/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.skill;
import silentium.commons.utils.Rnd;
import silentium.gameserver.handler.ISkillHandler;
import silentium.gameserver.model.L2ExtractableProductItem;
import silentium.gameserver.model.L2ExtractableSkill;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.tables.ItemTable;
import silentium.gameserver.templates.skills.L2SkillType;
public class Extractable implements ISkillHandler {
private static final L2SkillType[] SKILL_IDS = { L2SkillType.EXTRACTABLE, L2SkillType.EXTRACTABLE_FISH };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) {
if (!(activeChar instanceof L2PcInstance))
return;
final L2ExtractableSkill exItem = skill.getExtractableSkill();
if (exItem == null)
return;
if (exItem.getProductItemsArray().isEmpty()) {
_log.warn("Extractable Item Skill with no data, probably wrong/empty table with Skill Id: " + skill.getId());
return;
}
final double rndNum = 100 * Rnd.nextDouble();
double chance = 0;
double chanceFrom = 0;
final int[] createItemID = new int[20];
final int[] createAmount = new int[20];
// calculate extraction
for (final L2ExtractableProductItem expi : exItem.getProductItemsArray()) {
chance = expi.getChance();
if (rndNum >= chanceFrom && rndNum <= chance + chanceFrom) {
for (int i = 0; i < expi.getId().length; i++) {
createItemID[i] = expi.getId()[i];
createAmount[i] = expi.getAmount()[i];
}
break;
}
chanceFrom += chance;
}
final L2PcInstance player = (L2PcInstance) activeChar;
if (player.isSubClassActive() && skill.getReuseDelay() > 0) {
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill));
return;
}
if (createItemID[0] <= 0 || createItemID.length == 0) {
player.sendPacket(SystemMessageId.NOTHING_INSIDE_THAT);
return;
}
for (int i = 0; i < createItemID.length; i++) {
if (createItemID[i] <= 0)
return;
if (ItemTable.getInstance().createDummyItem(createItemID[i]) == null) {
_log.warn("createItemID " + createItemID[i] + " doesn't have template!");
player.sendPacket(SystemMessageId.NOTHING_INSIDE_THAT);
return;
}
if (ItemTable.getInstance().createDummyItem(createItemID[i]).isStackable())
player.addItem("Extract", createItemID[i], createAmount[i], targets[0], false);
else {
for (int j = 0; j < createAmount[i]; j++)
player.addItem("Extract", createItemID[i], 1, targets[0], false);
}
final SystemMessage sm;
if (createItemID[i] == 57) {
sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA);
sm.addNumber(createAmount[i]);
} else {
sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(createItemID[i]);
if (createAmount[i] > 1)
sm.addNumber(createAmount[i]);
}
player.sendPacket(sm);
}
}
@Override
public L2SkillType[] getSkillIds() {
return SKILL_IDS;
}
}