType != L2SkillType.PUMPING && sklType != L2SkillType.REELING && sklType != L2SkillType.FISHING)) { // Only fishing skills are available sendPacket(SystemMessageId.ONLY_FISHING_SKILLS_NOW); return false; } if (inObserverMode()) { sendPacket(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE); abortCast(); sendPacket(ActionFailed.STATIC_PACKET); return false; } // Check if the caster is sitted. Toggle skills can be only removed, not activated. if (isSitting()) { if (skill.isToggle()) { // Get effects of the skill L2Effect effect = getFirstEffect(skill.getId()); if (effect != null) { effect.exit(); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } // Send a System Message to the caster sendPacket(SystemMessageId.CANT_MOVE_SITTING); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } // Check if the skill type is TOGGLE if (skill.isToggle()) { // Get effects of the skill L2Effect effect = getFirstEffect(skill.getId()); if (effect != null) { // If the toggle is different of FakeDeath, you can de-activate it clicking on it. if (skill.getId() != 60) effect.exit(); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } // Check if the player uses "Fake Death" skill if (isFakeDeath()) { // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } // ************************************* Check Target ******************************************* // Create and set a L2Object containing the target of the skill L2Object target = null; SkillTargetType sklTargetType = skill.getTargetType(); Point3D worldPosition = getCurrentSkillWorldPosition(); if (sklTargetType == SkillTargetType.TARGET_GROUND && worldPosition == null) { _log.info("WorldPosition is null for skill: " + skill.getName() + ", player: " + getName() + "."); sendPacket(ActionFailed.STATIC_PACKET); return false; } switch (sklTargetType) { // Target the player if skill type is AURA, PARTY, CLAN or SELF case TARGET_AURA: case TARGET_FRONT_AURA: case TARGET_BEHIND_AURA: case TARGET_PARTY: case TARGET_ALLY: case TARGET_CLAN: case TARGET_GROUND: case TARGET_SELF: case TARGET_AREA_SUMMON: target = this; break; case TARGET_PET: case TARGET_SUMMON: target = getPet(); break; default: target = getTarget(); break; } // Check the validity of the target if (target == null) { sendPacket(ActionFailed.STATIC_PACKET); return false; } if (target instanceof L2DoorInstance) { if (!((L2DoorInstance) target).isAttackable(this) // Siege doors only hittable during siege || (((L2DoorInstance) target).isUnlockable() && skill.getSkillType() != L2SkillType.UNLOCK)) // unlockable // doors { sendPacket(SystemMessageId.INCORRECT_TARGET); sendPacket(ActionFailed.STATIC_PACKET); return false; } } // Are the target and the player in the same duel? if (isInDuel()) { if (target instanceof L2Playable) { // Get L2PcInstance L2PcInstance cha = target.getActingPlayer(); if (cha.getDuelId() != getDuelId()) { sendPacket(SystemMessageId.INCORRECT_TARGET); sendPacket(ActionFailed.STATIC_PACKET); return false; } } } // ************************************* Check skill availability ******************************************* // Siege summon checks. Both checks send a message to the player if it return false. if (skill.isSiegeSummonSkill() && (!SiegeManager.checkIfOkToSummon(this) || !SevenSigns.getInstance().checkSummonConditions(this))) return false; // Check if this skill is enabled (ex : reuse time) if (isSkillDisabled(skill)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE).addSkillName(skill)); return false; } // ************************************* Check casting conditions ******************************************* // Check if all casting conditions are completed if (!skill.checkCondition(this, target, false)) { // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } // ************************************* Check Skill Type ******************************************* // Check if this is offensive magic skill if (skill.isOffensive()) { if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack()) { // If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet // ActionFailed sendPacket(SystemMessageId.TARGET_IN_PEACEZONE); sendPacket(ActionFailed.STATIC_PACKET); return false; } if (isInOlympiadMode() && !isOlympiadStart()) { // if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed sendPacket(ActionFailed.STATIC_PACKET); return false; } // Check if the target is attackable if (!target.isAttackable() && !getAccessLevel().allowPeaceAttack()) { // If target is not attackable, send a Server->Client packet ActionFailed sendPacket(ActionFailed.STATIC_PACKET); return false; } // Check if a Forced ATTACK is in progress on non-attackable target if (!target.isAutoAttackable(this) && !forceUse) { switch (sklTargetType) { case TARGET_AURA: case TARGET_FRONT_AURA: case TARGET_BEHIND_AURA: case TARGET_CLAN: case TARGET_ALLY: case TARGET_PARTY: case TARGET_SELF: case TARGET_GROUND: case TARGET_AREA_SUMMON: break; default: // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } // Check if the target is in the skill cast range if (dontMove) { // Calculate the distance between the L2PcInstance and the target if (sklTargetType == SkillTargetType.TARGET_GROUND) { if (!isInsideRadius(worldPosition.getX(), worldPosition.getY(), worldPosition.getZ(), skill.getCastRange() + getTemplate().getCollisionRadius(), false, false)) { // Send a System Message to the caster sendPacket(SystemMessageId.TARGET_TOO_FAR); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } else if (skill.getCastRange() > 0 && !isInsideRadius(target, skill.getCastRange() + getTemplate().getCollisionRadius(), false, false)) { // Send a System Message to the caster sendPacket(SystemMessageId.TARGET_TOO_FAR); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } } // Check if the skill is defensive if (!skill.isOffensive() && target instanceof L2MonsterInstance && !forceUse) { // check if the target is a monster and if force attack is set.. if not then we don't want to cast. switch (sklTargetType) { case TARGET_PET: case TARGET_SUMMON: case TARGET_AURA: case TARGET_FRONT_AURA: case TARGET_BEHIND_AURA: case TARGET_CLAN: case TARGET_SELF: case TARGET_PARTY: case TARGET_ALLY: case TARGET_CORPSE_MOB: case TARGET_AREA_CORPSE_MOB: case TARGET_GROUND: break; default: { switch (sklType) { case BEAST_FEED: case DELUXE_KEY_UNLOCK: case UNLOCK: break; default: sendPacket(ActionFailed.STATIC_PACKET); return false; } break; } } } // Check if the skill is Spoil type and if the target isn't already spoiled if (sklType == L2SkillType.SPOIL) { if (!(target instanceof L2MonsterInstance)) { // Send a System Message to the L2PcInstance sendPacket(SystemMessageId.INCORRECT_TARGET); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } // Check if the skill is Sweep type and if conditions not apply if (sklType == L2SkillType.SWEEP && target instanceof L2Attackable) { int spoilerId = ((L2Attackable) target).getIsSpoiledBy(); if (((L2Attackable) target).isDead()) { if (!((L2Attackable) target).isSpoil()) { // Send a System Message to the L2PcInstance sendPacket(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } if (getObjectId() != spoilerId && !isInLooterParty(spoilerId)) { // Send a System Message to the L2PcInstance sendPacket(SystemMessageId.SWEEP_NOT_ALLOWED); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } } // Check if the skill is Drain Soul (Soul Crystals) and if the target is a MOB if (sklType == L2SkillType.DRAIN_SOUL) { if (!(target instanceof L2MonsterInstance)) { // Send a System Message to the L2PcInstance sendPacket(SystemMessageId.INCORRECT_TARGET); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } // Check if this is a Pvp skill and target isn't a non-flagged/non-karma player switch (sklTargetType) { case TARGET_PARTY: case TARGET_ALLY: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList() case TARGET_CLAN: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList() case TARGET_AURA: case TARGET_FRONT_AURA: case TARGET_BEHIND_AURA: case TARGET_GROUND: case TARGET_SELF: break; default: if (!checkPvpSkill(target, skill) && !getAccessLevel().allowPeaceAttack()) { // Send a System Message to the L2PcInstance sendPacket(SystemMessageId.TARGET_IS_INCORRECT); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } if ((sklTargetType == SkillTargetType.TARGET_HOLY && !checkIfOkToCastSealOfRule(CastleManager.getInstance().getCastle(this), false, skill)) || (sklType == L2SkillType.SIEGEFLAG && !L2SkillSiegeFlag.checkIfOkToPlaceFlag(this, false)) || (sklType == L2SkillType.STRSIEGEASSAULT && !checkIfOkToUseStriderSiegeAssault(skill)) || (sklType == L2SkillType.SUMMON_FRIEND && !(checkSummonerStatus(this) && checkSummonTargetStatus(target, this)))) { sendPacket(ActionFailed.STATIC_PACKET); abortCast(); return false; } // GeoData Los Check here if (skill.getCastRange() > 0) { if (sklTargetType == SkillTargetType.TARGET_GROUND) { if (!GeoData.getInstance().canSeeTarget(this, worldPosition)) { sendPacket(SystemMessageId.CANT_SEE_TARGET); sendPacket(ActionFailed.STATIC_PACKET); return false; } } else if (!GeoData.getInstance().canSeeTarget(this, target)) { sendPacket(SystemMessageId.CANT_SEE_TARGET); sendPacket(ActionFailed.STATIC_PACKET); return false; } } // finally, after passing all conditions return true; } public boolean checkIfOkToUseStriderSiegeAssault(L2Skill skill) { SystemMessage sm; Castle castle = CastleManager.getInstance().getCastle(this); if (!isRiding()) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill); else if (!(getTarget() instanceof L2DoorInstance)) sm = SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET); else if (castle == null || castle.getCastleId() <= 0) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill); else if (!castle.getSiege().getIsInProgress() || castle.getSiege().getAttackerClan(getClan()) == null) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill); else return true; sendPacket(sm); return false; } public boolean checkIfOkToCastSealOfRule(Castle castle, boolean isCheckOnly, L2Skill skill) { SystemMessage sm; if (castle == null || castle.getCastleId() <= 0) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill); else if (!castle.getArtefacts().contains(getTarget())) sm = SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET); else if (!castle.getSiege().getIsInProgress()) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill); else if (!Util.checkIfInRange(200, this, getTarget(), true)) sm = SystemMessage.getSystemMessage(SystemMessageId.DIST_TOO_FAR_CASTING_STOPPED); else if (!isInsideZone(L2Character.ZONE_CASTONARTIFACT)) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill); else if (castle.getSiege().getAttackerClan(getClan()) == null) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill); else { if (!isCheckOnly) { sm = SystemMessage.getSystemMessage(SystemMessageId.OPPONENT_STARTED_ENGRAVING); castle.getSiege().announceToPlayer(sm, false); } return true; } sendPacket(sm); return false; } public boolean isInLooterParty(int LooterId) { L2PcInstance looter = L2World.getInstance().getPlayer(LooterId); // if L2PcInstance is in a CommandChannel if (isInParty() && getParty().isInCommandChannel() && looter != null) return getParty().getCommandChannel().getMembers().contains(looter); if (isInParty() && looter != null) return getParty().getPartyMembers().contains(looter); return false; } /** * Check if the requested casting is a Pc->Pc skill cast and if it's a valid pvp condition * * @param target * L2Object instance containing the target * @param skill * L2Skill instance with the skill being casted * @return False if the skill is a pvpSkill and target is not a valid pvp target */ public boolean checkPvpSkill(L2Object target, L2Skill skill) { return checkPvpSkill(target, skill, false); } /** * Check if the requested casting is a Pc->Pc skill cast and if it's a valid pvp condition * * @param target * L2Object instance containing the target * @param skill * L2Skill instance with the skill being casted * @param srcIsSummon * is L2Summon - caster? * @return False if the skill is a pvpSkill and target is not a valid pvp target */ public boolean checkPvpSkill(L2Object target, L2Skill skill, boolean srcIsSummon) { // check for PC->PC Pvp status if (target instanceof L2Summon) target = target.getActingPlayer(); if (target != null && target != this && target instanceof L2PcInstance && !(isInDuel() && ((L2PcInstance) target).getDuelId() == getDuelId()) && !isInsideZone(ZONE_PVP) && !((L2PcInstance) target).isInsideZone(ZONE_PVP)) { SkillDat skilldat = getCurrentSkill(); SkillDat skilldatpet = getCurrentPetSkill(); if (skill.isPvpSkill()) // pvp skill { // in clan war player can attack whites even with sleep etc. if (getClan() != null && ((L2PcInstance) target).getClan() != null) { if (getClan().isAtWarWith(((L2PcInstance) target).getClan().getClanId())) return true; } // target's pvp flag is not set and target has no karma if (((L2PcInstance) target).getPvpFlag() == 0 && ((L2PcInstance) target).getKarma() == 0) return false; } else if ((skilldat != null && !skilldat.isCtrlPressed() && skill.isOffensive() && !srcIsSummon) || (skilldatpet != null && !skilldatpet.isCtrlPressed() && skill.isOffensive() && srcIsSummon)) { // in clan war player can attack whites even with sleep etc. if (getClan() != null && ((L2PcInstance) target).getClan() != null) { if (getClan().isAtWarWith(((L2PcInstance) target).getClan().getClanId())) return true; } // target's pvp flag is not set and target has no karma if (((L2PcInstance) target).getPvpFlag() == 0 && ((L2PcInstance) target).getKarma() == 0) return false; } } return true; } /** * @return True if the L2PcInstance is a Mage (based on class templates). */ public boolean isMageClass() { return getClassId().isMage(); } public boolean isMounted() { return _mountType > 0; } /** * This method allows to :<br> * - change isRiding/isFlying flags;<br> * - gift player with Wyvern Breath skill if mount is a wyvern;;<br> * - send the skillList (faded icons update) * * @param npcId * the npcId of the mount * @param npcLevel * The level of the mount * @param mountType * 0, 1 or 2 (dismount, strider or wyvern). * @return always true. */ public boolean setMount(int npcId, int npcLevel, int mountType) { switch (mountType) { case 0: // Dismounted if (isFlying()) removeSkill(FrequentSkill.WYVERN_BREATH.getSkill()); setIsFlying(false); setIsRiding(false); break; case 1: // Strider setIsFlying(false); setIsRiding(true); break; case 2: // Flying Wyvern setIsFlying(true); setIsRiding(false); addSkill(FrequentSkill.WYVERN_BREATH.getSkill(), false); // not saved to DB break; } _mountNpcId = npcId; _mountType = mountType; _mountLevel = npcLevel; sendSkillList(); // Update faded icons && eventual added skills. return true; } /** * @return the type of Pet mounted (0 : none, 1 : Strider, 2 : Wyvern). */ public int getMountType() { return _mountType; } @Override public final void stopAllEffects() { super.stopAllEffects(); updateAndBroadcastStatus(2); } @Override public final void stopAllEffectsExceptThoseThatLastThroughDeath() { super.stopAllEffectsExceptThoseThatLastThroughDeath(); updateAndBroadcastStatus(2); } /** * Stop all toggle-type effects */ public final void stopAllToggles() { _effects.stopAllToggles(); } public final void stopCubics() { if (getCubics() != null) { boolean removed = false; for (L2CubicInstance cubic : getCubics().values()) { cubic.stopAction(); delCubic(cubic.getId()); removed = true; } if (removed) broadcastUserInfo(); } } public final void stopCubicsByOthers() { if (getCubics() != null) { boolean removed = false; for (L2CubicInstance cubic : getCubics().values()) { if (cubic.givenByOther()) { cubic.stopAction(); delCubic(cubic.getId()); removed = true; } } if (removed) broadcastUserInfo(); } } /** * Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers.<BR> * <BR> * <B><U> Concept</U> :</B><BR> * <BR> * Others L2PcInstance in the detection area of the L2PcInstance are identified in <B>_knownPlayers</B>. In order to inform other players of * this L2PcInstance state modifications, server just need to go through _knownPlayers to send Server->Client Packet<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Send a Server->Client packet UserInfo to this L2PcInstance (Public and Private Data)</li> <li>Send a Server->Client packet CharInfo to * all L2PcInstance in _KnownPlayers of the L2PcInstance (Public data only)</li><BR> * <BR> * <FONT COLOR=#FF0000><B> <U>Caution</U> : DON'T SEND UserInfo packet to other players instead of CharInfo packet. Indeed, UserInfo packet * contains PRIVATE DATA as MaxHP, STR, DEX...</B></FONT><BR> * <BR> */ @Override public void updateAbnormalEffect() { broadcastUserInfo(); } /** * Disable the Inventory and create a new task to enable it after 1.5s. */ public void tempInventoryDisable() { _inventoryDisable = true; ThreadPoolManager.getInstance().scheduleGeneral(new InventoryEnable(), 1500); } /** * @return True if the Inventory is disabled. */ public boolean isInventoryDisabled() { return _inventoryDisable; } protected class InventoryEnable implements Runnable { @Override public void run() { _inventoryDisable = false; } } public Map<Integer, L2CubicInstance> getCubics() { return _cubics; } /** * Add a L2CubicInstance to the L2PcInstance _cubics. * * @param id * @param level * @param matk * @param activationtime * @param activationchance * @param totalLifetime * @param givenByOther */ public void addCubic(int id, int level, double matk, int activationtime, int activationchance, int totalLifetime, boolean givenByOther) { _log.debug("L2PcInstance(" + getName() + "): addCubic(" + id + "|" + level + "|" + matk + ")"); L2CubicInstance cubic = new L2CubicInstance(this, id, level, (int) matk, activationtime, activationchance, totalLifetime, givenByOther); _cubics.put(id, cubic); } /** * Remove a L2CubicInstance from the L2PcInstance _cubics. * * @param id */ public void delCubic(int id) { _cubics.remove(id); } /** * @param id * @return the L2CubicInstance corresponding to the Identifier of the L2PcInstance _cubics. */ public L2CubicInstance getCubic(int id) { return _cubics.get(id); } @Override public String toString() { return "player " + getName(); } /** * @return the modifier corresponding to the Enchant Effect of the Active Weapon (Min : 127). */ public int getEnchantEffect() { L2ItemInstance wpn = getActiveWeaponInstance(); if (wpn == null) return 0; return Math.min(127, wpn.getEnchantLevel()); } /** * Set the _currentFolkNpc of the player. * * @param npc */ public void setCurrentFolkNPC(L2Npc npc) { _currentFolkNpc = npc; } /** * @return the _currentFolkNpc of the player. */ public L2Npc getCurrentFolkNPC() { return _currentFolkNpc; } /** * @return True if L2PcInstance is a participant in the Festival of Darkness. */ public boolean isFestivalParticipant() { return SevenSignsFestival.getInstance().isParticipant(this); } public void addAutoSoulShot(int itemId) { _activeSoulShots.add(itemId); } public boolean removeAutoSoulShot(int itemId) { return _activeSoulShots.remove(itemId); } public Set<Integer> getAutoSoulShot() { return _activeSoulShots; } public void rechargeAutoSoulShot(boolean physical, boolean magic, boolean summon) { if (_activeSoulShots == null || _activeSoulShots.isEmpty()) return; L2ItemInstance item; IItemHandler handler; for (int itemId : _activeSoulShots) { item = getInventory().getItemByItemId(itemId); if (item != null) { if (magic && (item.getItem().getDefaultAction() == (summon ? L2ActionType.summon_spiritshot : L2ActionType.spiritshot))) { handler = ItemHandler.getInstance().getItemHandler(item.getEtcItem()); if (handler != null) handler.useItem(this, item, false); } if (physical && (item.getItem().getDefaultAction() == (summon ? L2ActionType.summon_soulshot : L2ActionType.soulshot))) { handler = ItemHandler.getInstance().getItemHandler(item.getEtcItem()); if (handler != null) handler.useItem(this, item, false); } } else removeAutoSoulShot(itemId); } } /** * Cancel autoshot use for shot itemId * * @param itemId * int id to disable * @return true if canceled. */ public boolean disableAutoShot(int itemId) { if (_activeSoulShots.contains(itemId)) { removeAutoSoulShot(itemId); sendPacket(new ExAutoSoulShot(itemId, 0)); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED).addItemName(itemId)); return true; } return false; } /** * Cancel all autoshots for player */ public void disableAutoShotsAll() { for (int itemId : _activeSoulShots) { sendPacket(new ExAutoSoulShot(itemId, 0)); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED).addItemName(itemId)); } _activeSoulShots.clear(); } private ScheduledFuture<?> _taskWarnUserTakeBreak; class WarnUserTakeBreak implements Runnable { @Override public void run() { if (isOnline()) { SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.PLAYING_FOR_LONG_TIME); L2PcInstance.this.sendPacket(msg); } else stopWarnUserTakeBreak(); } } protected class WaterTask implements Runnable { @Override public void run() { double reduceHp = getMaxHp() / 100.0; if (reduceHp < 1) reduceHp = 1; reduceCurrentHp(reduceHp, L2PcInstance.this, false, false, null); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DROWN_DAMAGE_S1).addNumber((int) reduceHp)); } } class LookingForFishTask implements Runnable { boolean _isNoob, _isUpperGrade; int _fishType, _fishGutsCheck; long _endTaskTime; protected LookingForFishTask(int fishWaitTime, int fishGutsCheck, int fishType, boolean isNoob, boolean isUpperGrade) { _fishGutsCheck = fishGutsCheck; _endTaskTime = System.currentTimeMillis() + fishWaitTime + 10000; _fishType = fishType; _isNoob = isNoob; _isUpperGrade = isUpperGrade; } @Override public void run() { if (System.currentTimeMillis() >= _endTaskTime) { endFishing(false); return; } if (_fishType == -1) return; int check = Rnd.get(1000); if (_fishGutsCheck > check) { stopLookingForFishTask(); startFishCombat(_isNoob, _isUpperGrade); } } } public int getClanPrivileges() { return _clanPrivileges; } public void setClanPrivileges(int n) { _clanPrivileges = n; } // baron etc public void setPledgeClass(int classId) { _pledgeClass = classId; } public int getPledgeClass() { return _pledgeClass; } public void setPledgeType(int typeId) { _pledgeType = typeId; } public int getPledgeType() { return _pledgeType; } public int getApprentice() { return _apprentice; } public void setApprentice(int apprentice_id) { _apprentice = apprentice_id; } public int getSponsor() { return _sponsor; } public void setSponsor(int sponsor_id) { _sponsor = sponsor_id; } @Override public void sendMessage(String message) { sendPacket(SystemMessage.sendString(message)); } /** * Unsummon all types of summons : pets, cubics, normal summons and trained beasts. */ public void dropAllSummons() { // Delete summons and pets if (getPet() != null) getPet().unSummon(this); // Delete trained beasts if (getTrainedBeast() != null) getTrainedBeast().deleteMe(); // Delete any form of cubics stopCubics(); } public void enterObserverMode(int x, int y, int z) { _lastX = getX(); _lastY = getY(); _lastZ = getZ(); _observerMode = true; if (isSitting()) standUp(); dropAllSummons(); setTarget(null); setIsParalyzed(true); startParalyze(); setIsInvul(true); getAppearance().setInvisible(); sendPacket(new ObservationMode(x, y, z)); getKnownList().removeAllKnownObjects(); // reinit knownlist setXYZ(x, y, z); broadcastUserInfo(); } public void setLastCords(int x, int y, int z) { _lastX = getX(); _lastY = getY(); _lastZ = getZ(); } public void enterOlympiadObserverMode(Location loc, int id) { dropAllSummons(); if (getParty() != null) getParty().removePartyMember(this, true); _olympiadGameId = id; if (isSitting()) standUp(); if (!_observerMode) { _lastX = getX(); _lastY = getY(); _lastZ = getZ(); } _observerMode = true; setTarget(null); setIsInvul(true); getAppearance().setInvisible(); teleToLocation(loc, false); sendPacket(new ExOlympiadMode(3)); broadcastUserInfo(); } public void leaveObserverMode() { setTarget(null); getKnownList().removeAllKnownObjects(); // reinit knownlist setXYZ(_lastX, _lastY, _lastZ); setIsParalyzed(false); stopParalyze(false); getAppearance().setVisible(); setIsInvul(false); if (hasAI()) getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); // prevent receive falling damage setFalling(); _observerMode = false; setLastCords(0, 0, 0); sendPacket(new ObservationReturn(this)); broadcastUserInfo(); } public void leaveOlympiadObserverMode() { if (_olympiadGameId == -1) return; _olympiadGameId = -1; _observerMode = false; setTarget(null); sendPacket(new ExOlympiadMode(0)); teleToLocation(_lastX, _lastY, _lastZ, true); getAppearance().setVisible(); setIsInvul(false); if (hasAI()) getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); setLastCords(0, 0, 0); broadcastUserInfo(); } public void setOlympiadSide(int i) { _olympiadSide = i; } public int getOlympiadSide() { return _olympiadSide; } public void setOlympiadGameId(int id) { _olympiadGameId = id; } public int getOlympiadGameId() { return _olympiadGameId; } public int getLastX() { return _lastX; } public int getLastY() { return _lastY; } public int getLastZ() { return _lastZ; } public boolean inObserverMode() { return _observerMode; } public int getTeleMode() { return _telemode; } public void setTeleMode(int mode) { _telemode = mode; } public void setLoto(int i, int val) { _loto[i] = val; } public int getLoto(int i) { return _loto[i]; } public void setRace(int i, int val) { _race[i] = val; } public int getRace(int i) { return _race[i]; } public boolean isInRefusalMode() { return _messageRefusal; } public void setInRefusalMode(boolean mode) { _messageRefusal = mode; sendPacket(new EtcStatusUpdate(this)); } public void setTradeRefusal(boolean mode) { _tradeRefusal = mode; } public boolean getTradeRefusal() { return _tradeRefusal; } public void setExchangeRefusal(boolean mode) { _exchangeRefusal = mode; } public boolean getExchangeRefusal() { return _exchangeRefusal; } public BlockList getBlockList() { return _blockList; } public void setHero(boolean hero) { if (hero && _baseClass == _activeClass) { for (L2Skill s : SkillTable.getHeroSkills()) addSkill(s, false); // Dont Save Hero skills to database } else { for (L2Skill s : SkillTable.getHeroSkills()) super.removeSkill(s); // Just Remove skills from nonHero characters } _hero = hero; sendSkillList(); } public void setIsInOlympiadMode(boolean b) { _inOlympiadMode = b; } public void setIsOlympiadStart(boolean b) { _OlympiadStart = b; } public boolean isOlympiadStart() { return _OlympiadStart; } public boolean isHero() { return _hero; } public boolean isInOlympiadMode() { return _inOlympiadMode; } public boolean isInDuel() { return _isInDuel; } public int getDuelId() { return _duelId; } public void setDuelState(int mode) { _duelState = mode; } public int getDuelState() { return _duelState; } /** * Sets up the duel state using a non 0 duelId. * * @param duelId * 0=not in a duel */ public void setIsInDuel(int duelId) { if (duelId > 0) { _isInDuel = true; _duelState = Duel.DUELSTATE_DUELLING; _duelId = duelId; } else { if (_duelState == Duel.DUELSTATE_DEAD) { enableAllSkills(); getStatus().startHpMpRegeneration(); } _isInDuel = false; _duelState = Duel.DUELSTATE_NODUEL; _duelId = 0; } } /** * This returns a SystemMessage stating why the player is not available for duelling. * * @return S1_CANNOT_DUEL... message */ public SystemMessage getNoDuelReason() { SystemMessage sm = SystemMessage.getSystemMessage(_noDuelReason); sm.addPcName(this); _noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL; return sm; } /** * Checks if this player might join / start a duel. To get the reason use getNoDuelReason() after calling this function. * * @return true if the player might join/start a duel. */ public boolean canDuel() { if (isInCombat() || getPunishLevel() == PunishLevel.JAIL) _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_ENGAGED_IN_BATTLE; else if (isDead() || isAlikeDead() || (getCurrentHp() < getMaxHp() / 2 || getCurrentMp() < getMaxMp() / 2)) _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_HP_OR_MP_IS_BELOW_50_PERCENT; else if (isInDuel()) _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_ALREADY_ENGAGED_IN_A_DUEL; else if (isInOlympiadMode()) _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_PARTICIPATING_IN_THE_OLYMPIAD; else if (isCursedWeaponEquipped()) _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_IN_A_CHAOTIC_STATE; else if (getPrivateStoreType() != STORE_PRIVATE_NONE) _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE; else if (isMounted() || isInBoat()) _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_RIDING_A_BOAT_WYVERN_OR_STRIDER; else if (isFishing()) _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_FISHING; else if (isInsideZone(ZONE_PVP) || isInsideZone(ZONE_PEACE) || isInsideZone(ZONE_SIEGE)) _noDuelReason = SystemMessageId.S1_CANNOT_MAKE_A_CHALLANGE_TO_A_DUEL_BECAUSE_S1_IS_CURRENTLY_IN_A_DUEL_PROHIBITED_AREA; else return true; return false; } public boolean isNoble() { return _noble; } /** * Set Noblesse Status, and reward with nobles' skills. * * @param val * Add skills if setted to true, else remove skills. * @param store * Store the status directly in the db if setted to true. */ public void setNoble(boolean val, boolean store) { if (val) for (L2Skill s : SkillTable.getNobleSkills()) addSkill(s, false); // Dont Save Noble skills to Sql else for (L2Skill s : SkillTable.getNobleSkills()) super.removeSkill(s); // Just Remove skills without deleting from Sql _noble = val; sendSkillList(); if (store) { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(UPDATE_NOBLESS); statement.setBoolean(1, val); statement.setInt(2, getObjectId()); statement.executeUpdate(); statement.close(); } catch (Exception e) { _log.warn("Could not update " + getName() + " nobless status: " + e.getMessage(), e); } } } public void setLvlJoinedAcademy(int lvl) { _lvlJoinedAcademy = lvl; } public int getLvlJoinedAcademy() { return _lvlJoinedAcademy; } public boolean isAcademyMember() { return _lvlJoinedAcademy > 0; } public void setTeam(int team) { _team = team; } public int getTeam() { return _team; } public void setWantsPeace(int wantsPeace) { _wantsPeace = wantsPeace; } public int getWantsPeace() { return _wantsPeace; } public boolean isFishing() { return _fishing; } public void setFishing(boolean fishing) { _fishing = fishing; } public void setAllianceWithVarkaKetra(int sideAndLvlOfAlliance) { _alliedVarkaKetra = sideAndLvlOfAlliance; } /** * [-5,-1] varka, 0 neutral, [1,5] ketra * * @return the side faction. */ public int getAllianceWithVarkaKetra() { return _alliedVarkaKetra; } public boolean isAlliedWithVarka() { return (_alliedVarkaKetra < 0); } public boolean isAlliedWithKetra() { return (_alliedVarkaKetra > 0); } public void sendSkillList() { boolean isDisabled = false; SkillList sl = new SkillList(); for (L2Skill s : getAllSkills()) { if (s == null) continue; if (s.getId() > 9000 && s.getId() < 9007) continue; // Fake skills to change base stats if (getClan() != null) isDisabled = s.isClanSkill() && getClan().getReputationScore() < 0; if (isCursedWeaponEquipped()) // Only Demonic skills are available isDisabled = !s.isDemonicSkill(); else if (isMounted()) // else if, because only ONE state is possible { if (getMountType() == 1) // Only Strider skills are available isDisabled = !s.isStriderSkill(); else if (getMountType() == 2) // Only Wyvern skills are available isDisabled = !s.isFlyingSkill(); } sl.addSkill(s.getId(), s.getLevel(), s.isPassive(), isDisabled); } sendPacket(sl); } /** * 1. Add the specified class ID as a subclass (up to the maximum number of <b>three</b>) for this character.<BR> * 2. This method no longer changes the active _classIndex of the player. This is only done by the calling of setActiveClass() method as that * should be the only way to do so. * * @param classId * @param classIndex * @return boolean subclassAdded */ public boolean addSubClass(int classId, int classIndex) { if (!_subclassLock.tryLock()) return false; try { if (getTotalSubClasses() == 3 || classIndex == 0) return false; if (getSubClasses().containsKey(classIndex)) return false; // Note: Never change _classIndex in any method other than setActiveClass(). SubClass newClass = new SubClass(); newClass.setClassId(classId); newClass.setClassIndex(classIndex); try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(ADD_CHAR_SUBCLASS); statement.setInt(1, getObjectId()); statement.setInt(2, newClass.getClassId()); statement.setLong(3, newClass.getExp()); statement.setInt(4, newClass.getSp()); statement.setInt(5, newClass.getLevel()); statement.setInt(6, newClass.getClassIndex()); // <-- Added statement.execute(); statement.close(); } catch (Exception e) { _log.warn("WARNING: Could not add character sub class for " + getName() + ": " + e); return false; } // Commit after database INSERT incase exception is thrown. getSubClasses().put(newClass.getClassIndex(), newClass); _log.debug(getName() + " added class ID " + classId + " as a sub class at index " + classIndex + "."); ClassId subTemplate = ClassId.values()[classId]; Collection<L2SkillLearn> skillTree = SkillTreeData.getInstance().getAllowedSkills(subTemplate); if (skillTree == null) return true; Map<Integer, L2Skill> prevSkillList = new FastMap<>(); for (L2SkillLearn skillInfo : skillTree) { if (skillInfo.getMinLevel() <= 40) { L2Skill prevSkill = prevSkillList.get(skillInfo.getId()); L2Skill newSkill = SkillTable.getInstance().getInfo(skillInfo.getId(), skillInfo.getLevel()); if (prevSkill != null && (prevSkill.getLevel() > newSkill.getLevel())) continue; prevSkillList.put(newSkill.getId(), newSkill); storeSkill(newSkill, prevSkill, classIndex); } } _log.debug(getName() + " was given " + getAllSkills().length + " skills for their new sub class."); return true; } finally { _subclassLock.unlock(); } } /** * 1. Completely erase all existance of the subClass linked to the classIndex.<BR> * 2. Send over the newClassId to addSubClass()to create a new instance on this classIndex.<BR> * 3. Upon Exception, revert the player to their BaseClass to avoid further problems.<BR> * * @param classIndex * @param newClassId * @return boolean subclassAdded */ public boolean modifySubClass(int classIndex, int newClassId) { if (!_subclassLock.tryLock()) return false; try { int oldClassId = getSubClasses().get(classIndex).getClassId(); _log.debug(getName() + " has requested to modify sub class index " + classIndex + " from class ID " + oldClassId + " to " + newClassId + "."); try (Connection con = DatabaseFactory.getConnection()) { // Remove all henna info stored for this sub-class. PreparedStatement statement = con.prepareStatement(DELETE_CHAR_HENNAS); statement.setInt(1, getObjectId()); statement.setInt(2, classIndex); statement.execute(); statement.close(); // Remove all shortcuts info stored for this sub-class. statement = con.prepareStatement(DELETE_CHAR_SHORTCUTS); statement.setInt(1, getObjectId()); statement.setInt(2, classIndex); statement.execute(); statement.close(); // Remove all effects info stored for this sub-class. statement = con.prepareStatement(DELETE_SKILL_SAVE); statement.setInt(1, getObjectId()); statement.setInt(2, classIndex); statement.execute(); statement.close(); // Remove all skill info stored for this sub-class. statement = con.prepareStatement(DELETE_CHAR_SKILLS); statement.setInt(1, getObjectId()); statement.setInt(2, classIndex); statement.execute(); statement.close(); // Remove all basic info stored about this sub-class. statement = con.prepareStatement(DELETE_CHAR_SUBCLASS); statement.setInt(1, getObjectId()); statement.setInt(2, classIndex); statement.execute(); statement.close(); } catch (Exception e) { _log.warn("Could not modify subclass for " + getName() + " to class index " + classIndex + ": " + e); // This must be done in order to maintain data consistency. getSubClasses().remove(classIndex); return false; } getSubClasses().remove(classIndex); } finally { _subclassLock.unlock(); } return addSubClass(newClassId, classIndex); } public boolean isSubClassActive() { return _classIndex > 0; } public Map<Integer, SubClass> getSubClasses() { if (_subClasses == null) _subClasses = new FastMap<>(); return _subClasses; } public int getTotalSubClasses() { return getSubClasses().size(); } public int getBaseClass() { return _baseClass; } public int getActiveClass() { return _activeClass; } public int getClassIndex() { return _classIndex; } private void setClassTemplate(int classId) { _activeClass = classId; L2PcTemplate t = CharTemplateData.getInstance().getTemplate(classId); if (t == null) { _log.error("Missing template for classId: " + classId); throw new Error(); } // Set the template of the L2PcInstance setTemplate(t); } /** * Changes the character's class based on the given class index. <BR> * <BR> * An index of zero specifies the character's original (base) class, while indexes 1-3 specifies the character's sub-classes respectively. * * @param classIndex * @return true if successful. */ public boolean setActiveClass(int classIndex) { if (!_subclassLock.tryLock()) return false; try { // Remove active item skills before saving char to database // because next time when choosing this class, weared items can be different for (L2ItemInstance item : getInventory().getAugmentedItems()) { if (item != null && item.isEquipped()) item.getAugmentation().removeBonus(this); } // abort any kind of cast. abortCast(); // Stop casting for any player that may be casting a force buff on this l2pcinstance. for (L2Character character : getKnownList().getKnownCharacters()) if (character.getFusionSkill() != null && character.getFusionSkill().getTarget() == this) character.abortCast(); /* * 1. Call store() before modifying _classIndex to avoid skill effects rollover. 2. Register the correct _classId against applied * 'classIndex'. */ store(); _reuseTimeStamps.clear(); // clear charges _charges.set(0); stopChargeTask(); if (classIndex == 0) setClassTemplate(getBaseClass()); else { try { setClassTemplate(getSubClasses().get(classIndex).getClassId()); } catch (Exception e) { _log.info("Could not switch " + getName() + "'s sub class to class index " + classIndex + ": " + e); return false; } } _classIndex = classIndex; if (isInParty()) getParty().recalculatePartyLevel(); /* * Update the character's change in class status. 1. Remove any active cubics from the player. 2. Renovate the characters table in * the database with the new class info, storing also buff/effect data. 3. Remove all existing skills. 4. Restore all the learned * skills for the current class from the database. 5. Restore effect/buff data for the new class. 6. Restore henna data for the * class, applying the new stat modifiers while removing existing ones. 7. Reset HP/MP/CP stats and send Server->Client character * status packet to reflect changes. 8. Restore shortcut data related to this class. 9. Resend a class change animation effect to * broadcast to all nearby players. 10.Unsummon any active servitor from the player. */ if (getPet() instanceof L2SummonInstance) getPet().unSummon(this); for (L2Skill oldSkill : getAllSkills()) super.removeSkill(oldSkill); stopAllEffectsExceptThoseThatLastThroughDeath(); stopCubics(); if (isSubClassActive()) { _dwarvenRecipeBook.clear(); _commonRecipeBook.clear(); } else { restoreRecipeBook(); } // Restore any Death Penalty Buff restoreDeathPenaltyBuffLevel(); restoreSkills(); rewardSkills(); regiveTemporarySkills(); // Prevents some issues when changing between subclases that shares skills if (_disabledSkills != null && !_disabledSkills.isEmpty()) _disabledSkills.clear(); restoreEffects(); updateEffectIcons(); sendPacket(new EtcStatusUpdate(this)); // If player has quest "Repent Your Sins", remove it QuestState st = getQuestState("Q422_RepentYourSins"); if (st != null) st.exitQuest(true); for (int i = 0; i < 3; i++) _henna[i] = null; restoreHenna(); sendPacket(new HennaInfo(this)); if (getCurrentHp() > getMaxHp()) setCurrentHp(getMaxHp()); if (getCurrentMp() > getMaxMp()) setCurrentMp(getMaxMp()); if (getCurrentCp() > getMaxCp()) setCurrentCp(getMaxCp()); refreshOverloaded(); refreshExpertisePenalty(); broadcastUserInfo(); // Clear resurrect xp calculation setExpBeforeDeath(0); _shortCuts.restore(); sendPacket(new ShortCutInit(this)); broadcastPacket(new SocialAction(this, 15)); sendPacket(new SkillCoolTime(this)); return true; } finally { _subclassLock.unlock(); } } public boolean isLocked() { return _subclassLock.isLocked(); } public void stopWarnUserTakeBreak() { if (_taskWarnUserTakeBreak != null) { _taskWarnUserTakeBreak.cancel(true); _taskWarnUserTakeBreak = null; } } public void startWarnUserTakeBreak() { if (_taskWarnUserTakeBreak == null) _taskWarnUserTakeBreak = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new WarnUserTakeBreak(), 7200000, 7200000); } public void stopWaterTask() { if (_taskWater != null) { _taskWater.cancel(false); _taskWater = null; sendPacket(new SetupGauge(2, 0)); } } public void startWaterTask() { if (!isDead() && _taskWater == null) { int timeinwater = (int) calcStat(Stats.BREATH, 60000, this, null); sendPacket(new SetupGauge(2, timeinwater)); _taskWater = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new WaterTask(), timeinwater, 1000); } } public boolean isInWater() { if (_taskWater != null) return true; return false; } public void checkWaterState() { if (isInsideZone(ZONE_WATER)) startWaterTask(); else stopWaterTask(); } public void onPlayerEnter() { if (isCursedWeaponEquipped()) CursedWeaponsManager.getInstance().getCursedWeapon(getCursedWeaponEquippedId()).cursedOnLogin(); // Begin the breath task for water. startWarnUserTakeBreak(); // Teleport player if the Seven Signs period isn't the good one, or if the player isn't in a cabal. if (isIn7sDungeon() && !isGM()) { if (SevenSigns.getInstance().isSealValidationPeriod() || SevenSigns.getInstance().isCompResultsPeriod()) { if (SevenSigns.getInstance().getPlayerCabal(getObjectId()) != SevenSigns.getInstance().getCabalHighestScore()) { teleToLocation(MapRegionData.TeleportWhereType.Town); setIsIn7sDungeon(false); } } else if (SevenSigns.getInstance().getPlayerCabal(getObjectId()) == SevenSigns.CABAL_NULL) { teleToLocation(MapRegionData.TeleportWhereType.Town); setIsIn7sDungeon(false); } } // Jail task updatePunishState(); if (isGM()) { if (isInvul()) sendMessage("Entering world in Invulnerable mode."); if (getAppearance().getInvisible()) sendMessage("Entering world in Invisible mode."); if (isInRefusalMode()) sendMessage("Entering world in Message Refusal mode."); } revalidateZone(true); notifyFriends(true); } public long getLastAccess() { return _lastAccess; } private void checkRecom(int recsHave, int recsLeft) { Calendar check = Calendar.getInstance(); check.setTimeInMillis(_lastRecomUpdate); check.add(Calendar.DAY_OF_MONTH, 1); Calendar min = Calendar.getInstance(); _recomHave = recsHave; _recomLeft = recsLeft; if (getStat().getLevel() < 10 || check.after(min)) return; restartRecom(); } public void restartRecom() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement(DELETE_CHAR_RECOMS); statement.setInt(1, getObjectId()); statement.execute(); statement.close(); _recomChars.clear(); } catch (Exception e) { _log.warn("could not clear char recommendations: " + e); } if (getStat().getLevel() < 20) { _recomLeft = 3; _recomHave--; } else if (getStat().getLevel() < 40) { _recomLeft = 6; _recomHave -= 2; } else { _recomLeft = 9; _recomHave -= 3; } if (_recomHave < 0) _recomHave = 0; // If we have to update last update time, but it's now before 13, we should set it to yesterday Calendar update = Calendar.getInstance(); if (update.get(Calendar.HOUR_OF_DAY) < 13) update.add(Calendar.DAY_OF_MONTH, -1); update.set(Calendar.HOUR_OF_DAY, 13); _lastRecomUpdate = update.getTimeInMillis(); } @Override public void doRevive() { super.doRevive(); stopEffects(L2EffectType.CHARMOFCOURAGE); sendPacket(new EtcStatusUpdate(this)); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); if (isInParty() && getParty().isInDimensionalRift()) { if (!DimensionalRiftManager.getInstance().checkIfInPeaceZone(getX(), getY(), getZ())) getParty().getDimensionalRift().memberRessurected(this); } } @Override public void doRevive(double revivePower) { // Restore the player's lost experience, // depending on the % return of the skill used (based on its power). restoreExp(revivePower); doRevive(); } public void reviveRequest(L2PcInstance Reviver, L2Skill skill, boolean Pet) { if (_reviveRequested == 1) { // Resurrection has already been proposed. if (_revivePet == Pet) Reviver.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED); else { if (Pet) // A pet cannot be resurrected while it's owner is in the process of resurrecting. Reviver.sendPacket(SystemMessageId.CANNOT_RES_PET2); else // While a pet is attempting to resurrect, it cannot help in resurrecting its master. Reviver.sendPacket(SystemMessageId.MASTER_CANNOT_RES); } return; } if ((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead())) { _reviveRequested = 1; if (isPhoenixBlessed()) _revivePower = 100; else if (isAffected(CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE)) _revivePower = 0; else _revivePower = Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), Reviver); _revivePet = Pet; if (isAffected(CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE)) { sendPacket(new ConfirmDlg(SystemMessageId.DO_YOU_WANT_TO_BE_RESTORED).addTime(60000)); return; } sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST_BY_S1).addPcName(Reviver)); } } public void reviveAnswer(int answer) { if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead())) return; if (answer == 0 && isPhoenixBlessed()) stopPhoenixBlessing(null); else if (answer == 1) { if (!_revivePet) { if (_revivePower != 0) doRevive(_revivePower); else doRevive(); } else if (getPet() != null) { if (_revivePower != 0) getPet().doRevive(_revivePower); else getPet().doRevive(); } } _reviveRequested = 0; _revivePower = 0; } public boolean isReviveRequested() { return (_reviveRequested == 1); } public boolean isRevivingPet() { return _revivePet; } public void removeReviving() { _reviveRequested = 0; _revivePower = 0; } public void onActionRequest() { if (isSpawnProtected()) sendMessage("As you acted, you are no longer under teleport protection."); setProtection(false); } /** * @param expertiseIndex * The expertiseIndex to set. */ public void setExpertiseIndex(int expertiseIndex) { _expertiseIndex = expertiseIndex; } /** * @return Returns the expertiseIndex. */ public int getExpertiseIndex() { return _expertiseIndex; } @Override public final void onTeleported() { super.onTeleported(); // Force a revalidation revalidateZone(true); if (PlayersConfig.PLAYER_SPAWN_PROTECTION > 0) setProtection(true); // Modify the position of the tamed beast if necessary if (getTrainedBeast() != null) { getTrainedBeast().getAI().stopFollow(); getTrainedBeast().teleToLocation(getPosition().getX(), getPosition().getY(), getPosition().getZ(), false); getTrainedBeast().getAI().startFollow(this); } // Modify the position of the pet if necessary L2Summon pet = getPet(); if (pet != null) { pet.setFollowStatus(false); pet.teleToLocation(getPosition().getX(), getPosition().getY(), getPosition().getZ(), false); ((SummonAI) pet.getAI()).setStartFollowController(true); pet.setFollowStatus(true); } TvTEvent.onTeleported(this); } public void setLastServerPosition(int x, int y, int z) { _lastServerPosition.setXYZ(x, y, z); } public boolean checkLastServerPosition(int x, int y, int z) { return _lastServerPosition.equals(x, y, z); } public int getLastServerDistance(int x, int y, int z) { double dx = (x - _lastServerPosition.getX()); double dy = (y - _lastServerPosition.getY()); double dz = (z - _lastServerPosition.getZ()); return (int) Math.sqrt(dx * dx + dy * dy + dz * dz); } @Override public void addExpAndSp(long addToExp, int addToSp) { if (_expGainOn) getStat().addExpAndSp(addToExp, addToSp); else getStat().addExpAndSp(0, 0); } public void removeExpAndSp(long removeExp, int removeSp) { getStat().removeExpAndSp(removeExp, removeSp); } @Override public void reduceCurrentHp(double value, L2Character attacker, boolean awake, boolean isDOT, L2Skill skill) { if (skill != null) getStatus().reduceHp(value, attacker, awake, isDOT, skill.isToggle(), skill.getDmgDirectlyToHP()); else getStatus().reduceHp(value, attacker, awake, isDOT, false, false); // notify the tamed beast of attacks if (getTrainedBeast() != null) getTrainedBeast().onOwnerGotAttacked(attacker); } public void broadcastSnoop(int type, String name, String _text) { if (_snoopListener.size() > 0) { Snoop sn = new Snoop(getObjectId(), getName(), type, name, _text); for (L2PcInstance pci : _snoopListener) if (pci != null) pci.sendPacket(sn); } } public void addSnooper(L2PcInstance pci) { if (!_snoopListener.contains(pci)) _snoopListener.add(pci); } public void removeSnooper(L2PcInstance pci) { _snoopListener.remove(pci); } public void addSnooped(L2PcInstance pci) { if (!_snoopedPlayer.contains(pci)) _snoopedPlayer.add(pci); } public void removeSnooped(L2PcInstance pci) { _snoopedPlayer.remove(pci); } public synchronized void addBypass(String bypass) { if (bypass == null) return; _validBypass.add(bypass); } public synchronized void addBypass2(String bypass) { if (bypass == null) return; _validBypass2.add(bypass); } public synchronized boolean validateBypass(String cmd) { for (String bp : _validBypass) { if (bp == null) continue; if (bp.equals(cmd)) return true; } for (String bp : _validBypass2) { if (bp == null) continue; if (cmd.startsWith(bp)) return true; } _log.debug(getName() + " sent an invalid bypass: '" + cmd + "'."); return false; } public boolean validateItemManipulation(int objectId, String action) { L2ItemInstance item = getInventory().getItemByObjectId(objectId); if (item == null || item.getOwnerId() != getObjectId()) { _log.debug(getObjectId() + ": player tried to " + action + " item he is not owner of"); return false; } // Pet is summoned and not the item that summoned the pet AND not the buggle from strider you're mounting if (getPet() != null && getPet().getControlItemId() == objectId || getMountObjectID() == objectId) { _log.debug(getObjectId() + ": player tried to " + action + " item controling pet"); return false; } if (getActiveEnchantItem() != null && getActiveEnchantItem().getObjectId() == objectId) { _log.debug(getObjectId() + ":player tried to " + action + " an enchant scroll he was using"); return false; } if (CursedWeaponsManager.getInstance().isCursed(item.getItemId())) { // can not trade a cursed weapon return false; } return true; } public synchronized void clearBypass() { _validBypass.clear(); _validBypass2.clear(); } /** * @return Returns the inBoat. */ public boolean isInBoat() { return _vehicle != null && _vehicle.isBoat(); } /** * @return */ public L2BoatInstance getBoat() { return (L2BoatInstance) _vehicle; } public L2Vehicle getVehicle() { return _vehicle; } public void setVehicle(L2Vehicle v) { if (v == null && _vehicle != null) _vehicle.removePassenger(this); _vehicle = v; } public void setInCrystallize(boolean inCrystallize) { _inCrystallize = inCrystallize; } public boolean isInCrystallize() { return _inCrystallize; } /** * @return */ public Point3D getInVehiclePosition() { return _inVehiclePosition; } public void setInVehiclePosition(Point3D pt) { _inVehiclePosition = pt; } /** * Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode</li> <li>Set the online * Flag to True or False and update the characters table of the database with online status and lastAccess</li> <li>Stop the HP/MP/CP * Regeneration task</li> <li>Cancel Crafting, Attak or Cast</li> <li>Remove the L2PcInstance from the world</li> <li>Stop Party and Unsummon * Pet</li> <li>Update database with items in its inventory and remove them from the world</li> <li>Remove all L2Object from _knownObjects * and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI</li> <li>Close the connection with the client</li><BR> * <BR> */ @Override public void deleteMe() { cleanup(); store(); super.deleteMe(); } private synchronized void cleanup() { try { if (!isOnline()) _log.error("deleteMe() called on offline character " + this, new RuntimeException()); // Put the online status to false setOnlineStatus(false, true); // abort cast & attack and remove the target. Cancels movement aswell. abortAttack(); abortCast(); stopMove(null); setTarget(null); PartyMatchWaitingList.getInstance().removePlayer(this); if (_partyroom != 0) { PartyMatchRoom room = PartyMatchRoomList.getInstance().getRoom(_partyroom); if (room != null) room.deleteMember(this); } if (isFlying()) removeSkill(SkillTable.getInstance().getInfo(4289, 1)); // Stop all scheduled tasks stopAllTimers(); RecipeController.getInstance().requestMakeItemAbort(this); // Cancel the cast of eventual fusion skill users on this target. for (L2Character character : getKnownList().getKnownCharacters()) if (character.getFusionSkill() != null && character.getFusionSkill().getTarget() == this) character.abortCast(); // Stop signets & toggles effects. for (L2Effect effect : getAllEffects()) { if (effect.getSkill().isToggle()) { effect.exit(); continue; } switch (effect.getEffectType()) { case SIGNET_GROUND: case SIGNET_EFFECT: effect.exit(); break; } } // Remove the L2PcInstance from the world decayMe(); // Remove from world regions zones L2WorldRegion oldRegion = getWorldRegion(); if (oldRegion != null) oldRegion.removeFromZones(this); // If a party is in progress, leave it if (isInParty()) leaveParty(); // If the L2PcInstance has Pet, unsummon it if (getPet() != null) getPet().unSummon(this); // Handle removal from olympiad game if (OlympiadManager.getInstance().isRegistered(this) || getOlympiadGameId() != -1) OlympiadManager.getInstance().removeDisconnectedCompetitor(this); // set the status for pledge member list to OFFLINE if (getClan() != null) { L2ClanMember clanMember = getClan().getClanMember(getName()); if (clanMember != null) clanMember.setPlayerInstance(null); } // deals with sudden exit in the middle of transaction if (getActiveRequester() != null) { setActiveRequester(null); cancelActiveTrade(); } // If the L2PcInstance is a GM, remove it from the GM List if (isGM()) GmListTable.getInstance().deleteGm(this); // Check if the L2PcInstance is in observer mode to set its position to its position // before entering in observer mode if (inObserverMode()) setXYZInvisible(_lastX, _lastY, _lastZ); // Oust player from boat if (getVehicle() != null) getVehicle().oustPlayer(this); // TvT Event removal try { TvTEvent.onLogout(this); } catch (Exception e) { _log.error("deleteMe()", e); } // Update inventory and remove them from the world getInventory().deleteMe(); // Update warehouse and remove them from the world clearWarehouse(); // Update freight and remove them from the world clearFreight(); clearDepositedFreight(); if (isCursedWeaponEquipped()) CursedWeaponsManager.getInstance().getCursedWeapon(_cursedWeaponEquippedId).setPlayer(null); // Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI getKnownList().removeAllKnownObjects(); if (getClanId() > 0) getClan().broadcastToOtherOnlineMembers(new PledgeShowMemberListUpdate(this), this); for (L2PcInstance player : _snoopedPlayer) player.removeSnooper(this); for (L2PcInstance player : _snoopListener) player.removeSnooped(this); // Remove L2Object object from _allObjects of L2World L2World.getInstance().removeObject(this); L2World.getInstance().removeFromAllPlayers(this); // force remove in case of crash during teleport // friends & blocklist update notifyFriends(false); getBlockList().playerLogout(); } catch (Exception e) { _log.warn("Exception on deleteMe()" + e.getMessage(), e); } } private L2FishData _fish; /* * startFishing() was stripped of any pre-fishing related checks, namely the fishing zone check. Also worthy of note is the fact the code to * find the hook landing position was also striped. The stripped code was moved into fishing.java. In my opinion it makes more sense for it * to be there since all other skill related checks were also there. Last but not least, moving the zone check there, fixed a bug where baits * would always be consumed no matter if fishing actualy took place. startFishing() now takes up 3 arguments, wich are acurately described as * being the hook landing coordinates. */ public void startFishing(int _x, int _y, int _z) { stopMove(null); setIsImmobilized(true); _fishing = true; _fishx = _x; _fishy = _y; _fishz = _z; // Starts fishing int lvl = getRandomFishLvl(); int group = getRandomGroup(); int type = getRandomFishType(group); List<L2FishData> fishes = FishData.getInstance().getFishes(lvl, type, group); if (fishes == null || fishes.isEmpty()) { sendMessage("Error - Fishes are not defined."); endFishing(false); return; } // Use a copy constructor else the fish data may be over-written below _fish = new L2FishData(fishes.get(Rnd.get(fishes.size()))); sendPacket(SystemMessageId.CAST_LINE_AND_START_FISHING); if (!GameTimeController.getInstance().isNowNight() && _lure.isNightLure()) _fish.setType(-1); broadcastPacket(new ExFishingStart(this, _fish.getType(), _x, _y, _z, _lure.isNightLure())); sendPacket(new PlaySound(1, "SF_P_01", 0, 0, 0, 0, 0)); startLookingForFishTask(); } public void stopLookingForFishTask() { if (_taskforfish != null) { _taskforfish.cancel(false); _taskforfish = null; } } public void startLookingForFishTask() { if (!isDead() && _taskforfish == null) { int checkDelay = 0; boolean isNoob = false; boolean isUpperGrade = false; if (_lure != null) { int lureid = _lure.getItemId(); isNoob = _fish.getGroup() == 0; isUpperGrade = _fish.getGroup() == 2; if (lureid == 6519 || lureid == 6522 || lureid == 6525 || lureid == 8505 || lureid == 8508 || lureid == 8511) // low // grade checkDelay = Math.round((float) (_fish.getGutsCheckTime() * (1.33))); else if (lureid == 6520 || lureid == 6523 || lureid == 6526 || (lureid >= 8505 && lureid <= 8513) || (lureid >= 7610 && lureid <= 7613) || (lureid >= 7807 && lureid <= 7809) || (lureid >= 8484 && lureid <= 8486)) // medium // grade, // beginner, // prize-winning // & // quest // special // bait checkDelay = Math.round((float) (_fish.getGutsCheckTime() * (1.00))); else if (lureid == 6521 || lureid == 6524 || lureid == 6527 || lureid == 8507 || lureid == 8510 || lureid == 8513) // high // grade checkDelay = Math.round((float) (_fish.getGutsCheckTime() * (0.66))); } _taskforfish = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new LookingForFishTask(_fish.getWaitTime(), _fish.getFishGuts(), _fish.getType(), isNoob, isUpperGrade), 10000, checkDelay); } } private int getRandomGroup() { switch (_lure.getItemId()) { case 7807: // green for beginners case 7808: // purple for beginners case 7809: // yellow for beginners case 8486: // prize-winning for beginners return 0; case 8485: // prize-winning luminous case 8506: // green luminous case 8509: // purple luminous case 8512: // yellow luminous return 2; default: return 1; } } private int getRandomFishType(int group) { int check = Rnd.get(100); int type = 1; switch (group) { case 0: // fish for novices switch (_lure.getItemId()) { case 7807: // green lure, preferred by fast-moving (nimble) fish (type 5) if (check <= 54) type = 5; else if (check <= 77) type = 4; else type = 6; break; case 7808: // purple lure, preferred by fat fish (type 4) if (check <= 54) type = 4; else if (check <= 77) type = 6; else type = 5; break; case 7809: // yellow lure, preferred by ugly fish (type 6) if (check <= 54) type = 6; else if (check <= 77) type = 5; else type = 4; break; case 8486: // prize-winning fishing lure for beginners if (check <= 33) type = 4; else if (check <= 66) type = 5; else type = 6; break; } break; case 1: // normal fish switch (_lure.getItemId()) { case 7610: case 7611: case 7612: case 7613: type = 3; break; case 6519: // all theese lures (green) are prefered by fast-moving (nimble) fish (type 1) case 8505: case 6520: case 6521: case 8507: if (check <= 54) type = 1; else if (check <= 74) type = 0; else if (check <= 94) type = 2; else type = 3; break; case 6522: // all theese lures (purple) are prefered by fat fish (type 0) case 8508: case 6523: case 6524: case 8510: if (check <= 54) type = 0; else if (check <= 74) type = 1; else if (check <= 94) type = 2; else type = 3; break; case 6525: // all theese lures (yellow) are prefered by ugly fish (type 2) case 8511: case 6526: case 6527: case 8513: if (check <= 55) type = 2; else if (check <= 74) type = 1; else if (check <= 94) type = 0; else type = 3; break; case 8484: // prize-winning fishing lure if (check <= 33) type = 0; else if (check <= 66) type = 1; else type = 2; break; } break; case 2: // upper grade fish, luminous lure switch (_lure.getItemId()) { case 8506: // green lure, preferred by fast-moving (nimble) fish (type 8) if (check <= 54) type = 8; else if (check <= 77) type = 7; else type = 9; break; case 8509: // purple lure, preferred by fat fish (type 7) if (check <= 54) type = 7; else if (check <= 77) type = 9; else type = 8; break; case 8512: // yellow lure, preferred by ugly fish (type 9) if (check <= 54) type = 9; else if (check <= 77) type = 8; else type = 7; break; case 8485: // prize-winning fishing lure if (check <= 33) type = 7; else if (check <= 66) type = 8; else type = 9; break; } } return type; } private int getRandomFishLvl() { int skilllvl = getSkillLevel(1315); final L2Effect e = getFirstEffect(2274); if (e != null) skilllvl = (int) e.getSkill().getPower(); if (skilllvl <= 0) return 1; int randomlvl; final int check = Rnd.get(100); if (check <= 50) randomlvl = skilllvl; else if (check <= 85) { randomlvl = skilllvl - 1; if (randomlvl <= 0) randomlvl = 1; } else { randomlvl = skilllvl + 1; if (randomlvl > 27) randomlvl = 27; } return randomlvl; } public void startFishCombat(boolean isNoob, boolean isUpperGrade) { _fishCombat = new L2Fishing(this, _fish, isNoob, isUpperGrade); } public void endFishing(boolean win) { _fishing = false; _fishx = 0; _fishy = 0; _fishz = 0; if (_fishCombat == null) sendPacket(SystemMessageId.BAIT_LOST_FISH_GOT_AWAY); _fishCombat = null; _lure = null; // Ends fishing broadcastPacket(new ExFishingEnd(win, this)); sendPacket(SystemMessageId.REEL_LINE_AND_STOP_FISHING); setIsImmobilized(false); stopLookingForFishTask(); } public L2Fishing getFishCombat() { return _fishCombat; } public int getFishx() { return _fishx; } public int getFishy() { return _fishy; } public int getFishz() { return _fishz; } public void setLure(L2ItemInstance lure) { _lure = lure; } public L2ItemInstance getLure() { return _lure; } public int getInventoryLimit() { int ivlim; if (getRace() == Race.Dwarf) ivlim = PlayersConfig.INVENTORY_MAXIMUM_DWARF; else ivlim = PlayersConfig.INVENTORY_MAXIMUM_NO_DWARF; ivlim += (int) getStat().calcStat(Stats.INV_LIM, 0, null, null); return ivlim; } /** * @return */ public static int getQuestInventoryLimit() { return PlayersConfig.INVENTORY_MAXIMUM_QUEST_ITEMS; } public int getWareHouseLimit() { int whlim; if (getRace() == Race.Dwarf) whlim = PlayersConfig.WAREHOUSE_SLOTS_DWARF; else whlim = PlayersConfig.WAREHOUSE_SLOTS_NO_DWARF; whlim += (int) getStat().calcStat(Stats.WH_LIM, 0, null, null); return whlim; } public int getPrivateSellStoreLimit() { int pslim; if (getRace() == Race.Dwarf) pslim = PlayersConfig.MAX_PVTSTORE_SLOTS_DWARF; else pslim = PlayersConfig.MAX_PVTSTORE_SLOTS_OTHER; pslim += (int) getStat().calcStat(Stats.P_SELL_LIM, 0, null, null); return pslim; } public int getPrivateBuyStoreLimit() { int pblim; if (getRace() == Race.Dwarf) pblim = PlayersConfig.MAX_PVTSTORE_SLOTS_DWARF; else pblim = PlayersConfig.MAX_PVTSTORE_SLOTS_OTHER; pblim += (int) getStat().calcStat(Stats.P_BUY_LIM, 0, null, null); return pblim; } public int getFreightLimit() { return PlayersConfig.FREIGHT_SLOTS + (int) getStat().calcStat(Stats.FREIGHT_LIM, 0, null, null); } public int getDwarfRecipeLimit() { int recdlim = PlayersConfig.DWARF_RECIPE_LIMIT; recdlim += (int) getStat().calcStat(Stats.REC_D_LIM, 0, null, null); return recdlim; } public int getCommonRecipeLimit() { int recclim = PlayersConfig.COMMON_RECIPE_LIMIT; recclim += (int) getStat().calcStat(Stats.REC_C_LIM, 0, null, null); return recclim; } public int getMountNpcId() { return _mountNpcId; } public int getMountLevel() { return _mountLevel; } public void setMountObjectID(int newID) { _mountObjectID = newID; } public int getMountObjectID() { return _mountObjectID; } private L2ItemInstance _lure = null; /** * @return the current skill in use or return null. */ public SkillDat getCurrentSkill() { return _currentSkill; } /** * Create a new SkillDat object and set the player _currentSkill. * * @param currentSkill * @param ctrlPressed * @param shiftPressed */ public void setCurrentSkill(L2Skill currentSkill, boolean ctrlPressed, boolean shiftPressed) { if (currentSkill == null) { _log.debug("Setting current skill: NULL for " + getName() + "."); _currentSkill = null; return; } _log.debug("Setting current skill: " + currentSkill.getName() + " (ID: " + currentSkill.getId() + ") for " + getName() + "."); _currentSkill = new SkillDat(currentSkill, ctrlPressed, shiftPressed); } /** * @return the current pet skill in use or return null. */ public SkillDat getCurrentPetSkill() { return _currentPetSkill; } /** * Create a new SkillDat object and set the player _currentPetSkill. * * @param currentSkill * @param ctrlPressed * @param shiftPressed */ public void setCurrentPetSkill(L2Skill currentSkill, boolean ctrlPressed, boolean shiftPressed) { if (currentSkill == null) { _log.debug("Setting current pet skill: NULL for " + getName() + "."); _currentPetSkill = null; return; } _log.debug("Setting current Pet skill: " + currentSkill.getName() + " (ID: " + currentSkill.getId() + ") for " + getName() + "."); _currentPetSkill = new SkillDat(currentSkill, ctrlPressed, shiftPressed); } public SkillDat getQueuedSkill() { return _queuedSkill; } /** * Create a new SkillDat object and queue it in the player _queuedSkill. * * @param queuedSkill * @param ctrlPressed * @param shiftPressed */ public void setQueuedSkill(L2Skill queuedSkill, boolean ctrlPressed, boolean shiftPressed) { if (queuedSkill == null) { _log.debug("Setting queued skill: NULL for " + getName() + "."); _queuedSkill = null; return; } _log.debug("Setting queued skill: " + queuedSkill.getName() + " (ID: " + queuedSkill.getId() + ") for " + getName() + "."); _queuedSkill = new SkillDat(queuedSkill, ctrlPressed, shiftPressed); } /** * @return the timer to delay animation tasks, based on run speed. */ public int getAnimationTimer() { int timer = 5000 - getRunSpeed() * 20; if (timer < 1000) timer = 1000; return timer; } /** * @return punishment level of player */ public PunishLevel getPunishLevel() { return _punishLevel; } /** * @return True if player is jailed */ public boolean isInJail() { return _punishLevel == PunishLevel.JAIL; } /** * @return True if player is chat banned */ public boolean isChatBanned() { return _punishLevel == PunishLevel.CHAT; } public void setPunishLevel(int state) { switch (state) { case 0: _punishLevel = PunishLevel.NONE; break; case 1: _punishLevel = PunishLevel.CHAT; break; case 2: _punishLevel = PunishLevel.JAIL; break; case 3: _punishLevel = PunishLevel.CHAR; break; case 4: _punishLevel = PunishLevel.ACC; break; } } /** * Sets punish level for player based on delay * * @param state * @param delayInMinutes * -- 0 for infinite */ public void setPunishLevel(PunishLevel state, int delayInMinutes) { long delayInMilliseconds = delayInMinutes * 60000L; switch (state) { case NONE: // Remove Punishments { switch (_punishLevel) { case CHAT: { _punishLevel = state; stopPunishTask(true); sendPacket(new EtcStatusUpdate(this)); sendMessage("Chatting is now available."); sendPacket(new PlaySound("systemmsg_e.345")); break; } case JAIL: { _punishLevel = state; // Open a Html message to inform the player NpcHtmlMessage htmlMsg = new NpcHtmlMessage(0); String jailInfos = HtmCache.getInstance().getHtm(StaticHtmPath.NpcHtmPath + "jail_out.htm"); if (jailInfos != null) htmlMsg.setHtml(jailInfos); else htmlMsg.setHtml("<html><body>You are free for now, respect server rules!</body></html>"); sendPacket(htmlMsg); stopPunishTask(true); teleToLocation(17836, 170178, -3507, true); // Floran village break; } } break; } case CHAT: // Chat ban { // not allow player to escape jail using chat ban if (_punishLevel == PunishLevel.JAIL) break; _punishLevel = state; _punishTimer = 0; sendPacket(new EtcStatusUpdate(this)); // Remove the task if any stopPunishTask(false); if (delayInMinutes > 0) { _punishTimer = delayInMilliseconds; // start the countdown _punishTask = ThreadPoolManager.getInstance().scheduleGeneral(new PunishTask(), _punishTimer); sendMessage("Chatting has been suspended for " + delayInMinutes + " minute(s)."); } else sendMessage("Chatting has been suspended."); // Send same sound packet in both "delay" cases. sendPacket(new PlaySound("systemmsg_e.346")); break; } case JAIL: // Jail Player { _punishLevel = state; _punishTimer = 0; // Remove the task if any stopPunishTask(false); if (delayInMinutes > 0) { _punishTimer = delayInMilliseconds; // start the countdown _punishTask = ThreadPoolManager.getInstance().scheduleGeneral(new PunishTask(), _punishTimer); sendMessage("You are jailed for " + delayInMinutes + " minutes."); } if (!TvTEvent.isInactive() && TvTEvent.isPlayerParticipant(getObjectId())) TvTEvent.removeParticipant(getObjectId()); if (OlympiadManager.getInstance().isRegisteredInComp(this)) OlympiadManager.getInstance().removeDisconnectedCompetitor(this); // Open a Html message to inform the player NpcHtmlMessage htmlMsg = new NpcHtmlMessage(0); String jailInfos = HtmCache.getInstance().getHtm(StaticHtmPath.NpcHtmPath + "jail_in.htm"); if (jailInfos != null) htmlMsg.setHtml(jailInfos); else htmlMsg.setHtml("<html><body>You have been put in jail by an admin.</body></html>"); sendPacket(htmlMsg); setIsIn7sDungeon(false); teleToLocation(-114356, -249645, -2984, false); // Jail break; } case CHAR: // Ban Character { setAccessLevel(-100); logout(); break; } case ACC: // Ban Account { setAccountAccesslevel(-100); logout(); break; } default: { _punishLevel = state; break; } } // store in database storeCharBase(); } public long getPunishTimer() { return _punishTimer; } public void setPunishTimer(long time) { _punishTimer = time; } private void updatePunishState() { if (getPunishLevel() != PunishLevel.NONE) { // If punish timer exists, restart punishtask. if (_punishTimer > 0) { _punishTask = ThreadPoolManager.getInstance().scheduleGeneral(new PunishTask(), _punishTimer); sendMessage("You are still " + getPunishLevel().string() + " for " + Math.round(_punishTimer / 60000f) + " minutes."); } if (getPunishLevel() == PunishLevel.JAIL) { // If player escaped, put him back in jail if (!isInsideZone(ZONE_JAIL)) teleToLocation(-114356, -249645, -2984, true); } } } public void stopPunishTask(boolean save) { if (_punishTask != null) { if (save) { long delay = _punishTask.getDelay(TimeUnit.MILLISECONDS); if (delay < 0) delay = 0; setPunishTimer(delay); } _punishTask.cancel(false); _punishTask = null; } } protected class PunishTask implements Runnable { @Override public void run() { L2PcInstance.this.setPunishLevel(PunishLevel.NONE, 0); } } public int getPowerGrade() { return _powerGrade; } public void setPowerGrade(int power) { _powerGrade = power; } public boolean isCursedWeaponEquipped() { return _cursedWeaponEquippedId != 0; } public void setCursedWeaponEquippedId(int value) { _cursedWeaponEquippedId = value; } public int getCursedWeaponEquippedId() { return _cursedWeaponEquippedId; } public void shortBuffStatusUpdate(int magicId, int level, int time) { if (_shortBuffTask != null) { _shortBuffTask.cancel(false); _shortBuffTask = null; } _shortBuffTask = ThreadPoolManager.getInstance().scheduleGeneral(new ShortBuffTask(), time * 1000); setShortBuffTaskSkillId(magicId); sendPacket(new ShortBuffStatusUpdate(magicId, level, time)); } public void setShortBuffTaskSkillId(int id) { _shortBuffTaskSkillId = id; } public int getDeathPenaltyBuffLevel() { return _deathPenaltyBuffLevel; } public void setDeathPenaltyBuffLevel(int level) { _deathPenaltyBuffLevel = level; } public void calculateDeathPenaltyBuffLevel(L2Character killer) { if ((getKarma() > 0 || Rnd.get(1, 100) <= PlayersConfig.DEATH_PENALTY_CHANCE) && !(killer instanceof L2PcInstance) && !(isGM()) && !(getCharmOfLuck() && killer.isRaid()) && !isPhoenixBlessed() && !(TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(getObjectId())) && !(isInsideZone(L2Character.ZONE_PVP) || isInsideZone(L2Character.ZONE_SIEGE))) increaseDeathPenaltyBuffLevel(); } public void increaseDeathPenaltyBuffLevel() { if (getDeathPenaltyBuffLevel() >= 15) // maximum level reached return; if (getDeathPenaltyBuffLevel() != 0) { L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()); if (skill != null) removeSkill(skill, true); } _deathPenaltyBuffLevel++; addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false); sendPacket(new EtcStatusUpdate(this)); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED).addNumber(getDeathPenaltyBuffLevel())); } public void reduceDeathPenaltyBuffLevel() { if (getDeathPenaltyBuffLevel() <= 0) return; L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()); if (skill != null) removeSkill(skill, true); _deathPenaltyBuffLevel--; if (getDeathPenaltyBuffLevel() > 0) { addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false); sendPacket(new EtcStatusUpdate(this)); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED).addNumber(getDeathPenaltyBuffLevel())); } else { sendPacket(new EtcStatusUpdate(this)); sendPacket(SystemMessageId.DEATH_PENALTY_LIFTED); } } public void restoreDeathPenaltyBuffLevel() { if (getDeathPenaltyBuffLevel() > 0) addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false); } private final FastMap<Integer, TimeStamp> _reuseTimeStamps = new FastMap<Integer, TimeStamp>().shared(); public Collection<TimeStamp> getReuseTimeStamps() { return _reuseTimeStamps.values(); } public FastMap<Integer, TimeStamp> getReuseTimeStamp() { return _reuseTimeStamps; } /** * Simple class containing all neccessary information to maintain valid timestamps and reuse for skills upon relog. Filter this carefully as * it becomes redundant to store reuse for small delays. * * @author Yesod */ public static class TimeStamp { private final int _skillId; private final int _skillLvl; private final long _reuse; private final long _stamp; public TimeStamp(L2Skill skill, long reuse) { _skillId = skill.getId(); _skillLvl = skill.getLevel(); _reuse = reuse; _stamp = System.currentTimeMillis() + reuse; } public TimeStamp(L2Skill skill, long reuse, long systime) { _skillId = skill.getId(); _skillLvl = skill.getLevel(); _reuse = reuse; _stamp = systime; } public long getStamp() { return _stamp; } public int getSkillId() { return _skillId; } public int getSkillLvl() { return _skillLvl; } public long getReuse() { return _reuse; } public long getRemaining() { return Math.max(_stamp - System.currentTimeMillis(), 0); } /* * Check if the reuse delay has passed and if it has not then update the stored reuse time according to what is currently remaining on * the delay. */ public boolean hasNotPassed() { return System.currentTimeMillis() < _stamp; } } /** * Index according to skill id the current timestamp of use. * * @param skill * @param reuse * delay */ @Override public void addTimeStamp(L2Skill skill, long reuse) { _reuseTimeStamps.put(skill.getReuseHashCode(), new TimeStamp(skill, reuse)); } /** * Index according to skill this TimeStamp instance for restoration purposes only. * * @param skill * @param reuse * @param systime */ public void addTimeStamp(L2Skill skill, long reuse, long systime) { _reuseTimeStamps.put(skill.getReuseHashCode(), new TimeStamp(skill, reuse, systime)); } @Override public L2PcInstance getActingPlayer() { return this; } @Override public final void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss) { // Check if hit is missed if (miss) { sendPacket(SystemMessageId.MISSED_TARGET); return; } // Check if hit is critical if (pcrit) sendPacket(SystemMessageId.CRITICAL_HIT); if (mcrit) sendPacket(SystemMessageId.CRITICAL_HIT_MAGIC); if (target.isInvul()) { if (target.isParalyzed()) sendPacket(SystemMessageId.OPPONENT_PETRIFIED); else sendPacket(SystemMessageId.ATTACK_WAS_BLOCKED); } else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DID_S1_DMG).addNumber(damage)); if (isInOlympiadMode() && target instanceof L2PcInstance && ((L2PcInstance) target).isInOlympiadMode() && ((L2PcInstance) target).getOlympiadGameId() == getOlympiadGameId()) { OlympiadGameManager.getInstance().notifyCompetitorDamage(this, damage); } } public void checkItemRestriction() { for (int i = 0; i < Inventory.PAPERDOLL_TOTALSLOTS; i++) { L2ItemInstance equippedItem = getInventory().getPaperdollItem(i); if (equippedItem != null && !equippedItem.getItem().checkCondition(this, this, false)) { getInventory().unEquipItemInSlot(i); InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(equippedItem); sendPacket(iu); SystemMessage sm = null; if (equippedItem.getEnchantLevel() > 0) { sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED); sm.addNumber(equippedItem.getEnchantLevel()); sm.addItemName(equippedItem); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED); sm.addItemName(equippedItem); } sendPacket(sm); } } } protected class Dismount implements Runnable { @Override public void run() { try { dismount(); } catch (Exception e) { _log.warn("Exception on dismount(): " + e.getMessage(), e); } } } public void enteredNoLanding(int delay) { _dismountTask = ThreadPoolManager.getInstance().scheduleGeneral(new L2PcInstance.Dismount(), delay * 1000); } public void exitedNoLanding() { if (_dismountTask != null) { _dismountTask.cancel(true); _dismountTask = null; } } public void setIsInSiege(boolean b) { _isInSiege = b; } public boolean isInSiege() { return _isInSiege; } public FloodProtectors getFloodProtectors() { return getClient().getFloodProtectors(); } /** * Remove player from BossZones (used on char logout/exit) */ public void removeFromBossZone() { try { for (L2BossZone _zone : GrandBossManager.getInstance().getZones()) _zone.removePlayer(this); } catch (Exception e) { _log.warn("Exception on removeFromBossZone(): " + e.getMessage(), e); } } /** * Returns the Number of Charges this L2PcInstance got. * * @return */ public int getCharges() { return _charges.get(); } public synchronized void increaseCharges(int count, int max) { if (_charges.get() >= max) { sendPacket(SystemMessageId.FORCE_MAXLEVEL_REACHED); return; } // if no charges - start clear task if (_charges.get() == 0) restartChargeTask(); if (_charges.addAndGet(count) >= max) { _charges.set(max); sendPacket(SystemMessageId.FORCE_MAXLEVEL_REACHED); } else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1).addNumber(_charges.get())); sendPacket(new EtcStatusUpdate(this)); } public synchronized boolean decreaseCharges(int count) { if (_charges.get() < count) return false; if (_charges.addAndGet(-count) == 0) stopChargeTask(); sendPacket(new EtcStatusUpdate(this)); return true; } public void clearCharges() { _charges.set(0); sendPacket(new EtcStatusUpdate(this)); } /** * Starts/Restarts the ChargeTask to Clear Charges after 10 Mins. */ private void restartChargeTask() { if (_chargeTask != null) { _chargeTask.cancel(false); _chargeTask = null; } _chargeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ChargeTask(), 600000); } /** * Stops the Charges Clearing Task. */ public void stopChargeTask() { if (_chargeTask != null) { _chargeTask.cancel(false); _chargeTask = null; } } protected class ChargeTask implements Runnable { @Override public void run() { clearCharges(); } } /** * Signets check used to valid who is affected when he entered in the aoe effect. * * @param cha * The target to make checks on. * @return true if player can attack the target. */ public boolean canAttackCharacter(L2Character cha) { if (cha instanceof L2Attackable) return true; else if (cha instanceof L2Playable) { if (cha.isInsideZone(L2Character.ZONE_PVP) && !cha.isInsideZone(L2Character.ZONE_SIEGE)) return true; L2PcInstance target; if (cha instanceof L2Summon) target = ((L2Summon) cha).getOwner(); else target = (L2PcInstance) cha; if (isInDuel() && target.isInDuel() && (target.getDuelId() == getDuelId())) return true; else if (isInParty() && target.isInParty()) { if (getParty() == target.getParty()) return false; if ((getParty().getCommandChannel() != null || target.getParty().getCommandChannel() != null) && (getParty().getCommandChannel() == target.getParty().getCommandChannel())) return false; } else if (getClan() != null && target.getClan() != null) { if (getClanId() == target.getClanId()) return false; if ((getAllyId() > 0 || target.getAllyId() > 0) && (getAllyId() == target.getAllyId())) return false; if (getClan().isAtWarWith(target.getClan().getClanId()) && target.getClan().isAtWarWith(getClan().getClanId())) return true; } else if (getClan() == null || target.getClan() == null) { if (target.getPvpFlag() == 0 && target.getKarma() == 0) return false; } } return true; } /** * Request Teleport * * @param requester * The player who requested the teleport. * @param skill * The used skill. * @return true if successful. **/ public boolean teleportRequest(L2PcInstance requester, L2Skill skill) { if (_summonRequest.getTarget() != null && requester != null) return false; _summonRequest.setTarget(requester, skill); return true; } /** * Action teleport * * @param answer * @param requesterId **/ public void teleportAnswer(int answer, int requesterId) { if (_summonRequest.getTarget() == null) return; if (answer == 1 && _summonRequest.getTarget().getObjectId() == requesterId) teleToTarget(this, _summonRequest.getTarget(), _summonRequest.getSkill()); _summonRequest.setTarget(null, null); } public static void teleToTarget(L2PcInstance targetChar, L2PcInstance summonerChar, L2Skill summonSkill) { if (targetChar == null || summonerChar == null || summonSkill == null) return; if (!checkSummonerStatus(summonerChar)) return; if (!checkSummonTargetStatus(targetChar, summonerChar)) return; int itemConsumeId = summonSkill.getTargetConsumeId(); int itemConsumeCount = summonSkill.getTargetConsume(); if (itemConsumeId != 0 && itemConsumeCount != 0) { // Delete by rocknow if (targetChar.getInventory().getInventoryItemCount(itemConsumeId, 0) < itemConsumeCount) { targetChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_REQUIRED_FOR_SUMMONING).addItemName(summonSkill.getTargetConsumeId())); return; } targetChar.getInventory().destroyItemByItemId("Consume", itemConsumeId, itemConsumeCount, summonerChar, targetChar); targetChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(summonSkill.getTargetConsumeId())); } targetChar.teleToLocation(summonerChar.getX(), summonerChar.getY(), summonerChar.getZ(), true); } public static boolean checkSummonerStatus(L2PcInstance summonerChar) { if (summonerChar == null) return false; if (summonerChar.isInOlympiadMode() || summonerChar.inObserverMode() || summonerChar.isInsideZone(L2Character.ZONE_NOSUMMONFRIEND) || summonerChar.isMounted()) return false; if (!TvTEvent.onEscapeUse(summonerChar.getObjectId())) { summonerChar.sendPacket(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING); return false; } return true; } public static boolean checkSummonTargetStatus(L2Object target, L2PcInstance summonerChar) { if (target == null || !(target instanceof L2PcInstance)) return false; L2PcInstance targetChar = (L2PcInstance) target; if (targetChar.isAlikeDead()) { summonerChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED).addPcName(targetChar)); return false; } if (targetChar.isInStoreMode()) { summonerChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CURRENTLY_TRADING_OR_OPERATING_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED).addPcName(targetChar)); return false; } if (targetChar.isRooted() || targetChar.isInCombat()) { summonerChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED).addPcName(targetChar)); return false; } if (targetChar.isInOlympiadMode()) { summonerChar.sendPacket(SystemMessageId.YOU_CANNOT_SUMMON_PLAYERS_WHO_ARE_IN_OLYMPIAD); return false; } if (targetChar.isFestivalParticipant() || targetChar.isMounted()) { summonerChar.sendPacket(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING); return false; } if (targetChar.inObserverMode() || targetChar.isInsideZone(L2Character.ZONE_NOSUMMONFRIEND)) { summonerChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_IN_SUMMON_BLOCKING_AREA).addCharName(targetChar)); return false; } if (!TvTEvent.onEscapeUse(targetChar.getObjectId())) { summonerChar.sendPacket(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING); return false; } return true; } public final int getClientX() { return _clientX; } public final int getClientY() { return _clientY; } public final int getClientZ() { return _clientZ; } public final int getClientHeading() { return _clientHeading; } public final void setClientX(int val) { _clientX = val; } public final void setClientY(int val) { _clientY = val; } public final void setClientZ(int val) { _clientZ = val; } public final void setClientHeading(int val) { _clientHeading = val; } /** * @return the mailPosition. */ public int getMailPosition() { return _mailPosition; } /** * @param mailPosition * The mailPosition to set. */ public void setMailPosition(int mailPosition) { _mailPosition = mailPosition; } /** * @param z * @return true if character falling now On the start of fall return false for correct coord sync ! */ public final boolean isFalling(int z) { if (isDead() || isFlying() || isInsideZone(ZONE_WATER)) return false; if (System.currentTimeMillis() < _fallingTimestamp) return true; final int deltaZ = getZ() - z; if (deltaZ <= getBaseTemplate().getFallHeight()) return false; final int damage = (int) Formulas.calcFallDam(this, deltaZ); if (damage > 0) { reduceCurrentHp(Math.min(damage, getCurrentHp() - 1), null, false, true, null); sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FALL_DAMAGE_S1).addNumber(damage)); } setFalling(); return false; } /** * Set falling timestamp */ public final void setFalling() { _fallingTimestamp = System.currentTimeMillis() + FALLING_VALIDATION_DELAY; } public boolean isAllowedToEnchantSkills() { if (isLocked()) return false; if (AttackStanceTaskManager.getInstance().getAttackStanceTask(this)) return false; if (isCastingNow() || isCastingSimultaneouslyNow()) return false; if (isInBoat()) return false; return true; } /** * Friendlist / selected Friendlist (for community board) */ private final List<Integer> _friendList = new FastList<>(); private final List<Integer> _selectedFriendList = new FastList<>(); public List<Integer> getFriendList() { return _friendList; } public void selectFriend(Integer friendId) { _selectedFriendList.add(friendId); } public void deselectFriend(Integer friendId) { _selectedFriendList.remove(friendId); } public List<Integer> getSelectedFriendList() { return _selectedFriendList; } private void restoreFriendList() { _friendList.clear(); try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("SELECT friend_id FROM character_friends WHERE char_id = ? AND relation = 0"); statement.setInt(1, getObjectId()); ResultSet rset = statement.executeQuery(); int friendId; while (rset.next()) { friendId = rset.getInt("friend_id"); if (friendId == getObjectId()) continue; _friendList.add(friendId); } rset.close(); statement.close(); } catch (Exception e) { _log.warn("Error found in " + getName() + "'s friendlist: " + e.getMessage(), e); } } private void notifyFriends(boolean login) { for (int id : _friendList) { L2PcInstance friend = L2World.getInstance().getPlayer(id); if (friend != null) { friend.sendPacket(new FriendList(friend)); // friend.sendPacket(new FriendStatus(getObjectId())); if (login) friend.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FRIEND_S1_HAS_LOGGED_IN).addPcName(this)); } } } /** * Test if player inventory is under 80% capaity * * @param includeQuestInv * check also quest inventory * @return */ public boolean isInventoryUnder80(boolean includeQuestInv) { if (getInventory().getSize(false) <= (getInventoryLimit() * 0.8)) { if (includeQuestInv) { if (getInventory().getSize(true) <= (getQuestInventoryLimit() * 0.8)) return true; } else return true; } return false; } public void updateNewbieState() { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("UPDATE accounts SET newbie=? WHERE login=?"); statement.setInt(1, getObjectId()); statement.setString(2, getAccountName()); statement.executeUpdate(); statement.close(); setNewbieState(getObjectId()); } catch (Exception e) { _log.warn("Could not update newbie state: " + e.getMessage(), e); } } public void restoreNewbieState() { int newbie = 0; try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("SELECT newbie FROM accounts WHERE login=?"); statement.setString(1, getAccountName()); ResultSet rset = statement.executeQuery(); if (rset.next()) newbie = rset.getInt("newbie"); rset.close(); statement.close(); } catch (Exception e) { _log.warn("Could not restore newbie state:" + e.getMessage(), e); } setNewbieState(newbie); } @Override public void broadcastRelationsChanges() { final Collection<L2PcInstance> knownlist = getKnownList().getKnownPlayers().values(); for (L2PcInstance player : knownlist) { if (player == null) continue; player.sendPacket(new RelationChanged(this, getRelation(player), isAutoAttackable(player))); if (getPet() != null) player.sendPacket(new RelationChanged(getPet(), getRelation(player), isAutoAttackable(player))); } } @Override public void sendInfo(L2PcInstance activeChar) { if (isInBoat()) getPosition().setWorldPosition(getBoat().getPosition().getWorldPosition()); if (getPoly().isMorphed()) activeChar.sendPacket(new AbstractNpcInfo.PcMorphInfo(this, getPoly().getNpcTemplate())); else activeChar.sendPacket(new CharInfo(this)); int relation1 = getRelation(activeChar); int relation2 = activeChar.getRelation(this); Integer oldrelation = getKnownList().getKnownRelations().get(activeChar.getObjectId()); if (oldrelation != null && oldrelation != relation1) { activeChar.sendPacket(new RelationChanged(this, relation1, isAutoAttackable(activeChar))); if (getPet() != null) activeChar.sendPacket(new RelationChanged(getPet(), relation1, isAutoAttackable(activeChar))); } oldrelation = activeChar.getKnownList().getKnownRelations().get(getObjectId()); if (oldrelation != null && oldrelation != relation2) { sendPacket(new RelationChanged(activeChar, relation2, activeChar.isAutoAttackable(this))); if (activeChar.getPet() != null) sendPacket(new RelationChanged(activeChar.getPet(), relation2, activeChar.isAutoAttackable(this))); } if (isInBoat()) activeChar.sendPacket(new GetOnVehicle(getObjectId(), getBoat().getObjectId(), getInVehiclePosition())); // No reason to try to broadcast shop message if player isn't in store mode if (getPrivateStoreType() != STORE_PRIVATE_NONE) { switch (getPrivateStoreType()) { case L2PcInstance.STORE_PRIVATE_SELL: case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL: activeChar.sendPacket(new PrivateStoreMsgSell(this)); break; case L2PcInstance.STORE_PRIVATE_BUY: activeChar.sendPacket(new PrivateStoreMsgBuy(this)); break; case L2PcInstance.STORE_PRIVATE_MANUFACTURE: activeChar.sendPacket(new RecipeShopMsg(this)); break; } } } private boolean _expGainOn = true; public void setExpOn(boolean expOn) { _expGainOn = expOn; } public boolean getExpOn() { return _expGainOn; } private void createPSdb() { Connection con = null; try { con = DatabaseFactory.getConnection(); PreparedStatement statement = con.prepareStatement(INSERT_PREMIUMSERVICE); statement.setString(1, _accountName); statement.setInt(2, 0); statement.setLong(3, 0); statement.executeUpdate(); statement.close(); } catch (Exception e) { _log.warn("Could not insert char data: " + e); e.printStackTrace(); return; } finally { try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); } } } private static void PStimeOver(String account) { Connection con = null; try { con = DatabaseFactory.getConnection(); PreparedStatement statement = con.prepareStatement(UPDATE_PREMIUMSERVICE); statement.setInt(1, 0); statement.setLong(2, 0); statement.setString(3, account); statement.execute(); statement.close(); } catch (SQLException e) { _log.warn("PremiumService: Could not increase data"); } finally { try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); } } } private static void restorePremServiceData(L2PcInstance player, String account) { boolean sucess = false; Connection con = null; try { con = DatabaseFactory.getConnection(); PreparedStatement statement = con.prepareStatement(RESTORE_PREMIUMSERVICE); statement.setString(1, account); ResultSet rset = statement.executeQuery(); while (rset.next()) { sucess = true; if (CustomConfig.USE_PREMIUMSERVICE) { if (rset.getLong("enddate") <= System.currentTimeMillis()) { PStimeOver(account); player.setPremiumService(0); } else player.setPremiumService(rset.getInt("premium_service")); } else player.setPremiumService(0); } statement.close(); } catch (Exception e) { _log.warn("PremiumService: Could not restore PremiumService data for:" + account + "." + e); e.printStackTrace(); } finally { try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); } } if (sucess == false) { player.createPSdb(); player.setPremiumService(0); } } public long getItemsCount(int itemId) { long count = 0; for (L2ItemInstance item : getInventory().getItems()) if (item != null && item.getItemId() == itemId) count += item.getCount(); return count; } public void takeItems(int itemId, int count) { L2ItemInstance item = getInventory().getItemByItemId(itemId); if (item == null) return; if (count < 0 || count > item.getCount()) count = item.getCount(); if (itemId == 57) reduceAdena("Other", count, this, true); else { if (item.isEquipped()) { L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(item.getItem().getBodyPart()); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance itm : unequiped) iu.addModifiedItem(itm); sendPacket(iu); broadcastUserInfo(); } destroyItemByItemId("Other", itemId, count, this, true); } } public void sendChatMessage(int objectId, int messageType, String charName, String text) { sendPacket(new CreatureSay(objectId, messageType, charName, text)); } }