package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.command.IEntitySelector;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityMinecart;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockDetectorRail extends BlockRailBase
{
@SideOnly(Side.CLIENT)
private Icon[] iconArray;
public BlockDetectorRail(int par1)
{
super(par1, true);
this.setTickRandomly(true);
}
/**
* How many world ticks before ticking
*/
public int tickRate(World par1World)
{
return 20;
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if (!par1World.isRemote)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
if ((l & 8) == 0)
{
this.setStateIfMinecartInteractsWithRail(par1World, par2, par3, par4, l);
}
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
if ((l & 8) != 0)
{
this.setStateIfMinecartInteractsWithRail(par1World, par2, par3, par4, l);
}
}
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
* returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
* Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) != 0 ? 15 : 0;
}
/**
* Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
* side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) == 0 ? 0 : (par5 == 1 ? 15 : 0);
}
/**
* Update the detector rail power state if a minecart enter, stays or leave the block.
*/
private void setStateIfMinecartInteractsWithRail(World par1World, int par2, int par3, int par4, int par5)
{
boolean flag = (par5 & 8) != 0;
boolean flag1 = false;
float f = 0.125F;
List list = par1World.getEntitiesWithinAABB(EntityMinecart.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)par2 + f), (double)par3, (double)((float)par4 + f), (double)((float)(par2 + 1) - f), (double)((float)(par3 + 1) - f), (double)((float)(par4 + 1) - f)));
if (!list.isEmpty())
{
flag1 = true;
}
if (flag1 && !flag)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, par5 | 8, 3);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
}
if (!flag1 && flag)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, par5 & 7, 3);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
}
if (flag1)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World));
}
par1World.func_96440_m(par2, par3, par4, this.blockID);
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
super.onBlockAdded(par1World, par2, par3, par4);
this.setStateIfMinecartInteractsWithRail(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4));
}
/**
* If this returns true, then comparators facing away from this block will use the value from
* getComparatorInputOverride instead of the actual redstone signal strength.
*/
public boolean hasComparatorInputOverride()
{
return true;
}
/**
* If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
* strength when this block inputs to a comparator.
*/
public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
{
if ((par1World.getBlockMetadata(par2, par3, par4) & 8) > 0)
{
float f = 0.125F;
List list = par1World.selectEntitiesWithinAABB(EntityMinecart.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)par2 + f), (double)par3, (double)((float)par4 + f), (double)((float)(par2 + 1) - f), (double)((float)(par3 + 1) - f), (double)((float)(par4 + 1) - f)), IEntitySelector.selectInventories);
if (list.size() > 0)
{
return Container.calcRedstoneFromInventory((IInventory)list.get(0));
}
}
return 0;
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.iconArray = new Icon[2];
this.iconArray[0] = par1IconRegister.registerIcon("detectorRail");
this.iconArray[1] = par1IconRegister.registerIcon("detectorRail_on");
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
return (par2 & 8) != 0 ? this.iconArray[1] : this.iconArray[0];
}
}