/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.configs.ClansConfig; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.itemcontainer.ClanWarehouse; import silentium.gameserver.model.itemcontainer.ItemContainer; import silentium.gameserver.model.itemcontainer.PcWarehouse; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.EnchantResult; import silentium.gameserver.network.serverpackets.InventoryUpdate; import silentium.gameserver.network.serverpackets.ItemList; import silentium.gameserver.network.serverpackets.StatusUpdate; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.utils.Util; /** * 32 SendWareHouseWithDrawList cd (dd) WootenGil rox :P */ public final class SendWareHouseWithDrawList extends L2GameClientPacket { private static final int BATCH_LENGTH = 8; // length of the one item private WarehouseItem _items[] = null; @Override protected void readImpl() { final int count = readD(); if (count <= 0 || count > PlayersConfig.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining()) return; _items = new WarehouseItem[count]; for (int i = 0; i < count; i++) { int objId = readD(); int cnt = readD(); if (objId < 1 || cnt < 0) { _items = null; return; } _items[i] = new WarehouseItem(objId, cnt); } } @Override protected void runImpl() { if (_items == null) return; final L2PcInstance player = getClient().getActiveChar(); if (player == null) return; if (player.isProcessingTransaction()) { player.sendPacket(SystemMessageId.ALREADY_TRADING); return; } if (player.getActiveEnchantItem() != null) { player.setActiveEnchantItem(null); player.sendPacket(EnchantResult.CANCELLED); player.sendPacket(SystemMessageId.ENCHANT_SCROLL_CANCELLED); } final ItemContainer warehouse = player.getActiveWarehouse(); if (warehouse == null) return; final L2Npc manager = player.getCurrentFolkNPC(); if ((manager == null || !manager.isWarehouse() || !manager.canInteract(player)) && !player.isGM()) return; if (!(warehouse instanceof PcWarehouse) && !player.getAccessLevel().allowTransaction()) { player.sendMessage("Transactions are disabled for your Access Level."); return; } // Alt game - Karma punishment if (!PlayersConfig.KARMA_PLAYER_CAN_USE_WH && player.getKarma() > 0) return; if (ClansConfig.ALT_MEMBERS_CAN_WITHDRAW_FROM_CLANWH) { if (warehouse instanceof ClanWarehouse && ((player.getClanPrivileges() & L2Clan.CP_CL_VIEW_WAREHOUSE) != L2Clan.CP_CL_VIEW_WAREHOUSE)) return; } else { if (warehouse instanceof ClanWarehouse && !player.isClanLeader()) { // this msg is for depositing but maybe good to send some msg? player.sendPacket(SystemMessageId.ONLY_CLAN_LEADER_CAN_RETRIEVE_ITEMS_FROM_CLAN_WAREHOUSE); return; } } int weight = 0; int slots = 0; for (WarehouseItem i : _items) { // Calculate needed slots L2ItemInstance item = warehouse.getItemByObjectId(i.getObjectId()); if (item == null || item.getCount() < i.getCount()) { Util.handleIllegalPlayerAction(player, player.getName() + " of account " + player.getAccountName() + " tried to withdraw non-existent item from warehouse.", MainConfig.DEFAULT_PUNISH); return; } weight += i.getCount() * item.getItem().getWeight(); if (!item.isStackable()) slots += i.getCount(); else if (player.getInventory().getItemByItemId(item.getItemId()) == null) slots++; } // Item Max Limit Check if (!player.getInventory().validateCapacity(slots)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL)); return; } // Weight limit Check if (!player.getInventory().validateWeight(weight)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED)); return; } // Proceed to the transfer InventoryUpdate playerIU = MainConfig.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate(); for (WarehouseItem i : _items) { L2ItemInstance oldItem = warehouse.getItemByObjectId(i.getObjectId()); if (oldItem == null || oldItem.getCount() < i.getCount()) { log.warn("Error withdrawing a warehouse object for " + player.getName() + " (olditem == null)"); return; } final L2ItemInstance newItem = warehouse.transferItem(warehouse.getName(), i.getObjectId(), i.getCount(), player.getInventory(), player, manager); if (newItem == null) { log.warn("Error withdrawing a warehouse object for " + player.getName() + " (newitem == null)"); return; } if (playerIU != null) { if (newItem.getCount() > i.getCount()) playerIU.addModifiedItem(newItem); else playerIU.addNewItem(newItem); } } // Send updated item list to the player if (playerIU != null) player.sendPacket(playerIU); else player.sendPacket(new ItemList(player, false)); // Update current load status on player StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } private static class WarehouseItem { private final int _objectId; private final int _count; public WarehouseItem(int id, int num) { _objectId = id; _count = num; } public int getObjectId() { return _objectId; } public int getCount() { return _count; } } }