package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.command.IEntitySelector; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockDetectorRail extends BlockRailBase { @SideOnly(Side.CLIENT) private Icon[] iconArray; public BlockDetectorRail(int par1) { super(par1, true); this.setTickRandomly(true); } /** * How many world ticks before ticking */ public int tickRate(World par1World) { return 20; } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return true; } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { if (!par1World.isRemote) { int l = par1World.getBlockMetadata(par2, par3, par4); if ((l & 8) == 0) { this.setStateIfMinecartInteractsWithRail(par1World, par2, par3, par4, l); } } } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote) { int l = par1World.getBlockMetadata(par2, par3, par4); if ((l & 8) != 0) { this.setStateIfMinecartInteractsWithRail(par1World, par2, par3, par4, l); } } } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) != 0 ? 15 : 0; } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) == 0 ? 0 : (par5 == 1 ? 15 : 0); } /** * Update the detector rail power state if a minecart enter, stays or leave the block. */ private void setStateIfMinecartInteractsWithRail(World par1World, int par2, int par3, int par4, int par5) { boolean flag = (par5 & 8) != 0; boolean flag1 = false; float f = 0.125F; List list = par1World.getEntitiesWithinAABB(EntityMinecart.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)par2 + f), (double)par3, (double)((float)par4 + f), (double)((float)(par2 + 1) - f), (double)((float)(par3 + 1) - f), (double)((float)(par4 + 1) - f))); if (!list.isEmpty()) { flag1 = true; } if (flag1 && !flag) { par1World.setBlockMetadataWithNotify(par2, par3, par4, par5 | 8, 3); par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); } if (!flag1 && flag) { par1World.setBlockMetadataWithNotify(par2, par3, par4, par5 & 7, 3); par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); } if (flag1) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World)); } par1World.func_96440_m(par2, par3, par4, this.blockID); } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); this.setStateIfMinecartInteractsWithRail(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4)); } /** * If this returns true, then comparators facing away from this block will use the value from * getComparatorInputOverride instead of the actual redstone signal strength. */ public boolean hasComparatorInputOverride() { return true; } /** * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal * strength when this block inputs to a comparator. */ public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5) { if ((par1World.getBlockMetadata(par2, par3, par4) & 8) > 0) { float f = 0.125F; List list = par1World.selectEntitiesWithinAABB(EntityMinecart.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)par2 + f), (double)par3, (double)((float)par4 + f), (double)((float)(par2 + 1) - f), (double)((float)(par3 + 1) - f), (double)((float)(par4 + 1) - f)), IEntitySelector.selectInventories); if (list.size() > 0) { return Container.calcRedstoneFromInventory((IInventory)list.get(0)); } } return 0; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.iconArray = new Icon[2]; this.iconArray[0] = par1IconRegister.registerIcon("detectorRail"); this.iconArray[1] = par1IconRegister.registerIcon("detectorRail_on"); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return (par2 & 8) != 0 ? this.iconArray[1] : this.iconArray[0]; } }