package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; public class BlockCloth extends Block { @SideOnly(Side.CLIENT) private Icon[] iconArray; public BlockCloth() { super(35, Material.cloth); this.setCreativeTab(CreativeTabs.tabBlock); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return this.iconArray[par2 % this.iconArray.length]; } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1; } /** * Takes a dye damage value and returns the block damage value to match */ public static int getBlockFromDye(int par0) { return ~par0 & 15; } /** * Takes a block damage value and returns the dye damage value to match */ public static int getDyeFromBlock(int par0) { return ~par0 & 15; } @SideOnly(Side.CLIENT) /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { for (int j = 0; j < 16; ++j) { par3List.add(new ItemStack(par1, 1, j)); } } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.iconArray = new Icon[16]; for (int i = 0; i < this.iconArray.length; ++i) { this.iconArray[i] = par1IconRegister.registerIcon("cloth_" + i); } } }