package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityEndPortal;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockEndPortal extends BlockContainer
{
/**
* true if the enderdragon has been killed - allows end portal blocks to be created in the end
*/
public static boolean bossDefeated = false;
protected BlockEndPortal(int par1, Material par2Material)
{
super(par1, par2Material);
this.setLightValue(1.0F);
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityEndPortal();
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
float f = 0.0625F;
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, f, 1.0F);
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return par5 != 0 ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
}
/**
* Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
* mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
*/
public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) {}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 0;
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null && !par1World.isRemote)
{
par5Entity.travelToDimension(1);
}
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
double d0 = (double)((float)par2 + par5Random.nextFloat());
double d1 = (double)((float)par3 + 0.8F);
double d2 = (double)((float)par4 + par5Random.nextFloat());
double d3 = 0.0D;
double d4 = 0.0D;
double d5 = 0.0D;
par1World.spawnParticle("smoke", d0, d1, d2, d3, d4, d5);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
if (!bossDefeated)
{
if (par1World.provider.dimensionId != 0)
{
par1World.setBlockToAir(par2, par3, par4);
}
}
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return 0;
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("portal");
}
}