/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
public class AuthLoginFail extends L2GameServerPacket
{
public static final int NO_TEXT = 0;
public static final int SYSTEM_ERROR_LOGIN_LATER = 1;
public static final int PASSWORD_DOES_NOT_MATCH_THIS_ACCOUNT = 2;
public static final int PASSWORD_DOES_NOT_MATCH_THIS_ACCOUNT2 = 3;
public static final int ACCESS_FAILED_TRY_LATER = 4;
public static final int INCORRECT_ACCOUNT_INFO_CONTACT_CUSTOMER_SUPPORT = 5;
public static final int ACCESS_FAILED_TRY_LATER2 = 6;
public static final int ACOUNT_ALREADY_IN_USE = 7;
public static final int ACCESS_FAILED_TRY_LATER3 = 8;
public static final int ACCESS_FAILED_TRY_LATER4 = 9;
public static final int ACCESS_FAILED_TRY_LATER5 = 10;
private final int _reason;
public AuthLoginFail(int reason)
{
_reason = reason;
}
@Override
protected final void writeImpl()
{
writeC(0x14);
writeD(_reason);
}
}