package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.Icon; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.ColorizerGrass; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeHooks; import net.minecraftforge.common.IShearable; public class BlockTallGrass extends BlockFlower implements IShearable { private static final String[] grassTypes = new String[] {"deadbush", "tallgrass", "fern"}; @SideOnly(Side.CLIENT) private Icon[] iconArray; protected BlockTallGrass(int par1) { super(par1, Material.vine); float f = 0.4F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.8F, 0.5F + f); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { if (par2 >= this.iconArray.length) { par2 = 0; } return this.iconArray[par2]; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return -1; } /** * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). */ public int quantityDroppedWithBonus(int par1, Random par2Random) { return 1 + par2Random.nextInt(par1 * 2 + 1); } /** * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the * block and l is the block's subtype/damage. */ public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) { super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6); } @SideOnly(Side.CLIENT) public int getBlockColor() { double d0 = 0.5D; double d1 = 1.0D; return ColorizerGrass.getGrassColor(d0, d1); } @SideOnly(Side.CLIENT) /** * Returns the color this block should be rendered. Used by leaves. */ public int getRenderColor(int par1) { return par1 == 0 ? 16777215 : ColorizerFoliage.getFoliageColorBasic(); } @SideOnly(Side.CLIENT) /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); return l == 0 ? 16777215 : par1IBlockAccess.getBiomeGenForCoords(par2, par4).getBiomeGrassColor(); } /** * Get the block's damage value (for use with pick block). */ public int getDamageValue(World par1World, int par2, int par3, int par4) { return par1World.getBlockMetadata(par2, par3, par4); } @SideOnly(Side.CLIENT) /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { for (int j = 1; j < 3; ++j) { par3List.add(new ItemStack(par1, 1, j)); } } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.iconArray = new Icon[grassTypes.length]; for (int i = 0; i < this.iconArray.length; ++i) { this.iconArray[i] = par1IconRegister.registerIcon(grassTypes[i]); } } @Override public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int meta, int fortune) { ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); if (world.rand.nextInt(8) != 0) { return ret; } ItemStack item = ForgeHooks.getGrassSeed(world); if (item != null) { ret.add(item); } return ret; } @Override public boolean isShearable(ItemStack item, World world, int x, int y, int z) { return true; } @Override public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) { ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z))); return ret; } }