package net.minecraft.client.renderer; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.nio.FloatBuffer; import java.nio.IntBuffer; import net.minecraft.block.Block; import net.minecraft.block.BlockFluid; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import org.lwjgl.util.glu.GLU; @SideOnly(Side.CLIENT) public class ActiveRenderInfo { /** The calculated view object X coordinate */ public static float objectX = 0.0F; /** The calculated view object Y coordinate */ public static float objectY = 0.0F; /** The calculated view object Z coordinate */ public static float objectZ = 0.0F; /** The current GL viewport */ private static IntBuffer viewport = GLAllocation.createDirectIntBuffer(16); /** The current GL modelview matrix */ private static FloatBuffer modelview = GLAllocation.createDirectFloatBuffer(16); /** The current GL projection matrix */ private static FloatBuffer projection = GLAllocation.createDirectFloatBuffer(16); /** The computed view object coordinates */ private static FloatBuffer objectCoords = GLAllocation.createDirectFloatBuffer(3); /** The X component of the entity's yaw rotation */ public static float rotationX; /** The combined X and Z components of the entity's pitch rotation */ public static float rotationXZ; /** The Z component of the entity's yaw rotation */ public static float rotationZ; /** * The Y component (scaled along the Z axis) of the entity's pitch rotation */ public static float rotationYZ; /** * The Y component (scaled along the X axis) of the entity's pitch rotation */ public static float rotationXY; /** * Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode */ public static void updateRenderInfo(EntityPlayer par0EntityPlayer, boolean par1) { GL11.glGetFloat(GL11.GL_MODELVIEW_MATRIX, modelview); GL11.glGetFloat(GL11.GL_PROJECTION_MATRIX, projection); GL11.glGetInteger(GL11.GL_VIEWPORT, viewport); float f = (float)((viewport.get(0) + viewport.get(2)) / 2); float f1 = (float)((viewport.get(1) + viewport.get(3)) / 2); GLU.gluUnProject(f, f1, 0.0F, modelview, projection, viewport, objectCoords); objectX = objectCoords.get(0); objectY = objectCoords.get(1); objectZ = objectCoords.get(2); int i = par1 ? 1 : 0; float f2 = par0EntityPlayer.rotationPitch; float f3 = par0EntityPlayer.rotationYaw; rotationX = MathHelper.cos(f3 * (float)Math.PI / 180.0F) * (float)(1 - i * 2); rotationZ = MathHelper.sin(f3 * (float)Math.PI / 180.0F) * (float)(1 - i * 2); rotationYZ = -rotationZ * MathHelper.sin(f2 * (float)Math.PI / 180.0F) * (float)(1 - i * 2); rotationXY = rotationX * MathHelper.sin(f2 * (float)Math.PI / 180.0F) * (float)(1 - i * 2); rotationXZ = MathHelper.cos(f2 * (float)Math.PI / 180.0F); } /** * Returns a vector representing the projection along the given entity's view for the given distance */ public static Vec3 projectViewFromEntity(EntityLiving par0EntityLiving, double par1) { double d1 = par0EntityLiving.prevPosX + (par0EntityLiving.posX - par0EntityLiving.prevPosX) * par1; double d2 = par0EntityLiving.prevPosY + (par0EntityLiving.posY - par0EntityLiving.prevPosY) * par1 + (double)par0EntityLiving.getEyeHeight(); double d3 = par0EntityLiving.prevPosZ + (par0EntityLiving.posZ - par0EntityLiving.prevPosZ) * par1; double d4 = d1 + (double)(objectX * 1.0F); double d5 = d2 + (double)(objectY * 1.0F); double d6 = d3 + (double)(objectZ * 1.0F); return par0EntityLiving.worldObj.getWorldVec3Pool().getVecFromPool(d4, d5, d6); } /** * Returns the block ID at the current camera location (either air or fluid), taking into account the height of * fluid blocks */ public static int getBlockIdAtEntityViewpoint(World par0World, EntityLiving par1EntityLiving, float par2) { Vec3 vec3 = projectViewFromEntity(par1EntityLiving, (double)par2); ChunkPosition chunkposition = new ChunkPosition(vec3); int i = par0World.getBlockId(chunkposition.x, chunkposition.y, chunkposition.z); if (i != 0 && Block.blocksList[i].blockMaterial.isLiquid()) { float f1 = BlockFluid.getFluidHeightPercent(par0World.getBlockMetadata(chunkposition.x, chunkposition.y, chunkposition.z)) - 0.11111111F; float f2 = (float)(chunkposition.y + 1) - f1; if (vec3.yCoord >= (double)f2) { i = par0World.getBlockId(chunkposition.x, chunkposition.y + 1, chunkposition.z); } } return i; } }