package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.World; public class BlockLog extends Block { /** The type of tree this log came from. */ public static final String[] woodType = new String[] {"oak", "spruce", "birch", "jungle"}; public static final String[] treeTextureTypes = new String[] {"tree_side", "tree_spruce", "tree_birch", "tree_jungle"}; @SideOnly(Side.CLIENT) private Icon[] iconArray; @SideOnly(Side.CLIENT) private Icon tree_top; protected BlockLog(int par1) { super(par1, Material.wood); this.setCreativeTab(CreativeTabs.tabBlock); } /** * The type of render function that is called for this block */ public int getRenderType() { return 31; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 1; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Block.wood.blockID; } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { byte b0 = 4; int j1 = b0 + 1; if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1)) { for (int k1 = -b0; k1 <= b0; ++k1) { for (int l1 = -b0; l1 <= b0; ++l1) { for (int i2 = -b0; i2 <= b0; ++i2) { int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2); if (Block.blocksList[j2] != null) { Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2); } } } } } } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { int j1 = par9 & 3; byte b0 = 0; switch (par5) { case 0: case 1: b0 = 0; break; case 2: case 3: b0 = 8; break; case 4: case 5: b0 = 4; } return j1 | b0; } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { int k = par2 & 12; int l = par2 & 3; return k == 0 && (par1 == 1 || par1 == 0) ? this.tree_top : (k == 4 && (par1 == 5 || par1 == 4) ? this.tree_top : (k == 8 && (par1 == 2 || par1 == 3) ? this.tree_top : this.iconArray[l])); } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1 & 3; } /** * returns a number between 0 and 3 */ public static int limitToValidMetadata(int par0) { return par0 & 3; } @SideOnly(Side.CLIENT) /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { par3List.add(new ItemStack(par1, 1, 0)); par3List.add(new ItemStack(par1, 1, 1)); par3List.add(new ItemStack(par1, 1, 2)); par3List.add(new ItemStack(par1, 1, 3)); } /** * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. */ protected ItemStack createStackedBlock(int par1) { return new ItemStack(this.blockID, 1, limitToValidMetadata(par1)); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.tree_top = par1IconRegister.registerIcon("tree_top"); this.iconArray = new Icon[treeTextureTypes.length]; for (int i = 0; i < this.iconArray.length; ++i) { this.iconArray[i] = par1IconRegister.registerIcon(treeTextureTypes[i]); } } @Override public boolean canSustainLeaves(World world, int x, int y, int z) { return true; } @Override public boolean isWood(World world, int x, int y, int z) { return true; } }