/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.L2Character; /** * Format (ch)dddcc * * @author -Wooden- */ public class ExFishingStartCombat extends L2GameServerPacket { private final L2Character _activeChar; private final int _time, _hp; private final int _lureType, _deceptiveMode, _mode; public ExFishingStartCombat(L2Character character, int time, int hp, int mode, int lureType, int deceptiveMode) { _activeChar = character; _time = time; _hp = hp; _mode = mode; _lureType = lureType; _deceptiveMode = deceptiveMode; } @Override protected void writeImpl() { writeC(0xfe); writeH(0x15); writeD(_activeChar.getObjectId()); writeD(_time); writeD(_hp); writeC(_mode); // mode: 0 = resting, 1 = fighting writeC(_lureType); // 0 = newbie lure, 1 = normal lure, 2 = night lure writeC(_deceptiveMode); // Fish Deceptive Mode: 0 = no, 1 = yes } }