package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.item.ItemMonsterPlacer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockPortal extends BlockBreakable { public BlockPortal(int par1) { super(par1, "portal", Material.portal, false); this.setTickRandomly(true); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { super.updateTick(par1World, par2, par3, par4, par5Random); if (par1World.provider.isSurfaceWorld() && par5Random.nextInt(2000) < par1World.difficultySetting) { int l; for (l = par3; !par1World.doesBlockHaveSolidTopSurface(par2, l, par4) && l > 0; --l) { ; } if (l > 0 && !par1World.isBlockNormalCube(par2, l + 1, par4)) { Entity entity = ItemMonsterPlacer.spawnCreature(par1World, 57, (double)par2 + 0.5D, (double)l + 1.1D, (double)par4 + 0.5D); if (entity != null) { entity.timeUntilPortal = entity.getPortalCooldown(); } } } } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { float f; float f1; if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) != this.blockID && par1IBlockAccess.getBlockId(par2 + 1, par3, par4) != this.blockID) { f = 0.125F; f1 = 0.5F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f1, 0.5F + f, 1.0F, 0.5F + f1); } else { f = 0.5F; f1 = 0.125F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f1, 0.5F + f, 1.0F, 0.5F + f1); } } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z */ public boolean tryToCreatePortal(World par1World, int par2, int par3, int par4) { byte b0 = 0; byte b1 = 0; if (par1World.getBlockId(par2 - 1, par3, par4) == Block.obsidian.blockID || par1World.getBlockId(par2 + 1, par3, par4) == Block.obsidian.blockID) { b0 = 1; } if (par1World.getBlockId(par2, par3, par4 - 1) == Block.obsidian.blockID || par1World.getBlockId(par2, par3, par4 + 1) == Block.obsidian.blockID) { b1 = 1; } if (b0 == b1) { return false; } else { if (par1World.getBlockId(par2 - b0, par3, par4 - b1) == 0) { par2 -= b0; par4 -= b1; } int l; int i1; for (l = -1; l <= 2; ++l) { for (i1 = -1; i1 <= 3; ++i1) { boolean flag = l == -1 || l == 2 || i1 == -1 || i1 == 3; if (l != -1 && l != 2 || i1 != -1 && i1 != 3) { int j1 = par1World.getBlockId(par2 + b0 * l, par3 + i1, par4 + b1 * l); if (flag) { if (j1 != Block.obsidian.blockID) { return false; } } else if (j1 != 0 && j1 != Block.fire.blockID) { return false; } } } } for (l = 0; l < 2; ++l) { for (i1 = 0; i1 < 3; ++i1) { par1World.setBlock(par2 + b0 * l, par3 + i1, par4 + b1 * l, Block.portal.blockID, 0, 2); } } return true; } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { byte b0 = 0; byte b1 = 1; if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID) { b0 = 1; b1 = 0; } int i1; for (i1 = par3; par1World.getBlockId(par2, i1 - 1, par4) == this.blockID; --i1) { ; } if (par1World.getBlockId(par2, i1 - 1, par4) != Block.obsidian.blockID) { par1World.setBlockToAir(par2, par3, par4); } else { int j1; for (j1 = 1; j1 < 4 && par1World.getBlockId(par2, i1 + j1, par4) == this.blockID; ++j1) { ; } if (j1 == 3 && par1World.getBlockId(par2, i1 + j1, par4) == Block.obsidian.blockID) { boolean flag = par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID; boolean flag1 = par1World.getBlockId(par2, par3, par4 - 1) == this.blockID || par1World.getBlockId(par2, par3, par4 + 1) == this.blockID; if (flag && flag1) { par1World.setBlockToAir(par2, par3, par4); } else { if ((par1World.getBlockId(par2 + b0, par3, par4 + b1) != Block.obsidian.blockID || par1World.getBlockId(par2 - b0, par3, par4 - b1) != this.blockID) && (par1World.getBlockId(par2 - b0, par3, par4 - b1) != Block.obsidian.blockID || par1World.getBlockId(par2 + b0, par3, par4 + b1) != this.blockID)) { par1World.setBlockToAir(par2, par3, par4); } } } else { par1World.setBlockToAir(par2, par3, par4); } } } @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (par1IBlockAccess.getBlockId(par2, par3, par4) == this.blockID) { return false; } else { boolean flag = par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.blockID && par1IBlockAccess.getBlockId(par2 - 2, par3, par4) != this.blockID; boolean flag1 = par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.blockID && par1IBlockAccess.getBlockId(par2 + 2, par3, par4) != this.blockID; boolean flag2 = par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.blockID && par1IBlockAccess.getBlockId(par2, par3, par4 - 2) != this.blockID; boolean flag3 = par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.blockID && par1IBlockAccess.getBlockId(par2, par3, par4 + 2) != this.blockID; boolean flag4 = flag || flag1; boolean flag5 = flag2 || flag3; return flag4 && par5 == 4 ? true : (flag4 && par5 == 5 ? true : (flag5 && par5 == 2 ? true : flag5 && par5 == 3)); } } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 0; } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null) { par5Entity.setInPortal(); } } @SideOnly(Side.CLIENT) /** * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha */ public int getRenderBlockPass() { return 1; } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (par5Random.nextInt(100) == 0) { par1World.playSound((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "portal.portal", 0.5F, par5Random.nextFloat() * 0.4F + 0.8F, false); } for (int l = 0; l < 4; ++l) { double d0 = (double)((float)par2 + par5Random.nextFloat()); double d1 = (double)((float)par3 + par5Random.nextFloat()); double d2 = (double)((float)par4 + par5Random.nextFloat()); double d3 = 0.0D; double d4 = 0.0D; double d5 = 0.0D; int i1 = par5Random.nextInt(2) * 2 - 1; d3 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; d4 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; d5 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; if (par1World.getBlockId(par2 - 1, par3, par4) != this.blockID && par1World.getBlockId(par2 + 1, par3, par4) != this.blockID) { d0 = (double)par2 + 0.5D + 0.25D * (double)i1; d3 = (double)(par5Random.nextFloat() * 2.0F * (float)i1); } else { d2 = (double)par4 + 0.5D + 0.25D * (double)i1; d5 = (double)(par5Random.nextFloat() * 2.0F * (float)i1); } par1World.spawnParticle("portal", d0, d1, d2, d3, d4, d5); } } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return 0; } }