/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.stat; import silentium.gameserver.instancemanager.ZoneManager; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.base.Experience; import silentium.gameserver.model.zone.type.L2SwampZone; public class PlayableStat extends CharStat { public PlayableStat(L2Playable activeChar) { super(activeChar); } public boolean addExp(long value) { if ((getExp() + value) < 0) return true; if (getExp() + value >= getExpForLevel(Experience.MAX_LEVEL)) value = getExpForLevel(Experience.MAX_LEVEL) - 1 - getExp(); setExp(getExp() + value); byte level = 0; for (level = 1; level <= Experience.MAX_LEVEL; level++) { if (getExp() >= getExpForLevel(level)) continue; level--; break; } if (level != getLevel()) addLevel((byte) (level - getLevel())); return true; } public boolean removeExp(long value) { if ((getExp() - value) < 0) value = getExp() - 1; setExp(getExp() - value); byte level = 0; for (level = 1; level <= Experience.MAX_LEVEL; level++) { if (getExp() >= getExpForLevel(level)) continue; level--; break; } if (level != getLevel()) addLevel((byte) (level - getLevel())); return true; } public boolean addExpAndSp(long addToExp, int addToSp) { boolean expAdded = false; boolean spAdded = false; if (addToExp >= 0) expAdded = addExp(addToExp); if (addToSp >= 0) spAdded = addSp(addToSp); return expAdded || spAdded; } public boolean removeExpAndSp(long removeExp, int removeSp) { boolean expRemoved = false; boolean spRemoved = false; if (removeExp > 0) expRemoved = removeExp(removeExp); if (removeSp > 0) spRemoved = removeSp(removeSp); return expRemoved || spRemoved; } public boolean addLevel(byte value) { if (getLevel() + value > Experience.MAX_LEVEL - 1) { if (getLevel() < Experience.MAX_LEVEL - 1) value = (byte) (Experience.MAX_LEVEL - 1 - getLevel()); else return false; } boolean levelIncreased = (getLevel() + value > getLevel()); value += getLevel(); setLevel(value); // Sync up exp with current level if (getExp() >= getExpForLevel(getLevel() + 1) || getExpForLevel(getLevel()) > getExp()) setExp(getExpForLevel(getLevel())); if (!levelIncreased) return false; getActiveChar().getStatus().setCurrentHp(getActiveChar().getStat().getMaxHp()); getActiveChar().getStatus().setCurrentMp(getActiveChar().getStat().getMaxMp()); return true; } public boolean addSp(int value) { if (value < 0) return false; int currentSp = getSp(); if (currentSp == Integer.MAX_VALUE) return false; if (currentSp > Integer.MAX_VALUE - value) value = Integer.MAX_VALUE - currentSp; setSp(currentSp + value); return true; } public boolean removeSp(int value) { int currentSp = getSp(); if (currentSp < value) value = currentSp; setSp(getSp() - value); return true; } public long getExpForLevel(int level) { return level; } @Override public int getRunSpeed() { int val = super.getRunSpeed(); if (getActiveChar().isInsideZone(L2Character.ZONE_WATER)) val /= 2; if (getActiveChar().isInsideZone(L2Character.ZONE_SWAMP)) { L2SwampZone zone = ZoneManager.getInstance().getZone(getActiveChar(), L2SwampZone.class); int bonus = zone == null ? 0 : zone.getMoveBonus(); double dbonus = bonus / 100.0; // % val += val * dbonus; } return val; } @Override public L2Playable getActiveChar() { return (L2Playable) super.getActiveChar(); } public int getMaxLevel() { return Experience.MAX_LEVEL; } }