/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.stat;
import silentium.gameserver.instancemanager.ZoneManager;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Playable;
import silentium.gameserver.model.base.Experience;
import silentium.gameserver.model.zone.type.L2SwampZone;
public class PlayableStat extends CharStat
{
public PlayableStat(L2Playable activeChar)
{
super(activeChar);
}
public boolean addExp(long value)
{
if ((getExp() + value) < 0)
return true;
if (getExp() + value >= getExpForLevel(Experience.MAX_LEVEL))
value = getExpForLevel(Experience.MAX_LEVEL) - 1 - getExp();
setExp(getExp() + value);
byte level = 0;
for (level = 1; level <= Experience.MAX_LEVEL; level++)
{
if (getExp() >= getExpForLevel(level))
continue;
level--;
break;
}
if (level != getLevel())
addLevel((byte) (level - getLevel()));
return true;
}
public boolean removeExp(long value)
{
if ((getExp() - value) < 0)
value = getExp() - 1;
setExp(getExp() - value);
byte level = 0;
for (level = 1; level <= Experience.MAX_LEVEL; level++)
{
if (getExp() >= getExpForLevel(level))
continue;
level--;
break;
}
if (level != getLevel())
addLevel((byte) (level - getLevel()));
return true;
}
public boolean addExpAndSp(long addToExp, int addToSp)
{
boolean expAdded = false;
boolean spAdded = false;
if (addToExp >= 0)
expAdded = addExp(addToExp);
if (addToSp >= 0)
spAdded = addSp(addToSp);
return expAdded || spAdded;
}
public boolean removeExpAndSp(long removeExp, int removeSp)
{
boolean expRemoved = false;
boolean spRemoved = false;
if (removeExp > 0)
expRemoved = removeExp(removeExp);
if (removeSp > 0)
spRemoved = removeSp(removeSp);
return expRemoved || spRemoved;
}
public boolean addLevel(byte value)
{
if (getLevel() + value > Experience.MAX_LEVEL - 1)
{
if (getLevel() < Experience.MAX_LEVEL - 1)
value = (byte) (Experience.MAX_LEVEL - 1 - getLevel());
else
return false;
}
boolean levelIncreased = (getLevel() + value > getLevel());
value += getLevel();
setLevel(value);
// Sync up exp with current level
if (getExp() >= getExpForLevel(getLevel() + 1) || getExpForLevel(getLevel()) > getExp())
setExp(getExpForLevel(getLevel()));
if (!levelIncreased)
return false;
getActiveChar().getStatus().setCurrentHp(getActiveChar().getStat().getMaxHp());
getActiveChar().getStatus().setCurrentMp(getActiveChar().getStat().getMaxMp());
return true;
}
public boolean addSp(int value)
{
if (value < 0)
return false;
int currentSp = getSp();
if (currentSp == Integer.MAX_VALUE)
return false;
if (currentSp > Integer.MAX_VALUE - value)
value = Integer.MAX_VALUE - currentSp;
setSp(currentSp + value);
return true;
}
public boolean removeSp(int value)
{
int currentSp = getSp();
if (currentSp < value)
value = currentSp;
setSp(getSp() - value);
return true;
}
public long getExpForLevel(int level)
{
return level;
}
@Override
public int getRunSpeed()
{
int val = super.getRunSpeed();
if (getActiveChar().isInsideZone(L2Character.ZONE_WATER))
val /= 2;
if (getActiveChar().isInsideZone(L2Character.ZONE_SWAMP))
{
L2SwampZone zone = ZoneManager.getInstance().getZone(getActiveChar(), L2SwampZone.class);
int bonus = zone == null ? 0 : zone.getMoveBonus();
double dbonus = bonus / 100.0; // %
val += val * dbonus;
}
return val;
}
@Override
public L2Playable getActiveChar()
{
return (L2Playable) super.getActiveChar();
}
public int getMaxLevel()
{
return Experience.MAX_LEVEL;
}
}