package net.minecraft.entity.monster; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySmallFireball; import net.minecraft.item.Item; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityBlaze extends EntityMob { /** Random offset used in floating behaviour */ private float heightOffset = 0.5F; /** ticks until heightOffset is randomized */ private int heightOffsetUpdateTime; private int field_70846_g; public EntityBlaze(World par1World) { super(par1World); this.texture = "/mob/fire.png"; this.isImmuneToFire = true; this.experienceValue = 10; } public int getMaxHealth() { return 20; } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, new Byte((byte)0)); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.blaze.breathe"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.blaze.hit"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.blaze.death"; } @SideOnly(Side.CLIENT) public int getBrightnessForRender(float par1) { return 15728880; } /** * Gets how bright this entity is. */ public float getBrightness(float par1) { return 1.0F; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (!this.worldObj.isRemote) { if (this.isWet()) { this.attackEntityFrom(DamageSource.drown, 1); } --this.heightOffsetUpdateTime; if (this.heightOffsetUpdateTime <= 0) { this.heightOffsetUpdateTime = 100; this.heightOffset = 0.5F + (float)this.rand.nextGaussian() * 3.0F; } if (this.getEntityToAttack() != null && this.getEntityToAttack().posY + (double)this.getEntityToAttack().getEyeHeight() > this.posY + (double)this.getEyeHeight() + (double)this.heightOffset) { this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D; } } if (this.rand.nextInt(24) == 0) { this.worldObj.playSoundEffect(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "fire.fire", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F); } if (!this.onGround && this.motionY < 0.0D) { this.motionY *= 0.6D; } for (int i = 0; i < 2; ++i) { this.worldObj.spawnParticle("largesmoke", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D); } super.onLivingUpdate(); } /** * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack. */ protected void attackEntity(Entity par1Entity, float par2) { if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) { this.attackTime = 20; this.attackEntityAsMob(par1Entity); } else if (par2 < 30.0F) { double d0 = par1Entity.posX - this.posX; double d1 = par1Entity.boundingBox.minY + (double)(par1Entity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F)); double d2 = par1Entity.posZ - this.posZ; if (this.attackTime == 0) { ++this.field_70846_g; if (this.field_70846_g == 1) { this.attackTime = 60; this.func_70844_e(true); } else if (this.field_70846_g <= 4) { this.attackTime = 6; } else { this.attackTime = 100; this.field_70846_g = 0; this.func_70844_e(false); } if (this.field_70846_g > 1) { float f1 = MathHelper.sqrt_float(par2) * 0.5F; this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0); for (int i = 0; i < 1; ++i) { EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1); entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D; this.worldObj.spawnEntityInWorld(entitysmallfireball); } } } this.rotationYaw = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; this.hasAttacked = true; } } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float par1) {} /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return Item.blazeRod.itemID; } /** * Returns true if the entity is on fire. Used by render to add the fire effect on rendering. */ public boolean isBurning() { return this.func_70845_n(); } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { if (par1) { int j = this.rand.nextInt(2 + par2); for (int k = 0; k < j; ++k) { this.dropItem(Item.blazeRod.itemID, 1); } } } public boolean func_70845_n() { return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0; } public void func_70844_e(boolean par1) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (par1) { b0 = (byte)(b0 | 1); } else { b0 &= -2; } this.dataWatcher.updateObject(16, Byte.valueOf(b0)); } /** * Checks to make sure the light is not too bright where the mob is spawning */ protected boolean isValidLightLevel() { return true; } /** * Returns the amount of damage a mob should deal. */ public int getAttackStrength(Entity par1Entity) { return 6; } }