package net.minecraft.world.gen.structure;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import cpw.mods.fml.common.registry.VillagerRegistry;
import net.minecraft.util.MathHelper;
public class StructureVillagePieces
{
public static ArrayList getStructureVillageWeightedPieceList(Random par0Random, int par1)
{
ArrayList arraylist = new ArrayList();
arraylist.add(new StructureVillagePieceWeight(ComponentVillageHouse4_Garden.class, 4, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 4 + par1 * 2)));
arraylist.add(new StructureVillagePieceWeight(ComponentVillageChurch.class, 20, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 1 + par1)));
arraylist.add(new StructureVillagePieceWeight(ComponentVillageHouse1.class, 20, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 2 + par1)));
arraylist.add(new StructureVillagePieceWeight(ComponentVillageWoodHut.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 5 + par1 * 3)));
arraylist.add(new StructureVillagePieceWeight(ComponentVillageHall.class, 15, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 2 + par1)));
arraylist.add(new StructureVillagePieceWeight(ComponentVillageField.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 1 + par1, 4 + par1)));
arraylist.add(new StructureVillagePieceWeight(ComponentVillageField2.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 4 + par1 * 2)));
arraylist.add(new StructureVillagePieceWeight(ComponentVillageHouse2.class, 15, MathHelper.getRandomIntegerInRange(par0Random, 0, 1 + par1)));
arraylist.add(new StructureVillagePieceWeight(ComponentVillageHouse3.class, 8, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 3 + par1 * 2)));
VillagerRegistry.addExtraVillageComponents(arraylist, par0Random, par1);
Iterator iterator = arraylist.iterator();
while (iterator.hasNext())
{
if (((StructureVillagePieceWeight)iterator.next()).villagePiecesLimit == 0)
{
iterator.remove();
}
}
return arraylist;
}
private static int func_75079_a(List par0List)
{
boolean flag = false;
int i = 0;
StructureVillagePieceWeight structurevillagepieceweight;
for (Iterator iterator = par0List.iterator(); iterator.hasNext(); i += structurevillagepieceweight.villagePieceWeight)
{
structurevillagepieceweight = (StructureVillagePieceWeight)iterator.next();
if (structurevillagepieceweight.villagePiecesLimit > 0 && structurevillagepieceweight.villagePiecesSpawned < structurevillagepieceweight.villagePiecesLimit)
{
flag = true;
}
}
return flag ? i : -1;
}
private static ComponentVillage func_75083_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, StructureVillagePieceWeight par1StructureVillagePieceWeight, List par2List, Random par3Random, int par4, int par5, int par6, int par7, int par8)
{
Class oclass = par1StructureVillagePieceWeight.villagePieceClass;
Object object = null;
if (oclass == ComponentVillageHouse4_Garden.class)
{
object = ComponentVillageHouse4_Garden.func_74912_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (oclass == ComponentVillageChurch.class)
{
object = ComponentVillageChurch.func_74919_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (oclass == ComponentVillageHouse1.class)
{
object = ComponentVillageHouse1.func_74898_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (oclass == ComponentVillageWoodHut.class)
{
object = ComponentVillageWoodHut.func_74908_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (oclass == ComponentVillageHall.class)
{
object = ComponentVillageHall.func_74906_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (oclass == ComponentVillageField.class)
{
object = ComponentVillageField.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (oclass == ComponentVillageField2.class)
{
object = ComponentVillageField2.func_74902_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (oclass == ComponentVillageHouse2.class)
{
object = ComponentVillageHouse2.func_74915_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (oclass == ComponentVillageHouse3.class)
{
object = ComponentVillageHouse3.func_74921_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else
{
object = VillagerRegistry.getVillageComponent(par1StructureVillagePieceWeight, par0ComponentVillageStartPiece , par2List, par3Random, par4, par5, par6, par7, par8);
}
return (ComponentVillage)object;
}
/**
* attempts to find a next Village Component to be spawned
*/
private static ComponentVillage getNextVillageComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
int j1 = func_75079_a(par0ComponentVillageStartPiece.structureVillageWeightedPieceList);
if (j1 <= 0)
{
return null;
}
else
{
int k1 = 0;
while (k1 < 5)
{
++k1;
int l1 = par2Random.nextInt(j1);
Iterator iterator = par0ComponentVillageStartPiece.structureVillageWeightedPieceList.iterator();
while (iterator.hasNext())
{
StructureVillagePieceWeight structurevillagepieceweight = (StructureVillagePieceWeight)iterator.next();
l1 -= structurevillagepieceweight.villagePieceWeight;
if (l1 < 0)
{
if (!structurevillagepieceweight.canSpawnMoreVillagePiecesOfType(par7) || structurevillagepieceweight == par0ComponentVillageStartPiece.structVillagePieceWeight && par0ComponentVillageStartPiece.structureVillageWeightedPieceList.size() > 1)
{
break;
}
ComponentVillage componentvillage = func_75083_a(par0ComponentVillageStartPiece, structurevillagepieceweight, par1List, par2Random, par3, par4, par5, par6, par7);
if (componentvillage != null)
{
++structurevillagepieceweight.villagePiecesSpawned;
par0ComponentVillageStartPiece.structVillagePieceWeight = structurevillagepieceweight;
if (!structurevillagepieceweight.canSpawnMoreVillagePieces())
{
par0ComponentVillageStartPiece.structureVillageWeightedPieceList.remove(structurevillagepieceweight);
}
return componentvillage;
}
}
}
}
StructureBoundingBox structureboundingbox = ComponentVillageTorch.func_74904_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6);
if (structureboundingbox != null)
{
return new ComponentVillageTorch(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6);
}
else
{
return null;
}
}
}
/**
* attempts to find a next Structure Component to be spawned, private Village function
*/
private static StructureComponent getNextVillageStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
if (par7 > 50)
{
return null;
}
else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112)
{
ComponentVillage componentvillage = getNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1);
if (componentvillage != null)
{
int j1 = (componentvillage.boundingBox.minX + componentvillage.boundingBox.maxX) / 2;
int k1 = (componentvillage.boundingBox.minZ + componentvillage.boundingBox.maxZ) / 2;
int l1 = componentvillage.boundingBox.maxX - componentvillage.boundingBox.minX;
int i2 = componentvillage.boundingBox.maxZ - componentvillage.boundingBox.minZ;
int j2 = l1 > i2 ? l1 : i2;
if (par0ComponentVillageStartPiece.getWorldChunkManager().areBiomesViable(j1, k1, j2 / 2 + 4, MapGenVillage.villageSpawnBiomes))
{
par1List.add(componentvillage);
par0ComponentVillageStartPiece.field_74932_i.add(componentvillage);
return componentvillage;
}
}
return null;
}
else
{
return null;
}
}
private static StructureComponent getNextComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
if (par7 > 3 + par0ComponentVillageStartPiece.terrainType)
{
return null;
}
else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112)
{
StructureBoundingBox structureboundingbox = ComponentVillagePathGen.func_74933_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6);
if (structureboundingbox != null && structureboundingbox.minY > 10)
{
ComponentVillagePathGen componentvillagepathgen = new ComponentVillagePathGen(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6);
int j1 = (componentvillagepathgen.boundingBox.minX + componentvillagepathgen.boundingBox.maxX) / 2;
int k1 = (componentvillagepathgen.boundingBox.minZ + componentvillagepathgen.boundingBox.maxZ) / 2;
int l1 = componentvillagepathgen.boundingBox.maxX - componentvillagepathgen.boundingBox.minX;
int i2 = componentvillagepathgen.boundingBox.maxZ - componentvillagepathgen.boundingBox.minZ;
int j2 = l1 > i2 ? l1 : i2;
if (par0ComponentVillageStartPiece.getWorldChunkManager().areBiomesViable(j1, k1, j2 / 2 + 4, MapGenVillage.villageSpawnBiomes))
{
par1List.add(componentvillagepathgen);
par0ComponentVillageStartPiece.field_74930_j.add(componentvillagepathgen);
return componentvillagepathgen;
}
}
return null;
}
else
{
return null;
}
}
/**
* attempts to find a next Structure Component to be spawned
*/
static StructureComponent getNextStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
return getNextVillageStructureComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7);
}
static StructureComponent getNextStructureComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
return getNextComponentVillagePath(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7);
}
}