package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.item.EntityFallingSand;
import net.minecraft.world.World;
public class BlockSand extends Block
{
/** Do blocks fall instantly to where they stop or do they fall over time */
public static boolean fallInstantly = false;
public BlockSand(int par1)
{
super(par1, Material.sand);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public BlockSand(int par1, Material par2Material)
{
super(par1, par2Material);
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World));
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World));
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
this.tryToFall(par1World, par2, par3, par4);
}
}
/**
* If there is space to fall below will start this block falling
*/
private void tryToFall(World par1World, int par2, int par3, int par4)
{
if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
{
byte b0 = 32;
if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
{
if (!par1World.isRemote)
{
EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
this.onStartFalling(entityfallingsand);
par1World.spawnEntityInWorld(entityfallingsand);
}
}
else
{
par1World.setBlockToAir(par2, par3, par4);
while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
{
--par3;
}
if (par3 > 0)
{
par1World.setBlock(par2, par3, par4, this.blockID);
}
}
}
}
/**
* Called when the falling block entity for this block is created
*/
protected void onStartFalling(EntityFallingSand par1EntityFallingSand) {}
/**
* How many world ticks before ticking
*/
public int tickRate(World par1World)
{
return 2;
}
/**
* Checks to see if the sand can fall into the block below it
*/
public static boolean canFallBelow(World par0World, int par1, int par2, int par3)
{
int l = par0World.getBlockId(par1, par2, par3);
if (l == 0)
{
return true;
}
else if (l == Block.fire.blockID)
{
return true;
}
else
{
Material material = Block.blocksList[l].blockMaterial;
return material == Material.water ? true : material == Material.lava;
}
}
/**
* Called when the falling block entity for this block hits the ground and turns back into a block
*/
public void onFinishFalling(World par1World, int par2, int par3, int par4, int par5) {}
}