package net.minecraft.dispenser; import net.minecraft.block.BlockDispenser; import net.minecraft.entity.item.EntityFireworkRocket; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; final class DispenserBehaviorFireworks extends BehaviorDefaultDispenseItem { /** * Dispense the specified stack, play the dispense sound and spawn particles. */ public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) { EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata()); double d0 = par1IBlockSource.getX() + (double)enumfacing.getFrontOffsetX(); double d1 = (double)((float)par1IBlockSource.getYInt() + 0.2F); double d2 = par1IBlockSource.getZ() + (double)enumfacing.getFrontOffsetZ(); EntityFireworkRocket entityfireworkrocket = new EntityFireworkRocket(par1IBlockSource.getWorld(), d0, d1, d2, par2ItemStack); par1IBlockSource.getWorld().spawnEntityInWorld(entityfireworkrocket); par2ItemStack.splitStack(1); return par2ItemStack; } /** * Play the dispense sound from the specified block. */ protected void playDispenseSound(IBlockSource par1IBlockSource) { par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); } }