/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.quests; import silentium.commons.utils.Rnd; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.quest.Quest; import silentium.gameserver.model.quest.QuestState; import silentium.gameserver.scripting.ScriptFile; public class Q162_CurseOfTheUndergroundFortress extends Quest implements ScriptFile { private static final String qn = "Q162_CurseOfTheUndergroundFortress"; // NPC private static final int Unoren = 30147; // Monsters private static final int Shade_Horror = 20033; private static final int Dark_Terror = 20345; private static final int Mist_Terror = 20371; private static final int Dungeon_Skeleton_Archer = 20463; private static final int Dungeon_Skeleton = 20464; private static final int Dread_Soldier = 20504; // Items private static final int BONE_FRAGMENT = 1158; private static final int ELF_SKULL = 1159; // Rewards private static final int ADENA = 57; private static final int BONE_SHIELD = 625; public Q162_CurseOfTheUndergroundFortress(final int scriptId, final String name, final String dname, final String path) { super(scriptId, name, dname, path); questItemIds = new int[] { BONE_FRAGMENT, ELF_SKULL }; addStartNpc(Unoren); addTalkId(Unoren); addKillId(Shade_Horror, Dark_Terror, Mist_Terror, Dungeon_Skeleton_Archer, Dungeon_Skeleton, Dread_Soldier); } public static void onLoad() { new Q162_CurseOfTheUndergroundFortress(162, "Q162_CurseOfTheUndergroundFortress", "Curse Of The Underground Fortress", "quests"); } @Override public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player) { final String htmltext = event; final QuestState st = player.getQuestState(qn); if (st == null) return htmltext; if ("30147-04.htm".equalsIgnoreCase(event)) { st.set("cond", "1"); st.setState(QuestState.STARTED); st.playSound(QuestState.SOUND_ACCEPT); } return htmltext; } @Override public String onTalk(final L2Npc npc, final L2PcInstance player) { final QuestState st = player.getQuestState(qn); String htmltext = getNoQuestMsg(); if (st == null) return htmltext; switch (st.getState()) { case QuestState.CREATED: if (player.getRace().ordinal() == 2) { htmltext = "30147-00.htm"; st.exitQuest(true); } else if (player.getLevel() >= 12 && player.getLevel() <= 21) htmltext = "30147-02.htm"; else { htmltext = "30147-01.htm"; st.exitQuest(true); } break; case QuestState.STARTED: final int cond = st.getInt("cond"); if (cond == 1) htmltext = "30147-05.htm"; else if (cond == 2 && st.getQuestItemsCount(ELF_SKULL) >= 3 && st.getQuestItemsCount(BONE_FRAGMENT) >= 10) { htmltext = "30147-06.htm"; st.takeItems(ELF_SKULL, -1); st.takeItems(BONE_FRAGMENT, -1); st.rewardItems(ADENA, 24000); st.giveItems(BONE_SHIELD, 1); st.exitQuest(false); st.playSound(QuestState.SOUND_FINISH); } break; case QuestState.COMPLETED: htmltext = Quest.getAlreadyCompletedMsg(); break; } return htmltext; } @Override public String onKill(final L2Npc npc, final L2PcInstance player, final boolean isPet) { final QuestState st = player.getQuestState(qn); if (st == null) return null; if (st.getInt("cond") == 1 && Rnd.get(4) == 1) { switch (npc.getNpcId()) { case Dungeon_Skeleton: case Dungeon_Skeleton_Archer: case Dread_Soldier: if (st.getQuestItemsCount(BONE_FRAGMENT) < 10) { st.giveItems(BONE_FRAGMENT, 1); if (st.getQuestItemsCount(BONE_FRAGMENT) >= 10 && st.getQuestItemsCount(ELF_SKULL) >= 3) { st.playSound(QuestState.SOUND_MIDDLE); st.set("cond", "2"); } else st.playSound(QuestState.SOUND_ITEMGET); } break; case Shade_Horror: case Dark_Terror: case Mist_Terror: if (st.getQuestItemsCount(ELF_SKULL) < 3) { st.giveItems(ELF_SKULL, 1); if (st.getQuestItemsCount(BONE_FRAGMENT) >= 10 && st.getQuestItemsCount(ELF_SKULL) >= 3) { st.playSound(QuestState.SOUND_MIDDLE); st.set("cond", "2"); } else st.playSound(QuestState.SOUND_ITEMGET); } break; } } return null; } }