package net.minecraft.network.packet;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
public class Packet105UpdateProgressbar extends Packet
{
/** The id of the window that the progress bar is in. */
public int windowId;
/**
* Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)
*/
public int progressBar;
/**
* The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are
* specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty,
* full progress arrow = about 180, full fire icon = about 250)
*/
public int progressBarValue;
public Packet105UpdateProgressbar() {}
public Packet105UpdateProgressbar(int par1, int par2, int par3)
{
this.windowId = par1;
this.progressBar = par2;
this.progressBarValue = par3;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandler par1NetHandler)
{
par1NetHandler.handleUpdateProgressbar(this);
}
/**
* Abstract. Reads the raw packet data from the data stream.
*/
public void readPacketData(DataInputStream par1DataInputStream) throws IOException
{
this.windowId = par1DataInputStream.readByte();
this.progressBar = par1DataInputStream.readShort();
this.progressBarValue = par1DataInputStream.readShort();
}
/**
* Abstract. Writes the raw packet data to the data stream.
*/
public void writePacketData(DataOutputStream par1DataOutputStream) throws IOException
{
par1DataOutputStream.writeByte(this.windowId);
par1DataOutputStream.writeShort(this.progressBar);
par1DataOutputStream.writeShort(this.progressBarValue);
}
/**
* Abstract. Return the size of the packet (not counting the header).
*/
public int getPacketSize()
{
return 5;
}
}