package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
import net.minecraft.dispenser.IBehaviorDispenseItem;
import net.minecraft.dispenser.IBlockSource;
import net.minecraft.dispenser.IPosition;
import net.minecraft.dispenser.IRegistry;
import net.minecraft.dispenser.PositionImpl;
import net.minecraft.dispenser.RegistryDefaulted;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
public class BlockDispenser extends BlockContainer
{
/** Registry for all dispense behaviors. */
public static final IRegistry dispenseBehaviorRegistry = new RegistryDefaulted(new BehaviorDefaultDispenseItem());
protected Random random = new Random();
@SideOnly(Side.CLIENT)
protected Icon furnaceTopIcon;
@SideOnly(Side.CLIENT)
protected Icon furnaceFrontIcon;
@SideOnly(Side.CLIENT)
protected Icon field_96473_e;
protected BlockDispenser(int par1)
{
super(par1, Material.rock);
this.setCreativeTab(CreativeTabs.tabRedstone);
}
/**
* How many world ticks before ticking
*/
public int tickRate(World par1World)
{
return 4;
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
super.onBlockAdded(par1World, par2, par3, par4);
this.setDispenserDefaultDirection(par1World, par2, par3, par4);
}
/**
* sets Dispenser block direction so that the front faces an non-opaque block; chooses west to be direction if all
* surrounding blocks are opaque.
*/
private void setDispenserDefaultDirection(World par1World, int par2, int par3, int par4)
{
if (!par1World.isRemote)
{
int l = par1World.getBlockId(par2, par3, par4 - 1);
int i1 = par1World.getBlockId(par2, par3, par4 + 1);
int j1 = par1World.getBlockId(par2 - 1, par3, par4);
int k1 = par1World.getBlockId(par2 + 1, par3, par4);
byte b0 = 3;
if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])
{
b0 = 3;
}
if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])
{
b0 = 2;
}
if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])
{
b0 = 5;
}
if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])
{
b0 = 4;
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
}
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
int k = par2 & 7;
return par1 == k ? (k != 1 && k != 0 ? this.furnaceFrontIcon : this.field_96473_e) : (k != 1 && k != 0 ? (par1 != 1 && par1 != 0 ? this.blockIcon : this.furnaceTopIcon) : this.furnaceTopIcon);
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("furnace_side");
this.furnaceTopIcon = par1IconRegister.registerIcon("furnace_top");
this.furnaceFrontIcon = par1IconRegister.registerIcon("dispenser_front");
this.field_96473_e = par1IconRegister.registerIcon("dispenser_front_vertical");
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (par1World.isRemote)
{
return true;
}
else
{
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)par1World.getBlockTileEntity(par2, par3, par4);
if (tileentitydispenser != null)
{
par5EntityPlayer.displayGUIDispenser(tileentitydispenser);
}
return true;
}
}
protected void dispense(World par1World, int par2, int par3, int par4)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(par1World, par2, par3, par4);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int l = tileentitydispenser.getRandomStackFromInventory();
if (l < 0)
{
par1World.playAuxSFX(1001, par2, par3, par4, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
IBehaviorDispenseItem ibehaviordispenseitem = this.getBehaviorForItemStack(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
{
ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
tileentitydispenser.setInventorySlotContents(l, itemstack1.stackSize == 0 ? null : itemstack1);
}
}
}
}
/**
* Returns the behavior for the given ItemStack.
*/
protected IBehaviorDispenseItem getBehaviorForItemStack(ItemStack par1ItemStack)
{
return (IBehaviorDispenseItem)dispenseBehaviorRegistry.func_82594_a(par1ItemStack.getItem());
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
boolean flag = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4);
int i1 = par1World.getBlockMetadata(par2, par3, par4);
boolean flag1 = (i1 & 8) != 0;
if (flag && !flag1)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World));
par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | 8, 4);
}
else if (!flag && flag1)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 & -9, 4);
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
this.dispense(par1World, par2, par3, par4);
}
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityDispenser();
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
{
int l = BlockPistonBase.determineOrientation(par1World, par2, par3, par4, par5EntityLiving);
par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
if (par6ItemStack.hasDisplayName())
{
((TileEntityDispenser)par1World.getBlockTileEntity(par2, par3, par4)).setCustomName(par6ItemStack.getDisplayName());
}
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)par1World.getBlockTileEntity(par2, par3, par4);
if (tileentitydispenser != null)
{
for (int j1 = 0; j1 < tileentitydispenser.getSizeInventory(); ++j1)
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(j1);
if (itemstack != null)
{
float f = this.random.nextFloat() * 0.8F + 0.1F;
float f1 = this.random.nextFloat() * 0.8F + 0.1F;
float f2 = this.random.nextFloat() * 0.8F + 0.1F;
while (itemstack.stackSize > 0)
{
int k1 = this.random.nextInt(21) + 10;
if (k1 > itemstack.stackSize)
{
k1 = itemstack.stackSize;
}
itemstack.stackSize -= k1;
EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (double)((float)this.random.nextGaussian() * f3);
entityitem.motionY = (double)((float)this.random.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)this.random.nextGaussian() * f3);
par1World.spawnEntityInWorld(entityitem);
}
}
}
par1World.func_96440_m(par2, par3, par4, par5);
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
public static IPosition getIPositionFromBlockSource(IBlockSource par0IBlockSource)
{
EnumFacing enumfacing = getFacing(par0IBlockSource.getBlockMetadata());
double d0 = par0IBlockSource.getX() + 0.7D * (double)enumfacing.getFrontOffsetX();
double d1 = par0IBlockSource.getY() + 0.7D * (double)enumfacing.getFrontOffsetY();
double d2 = par0IBlockSource.getZ() + 0.7D * (double)enumfacing.getFrontOffsetZ();
return new PositionImpl(d0, d1, d2);
}
public static EnumFacing getFacing(int par0)
{
return EnumFacing.getFront(par0 & 7);
}
/**
* If this returns true, then comparators facing away from this block will use the value from
* getComparatorInputOverride instead of the actual redstone signal strength.
*/
public boolean hasComparatorInputOverride()
{
return true;
}
/**
* If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
* strength when this block inputs to a comparator.
*/
public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
{
return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4));
}
}