package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
public class BlockLog extends Block
{
/** The type of tree this log came from. */
public static final String[] woodType = new String[] {"oak", "spruce", "birch", "jungle"};
public static final String[] treeTextureTypes = new String[] {"tree_side", "tree_spruce", "tree_birch", "tree_jungle"};
@SideOnly(Side.CLIENT)
private Icon[] iconArray;
@SideOnly(Side.CLIENT)
private Icon tree_top;
protected BlockLog(int par1)
{
super(par1, Material.wood);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 31;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 1;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.wood.blockID;
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
byte b0 = 4;
int j1 = b0 + 1;
if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1))
{
for (int k1 = -b0; k1 <= b0; ++k1)
{
for (int l1 = -b0; l1 <= b0; ++l1)
{
for (int i2 = -b0; i2 <= b0; ++i2)
{
int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2);
if (Block.blocksList[j2] != null)
{
Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2);
}
}
}
}
}
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
int j1 = par9 & 3;
byte b0 = 0;
switch (par5)
{
case 0:
case 1:
b0 = 0;
break;
case 2:
case 3:
b0 = 8;
break;
case 4:
case 5:
b0 = 4;
}
return j1 | b0;
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
int k = par2 & 12;
int l = par2 & 3;
return k == 0 && (par1 == 1 || par1 == 0) ? this.tree_top : (k == 4 && (par1 == 5 || par1 == 4) ? this.tree_top : (k == 8 && (par1 == 2 || par1 == 3) ? this.tree_top : this.iconArray[l]));
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int par1)
{
return par1 & 3;
}
/**
* returns a number between 0 and 3
*/
public static int limitToValidMetadata(int par0)
{
return par0 & 3;
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
par3List.add(new ItemStack(par1, 1, 0));
par3List.add(new ItemStack(par1, 1, 1));
par3List.add(new ItemStack(par1, 1, 2));
par3List.add(new ItemStack(par1, 1, 3));
}
/**
* Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
* and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
*/
protected ItemStack createStackedBlock(int par1)
{
return new ItemStack(this.blockID, 1, limitToValidMetadata(par1));
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.tree_top = par1IconRegister.registerIcon("tree_top");
this.iconArray = new Icon[treeTextureTypes.length];
for (int i = 0; i < this.iconArray.length; ++i)
{
this.iconArray[i] = par1IconRegister.registerIcon(treeTextureTypes[i]);
}
}
@Override
public boolean canSustainLeaves(World world, int x, int y, int z)
{
return true;
}
@Override
public boolean isWood(World world, int x, int y, int z)
{
return true;
}
}