package net.minecraft.entity.monster; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Iterator; import java.util.List; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityPotion; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityWitch extends EntityMob implements IRangedAttackMob { /** List of items a witch should drop on death. */ private static final int[] witchDrops = new int[] {Item.lightStoneDust.itemID, Item.sugar.itemID, Item.redstone.itemID, Item.spiderEye.itemID, Item.glassBottle.itemID, Item.gunpowder.itemID, Item.stick.itemID, Item.stick.itemID}; /** * Timer used as interval for a witch's attack, decremented every tick if aggressive and when reaches zero the witch * will throw a potion at the target entity. */ private int witchAttackTimer = 0; public EntityWitch(World par1World) { super(par1World); this.texture = "/mob/villager/witch.png"; this.moveSpeed = 0.25F; this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIArrowAttack(this, this.moveSpeed, 60, 10.0F)); this.tasks.addTask(2, new EntityAIWander(this, this.moveSpeed)); this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(3, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true)); } protected void entityInit() { super.entityInit(); this.getDataWatcher().addObject(21, Byte.valueOf((byte)0)); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.witch.idle"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.witch.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.witch.death"; } /** * Set whether this witch is aggressive at an entity. */ public void setAggressive(boolean par1) { this.getDataWatcher().updateObject(21, Byte.valueOf((byte)(par1 ? 1 : 0))); } /** * Return whether this witch is aggressive at an entity. */ public boolean getAggressive() { return this.getDataWatcher().getWatchableObjectByte(21) == 1; } public int getMaxHealth() { return 26; } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (!this.worldObj.isRemote) { if (this.getAggressive()) { if (this.witchAttackTimer-- <= 0) { this.setAggressive(false); ItemStack itemstack = this.getHeldItem(); this.setCurrentItemOrArmor(0, (ItemStack)null); if (itemstack != null && itemstack.itemID == Item.potion.itemID) { List list = Item.potion.getEffects(itemstack); if (list != null) { Iterator iterator = list.iterator(); while (iterator.hasNext()) { PotionEffect potioneffect = (PotionEffect)iterator.next(); this.addPotionEffect(new PotionEffect(potioneffect)); } } } } } else { short short1 = -1; if (this.rand.nextFloat() < 0.15F && this.isBurning() && !this.isPotionActive(Potion.fireResistance)) { short1 = 16307; } else if (this.rand.nextFloat() < 0.05F && this.health < this.getMaxHealth()) { short1 = 16341; } else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D) { short1 = 16274; } else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D) { short1 = 16274; } if (short1 > -1) { this.setCurrentItemOrArmor(0, new ItemStack(Item.potion, 1, short1)); this.witchAttackTimer = this.getHeldItem().getMaxItemUseDuration(); this.setAggressive(true); } } if (this.rand.nextFloat() < 7.5E-4F) { this.worldObj.setEntityState(this, (byte)15); } } super.onLivingUpdate(); } /** * Reduces damage, depending on potions */ protected int applyPotionDamageCalculations(DamageSource par1DamageSource, int par2) { par2 = super.applyPotionDamageCalculations(par1DamageSource, par2); if (par1DamageSource.getEntity() == this) { par2 = 0; } if (par1DamageSource.isMagicDamage()) { par2 = (int)((double)par2 * 0.15D); } return par2; } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 15) { for (int i = 0; i < this.rand.nextInt(35) + 10; ++i) { this.worldObj.spawnParticle("witchMagic", this.posX + this.rand.nextGaussian() * 0.12999999523162842D, this.boundingBox.maxY + 0.5D + this.rand.nextGaussian() * 0.12999999523162842D, this.posZ + this.rand.nextGaussian() * 0.12999999523162842D, 0.0D, 0.0D, 0.0D); } } else { super.handleHealthUpdate(par1); } } /** * This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown * potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities. */ public float getSpeedModifier() { float f = super.getSpeedModifier(); if (this.getAggressive()) { f *= 0.75F; } return f; } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { int j = this.rand.nextInt(3) + 1; for (int k = 0; k < j; ++k) { int l = this.rand.nextInt(3); int i1 = witchDrops[this.rand.nextInt(witchDrops.length)]; if (par2 > 0) { l += this.rand.nextInt(par2 + 1); } for (int j1 = 0; j1 < l; ++j1) { this.dropItem(i1, 1); } } } /** * Attack the specified entity using a ranged attack. */ public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving, float par2) { if (!this.getAggressive()) { EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732); entitypotion.rotationPitch -= -20.0F; double d0 = par1EntityLiving.posX + par1EntityLiving.motionX - this.posX; double d1 = par1EntityLiving.posY + (double)par1EntityLiving.getEyeHeight() - 1.100000023841858D - this.posY; double d2 = par1EntityLiving.posZ + par1EntityLiving.motionZ - this.posZ; float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (f1 >= 8.0F && !par1EntityLiving.isPotionActive(Potion.moveSlowdown)) { entitypotion.setPotionDamage(32698); } else if (par1EntityLiving.getHealth() >= 8 && !par1EntityLiving.isPotionActive(Potion.poison)) { entitypotion.setPotionDamage(32660); } else if (f1 <= 3.0F && !par1EntityLiving.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F) { entitypotion.setPotionDamage(32696); } entitypotion.setThrowableHeading(d0, d1 + (double)(f1 * 0.2F), d2, 0.75F, 8.0F); this.worldObj.spawnEntityInWorld(entitypotion); } } }