/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.commons.utils.Rnd; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.model.L2ExtractableProductItem; import silentium.gameserver.model.L2ExtractableSkill; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.tables.ItemTable; import silentium.gameserver.templates.skills.L2SkillType; public class Extractable implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.EXTRACTABLE, L2SkillType.EXTRACTABLE_FISH }; @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) { if (!(activeChar instanceof L2PcInstance)) return; final L2ExtractableSkill exItem = skill.getExtractableSkill(); if (exItem == null) return; if (exItem.getProductItemsArray().isEmpty()) { _log.warn("Extractable Item Skill with no data, probably wrong/empty table with Skill Id: " + skill.getId()); return; } final double rndNum = 100 * Rnd.nextDouble(); double chance = 0; double chanceFrom = 0; final int[] createItemID = new int[20]; final int[] createAmount = new int[20]; // calculate extraction for (final L2ExtractableProductItem expi : exItem.getProductItemsArray()) { chance = expi.getChance(); if (rndNum >= chanceFrom && rndNum <= chance + chanceFrom) { for (int i = 0; i < expi.getId().length; i++) { createItemID[i] = expi.getId()[i]; createAmount[i] = expi.getAmount()[i]; } break; } chanceFrom += chance; } final L2PcInstance player = (L2PcInstance) activeChar; if (player.isSubClassActive() && skill.getReuseDelay() > 0) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill)); return; } if (createItemID[0] <= 0 || createItemID.length == 0) { player.sendPacket(SystemMessageId.NOTHING_INSIDE_THAT); return; } for (int i = 0; i < createItemID.length; i++) { if (createItemID[i] <= 0) return; if (ItemTable.getInstance().createDummyItem(createItemID[i]) == null) { _log.warn("createItemID " + createItemID[i] + " doesn't have template!"); player.sendPacket(SystemMessageId.NOTHING_INSIDE_THAT); return; } if (ItemTable.getInstance().createDummyItem(createItemID[i]).isStackable()) player.addItem("Extract", createItemID[i], createAmount[i], targets[0], false); else { for (int j = 0; j < createAmount[i]; j++) player.addItem("Extract", createItemID[i], 1, targets[0], false); } final SystemMessage sm; if (createItemID[i] == 57) { sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA); sm.addNumber(createAmount[i]); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); sm.addItemName(createItemID[i]); if (createAmount[i] > 1) sm.addNumber(createAmount[i]); } player.sendPacket(sm); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }