package net.minecraft.dispenser;
import net.minecraft.block.BlockDispenser;
import net.minecraft.entity.item.EntityFireworkRocket;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
final class DispenserBehaviorFireworks extends BehaviorDefaultDispenseItem
{
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
double d0 = par1IBlockSource.getX() + (double)enumfacing.getFrontOffsetX();
double d1 = (double)((float)par1IBlockSource.getYInt() + 0.2F);
double d2 = par1IBlockSource.getZ() + (double)enumfacing.getFrontOffsetZ();
EntityFireworkRocket entityfireworkrocket = new EntityFireworkRocket(par1IBlockSource.getWorld(), d0, d1, d2, par2ItemStack);
par1IBlockSource.getWorld().spawnEntityInWorld(entityfireworkrocket);
par2ItemStack.splitStack(1);
return par2ItemStack;
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource par1IBlockSource)
{
par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
}
}