/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.skills.Env; /** * The Class ConditionPlayerIsHero. */ public class ConditionPlayerIsHero extends Condition { private final boolean _val; /** * Instantiates a new condition player is hero. * * @param val * the val */ public ConditionPlayerIsHero(boolean val) { _val = val; } /* * (non-Javadoc) * @see silentium.gameserver.skills.conditions.Condition#testImpl(silentium.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; return (((L2PcInstance) env.player).isHero() == _val); } }