package net.minecraft.world.gen.structure; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Random; import cpw.mods.fml.common.registry.VillagerRegistry; import net.minecraft.util.MathHelper; public class StructureVillagePieces { public static ArrayList getStructureVillageWeightedPieceList(Random par0Random, int par1) { ArrayList arraylist = new ArrayList(); arraylist.add(new StructureVillagePieceWeight(ComponentVillageHouse4_Garden.class, 4, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 4 + par1 * 2))); arraylist.add(new StructureVillagePieceWeight(ComponentVillageChurch.class, 20, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 1 + par1))); arraylist.add(new StructureVillagePieceWeight(ComponentVillageHouse1.class, 20, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 2 + par1))); arraylist.add(new StructureVillagePieceWeight(ComponentVillageWoodHut.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 5 + par1 * 3))); arraylist.add(new StructureVillagePieceWeight(ComponentVillageHall.class, 15, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 2 + par1))); arraylist.add(new StructureVillagePieceWeight(ComponentVillageField.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 1 + par1, 4 + par1))); arraylist.add(new StructureVillagePieceWeight(ComponentVillageField2.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 4 + par1 * 2))); arraylist.add(new StructureVillagePieceWeight(ComponentVillageHouse2.class, 15, MathHelper.getRandomIntegerInRange(par0Random, 0, 1 + par1))); arraylist.add(new StructureVillagePieceWeight(ComponentVillageHouse3.class, 8, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 3 + par1 * 2))); VillagerRegistry.addExtraVillageComponents(arraylist, par0Random, par1); Iterator iterator = arraylist.iterator(); while (iterator.hasNext()) { if (((StructureVillagePieceWeight)iterator.next()).villagePiecesLimit == 0) { iterator.remove(); } } return arraylist; } private static int func_75079_a(List par0List) { boolean flag = false; int i = 0; StructureVillagePieceWeight structurevillagepieceweight; for (Iterator iterator = par0List.iterator(); iterator.hasNext(); i += structurevillagepieceweight.villagePieceWeight) { structurevillagepieceweight = (StructureVillagePieceWeight)iterator.next(); if (structurevillagepieceweight.villagePiecesLimit > 0 && structurevillagepieceweight.villagePiecesSpawned < structurevillagepieceweight.villagePiecesLimit) { flag = true; } } return flag ? i : -1; } private static ComponentVillage func_75083_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, StructureVillagePieceWeight par1StructureVillagePieceWeight, List par2List, Random par3Random, int par4, int par5, int par6, int par7, int par8) { Class oclass = par1StructureVillagePieceWeight.villagePieceClass; Object object = null; if (oclass == ComponentVillageHouse4_Garden.class) { object = ComponentVillageHouse4_Garden.func_74912_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (oclass == ComponentVillageChurch.class) { object = ComponentVillageChurch.func_74919_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (oclass == ComponentVillageHouse1.class) { object = ComponentVillageHouse1.func_74898_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (oclass == ComponentVillageWoodHut.class) { object = ComponentVillageWoodHut.func_74908_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (oclass == ComponentVillageHall.class) { object = ComponentVillageHall.func_74906_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (oclass == ComponentVillageField.class) { object = ComponentVillageField.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (oclass == ComponentVillageField2.class) { object = ComponentVillageField2.func_74902_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (oclass == ComponentVillageHouse2.class) { object = ComponentVillageHouse2.func_74915_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (oclass == ComponentVillageHouse3.class) { object = ComponentVillageHouse3.func_74921_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else { object = VillagerRegistry.getVillageComponent(par1StructureVillagePieceWeight, par0ComponentVillageStartPiece , par2List, par3Random, par4, par5, par6, par7, par8); } return (ComponentVillage)object; } /** * attempts to find a next Village Component to be spawned */ private static ComponentVillage getNextVillageComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { int j1 = func_75079_a(par0ComponentVillageStartPiece.structureVillageWeightedPieceList); if (j1 <= 0) { return null; } else { int k1 = 0; while (k1 < 5) { ++k1; int l1 = par2Random.nextInt(j1); Iterator iterator = par0ComponentVillageStartPiece.structureVillageWeightedPieceList.iterator(); while (iterator.hasNext()) { StructureVillagePieceWeight structurevillagepieceweight = (StructureVillagePieceWeight)iterator.next(); l1 -= structurevillagepieceweight.villagePieceWeight; if (l1 < 0) { if (!structurevillagepieceweight.canSpawnMoreVillagePiecesOfType(par7) || structurevillagepieceweight == par0ComponentVillageStartPiece.structVillagePieceWeight && par0ComponentVillageStartPiece.structureVillageWeightedPieceList.size() > 1) { break; } ComponentVillage componentvillage = func_75083_a(par0ComponentVillageStartPiece, structurevillagepieceweight, par1List, par2Random, par3, par4, par5, par6, par7); if (componentvillage != null) { ++structurevillagepieceweight.villagePiecesSpawned; par0ComponentVillageStartPiece.structVillagePieceWeight = structurevillagepieceweight; if (!structurevillagepieceweight.canSpawnMoreVillagePieces()) { par0ComponentVillageStartPiece.structureVillageWeightedPieceList.remove(structurevillagepieceweight); } return componentvillage; } } } } StructureBoundingBox structureboundingbox = ComponentVillageTorch.func_74904_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6); if (structureboundingbox != null) { return new ComponentVillageTorch(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6); } else { return null; } } } /** * attempts to find a next Structure Component to be spawned, private Village function */ private static StructureComponent getNextVillageStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 50) { return null; } else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) { ComponentVillage componentvillage = getNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1); if (componentvillage != null) { int j1 = (componentvillage.boundingBox.minX + componentvillage.boundingBox.maxX) / 2; int k1 = (componentvillage.boundingBox.minZ + componentvillage.boundingBox.maxZ) / 2; int l1 = componentvillage.boundingBox.maxX - componentvillage.boundingBox.minX; int i2 = componentvillage.boundingBox.maxZ - componentvillage.boundingBox.minZ; int j2 = l1 > i2 ? l1 : i2; if (par0ComponentVillageStartPiece.getWorldChunkManager().areBiomesViable(j1, k1, j2 / 2 + 4, MapGenVillage.villageSpawnBiomes)) { par1List.add(componentvillage); par0ComponentVillageStartPiece.field_74932_i.add(componentvillage); return componentvillage; } } return null; } else { return null; } } private static StructureComponent getNextComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 3 + par0ComponentVillageStartPiece.terrainType) { return null; } else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) { StructureBoundingBox structureboundingbox = ComponentVillagePathGen.func_74933_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6); if (structureboundingbox != null && structureboundingbox.minY > 10) { ComponentVillagePathGen componentvillagepathgen = new ComponentVillagePathGen(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6); int j1 = (componentvillagepathgen.boundingBox.minX + componentvillagepathgen.boundingBox.maxX) / 2; int k1 = (componentvillagepathgen.boundingBox.minZ + componentvillagepathgen.boundingBox.maxZ) / 2; int l1 = componentvillagepathgen.boundingBox.maxX - componentvillagepathgen.boundingBox.minX; int i2 = componentvillagepathgen.boundingBox.maxZ - componentvillagepathgen.boundingBox.minZ; int j2 = l1 > i2 ? l1 : i2; if (par0ComponentVillageStartPiece.getWorldChunkManager().areBiomesViable(j1, k1, j2 / 2 + 4, MapGenVillage.villageSpawnBiomes)) { par1List.add(componentvillagepathgen); par0ComponentVillageStartPiece.field_74930_j.add(componentvillagepathgen); return componentvillagepathgen; } } return null; } else { return null; } } /** * attempts to find a next Structure Component to be spawned */ static StructureComponent getNextStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { return getNextVillageStructureComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7); } static StructureComponent getNextStructureComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { return getNextComponentVillagePath(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7); } }