package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockCake extends Block { @SideOnly(Side.CLIENT) private Icon cakeTopIcon; @SideOnly(Side.CLIENT) private Icon cakeBottomIcon; @SideOnly(Side.CLIENT) private Icon field_94382_c; protected BlockCake(int par1) { super(par1, Material.cake); this.setTickRandomly(true); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); float f = 0.0625F; float f1 = (float)(1 + l * 2) / 16.0F; float f2 = 0.5F; this.setBlockBounds(f1, 0.0F, f, 1.0F - f, f2, 1.0F - f); } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { float f = 0.0625F; float f1 = 0.5F; this.setBlockBounds(f, 0.0F, f, 1.0F - f, f1, 1.0F - f); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); float f = 0.0625F; float f1 = (float)(1 + l * 2) / 16.0F; float f2 = 0.5F; return AxisAlignedBB.getAABBPool().getAABB((double)((float)par2 + f1), (double)par3, (double)((float)par4 + f), (double)((float)(par2 + 1) - f), (double)((float)par3 + f2 - f), (double)((float)(par4 + 1) - f)); } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } @SideOnly(Side.CLIENT) /** * Returns the bounding box of the wired rectangular prism to render. */ public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); float f = 0.0625F; float f1 = (float)(1 + l * 2) / 16.0F; float f2 = 0.5F; return AxisAlignedBB.getAABBPool().getAABB((double)((float)par2 + f1), (double)par3, (double)((float)par4 + f), (double)((float)(par2 + 1) - f), (double)((float)par3 + f2), (double)((float)(par4 + 1) - f)); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 1 ? this.cakeTopIcon : (par1 == 0 ? this.cakeBottomIcon : (par2 > 0 && par1 == 4 ? this.field_94382_c : this.blockIcon)); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("cake_side"); this.field_94382_c = par1IconRegister.registerIcon("cake_inner"); this.cakeTopIcon = par1IconRegister.registerIcon("cake_top"); this.cakeBottomIcon = par1IconRegister.registerIcon("cake_bottom"); } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { this.eatCakeSlice(par1World, par2, par3, par4, par5EntityPlayer); return true; } /** * Called when the block is clicked by a player. Args: x, y, z, entityPlayer */ public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) { this.eatCakeSlice(par1World, par2, par3, par4, par5EntityPlayer); } /** * Heals the player and removes a slice from the cake. */ private void eatCakeSlice(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) { if (par5EntityPlayer.canEat(false)) { par5EntityPlayer.getFoodStats().addStats(2, 0.1F); int l = par1World.getBlockMetadata(par2, par3, par4) + 1; if (l >= 6) { par1World.setBlockToAir(par2, par3, par4); } else { par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); } } } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return !super.canPlaceBlockAt(par1World, par2, par3, par4) ? false : this.canBlockStay(par1World, par2, par3, par4); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!this.canBlockStay(par1World, par2, par3, par4)) { par1World.setBlockToAir(par2, par3, par4); } } /** * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. */ public boolean canBlockStay(World par1World, int par2, int par3, int par4) { return par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid(); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 0; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return 0; } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return Item.cake.itemID; } }