/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.configs.ClansConfig;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.itemcontainer.ClanWarehouse;
import silentium.gameserver.model.itemcontainer.ItemContainer;
import silentium.gameserver.model.itemcontainer.PcWarehouse;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.EnchantResult;
import silentium.gameserver.network.serverpackets.InventoryUpdate;
import silentium.gameserver.network.serverpackets.ItemList;
import silentium.gameserver.network.serverpackets.StatusUpdate;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.utils.Util;
/**
* 32 SendWareHouseWithDrawList cd (dd) WootenGil rox :P
*/
public final class SendWareHouseWithDrawList extends L2GameClientPacket
{
private static final int BATCH_LENGTH = 8; // length of the one item
private WarehouseItem _items[] = null;
@Override
protected void readImpl()
{
final int count = readD();
if (count <= 0 || count > PlayersConfig.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining())
return;
_items = new WarehouseItem[count];
for (int i = 0; i < count; i++)
{
int objId = readD();
int cnt = readD();
if (objId < 1 || cnt < 0)
{
_items = null;
return;
}
_items[i] = new WarehouseItem(objId, cnt);
}
}
@Override
protected void runImpl()
{
if (_items == null)
return;
final L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
if (player.isProcessingTransaction())
{
player.sendPacket(SystemMessageId.ALREADY_TRADING);
return;
}
if (player.getActiveEnchantItem() != null)
{
player.setActiveEnchantItem(null);
player.sendPacket(EnchantResult.CANCELLED);
player.sendPacket(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
}
final ItemContainer warehouse = player.getActiveWarehouse();
if (warehouse == null)
return;
final L2Npc manager = player.getCurrentFolkNPC();
if ((manager == null || !manager.isWarehouse() || !manager.canInteract(player)) && !player.isGM())
return;
if (!(warehouse instanceof PcWarehouse) && !player.getAccessLevel().allowTransaction())
{
player.sendMessage("Transactions are disabled for your Access Level.");
return;
}
// Alt game - Karma punishment
if (!PlayersConfig.KARMA_PLAYER_CAN_USE_WH && player.getKarma() > 0)
return;
if (ClansConfig.ALT_MEMBERS_CAN_WITHDRAW_FROM_CLANWH)
{
if (warehouse instanceof ClanWarehouse && ((player.getClanPrivileges() & L2Clan.CP_CL_VIEW_WAREHOUSE) != L2Clan.CP_CL_VIEW_WAREHOUSE))
return;
}
else
{
if (warehouse instanceof ClanWarehouse && !player.isClanLeader())
{
// this msg is for depositing but maybe good to send some msg?
player.sendPacket(SystemMessageId.ONLY_CLAN_LEADER_CAN_RETRIEVE_ITEMS_FROM_CLAN_WAREHOUSE);
return;
}
}
int weight = 0;
int slots = 0;
for (WarehouseItem i : _items)
{
// Calculate needed slots
L2ItemInstance item = warehouse.getItemByObjectId(i.getObjectId());
if (item == null || item.getCount() < i.getCount())
{
Util.handleIllegalPlayerAction(player, player.getName() + " of account " + player.getAccountName() + " tried to withdraw non-existent item from warehouse.", MainConfig.DEFAULT_PUNISH);
return;
}
weight += i.getCount() * item.getItem().getWeight();
if (!item.isStackable())
slots += i.getCount();
else if (player.getInventory().getItemByItemId(item.getItemId()) == null)
slots++;
}
// Item Max Limit Check
if (!player.getInventory().validateCapacity(slots))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL));
return;
}
// Weight limit Check
if (!player.getInventory().validateWeight(weight))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
return;
}
// Proceed to the transfer
InventoryUpdate playerIU = MainConfig.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
for (WarehouseItem i : _items)
{
L2ItemInstance oldItem = warehouse.getItemByObjectId(i.getObjectId());
if (oldItem == null || oldItem.getCount() < i.getCount())
{
log.warn("Error withdrawing a warehouse object for " + player.getName() + " (olditem == null)");
return;
}
final L2ItemInstance newItem = warehouse.transferItem(warehouse.getName(), i.getObjectId(), i.getCount(), player.getInventory(), player, manager);
if (newItem == null)
{
log.warn("Error withdrawing a warehouse object for " + player.getName() + " (newitem == null)");
return;
}
if (playerIU != null)
{
if (newItem.getCount() > i.getCount())
playerIU.addModifiedItem(newItem);
else
playerIU.addNewItem(newItem);
}
}
// Send updated item list to the player
if (playerIU != null)
player.sendPacket(playerIU);
else
player.sendPacket(new ItemList(player, false));
// Update current load status on player
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
private static class WarehouseItem
{
private final int _objectId;
private final int _count;
public WarehouseItem(int id, int num)
{
_objectId = id;
_count = num;
}
public int getObjectId()
{
return _objectId;
}
public int getCount()
{
return _count;
}
}
}