package net.minecraft.world.gen;
import java.util.Random;
import net.minecraft.util.MathHelper;
public class NoiseGeneratorOctaves extends NoiseGenerator
{
/**
* Collection of noise generation functions. Output is combined to produce different octaves of noise.
*/
private NoiseGeneratorPerlin[] generatorCollection;
private int octaves;
public NoiseGeneratorOctaves(Random par1Random, int par2)
{
this.octaves = par2;
this.generatorCollection = new NoiseGeneratorPerlin[par2];
for (int j = 0; j < par2; ++j)
{
this.generatorCollection[j] = new NoiseGeneratorPerlin(par1Random);
}
}
/**
* pars:(par2,3,4=noiseOffset ; so that adjacent noise segments connect) (pars5,6,7=x,y,zArraySize),(pars8,10,12 =
* x,y,z noiseScale)
*/
public double[] generateNoiseOctaves(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7, double par8, double par10, double par12)
{
if (par1ArrayOfDouble == null)
{
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
else
{
for (int k1 = 0; k1 < par1ArrayOfDouble.length; ++k1)
{
par1ArrayOfDouble[k1] = 0.0D;
}
}
double d3 = 1.0D;
for (int l1 = 0; l1 < this.octaves; ++l1)
{
double d4 = (double)par2 * d3 * par8;
double d5 = (double)par3 * d3 * par10;
double d6 = (double)par4 * d3 * par12;
long i2 = MathHelper.floor_double_long(d4);
long j2 = MathHelper.floor_double_long(d6);
d4 -= (double)i2;
d6 -= (double)j2;
i2 %= 16777216L;
j2 %= 16777216L;
d4 += (double)i2;
d6 += (double)j2;
this.generatorCollection[l1].populateNoiseArray(par1ArrayOfDouble, d4, d5, d6, par5, par6, par7, par8 * d3, par10 * d3, par12 * d3, d3);
d3 /= 2.0D;
}
return par1ArrayOfDouble;
}
/**
* Bouncer function to the main one with some default arguments.
*/
public double[] generateNoiseOctaves(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, double par6, double par8, double par10)
{
return this.generateNoiseOctaves(par1ArrayOfDouble, par2, 10, par3, par4, 1, par5, par6, 1.0D, par8);
}
}