/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.PartyMatchRoom; import silentium.gameserver.model.PartyMatchRoomList; import silentium.gameserver.model.PartyMatchWaitingList; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.network.serverpackets.ExPartyRoomMember; import silentium.gameserver.network.serverpackets.PartyMatchDetail; import silentium.gameserver.network.serverpackets.PartyMatchList; public final class RequestPartyMatchConfig extends L2GameClientPacket { private int _auto, _loc, _lvl; @Override protected void readImpl() { _auto = readD(); _loc = readD(); _lvl = readD(); } @Override protected void runImpl() { L2PcInstance _activeChar = getClient().getActiveChar(); if (_activeChar == null) return; if (!_activeChar.isInPartyMatchRoom() && _activeChar.getParty() != null && _activeChar.getParty().getLeader() != _activeChar) { _activeChar.sendPacket(SystemMessageId.CANT_VIEW_PARTY_ROOMS); _activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (_activeChar.isInPartyMatchRoom()) { // If Player is in Room show him room, not list PartyMatchRoomList _list = PartyMatchRoomList.getInstance(); if (_list == null) return; PartyMatchRoom _room = _list.getPlayerRoom(_activeChar); if (_room == null) return; _activeChar.sendPacket(new PartyMatchDetail(_activeChar, _room)); _activeChar.sendPacket(new ExPartyRoomMember(_activeChar, _room, 2)); _activeChar.setPartyRoom(_room.getId()); _activeChar.broadcastUserInfo(); } else { // Add to waiting list PartyMatchWaitingList.getInstance().addPlayer(_activeChar); // Send Room list _activeChar.sendPacket(new PartyMatchList(_activeChar, _auto, _loc, _lvl)); } } }