/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.quests;
import silentium.commons.utils.Rnd;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.quest.Quest;
import silentium.gameserver.model.quest.QuestState;
import silentium.gameserver.scripting.ScriptFile;
public class Q162_CurseOfTheUndergroundFortress extends Quest implements ScriptFile {
private static final String qn = "Q162_CurseOfTheUndergroundFortress";
// NPC
private static final int Unoren = 30147;
// Monsters
private static final int Shade_Horror = 20033;
private static final int Dark_Terror = 20345;
private static final int Mist_Terror = 20371;
private static final int Dungeon_Skeleton_Archer = 20463;
private static final int Dungeon_Skeleton = 20464;
private static final int Dread_Soldier = 20504;
// Items
private static final int BONE_FRAGMENT = 1158;
private static final int ELF_SKULL = 1159;
// Rewards
private static final int ADENA = 57;
private static final int BONE_SHIELD = 625;
public Q162_CurseOfTheUndergroundFortress(final int scriptId, final String name, final String dname, final String path) {
super(scriptId, name, dname, path);
questItemIds = new int[] { BONE_FRAGMENT, ELF_SKULL };
addStartNpc(Unoren);
addTalkId(Unoren);
addKillId(Shade_Horror, Dark_Terror, Mist_Terror, Dungeon_Skeleton_Archer, Dungeon_Skeleton, Dread_Soldier);
}
public static void onLoad() {
new Q162_CurseOfTheUndergroundFortress(162, "Q162_CurseOfTheUndergroundFortress", "Curse Of The Underground Fortress", "quests");
}
@Override
public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player) {
final String htmltext = event;
final QuestState st = player.getQuestState(qn);
if (st == null)
return htmltext;
if ("30147-04.htm".equalsIgnoreCase(event)) {
st.set("cond", "1");
st.setState(QuestState.STARTED);
st.playSound(QuestState.SOUND_ACCEPT);
}
return htmltext;
}
@Override
public String onTalk(final L2Npc npc, final L2PcInstance player) {
final QuestState st = player.getQuestState(qn);
String htmltext = getNoQuestMsg();
if (st == null)
return htmltext;
switch (st.getState()) {
case QuestState.CREATED:
if (player.getRace().ordinal() == 2) {
htmltext = "30147-00.htm";
st.exitQuest(true);
} else if (player.getLevel() >= 12 && player.getLevel() <= 21)
htmltext = "30147-02.htm";
else {
htmltext = "30147-01.htm";
st.exitQuest(true);
}
break;
case QuestState.STARTED:
final int cond = st.getInt("cond");
if (cond == 1)
htmltext = "30147-05.htm";
else if (cond == 2 && st.getQuestItemsCount(ELF_SKULL) >= 3 && st.getQuestItemsCount(BONE_FRAGMENT) >= 10) {
htmltext = "30147-06.htm";
st.takeItems(ELF_SKULL, -1);
st.takeItems(BONE_FRAGMENT, -1);
st.rewardItems(ADENA, 24000);
st.giveItems(BONE_SHIELD, 1);
st.exitQuest(false);
st.playSound(QuestState.SOUND_FINISH);
}
break;
case QuestState.COMPLETED:
htmltext = Quest.getAlreadyCompletedMsg();
break;
}
return htmltext;
}
@Override
public String onKill(final L2Npc npc, final L2PcInstance player, final boolean isPet) {
final QuestState st = player.getQuestState(qn);
if (st == null)
return null;
if (st.getInt("cond") == 1 && Rnd.get(4) == 1) {
switch (npc.getNpcId()) {
case Dungeon_Skeleton:
case Dungeon_Skeleton_Archer:
case Dread_Soldier:
if (st.getQuestItemsCount(BONE_FRAGMENT) < 10) {
st.giveItems(BONE_FRAGMENT, 1);
if (st.getQuestItemsCount(BONE_FRAGMENT) >= 10 && st.getQuestItemsCount(ELF_SKULL) >= 3) {
st.playSound(QuestState.SOUND_MIDDLE);
st.set("cond", "2");
} else
st.playSound(QuestState.SOUND_ITEMGET);
}
break;
case Shade_Horror:
case Dark_Terror:
case Mist_Terror:
if (st.getQuestItemsCount(ELF_SKULL) < 3) {
st.giveItems(ELF_SKULL, 1);
if (st.getQuestItemsCount(BONE_FRAGMENT) >= 10 && st.getQuestItemsCount(ELF_SKULL) >= 3) {
st.playSound(QuestState.SOUND_MIDDLE);
st.set("cond", "2");
} else
st.playSound(QuestState.SOUND_ITEMGET);
}
break;
}
}
return null;
}
}