package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.dispenser.BehaviorDefaultDispenseItem; import net.minecraft.dispenser.IBehaviorDispenseItem; import net.minecraft.dispenser.IBlockSource; import net.minecraft.dispenser.IPosition; import net.minecraft.dispenser.IRegistry; import net.minecraft.dispenser.PositionImpl; import net.minecraft.dispenser.RegistryDefaulted; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityDispenser; import net.minecraft.util.EnumFacing; import net.minecraft.util.Icon; import net.minecraft.world.World; public class BlockDispenser extends BlockContainer { /** Registry for all dispense behaviors. */ public static final IRegistry dispenseBehaviorRegistry = new RegistryDefaulted(new BehaviorDefaultDispenseItem()); protected Random random = new Random(); @SideOnly(Side.CLIENT) protected Icon furnaceTopIcon; @SideOnly(Side.CLIENT) protected Icon furnaceFrontIcon; @SideOnly(Side.CLIENT) protected Icon field_96473_e; protected BlockDispenser(int par1) { super(par1, Material.rock); this.setCreativeTab(CreativeTabs.tabRedstone); } /** * How many world ticks before ticking */ public int tickRate(World par1World) { return 4; } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); this.setDispenserDefaultDirection(par1World, par2, par3, par4); } /** * sets Dispenser block direction so that the front faces an non-opaque block; chooses west to be direction if all * surrounding blocks are opaque. */ private void setDispenserDefaultDirection(World par1World, int par2, int par3, int par4) { if (!par1World.isRemote) { int l = par1World.getBlockId(par2, par3, par4 - 1); int i1 = par1World.getBlockId(par2, par3, par4 + 1); int j1 = par1World.getBlockId(par2 - 1, par3, par4); int k1 = par1World.getBlockId(par2 + 1, par3, par4); byte b0 = 3; if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1]) { b0 = 3; } if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l]) { b0 = 2; } if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1]) { b0 = 5; } if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1]) { b0 = 4; } par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2); } } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { int k = par2 & 7; return par1 == k ? (k != 1 && k != 0 ? this.furnaceFrontIcon : this.field_96473_e) : (k != 1 && k != 0 ? (par1 != 1 && par1 != 0 ? this.blockIcon : this.furnaceTopIcon) : this.furnaceTopIcon); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("furnace_side"); this.furnaceTopIcon = par1IconRegister.registerIcon("furnace_top"); this.furnaceFrontIcon = par1IconRegister.registerIcon("dispenser_front"); this.field_96473_e = par1IconRegister.registerIcon("dispenser_front_vertical"); } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (par1World.isRemote) { return true; } else { TileEntityDispenser tileentitydispenser = (TileEntityDispenser)par1World.getBlockTileEntity(par2, par3, par4); if (tileentitydispenser != null) { par5EntityPlayer.displayGUIDispenser(tileentitydispenser); } return true; } } protected void dispense(World par1World, int par2, int par3, int par4) { BlockSourceImpl blocksourceimpl = new BlockSourceImpl(par1World, par2, par3, par4); TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity(); if (tileentitydispenser != null) { int l = tileentitydispenser.getRandomStackFromInventory(); if (l < 0) { par1World.playAuxSFX(1001, par2, par3, par4, 0); } else { ItemStack itemstack = tileentitydispenser.getStackInSlot(l); IBehaviorDispenseItem ibehaviordispenseitem = this.getBehaviorForItemStack(itemstack); if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider) { ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack); tileentitydispenser.setInventorySlotContents(l, itemstack1.stackSize == 0 ? null : itemstack1); } } } } /** * Returns the behavior for the given ItemStack. */ protected IBehaviorDispenseItem getBehaviorForItemStack(ItemStack par1ItemStack) { return (IBehaviorDispenseItem)dispenseBehaviorRegistry.func_82594_a(par1ItemStack.getItem()); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { boolean flag = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4); int i1 = par1World.getBlockMetadata(par2, par3, par4); boolean flag1 = (i1 & 8) != 0; if (flag && !flag1) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World)); par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | 8, 4); } else if (!flag && flag1) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 & -9, 4); } } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote) { this.dispense(par1World, par2, par3, par4); } } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World par1World) { return new TileEntityDispenser(); } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) { int l = BlockPistonBase.determineOrientation(par1World, par2, par3, par4, par5EntityLiving); par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); if (par6ItemStack.hasDisplayName()) { ((TileEntityDispenser)par1World.getBlockTileEntity(par2, par3, par4)).setCustomName(par6ItemStack.getDisplayName()); } } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { TileEntityDispenser tileentitydispenser = (TileEntityDispenser)par1World.getBlockTileEntity(par2, par3, par4); if (tileentitydispenser != null) { for (int j1 = 0; j1 < tileentitydispenser.getSizeInventory(); ++j1) { ItemStack itemstack = tileentitydispenser.getStackInSlot(j1); if (itemstack != null) { float f = this.random.nextFloat() * 0.8F + 0.1F; float f1 = this.random.nextFloat() * 0.8F + 0.1F; float f2 = this.random.nextFloat() * 0.8F + 0.1F; while (itemstack.stackSize > 0) { int k1 = this.random.nextInt(21) + 10; if (k1 > itemstack.stackSize) { k1 = itemstack.stackSize; } itemstack.stackSize -= k1; EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage())); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } float f3 = 0.05F; entityitem.motionX = (double)((float)this.random.nextGaussian() * f3); entityitem.motionY = (double)((float)this.random.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)this.random.nextGaussian() * f3); par1World.spawnEntityInWorld(entityitem); } } } par1World.func_96440_m(par2, par3, par4, par5); } super.breakBlock(par1World, par2, par3, par4, par5, par6); } public static IPosition getIPositionFromBlockSource(IBlockSource par0IBlockSource) { EnumFacing enumfacing = getFacing(par0IBlockSource.getBlockMetadata()); double d0 = par0IBlockSource.getX() + 0.7D * (double)enumfacing.getFrontOffsetX(); double d1 = par0IBlockSource.getY() + 0.7D * (double)enumfacing.getFrontOffsetY(); double d2 = par0IBlockSource.getZ() + 0.7D * (double)enumfacing.getFrontOffsetZ(); return new PositionImpl(d0, d1, d2); } public static EnumFacing getFacing(int par0) { return EnumFacing.getFront(par0 & 7); } /** * If this returns true, then comparators facing away from this block will use the value from * getComparatorInputOverride instead of the actual redstone signal strength. */ public boolean hasComparatorInputOverride() { return true; } /** * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal * strength when this block inputs to a comparator. */ public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5) { return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4)); } }