package net.minecraft.client.renderer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.MapItemRenderer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.storage.MapData;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
@SideOnly(Side.CLIENT)
public class ItemRenderer
{
/** A reference to the Minecraft object. */
private Minecraft mc;
private ItemStack itemToRender = null;
/**
* How far the current item has been equipped (0 disequipped and 1 fully up)
*/
private float equippedProgress = 0.0F;
private float prevEquippedProgress = 0.0F;
/** Instance of RenderBlocks. */
private RenderBlocks renderBlocksInstance = new RenderBlocks();
public final MapItemRenderer mapItemRenderer;
/** The index of the currently held item (0-8, or -1 if not yet updated) */
private int equippedItemSlot = -1;
public ItemRenderer(Minecraft par1Minecraft)
{
this.mc = par1Minecraft;
this.mapItemRenderer = new MapItemRenderer(par1Minecraft.fontRenderer, par1Minecraft.gameSettings, par1Minecraft.renderEngine);
}
/**
* Renders the item stack for being in an entity's hand Args: itemStack
*/
public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)
{
GL11.glPushMatrix();
Block block = null;
if (par2ItemStack.getItem() instanceof ItemBlock && par2ItemStack.itemID < Block.blocksList.length)
{
block = Block.blocksList[par2ItemStack.itemID];
}
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par2ItemStack, EQUIPPED);
if (customRenderer != null)
{
this.mc.renderEngine.bindTexture(par2ItemStack.getItemSpriteNumber() == 0 ? "/terrain.png" : "/gui/items.png");
ForgeHooksClient.renderEquippedItem(customRenderer, renderBlocksInstance, par1EntityLiving, par2ItemStack);
}
else if (block != null && par2ItemStack.getItemSpriteNumber() == 0 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType()))
{
this.mc.renderEngine.bindTexture("/terrain.png");
this.renderBlocksInstance.renderBlockAsItem(Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F);
}
else
{
Icon icon = par1EntityLiving.getItemIcon(par2ItemStack, par3);
if (icon == null)
{
GL11.glPopMatrix();
return;
}
if (par2ItemStack.getItemSpriteNumber() == 0)
{
this.mc.renderEngine.bindTexture("/terrain.png");
}
else
{
this.mc.renderEngine.bindTexture("/gui/items.png");
}
Tessellator tessellator = Tessellator.instance;
float f = icon.getMinU();
float f1 = icon.getMaxU();
float f2 = icon.getMinV();
float f3 = icon.getMaxV();
float f4 = 0.0F;
float f5 = 0.3F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-f4, -f5, 0.0F);
float f6 = 1.5F;
GL11.glScalef(f6, f6, f6);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
renderItemIn2D(tessellator, f1, f2, f, f3, icon.getSheetWidth(), icon.getSheetHeight(), 0.0625F);
if (par2ItemStack != null && par2ItemStack.hasEffect() && par3 == 0)
{
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
this.mc.renderEngine.bindTexture("%blur%/misc/glint.png");
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
float f7 = 0.76F;
GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
float f8 = 0.125F;
GL11.glScalef(f8, f8, f8);
float f9 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
GL11.glTranslatef(f9, 0.0F, 0.0F);
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(f8, f8, f8);
f9 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
GL11.glTranslatef(-f9, 0.0F, 0.0F);
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
}
GL11.glPopMatrix();
}
/**
* Renders an item held in hand as a 2D texture with thickness
*/
public static void renderItemIn2D(Tessellator par0Tessellator, float par1, float par2, float par3, float par4, int par5, int par6, float par7)
{
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(0.0F, 0.0F, 1.0F);
par0Tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, (double)par1, (double)par4);
par0Tessellator.addVertexWithUV(1.0D, 0.0D, 0.0D, (double)par3, (double)par4);
par0Tessellator.addVertexWithUV(1.0D, 1.0D, 0.0D, (double)par3, (double)par2);
par0Tessellator.addVertexWithUV(0.0D, 1.0D, 0.0D, (double)par1, (double)par2);
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(0.0F, 0.0F, -1.0F);
par0Tessellator.addVertexWithUV(0.0D, 1.0D, (double)(0.0F - par7), (double)par1, (double)par2);
par0Tessellator.addVertexWithUV(1.0D, 1.0D, (double)(0.0F - par7), (double)par3, (double)par2);
par0Tessellator.addVertexWithUV(1.0D, 0.0D, (double)(0.0F - par7), (double)par3, (double)par4);
par0Tessellator.addVertexWithUV(0.0D, 0.0D, (double)(0.0F - par7), (double)par1, (double)par4);
par0Tessellator.draw();
float f5 = (float)par5 * (par1 - par3);
float f6 = (float)par6 * (par4 - par2);
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(-1.0F, 0.0F, 0.0F);
int k;
float f7;
float f8;
for (k = 0; (float)k < f5; ++k)
{
f7 = (float)k / f5;
f8 = par1 + (par3 - par1) * f7 - 0.5F / (float)par5;
par0Tessellator.addVertexWithUV((double)f7, 0.0D, (double)(0.0F - par7), (double)f8, (double)par4);
par0Tessellator.addVertexWithUV((double)f7, 0.0D, 0.0D, (double)f8, (double)par4);
par0Tessellator.addVertexWithUV((double)f7, 1.0D, 0.0D, (double)f8, (double)par2);
par0Tessellator.addVertexWithUV((double)f7, 1.0D, (double)(0.0F - par7), (double)f8, (double)par2);
}
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(1.0F, 0.0F, 0.0F);
float f9;
for (k = 0; (float)k < f5; ++k)
{
f7 = (float)k / f5;
f8 = par1 + (par3 - par1) * f7 - 0.5F / (float)par5;
f9 = f7 + 1.0F / f5;
par0Tessellator.addVertexWithUV((double)f9, 1.0D, (double)(0.0F - par7), (double)f8, (double)par2);
par0Tessellator.addVertexWithUV((double)f9, 1.0D, 0.0D, (double)f8, (double)par2);
par0Tessellator.addVertexWithUV((double)f9, 0.0D, 0.0D, (double)f8, (double)par4);
par0Tessellator.addVertexWithUV((double)f9, 0.0D, (double)(0.0F - par7), (double)f8, (double)par4);
}
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(0.0F, 1.0F, 0.0F);
for (k = 0; (float)k < f6; ++k)
{
f7 = (float)k / f6;
f8 = par4 + (par2 - par4) * f7 - 0.5F / (float)par6;
f9 = f7 + 1.0F / f6;
par0Tessellator.addVertexWithUV(0.0D, (double)f9, 0.0D, (double)par1, (double)f8);
par0Tessellator.addVertexWithUV(1.0D, (double)f9, 0.0D, (double)par3, (double)f8);
par0Tessellator.addVertexWithUV(1.0D, (double)f9, (double)(0.0F - par7), (double)par3, (double)f8);
par0Tessellator.addVertexWithUV(0.0D, (double)f9, (double)(0.0F - par7), (double)par1, (double)f8);
}
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(0.0F, -1.0F, 0.0F);
for (k = 0; (float)k < f6; ++k)
{
f7 = (float)k / f6;
f8 = par4 + (par2 - par4) * f7 - 0.5F / (float)par6;
par0Tessellator.addVertexWithUV(1.0D, (double)f7, 0.0D, (double)par3, (double)f8);
par0Tessellator.addVertexWithUV(0.0D, (double)f7, 0.0D, (double)par1, (double)f8);
par0Tessellator.addVertexWithUV(0.0D, (double)f7, (double)(0.0F - par7), (double)par1, (double)f8);
par0Tessellator.addVertexWithUV(1.0D, (double)f7, (double)(0.0F - par7), (double)par3, (double)f8);
}
par0Tessellator.draw();
}
/**
* Renders the active item in the player's hand when in first person mode. Args: partialTickTime
*/
public void renderItemInFirstPerson(float par1)
{
float f1 = this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * par1;
EntityClientPlayerMP entityclientplayermp = this.mc.thePlayer;
float f2 = entityclientplayermp.prevRotationPitch + (entityclientplayermp.rotationPitch - entityclientplayermp.prevRotationPitch) * par1;
GL11.glPushMatrix();
GL11.glRotatef(f2, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(entityclientplayermp.prevRotationYaw + (entityclientplayermp.rotationYaw - entityclientplayermp.prevRotationYaw) * par1, 0.0F, 1.0F, 0.0F);
RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();
float f3;
float f4;
if (entityclientplayermp instanceof EntityPlayerSP)
{
EntityPlayerSP entityplayersp = (EntityPlayerSP)entityclientplayermp;
f3 = entityplayersp.prevRenderArmPitch + (entityplayersp.renderArmPitch - entityplayersp.prevRenderArmPitch) * par1;
f4 = entityplayersp.prevRenderArmYaw + (entityplayersp.renderArmYaw - entityplayersp.prevRenderArmYaw) * par1;
GL11.glRotatef((entityclientplayermp.rotationPitch - f3) * 0.1F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef((entityclientplayermp.rotationYaw - f4) * 0.1F, 0.0F, 1.0F, 0.0F);
}
ItemStack itemstack = this.itemToRender;
f3 = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(entityclientplayermp.posX), MathHelper.floor_double(entityclientplayermp.posY), MathHelper.floor_double(entityclientplayermp.posZ));
f3 = 1.0F;
int i = this.mc.theWorld.getLightBrightnessForSkyBlocks(MathHelper.floor_double(entityclientplayermp.posX), MathHelper.floor_double(entityclientplayermp.posY), MathHelper.floor_double(entityclientplayermp.posZ), 0);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
float f5;
float f6;
float f7;
if (itemstack != null)
{
i = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, 0);
f7 = (float)(i >> 16 & 255) / 255.0F;
f6 = (float)(i >> 8 & 255) / 255.0F;
f5 = (float)(i & 255) / 255.0F;
GL11.glColor4f(f3 * f7, f3 * f6, f3 * f5, 1.0F);
}
else
{
GL11.glColor4f(f3, f3, f3, 1.0F);
}
float f8;
float f9;
float f10;
Render render;
RenderPlayer renderplayer;
if (itemstack != null && itemstack.getItem() instanceof ItemMap)
{
GL11.glPushMatrix();
f4 = 0.8F;
f7 = entityclientplayermp.getSwingProgress(par1);
f6 = MathHelper.sin(f7 * (float)Math.PI);
f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float)Math.PI);
GL11.glTranslatef(-f5 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f7) * (float)Math.PI * 2.0F) * 0.2F, -f6 * 0.2F);
f7 = 1.0F - f2 / 45.0F + 0.1F;
if (f7 < 0.0F)
{
f7 = 0.0F;
}
if (f7 > 1.0F)
{
f7 = 1.0F;
}
f7 = -MathHelper.cos(f7 * (float)Math.PI) * 0.5F + 0.5F;
GL11.glTranslatef(0.0F, 0.0F * f4 - (1.0F - f1) * 1.2F - f7 * 0.5F + 0.04F, -0.9F * f4);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f7 * -85.0F, 0.0F, 0.0F, 1.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTextureForDownloadableImage(this.mc.thePlayer.skinUrl, this.mc.thePlayer.getTexture()));
this.mc.renderEngine.resetBoundTexture();
for (k = 0; k < 2; ++k)
{
int l = k * 2 - 1;
GL11.glPushMatrix();
GL11.glTranslatef(-0.0F, -0.6F, 1.1F * (float)l);
GL11.glRotatef((float)(-45 * l), 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(59.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef((float)(-65 * l), 0.0F, 1.0F, 0.0F);
render = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
renderplayer = (RenderPlayer)render;
f10 = 1.0F;
GL11.glScalef(f10, f10, f10);
renderplayer.renderFirstPersonArm(this.mc.thePlayer);
GL11.glPopMatrix();
}
f6 = entityclientplayermp.getSwingProgress(par1);
f5 = MathHelper.sin(f6 * f6 * (float)Math.PI);
f8 = MathHelper.sin(MathHelper.sqrt_float(f6) * (float)Math.PI);
GL11.glRotatef(-f5 * 20.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f8 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-f8 * 80.0F, 1.0F, 0.0F, 0.0F);
f9 = 0.38F;
GL11.glScalef(f9, f9, f9);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1.0F, -1.0F, 0.0F);
f10 = 0.015625F;
GL11.glScalef(f10, f10, f10);
this.mc.renderEngine.bindTexture("/misc/mapbg.png");
Tessellator tessellator = Tessellator.instance;
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
tessellator.startDrawingQuads();
byte b0 = 7;
tessellator.addVertexWithUV((double)(0 - b0), (double)(128 + b0), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)(128 + b0), (double)(128 + b0), 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D);
tessellator.draw();
IItemRenderer custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP);
MapData mapdata = ((ItemMap)itemstack.getItem()).getMapData(itemstack, this.mc.theWorld);
if (custom == null)
{
if (mapdata != null)
{
this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.renderEngine, mapdata);
}
}
else
{
custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.renderEngine, mapdata);
}
GL11.glPopMatrix();
}
else if (itemstack != null)
{
GL11.glPushMatrix();
f4 = 0.8F;
if (entityclientplayermp.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.eat || enumaction == EnumAction.drink)
{
f6 = (float)entityclientplayermp.getItemInUseCount() - par1 + 1.0F;
f5 = 1.0F - f6 / (float)itemstack.getMaxItemUseDuration();
f8 = 1.0F - f5;
f8 = f8 * f8 * f8;
f8 = f8 * f8 * f8;
f8 = f8 * f8 * f8;
f9 = 1.0F - f8;
GL11.glTranslatef(0.0F, MathHelper.abs(MathHelper.cos(f6 / 4.0F * (float)Math.PI) * 0.1F) * (float)((double)f5 > 0.2D ? 1 : 0), 0.0F);
GL11.glTranslatef(f9 * 0.6F, -f9 * 0.5F, 0.0F);
GL11.glRotatef(f9 * 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f9 * 10.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(f9 * 30.0F, 0.0F, 0.0F, 1.0F);
}
}
else
{
f7 = entityclientplayermp.getSwingProgress(par1);
f6 = MathHelper.sin(f7 * (float)Math.PI);
f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float)Math.PI);
GL11.glTranslatef(-f5 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f7) * (float)Math.PI * 2.0F) * 0.2F, -f6 * 0.2F);
}
GL11.glTranslatef(0.7F * f4, -0.65F * f4 - (1.0F - f1) * 0.6F, -0.9F * f4);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
f7 = entityclientplayermp.getSwingProgress(par1);
f6 = MathHelper.sin(f7 * f7 * (float)Math.PI);
f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float)Math.PI);
GL11.glRotatef(-f6 * 20.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f5 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-f5 * 80.0F, 1.0F, 0.0F, 0.0F);
f8 = 0.4F;
GL11.glScalef(f8, f8, f8);
float f11;
float f12;
if (entityclientplayermp.getItemInUseCount() > 0)
{
EnumAction enumaction1 = itemstack.getItemUseAction();
if (enumaction1 == EnumAction.block)
{
GL11.glTranslatef(-0.5F, 0.2F, 0.0F);
GL11.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-80.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
}
else if (enumaction1 == EnumAction.bow)
{
GL11.glRotatef(-18.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-12.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-8.0F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-0.9F, 0.2F, 0.0F);
f10 = (float)itemstack.getMaxItemUseDuration() - ((float)entityclientplayermp.getItemInUseCount() - par1 + 1.0F);
f11 = f10 / 20.0F;
f11 = (f11 * f11 + f11 * 2.0F) / 3.0F;
if (f11 > 1.0F)
{
f11 = 1.0F;
}
if (f11 > 0.1F)
{
GL11.glTranslatef(0.0F, MathHelper.sin((f10 - 0.1F) * 1.3F) * 0.01F * (f11 - 0.1F), 0.0F);
}
GL11.glTranslatef(0.0F, 0.0F, f11 * 0.1F);
GL11.glRotatef(-335.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.5F, 0.0F);
f12 = 1.0F + f11 * 0.2F;
GL11.glScalef(1.0F, 1.0F, f12);
GL11.glTranslatef(0.0F, -0.5F, 0.0F);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
}
}
if (itemstack.getItem().shouldRotateAroundWhenRendering())
{
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
if (itemstack.getItem().requiresMultipleRenderPasses())
{
this.renderItem(entityclientplayermp, itemstack, 0);
for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++)
{
int i1 = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, x);
f10 = (float)(i1 >> 16 & 255) / 255.0F;
f11 = (float)(i1 >> 8 & 255) / 255.0F;
f12 = (float)(i1 & 255) / 255.0F;
GL11.glColor4f(f3 * f10, f3 * f11, f3 * f12, 1.0F);
this.renderItem(entityclientplayermp, itemstack, x);
}
}
else
{
this.renderItem(entityclientplayermp, itemstack, 0);
}
GL11.glPopMatrix();
}
else if (!entityclientplayermp.isInvisible())
{
GL11.glPushMatrix();
f4 = 0.8F;
f7 = entityclientplayermp.getSwingProgress(par1);
f6 = MathHelper.sin(f7 * (float)Math.PI);
f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float)Math.PI);
GL11.glTranslatef(-f5 * 0.3F, MathHelper.sin(MathHelper.sqrt_float(f7) * (float)Math.PI * 2.0F) * 0.4F, -f6 * 0.4F);
GL11.glTranslatef(0.8F * f4, -0.75F * f4 - (1.0F - f1) * 0.6F, -0.9F * f4);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
f7 = entityclientplayermp.getSwingProgress(par1);
f6 = MathHelper.sin(f7 * f7 * (float)Math.PI);
f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float)Math.PI);
GL11.glRotatef(f5 * 70.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f6 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTextureForDownloadableImage(this.mc.thePlayer.skinUrl, this.mc.thePlayer.getTexture()));
this.mc.renderEngine.resetBoundTexture();
GL11.glTranslatef(-1.0F, 3.6F, 3.5F);
GL11.glRotatef(120.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(200.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef(5.6F, 0.0F, 0.0F);
render = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
renderplayer = (RenderPlayer)render;
f10 = 1.0F;
GL11.glScalef(f10, f10, f10);
renderplayer.renderFirstPersonArm(this.mc.thePlayer);
GL11.glPopMatrix();
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
}
/**
* Renders all the overlays that are in first person mode. Args: partialTickTime
*/
public void renderOverlays(float par1)
{
GL11.glDisable(GL11.GL_ALPHA_TEST);
if (this.mc.thePlayer.isBurning())
{
this.mc.renderEngine.bindTexture("/terrain.png");
this.renderFireInFirstPerson(par1);
}
if (this.mc.thePlayer.isEntityInsideOpaqueBlock())
{
int i = MathHelper.floor_double(this.mc.thePlayer.posX);
int j = MathHelper.floor_double(this.mc.thePlayer.posY);
int k = MathHelper.floor_double(this.mc.thePlayer.posZ);
this.mc.renderEngine.bindTexture("/terrain.png");
int l = this.mc.theWorld.getBlockId(i, j, k);
if (this.mc.theWorld.isBlockNormalCube(i, j, k))
{
this.renderInsideOfBlock(par1, Block.blocksList[l].getBlockTextureFromSide(2));
}
else
{
for (int i1 = 0; i1 < 8; ++i1)
{
float f1 = ((float)((i1 >> 0) % 2) - 0.5F) * this.mc.thePlayer.width * 0.9F;
float f2 = ((float)((i1 >> 1) % 2) - 0.5F) * this.mc.thePlayer.height * 0.2F;
float f3 = ((float)((i1 >> 2) % 2) - 0.5F) * this.mc.thePlayer.width * 0.9F;
int j1 = MathHelper.floor_float((float)i + f1);
int k1 = MathHelper.floor_float((float)j + f2);
int l1 = MathHelper.floor_float((float)k + f3);
if (this.mc.theWorld.isBlockNormalCube(j1, k1, l1))
{
l = this.mc.theWorld.getBlockId(j1, k1, l1);
}
}
}
if (Block.blocksList[l] != null)
{
this.renderInsideOfBlock(par1, Block.blocksList[l].getBlockTextureFromSide(2));
}
}
if (this.mc.thePlayer.isInsideOfMaterial(Material.water))
{
this.mc.renderEngine.bindTexture("/misc/water.png");
this.renderWarpedTextureOverlay(par1);
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
/**
* Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex
*/
private void renderInsideOfBlock(float par1, Icon par2Icon)
{
Tessellator tessellator = Tessellator.instance;
float f1 = 0.1F;
GL11.glColor4f(f1, f1, f1, 0.5F);
GL11.glPushMatrix();
float f2 = -1.0F;
float f3 = 1.0F;
float f4 = -1.0F;
float f5 = 1.0F;
float f6 = -0.5F;
float f7 = par2Icon.getMinU();
float f8 = par2Icon.getMaxU();
float f9 = par2Icon.getMinV();
float f10 = par2Icon.getMaxV();
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double)f2, (double)f4, (double)f6, (double)f8, (double)f10);
tessellator.addVertexWithUV((double)f3, (double)f4, (double)f6, (double)f7, (double)f10);
tessellator.addVertexWithUV((double)f3, (double)f5, (double)f6, (double)f7, (double)f9);
tessellator.addVertexWithUV((double)f2, (double)f5, (double)f6, (double)f8, (double)f9);
tessellator.draw();
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
/**
* Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound
* before being called. Used for the water overlay. Args: parialTickTime
*/
private void renderWarpedTextureOverlay(float par1)
{
Tessellator tessellator = Tessellator.instance;
float f1 = this.mc.thePlayer.getBrightness(par1);
GL11.glColor4f(f1, f1, f1, 0.5F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
float f2 = 4.0F;
float f3 = -1.0F;
float f4 = 1.0F;
float f5 = -1.0F;
float f6 = 1.0F;
float f7 = -0.5F;
float f8 = -this.mc.thePlayer.rotationYaw / 64.0F;
float f9 = this.mc.thePlayer.rotationPitch / 64.0F;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double)f3, (double)f5, (double)f7, (double)(f2 + f8), (double)(f2 + f9));
tessellator.addVertexWithUV((double)f4, (double)f5, (double)f7, (double)(0.0F + f8), (double)(f2 + f9));
tessellator.addVertexWithUV((double)f4, (double)f6, (double)f7, (double)(0.0F + f8), (double)(0.0F + f9));
tessellator.addVertexWithUV((double)f3, (double)f6, (double)f7, (double)(f2 + f8), (double)(0.0F + f9));
tessellator.draw();
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
}
/**
* Renders the fire on the screen for first person mode. Arg: partialTickTime
*/
private void renderFireInFirstPerson(float par1)
{
Tessellator tessellator = Tessellator.instance;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.9F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float f1 = 1.0F;
for (int i = 0; i < 2; ++i)
{
GL11.glPushMatrix();
Icon icon = Block.fire.func_94438_c(1);
float f2 = icon.getMinU();
float f3 = icon.getMaxU();
float f4 = icon.getMinV();
float f5 = icon.getMaxV();
float f6 = (0.0F - f1) / 2.0F;
float f7 = f6 + f1;
float f8 = 0.0F - f1 / 2.0F;
float f9 = f8 + f1;
float f10 = -0.5F;
GL11.glTranslatef((float)(-(i * 2 - 1)) * 0.24F, -0.3F, 0.0F);
GL11.glRotatef((float)(i * 2 - 1) * 10.0F, 0.0F, 1.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double)f6, (double)f8, (double)f10, (double)f3, (double)f5);
tessellator.addVertexWithUV((double)f7, (double)f8, (double)f10, (double)f2, (double)f5);
tessellator.addVertexWithUV((double)f7, (double)f9, (double)f10, (double)f2, (double)f4);
tessellator.addVertexWithUV((double)f6, (double)f9, (double)f10, (double)f3, (double)f4);
tessellator.draw();
GL11.glPopMatrix();
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
}
public void updateEquippedItem()
{
this.prevEquippedProgress = this.equippedProgress;
EntityClientPlayerMP entityclientplayermp = this.mc.thePlayer;
ItemStack itemstack = entityclientplayermp.inventory.getCurrentItem();
boolean flag = this.equippedItemSlot == entityclientplayermp.inventory.currentItem && itemstack == this.itemToRender;
if (this.itemToRender == null && itemstack == null)
{
flag = true;
}
if (itemstack != null && this.itemToRender != null && itemstack != this.itemToRender && itemstack.itemID == this.itemToRender.itemID && itemstack.getItemDamage() == this.itemToRender.getItemDamage())
{
this.itemToRender = itemstack;
flag = true;
}
float f = 0.4F;
float f1 = flag ? 1.0F : 0.0F;
float f2 = f1 - this.equippedProgress;
if (f2 < -f)
{
f2 = -f;
}
if (f2 > f)
{
f2 = f;
}
this.equippedProgress += f2;
if (this.equippedProgress < 0.1F)
{
this.itemToRender = itemstack;
this.equippedItemSlot = entityclientplayermp.inventory.currentItem;
}
}
/**
* Resets equippedProgress
*/
public void resetEquippedProgress()
{
this.equippedProgress = 0.0F;
}
/**
* Resets equippedProgress
*/
public void resetEquippedProgress2()
{
this.equippedProgress = 0.0F;
}
}