package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.item.EntityFallingSand; import net.minecraft.world.World; public class BlockSand extends Block { /** Do blocks fall instantly to where they stop or do they fall over time */ public static boolean fallInstantly = false; public BlockSand(int par1) { super(par1, Material.sand); this.setCreativeTab(CreativeTabs.tabBlock); } public BlockSand(int par1, Material par2Material) { super(par1, par2Material); } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World)); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World)); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote) { this.tryToFall(par1World, par2, par3, par4); } } /** * If there is space to fall below will start this block falling */ private void tryToFall(World par1World, int par2, int par3, int par4) { if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0) { byte b0 = 32; if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0)) { if (!par1World.isRemote) { EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4)); this.onStartFalling(entityfallingsand); par1World.spawnEntityInWorld(entityfallingsand); } } else { par1World.setBlockToAir(par2, par3, par4); while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0) { --par3; } if (par3 > 0) { par1World.setBlock(par2, par3, par4, this.blockID); } } } } /** * Called when the falling block entity for this block is created */ protected void onStartFalling(EntityFallingSand par1EntityFallingSand) {} /** * How many world ticks before ticking */ public int tickRate(World par1World) { return 2; } /** * Checks to see if the sand can fall into the block below it */ public static boolean canFallBelow(World par0World, int par1, int par2, int par3) { int l = par0World.getBlockId(par1, par2, par3); if (l == 0) { return true; } else if (l == Block.fire.blockID) { return true; } else { Material material = Block.blocksList[l].blockMaterial; return material == Material.water ? true : material == Material.lava; } } /** * Called when the falling block entity for this block hits the ground and turns back into a block */ public void onFinishFalling(World par1World, int par2, int par3, int par4, int par5) {} }