package net.minecraft.world;
import net.minecraft.nbt.NBTTagCompound;
public abstract class WorldSavedData
{
/** The name of the map data nbt */
public final String mapName;
/** Whether this MapDataBase needs saving to disk. */
private boolean dirty;
public WorldSavedData(String par1Str)
{
this.mapName = par1Str;
}
/**
* reads in data from the NBTTagCompound into this MapDataBase
*/
public abstract void readFromNBT(NBTTagCompound nbttagcompound);
/**
* write data to NBTTagCompound from this MapDataBase, similar to Entities and TileEntities
*/
public abstract void writeToNBT(NBTTagCompound nbttagcompound);
/**
* Marks this MapDataBase dirty, to be saved to disk when the level next saves.
*/
public void markDirty()
{
this.setDirty(true);
}
/**
* Sets the dirty state of this MapDataBase, whether it needs saving to disk.
*/
public void setDirty(boolean par1)
{
this.dirty = par1;
}
/**
* Whether this MapDataBase needs saving to disk.
*/
public boolean isDirty()
{
return this.dirty;
}
}