/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; public class AuthLoginFail extends L2GameServerPacket { public static final int NO_TEXT = 0; public static final int SYSTEM_ERROR_LOGIN_LATER = 1; public static final int PASSWORD_DOES_NOT_MATCH_THIS_ACCOUNT = 2; public static final int PASSWORD_DOES_NOT_MATCH_THIS_ACCOUNT2 = 3; public static final int ACCESS_FAILED_TRY_LATER = 4; public static final int INCORRECT_ACCOUNT_INFO_CONTACT_CUSTOMER_SUPPORT = 5; public static final int ACCESS_FAILED_TRY_LATER2 = 6; public static final int ACOUNT_ALREADY_IN_USE = 7; public static final int ACCESS_FAILED_TRY_LATER3 = 8; public static final int ACCESS_FAILED_TRY_LATER4 = 9; public static final int ACCESS_FAILED_TRY_LATER5 = 10; private final int _reason; public AuthLoginFail(int reason) { _reason = reason; } @Override protected final void writeImpl() { writeC(0x14); writeD(_reason); } }